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Wrench

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Everything posted by Wrench

  1. isn't the kn-23 the laser designator or some such thing??? (this was lindr's mod, iirc) wrench kevin stein
  2. whacha think I've been bitching about the 12-18 months!!! ????? I got over 6 years of WW2 modding that's basicallly, shot-to-s**t, cause they're all too old. Makes me weep. wrench kevin stein
  3. I'm a High Priest of the Temple of CYA wrench kevin stein
  4. Re-read the readme ... you've either missed a step in installation, or are missing a 'weapon/seat/other device' that the FakePilot is being used for. Thus, again, stressing the importance of proper, detailed readme, and the End User™ following said instructions! (of course, you can always consider him the new 'nose gear', ala "The Flintstones", to prevent scrapping the belly, or a FOD protection device --should be holding a broom!!) wrench kevin stein
  5. These instructions are valid for ALL SF2 and FE2 series sims (as well as SF/Wo*, and FE/FEG, 1stGens) 1) download gerwin's extractor, for the link provided above 2) Unzip and install the cat extractor to a SEPERATE, stand alone folder at the root of your C/ drive (call it 'Cat Extractor' 3) Find the cat to be extracted in your ProgramFiles(x86)/ThirdWire *name of game* folder 4) COPY/PASTE the cat in question INTO the CatExtracor's folder. It leave the game's core files completly intact, harming nothing 5) after moving to the CatExtractor folder, drag/drop the cat in question OVER the CatPak.exe. It will automatically create a folder with the same name as the cat, and extract all files from said cat, placing them in the new folder. 6) now, you can delete the cat from the /CatExtractor folder This procedure will have to be followed after every round of patching, or installation of Expansion Paks, as ALL internal files seem to be updated. simple, straightforward, and easy! wrench kevin stein
  6. Sorry!!! (I had a girlfriend from Fon du Lac, and I'm sure Joy would've slapped the s**t outta me!!) I'll double check the spellling in the Nations.ini, too ... just to be safe!! wrench kevin stein EDIT: I'd forgotten The Great & Powerful Zur lives there ... looks like I'll have to add the "Hall of Zur" to Milwaukee...good thing I haven't gotten to that city yet!)
  7. Good thing I've given them a home fly from ... any from Wisconson? wrench kevin stein
  8. yes, things NOT in the area to be flow over, will not be added. HOWEVER..this is a small caveat: terrain objects (as opposed to ground objects) will always be there, as they're automatically pulled from the terrain cat. Terrain objects are defined as, for the most part, buildings and such. (the various city buildings, generators, evil-damn-commbuildings, warehouses, etc. Anything that is NOT in the GroundObject folder, but in the terrain folder or pulled for a cat). Ground objects have a 50km radius at which they spawn/despawn. So, no real worries with them (I've actually watched it happen!) Overall, it's simply not worth any extra effort to remove target areas; the drain on system rescources from the terrain objects is minimal. wrench kevin stein
  9. opps..forgot... no worries about Kesselbrut's 109 pit either ... just include it and spell his right!! (btw, we've got some pretty nice, correct Revi sight tgas' laying around, too - don't know if the thread/attachments are still intact, but check the 1sGen Prop Heads forum. If you can't find them ... I'll look around and see if I archived them) wrench kevin stein
  10. what about finding the mesh name for trim tab, and just using a red decal for whichever side it goes on? I've done that before of other aircraft (example: DATs Spitfires, on the radio mast, to cover the flipped mesh faces -works a charm!) BEAUTY skins ndicki!!! now, we just need some better FM for the others...and SF2-WW2 can really start taking off! wrench kevin stein
  11. It appears, that I might actually be needing this... if possible.... TIA wrench kevin stein
  12. welll....hard to say HF. The terrain uses the IsraelME tileset (which was a SERIOUS mistake on my part -shoulda used Germany, as then you could have all 4 seasons ala Stary's tiles -to far along to redo everything now!) The terrain really isn't an issue, as it'll be "complete". For anyother objects....????? I'd say Full-4 Merged to be safe; at very minimum, SF2/2V/2E as it is right now, it's JUST a terrain ... all those 'other objects' I've been releaseing are just to get them off my HD!! wrench kevin stein
  13. More BIrthday's

    WOOT! have a good one! wrench kevin stein
  14. Happy Birthday to......

    Happy Birthday Guys!! wrench kevin stein
  15. which is kinda funny, as my cousin's husband was in an FDC in Vietnam!! (155s), and I was just talking to her about it last week! wrench kevin stein
  16. is that my name on the sign!!???? Dude, that is rightously funny!! thanks! wrench kevin stein
  17. or, if it's a decal, Reverse=TRUE having done literaly HUNDREDS of nose art decals.... wrench kevin stein
  18. that's kinda neat!!! Be a cool addition! wrench kevin stein
  19. and the real bitch is.... since I can access the northern sections of map too (I'd left them blank before) I now have to populate Wisconson and points West!!! oy vey!!! Just added 25-45% more work!! what I did wrong, however, is have the western sections "occupied territory" (ala Red Dawn), and the Eastern sections (draw a line from Linclon, Nebraska to Topeka and head east) as friendly. Oh, well!!! whatever!! but for 'those in the know', yes, the nuclear reactor and castle ARE there wrench kevin stein
  20. that is a rather unique bird, isn't it!! I'm with DA ... surfed through Eagle Eye tonight .... wrench kevin stein
  21. File Name: F-16A IIAF/IRIAF File Submitter: Wrench File Submitted: 15 February 2011 File Category: F-16 F-16A IIAF/IRIAF Pak -- For FULL-4 Merged SF2 (Prefered) and/or SF2:I =ONLY!!!= -- This package is an "Almost If..." aircraft, representing F-16A Falcons, had they actually been delivered to the Imperial Iranian Air Force, as orderd during the Shah's reign. It contains 2 skins (actualy the same skin used twice), created from a partial template of the Stock SF2:I F-16A Netz, and decals to replicate the speculative IIAF and Islamic Republic's AF F-16s. You =MUST= have a Full-4 Merged SF2 install, WITH SF2:I (or better yet -a stand along Iran/Iraq mods folder, built FROM a Full-4 Merged exe), otherwise you will NOT be able to access the needed aircraft lod and cockpit files. By making use of the new 'StartDate=' feature in the textureset inis, the aircraft's marking to switch from IIAF to IRIAF, based on the 1979 Islamic Revolution in Iran. The aircraft makes use of all stock, In-Game items for weapons, droptanks and whatnots, simplifying installation and reducing package size. (Of course, you still need the Full-4 Merged Install and/or SF2:I or an Iran/Iraq stand-alone, built from the aforementioned Full4 Merged. Getting the point, yet??) As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install. An abreviated "Notes and Other Nonsense" section makes for interesting reading, too. Good Hunting! Wrench Kevin Stein (yes, this was yet another nearly completed mod I had sitting on my HD ... now, in you'alls hot little hands!) Click here to download this file
  22. File Name: F-100D "Air Pirate" File Submitter: Wrench File Submitted: 15 February 2011 File Category: SF2 Series Add On Aircraft F-100D, Air Pirate -- For FULL-4 Merged SF2 (Prefered) and/or SF2:E/V =ONLY!!!= -- (Can be used in any SF2 install that has the access to the F-100D) A "just for fun" mod . . . This package represents aircraft from the fictional Post-WWIII world of the novel series "The Wingman", by Mack Maloney. These are F-100D SuperSabres as flown by either Air Pirates, or a Freelancer ('guns for hire/Mercenaries'). This package comes with 2 skin sets: "The Stukas" infamous Air/Ground Pirate gang that operated in Westen New Jersey, parts of New York, eastern Pennsylvania, parts of Ohio and that general region. A Plane-Jane natural metal for generic usage. This mod creates a new, stand-alone aircraft (not exported, with no other user). It is best used in a stand-alone mods folder that is based on the post-WW3 world of "The Wingman". Although, it may fit into the 'alternate' world of the Global Sedition vs the North American Alliance. (as do many of my terrain mods) Loadouts have been adjusted to reflect the 'lack' of sophisticated weapons in the Post-WW3 world (especially for the 'Bad Guys'), and include a 'nation-specific' AirPirate AIM-9B. The canopy has been set to use a manual animation key. Use Shift/0 to open and close it. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). Again, as usual, the expected "Notes & Ramblings of a Mad(Wing)man" section for fun. Go Git 'em! Wrench kevin stein Click here to download this file
  23. F-100D "Air Pirate"

    Version

    83 downloads

    F-100D, Air Pirate -- For FULL-4 Merged SF2 (Prefered) and/or SF2:E/V =ONLY!!!= -- (Can be used in any SF2 install that has the access to the F-100D) A "just for fun" mod . . . This package represents aircraft from the fictional Post-WWIII world of the novel series "The Wingman", by Mack Maloney. These are F-100D SuperSabres as flown by either Air Pirates, or a Freelancer ('guns for hire/Mercenaries'). This package comes with 2 skin sets: "The Stukas" infamous Air/Ground Pirate gang that operated in Westen New Jersey, parts of New York, eastern Pennsylvania, parts of Ohio and that general region. A Plane-Jane natural metal for generic usage. This mod creates a new, stand-alone aircraft (not exported, with no other user). It is best used in a stand-alone mods folder that is based on the post-WW3 world of "The Wingman". Although, it may fit into the 'alternate' world of the Global Sedition vs the North American Alliance. (as do many of my terrain mods) Loadouts have been adjusted to reflect the 'lack' of sophisticated weapons in the Post-WW3 world (especially for the 'Bad Guys'), and include a 'nation-specific' AirPirate AIM-9B. The canopy has been set to use a manual animation key. Use Shift/0 to open and close it. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). Again, as usual, the expected "Notes & Ramblings of a Mad(Wing)man" section for fun. Go Git 'em! Wrench kevin stein
  24. View File T-33A Shooting Star, Skin & Ini Pak: Footbal City AF T-33A Shooting Star, Football City Air Force, Skin & Ini Pak -- For SF2, Any and All (also usable in SF/Wo* 1stGens as well) -- Another 'just for fun' aircraft mod, for the universe described in the novel series "The Wingman" This is a skin/ini package for Pasko's T-33A. It adds the new FBCAF skin, and the inis update a few items closer to SF2 Standards. Included is a new main, data ini, and a new Userlist.ini. A quick note on the userlist - it may not be fully accurate, and may not reflect ALL users. The canopy has also been switched to a manual animation key: use Shift/0 to open and close it. All weapons are stock (excepting the use of the F-86 drop tanks for RECON), so none are included. However, the 'newish' cockpit IS. Landing lights have also been added. As this is NOT a Complete Aircraft Mod, you'll need to have Pasko's T-33A first, of course, before installing this mod. You can get it at the following URLs: CombatAce: http://combatace.com/files/file/1627-lockheed-t-33-shooting-star/ Column5: http://www.column5.us/aircraft7.shtml As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). For SF/Wo* users, there's a note for you as well. As usual, the expected "Notes and Other Nonsense for extra fun reading. Now, go watch The Game!! wrench kevin stein Submitter Wrench Submitted 02/15/2011 Category What If Skins  
  25. Version

    79 downloads

    T-33A Shooting Star, Football City Air Force, Skin & Ini Pak -- For SF2, Any and All (also usable in SF/Wo* 1stGens as well) -- Another 'just for fun' aircraft mod, for the universe described in the novel series "The Wingman" This is a skin/ini package for Pasko's T-33A. It adds the new FBCAF skin, and the inis update a few items closer to SF2 Standards. Included is a new main, data ini, and a new Userlist.ini. A quick note on the userlist - it may not be fully accurate, and may not reflect ALL users. The canopy has also been switched to a manual animation key: use Shift/0 to open and close it. All weapons are stock (excepting the use of the F-86 drop tanks for RECON), so none are included. However, the 'newish' cockpit IS. Landing lights have also been added. As this is NOT a Complete Aircraft Mod, you'll need to have Pasko's T-33A first, of course, before installing this mod. You can get it at the following URLs: CombatAce: http://combatace.com/files/file/1627-lockheed-t-33-shooting-star/ Column5: http://www.column5.us/aircraft7.shtml As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). For SF/Wo* users, there's a note for you as well. As usual, the expected "Notes and Other Nonsense for extra fun reading. Now, go watch The Game!! wrench kevin stein
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