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Wrench

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Everything posted by Wrench

  1. Only I know for certain. after all, The Family does need a HQ (and unlike FA, I can't place a bunker on TOP of a tall building) oh, and if anyone has a sports statium (ie: football), I could REALLLLLY use of them too. The "Olympic Stadium" complex that comes in the GermanyCE terrain has some exceedingly serious z-buffer issues (had them even before the 1/11 patch) wrench kevin stein
  2. File Name: F-105D Thunderchief, "Aerodrome Defense Force" File Submitter: Wrench File Submitted: 15 February 2011 File Category: SF2 Series Add On Aircraft F-105D, Aerodrome Defense Force -- For FULL-4 Merged SF2 (Prefered) and/or SF2:E/V =ONLY!!!= (it can acutally be used in any SF2 install that has the access to the F-105D_66) A "just for fun" mod . . . This package represents aircraft from the fictional Post-WWIII world of the novel series "The Wingman", by Mack Maloney. These are F-105D Thunderchiefs, as flown from the Free Territory/Trade Zone know as 'The Aerodrome', based at what used to be Syracuse, New York, as owned/operated by Mike Fitzgerald. This package comes with 2 skin sets; one Natural Metal for the 'deconstruction era', after WW3 and during the time The Aerodrome was established and Fitz began building up business (so to speak), and a 3-tone camo, most likely used during The Circle War and and beyond. All are based of stock 3W items. New decals are supplied with Fitz's trademark "Shamrock" This mod creates a new, stand-alone aircraft (not exported, with no other user). It is best used in a stand-alone mods folder that is based on the post-WW3 world of "The Wingman". Although, it may fit into the 'alternate' world of the Global Sedition vs the North American Alliance. (as do many of my terrain mods) Loadouts have been adjusted to reflect the ADF role in air convoy escort and so forth. The canopy has been set to use a manual animation key. Use Shift/0 to open and close it. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). Again, as usual, the expected "Notes & Ramblings of a Mad(Wing)man" section for fun. Enjoy!! Wrench Kevin Stein Click here to download this file
  3. File Name: F-104G Starfighter "Air Pirate" File Submitter: Wrench File Submitted: 15 February 2011 File Category: SF2 Series Add On Aircraft F-104G, Air Pirate -- For FULL-4 Merged SF2 (Prefered) and/or SF2:E =ONLY!!!= (it can acutally be used in any SF2 install that has the access to the F-104G) A "just for fun" mod . . . This package represents aircraft from the fictional Post-WWIII world of the novel series "The Wingman", by Mack Maloney. These are F-104G Starfighters as flown by either Air Pirate, or a Freelancer ('guns for hire'). This package comes with a single skin set; A Garish Red/Yellow, as described in the first book. Those wishing other skins are advised to extract the USAFSilver1 and drop it into the main skin folder. Other, more "unusual" skins may be forthcoming. Depends on End User ™ demand, and my free time. Other than the 'pirate' badges, there are no other markings. This mod creates a new, stand-alone aircraft (not exported, with no other user). It is best used in a stand-alone mods folder that is based on the post-WW3 world of "The Wingman". Although, it may fit into the 'alternate' world of the Global Sedition vs the North American Alliance. (as do many of my terrain mods) This is a COMPLETE aircraft package, including the Zipper's cockpit and the hi-rez repaint by Batman1978; all is ready to just unzip, install and fly. The avionics ini has been modified to give you an 'audio-only' RWR. Loadouts have been adjusted to reflect the 'lack' of sophisticated weapons in the Post-WW3 world (especially for the 'Bad Guys'), and include a 'nation-specific' AirPirate AIM-9B. The canopy has been set to use a manual animation key. Use Shift/0 to open and close it. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). Again, as usual, the expected "Notes & Ramblings of a Madman" section for fun. (this'll give the ADF somebody to contend with!) Enjoy! Wrench kevin stein Aferthought: this might also make a good skin for use in a Mercenary Campaign! For either side! Click here to download this file
  4. Version

    117 downloads

    F-104G, Air Pirate -- For FULL-4 Merged SF2 (Prefered) and/or SF2:E =ONLY!!!= (it can acutally be used in any SF2 install that has the access to the F-104G) A "just for fun" mod . . . This package represents aircraft from the fictional Post-WWIII world of the novel series "The Wingman", by Mack Maloney. These are F-104G Starfighters as flown by either Air Pirate, or a Freelancer ('guns for hire'). This package comes with a single skin set; A Garish Red/Yellow, as described in the first book. Those wishing other skins are advised to extract the USAFSilver1 and drop it into the main skin folder. Other, more "unusual" skins may be forthcoming. Depends on End User ™ demand, and my free time. Other than the 'pirate' badges, there are no other markings. This mod creates a new, stand-alone aircraft (not exported, with no other user). It is best used in a stand-alone mods folder that is based on the post-WW3 world of "The Wingman". Although, it may fit into the 'alternate' world of the Global Sedition vs the North American Alliance. (as do many of my terrain mods) This is a COMPLETE aircraft package, including the Zipper's cockpit and the hi-rez repaint by Batman1978; all is ready to just unzip, install and fly. The avionics ini has been modified to give you an 'audio-only' RWR. Loadouts have been adjusted to reflect the 'lack' of sophisticated weapons in the Post-WW3 world (especially for the 'Bad Guys'), and include a 'nation-specific' AirPirate AIM-9B. The canopy has been set to use a manual animation key. Use Shift/0 to open and close it. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). Again, as usual, the expected "Notes & Ramblings of a Madman" section for fun. (this'll give the ADF somebody to contend with!) Enjoy! Wrench kevin stein Aferthought: this might also make a good skin for use in a Mercenary Campaign! For either side!
  5. maybe because I didn't place any CarrierStations in the targets ini???? AFAIK, the game engine ™ still might need those entries. wrench kevin stein
  6. Version

    78 downloads

    F-105D, Aerodrome Defense Force -- For FULL-4 Merged SF2 (Prefered) and/or SF2:E/V =ONLY!!!= (it can acutally be used in any SF2 install that has the access to the F-105D_66) A "just for fun" mod . . . This package represents aircraft from the fictional Post-WWIII world of the novel series "The Wingman", by Mack Maloney. These are F-105D Thunderchiefs, as flown from the Free Territory/Trade Zone know as 'The Aerodrome', based at what used to be Syracuse, New York, as owned/operated by Mike Fitzgerald. This package comes with 2 skin sets; one Natural Metal for the 'deconstruction era', after WW3 and during the time The Aerodrome was established and Fitz began building up business (so to speak), and a 3-tone camo, most likely used during The Circle War and and beyond. All are based of stock 3W items. New decals are supplied with Fitz's trademark "Shamrock" This mod creates a new, stand-alone aircraft (not exported, with no other user). It is best used in a stand-alone mods folder that is based on the post-WW3 world of "The Wingman". Although, it may fit into the 'alternate' world of the Global Sedition vs the North American Alliance. (as do many of my terrain mods) Loadouts have been adjusted to reflect the ADF role in air convoy escort and so forth. The canopy has been set to use a manual animation key. Use Shift/0 to open and close it. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). Again, as usual, the expected "Notes & Ramblings of a Mad(Wing)man" section for fun. Enjoy!! Wrench Kevin Stein
  7. ...which of these building in Wingwinner's Factory Pak is which...(meaning, I don't want to have to go through placing each one to find the ONE I want) TIA!! wrench kevin stein
  8. thanks PB!!! And yes, I trust your memory! wrench kevin stein
  9. I did a BUNCH of reworking of the Afghanistan terrain for EricJ; it's now more of a 'modern' style terrain (meaning: NOT during the Soviet timeframe, but post-2003), with desert-style runways, some retiling and other work. More of a minor overhaul maybe I should upload it?? EJ, if you're reading this ... opinions, please! wrench kevin stein
  10. A LOT further east!! (although, I"d like to, someday, fix some 'issues' on SoCal that I've learned HOW to fix..) Here's another hint.. now, mind you, the second shot is still VERY WIP ... a lot of retiling still to do fix the shapes wrench kevin stein
  11. More details, please Tio...exactly what are you attempting to do, and to what outcome? with Ant's templates, you can rezise the original blue skins to fit, drop them on as a 'new layer', CREATE a new layer, then paint OVER the blue, thereby creating a new skin in the HAF blue (this is pretty much how the Warbirds ARNIEs -albeit with slightly different mapping- were created. if you need screenie of the process, let me know (if I can drag myself off the MidWest terrain...) And don't forget, you can now turn skins on and off by years...(below is from the yet un-released Iranian Viper) wrench kevin stein
  12. the Kiwi bird look good! BTW, both Spinners and Sundowner are freeware signatories; just give them credit and spell their names right in the readme! All is well!! wrench kevin stein
  13. veltro: nope, a LOT closer to home (well, about halfway between you and me, geographically) Buzzing the I-280 bridge.. (something for Mannie to fly under!) wrench kevin stein
  14. ok, to clarify, this is what I'm looking for (again, using julhelm's as an example) Note that each item is labled. in WW jpg, you can't tell what is what, since there's no positional offsets listed (along with no labling) or, in another example, the stock 3W items ...in the other screenie. I think Polak did that one about 6-7 years ago. the only way to determine, at this juncture, is to create an empty target area, insert 1 object at a time, screeshot it, label it and then assemble a 'montage' of the items. Too time consuming wrench kevin stein
  15. why use the Tomkat, when the EJ-Kai pit IS a Phantom pit, and has all the 'goodies'???? (it's what I used on the HAF AUP) The "open cockpit" way is really NOT the way to go; what you use is the CockpitCGOffset=TRUE in the AircraftData section (again, making sure all the positioning IS correct in the cockpit ini) wrench kevin stein
  16. well, it don't ID the individual strutures (like Julhelm's factory objects), just lists them. i do know the "m-17" thingy is the little 'airconditioning unit' with the 3 pipes wrench kevin steing
  17. paint it on the skin template (if one existed, that is) wrench kevin stein
  18. as EJ said, they'll need COMPLETELY new skins ...and guess what? Sundowner has uploaded his FANTASTIC templates...so, again, there ya go. like I said... READ my post above, it details what you need to do (based on stock SEA camo, as originally issued to HAF) wrench kevin stein
  19. File Name: F-4D (67) LORAN Equipped File Submitter: Wrench File Submitted: 06 February 2011 File Category: F-4 F-4D Phantom II, LORAN Pak -- For FULL-4 Merged SF2 (Prefered) and/or SF2:V -- (it can acutally be used in any SF2 install that has the access to the F-4D_67) This is a repackaging of the MPPD's F-4D Loran equipped Phantom, originally made for WoV, into a stand alone package for the SF2 series. While designed for mostly SF2:V, they can be used (as stated above) in any install that can access the F-4D_67. REMINDER- this is the ORIGINAL Loran pak, not the Night Owl skin pak. All inis, decals and skin bmps are inculded. As it makes use of all stock items, minimal changes have been effected. In fact, the decals themselves have been pared down, due to the fact that I modified 2 of the skins to now have painted-on slimers, thereby reducing the package size. The canopy has been activated via a manual animation key. Use Shift/0 to open/close it. A minor adjustment to the loadout ini has been made, 'upping' the STRIKE bombs to M-117, 750 lb bomb. The SUU-23 gunpod, while probably not used all the time, is carred for all but one mission profile (Long Range), due to the need for the centerline tank. Included is mppd's original F-4D LORAN readme, full of historical details. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). Again, as usual, the expected "Notes & Ramblings of a Madman" section for fun. Enjoy! Wrench kevin stein Click here to download this file
  20. looke more like a FireBase!! Nice, clear 'kill zones' ... oh, yes I can certainly use this!! Thank you! wrench kevin stein
  21. why, oh why! are there so many fraking bridges!!! (bonus point to ID where and what!!) wrench kevin stein
  22. but what bothered me, was the shoe fetish... wrench kevin stein
  23. what with Valentine's Day tommorrow .. I couldn't agree more!! A reminder to EVERYONE -- don't forget your Significant Other ™ tommorrow!!!, wiether married or not!! wrench kevin stein
  24. some research has deterined, the first Es were delivered between 74-78, is standard SEA 3tone, with roundels in all six positions (didn't look too much further for serials and such) so...extract the F-4E_72_userlist.ini, and add Greece. Place it in the appropriate aircraft folder. Then, you can select it from the drop down. like thusly: [Greece] ServiceStartYear=1974 ServiceEndYear=1997 Availability=RARE (97 reflects the year they went in for overhaul to AUP standard, me thinks) Or/And ... create a new HAF specific skin folder, with the proper bmps, edit the textureset ini, edit decals ini to call the proper positions of the roundells and fin flash, drop into E_72 main folder (don't forget the edit the userlist ini!!!), and off you go.j About 15 minutes worth of work. See, folks .. work smarter, NOT harder. wrench kevin stein
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