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Wrench

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Everything posted by Wrench

  1. the eaw WW2 map covers that entire region. Unfortunately, it's ....well....in need of major reworking (ie: read retililng to modern standards with GermnayCE tiles, and complete reoganization of the targets.) but, that's all we got. (unless someone feels the need -and has the talent/time- to rebuild the stock WoE GermanyCE to late 1944 era. cities tend not to move too much from the original locations.....) wrench kevin stein
  2. about the colors used on the fin stripe. I know we have red, yellow and blue, but WHICH one is used on WHAT squadron in the Wing? Meaning: 1st Sqdn, red? 2nd Sqdn, yellow? 3rd Sqdn, blue? or what order?? TIA! wrench kevin stein
  3. mike, is this what you wanted?? if, so I'll PM the item over. wrench kevin stein
  4. Yes, I know I've posted this before. This one is for LouG. My way of saying "Thank You" wrench kevin stein
  5. USMC Korean Air War Night Fighters

    Oh, definately usable ... this'll help us on the Korea Mod!! Many Thanks! wrench kevin stein
  6. also, forgot to mention ... add these 2 lines to the AircraftData section; this'll create the 'crashed and burning' article on the ground DestroyedModel=IL-28_Destroyed.LOD DestroyedEffect=VehicleFireEffect while not an exact shape match, it IS a wreck! wrench kevin stein
  7. Gooney Birds rule!! Thanks Paulo!! wrench kevin stein
  8. those data sn loadout inis a couple posts back ARE the arinies!! (also usable on all Es) wrench kevin stein
  9. IIRC, it's also in the old "Editing Bunyap's Weapons Pak" thread in the 1stGen KB, and somewhere in the downlods section ("3 Sparrows & a Jammer") --- it's a really old trick; but works on ALL Rhinos. One just needs to double check the GropeIDs for the sparrow stations. And, historicality too. wrench kevin stein
  10. what, for the regouped Sparrows?? Shhoottt man, I been doing that since 2003!! for the 86: and loadout ini: (ie: the warbirds loadout ini. adjus STRIKE as needed) Ini dancing ain't nothing! (unless it's FMs!!!) wrench kevin stein
  11. There wasn't a 'readme.txt' included?? I'm sure there is... Yes, you need to create a /Terrains folder then, create an /IsrealME folder then drop all Stary's goodied in there. You WILL see a visual difference, once in game. Startlingly different!! wrench kevin stein
  12. after hours of experimentating, chose to throw the 'written word' out the window. setteled on this scheme... although a glossy black would be pretty evil looking... wrench kevin stein
  13. "if we want's 'em"??? oh, twist my arm!!! wrench kevin stein
  14. there may be a HFD/TFD and targets upgrade in the near future. PauloPanz sent me some very detailed OrBats and maps, so I may be "forced" to add a few more bases west of Basra. It all depends on what (and who) is building the new campaigns for it. Obvioulsy, some stuff will be impossible to add, due to HFD issues, and the proximity of The Wall (meaning, really nothing further north than Kirkuk or further west than the lake near Najef) don't even want to think of the Saudi airbases along the Iraqi/Saudi border.... and I did forget the border post/bridge at the Iraqi/Kuwaiti border. wrench kevin stein
  15. You need to extract the HUDData.ini, place it in the /Flight folder. Then, you need to edit the top section (this IS in the KB, btw, in my Tutorial on placing targets) thusly: [Debug] //DisplayDebug=FALSE DisplayDebug=TRUE ---------------- you see the whole thing, because you're beyond the visual limit of things that sink Flatten the airfield, that'll fix the unevenness of the ground ---- your airbase 'region' is far too large .. runways 1,5,6 only require 6 tiles (at most) Runway4 however .. another story. *(runways 2 & 3 can also get away with 6) As you can see in the screenie, Shayka Mazar used 4 farm2airfield75 (corners) and 2 farm2airfield50 (sides) tiles. Rasheed uses 4 75s and 4 50s due to the RepGuard base to the south. Baghdad Int'l being a runway4, uses 4 airfiled tiles (****AB) in the center, and 4 75s at the corners, and 8 50s around the top/bottom/sides. It makes the 'clear zone slighter larger than it should, but these are terrain engine/tile limitation and cannot be worked around. wrench kevin stein
  16. as promised, here's the first Air Pirate aircraft for the Wing-fans havin' a hell of a time for The Stuka's Huns......uuuuuuuuuuuggg wrench kevin stein
  17. DA: who needs decals, when you can put the text right on the template??* Dosent' GIMP do that?? wrench kevin stein *something I rarely do, but in this case ... used for 3 squadrons ... it's ok
  18. Welcome to my frakking world!! What, you can't extract the bmp, and repaint it? COMPLETLY extract the deset terrain cat, and you'll find all the textures needed to "fix" the issue. And, if you're cleaver enough, you can actually create NEW runways that are specificaly 90/270 (although, plotting the parking slots, taxi positions, landing and take-off positions, let alone all the structures, will be a nightmare beyond belief.) Hence, the reason we don't mess with those things, and just ignore the painted one compass heading. MUCH easier to just rotate the runway to the desired heading. wrench kevin stein
  19. well, DA, we have it Euro1... wrench kevin stein
  20. well, yeah, as they're referenced in the LOD. They don't change, regardless of runway facing. So, your 180/0 runway facing 270 will have the wrong compass headings on the thresholds. Just ignore them; everyone else does! wrench kevin stein
  21. Thanks Michael! It was you that inspired me to add the roads (just wish I'd done a better job on the tile conversion/repaint). Can't wait for you to finish the PG terrain! Several ideas have already been discussed for it's usage! (most centering around "First Air") wrench kevin stein
  22. I'd expect they'd need different tail codes for USAFE???; in that case, I DO have a tail bmp with slimers, if its' needed. wrench kevin stein
  23. I was gonna say George ... got buzzed by 2 Weasels in the late 80/early 90s (sometime just before retirement) out on that desert highway heading towrads Laughlin, NV -- was SUCH a cool sight!) They was down in the weeds, baby!! wrench kevin stein
  24. or a coffee maker!!! (reference: "Hogs" series) wrench kevin stein
  25. you should see some of the "air pirate" skins I'm trying to figure out ...drugs so addled their brains, they can't agree on a color scheme!! wrench kevin stein
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