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Wrench

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Everything posted by Wrench

  1. yeah, it won't even take an 06 level shadow (tested with the IL-28s, renamed --one reson I keep a couple of 06 level extracted cats around!) could also use 'metricifation' of the cockpit ini... wherever it says FEET change to METERS Knots changes to KMPH FPS changes to MPS add this line in the AircraftData section of the data ini: UseMetricUnit=TRUE and if you want to switch to animation key controlled canopies, drop this over the canopy statments (way down near the Engine section (will use Shift/0): [Canopy1] SystemType=ANIMATION InputName=ANIMATION_10 AnimationTime=3.0 AnimationID=9 will control both. wrench kevin stein
  2. DAMN!!! that's looks like a photo! Great Shot, xclusive! wrench kevin stein
  3. 2 of Fitz's Thuds, patroling just east of The Badlands... wrench kevin stein
  4. F-4D (67) LORAN Equipped

    Version

    396 downloads

    F-4D Phantom II, LORAN Pak -- For FULL-4 Merged SF2 (Prefered) and/or SF2:V -- (it can acutally be used in any SF2 install that has the access to the F-4D_67) This is a repackaging of the MPPD's F-4D Loran equipped Phantom, originally made for WoV, into a stand alone package for the SF2 series. While designed for mostly SF2:V, they can be used (as stated above) in any install that can access the F-4D_67. REMINDER- this is the ORIGINAL Loran pak, not the Night Owl skin pak. All inis, decals and skin bmps are inculded. As it makes use of all stock items, minimal changes have been effected. In fact, the decals themselves have been pared down, due to the fact that I modified 2 of the skins to now have painted-on slimers, thereby reducing the package size. The canopy has been activated via a manual animation key. Use Shift/0 to open/close it. A minor adjustment to the loadout ini has been made, 'upping' the STRIKE bombs to M-117, 750 lb bomb. The SUU-23 gunpod, while probably not used all the time, is carred for all but one mission profile (Long Range), due to the need for the centerline tank. Included is mppd's original F-4D LORAN readme, full of historical details. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). Again, as usual, the expected "Notes & Ramblings of a Madman" section for fun. Enjoy! Wrench kevin stein
  5. it's nice and bright, and makes it easier to find in the parking lot. (at least, that's how it was on my 69 Camaro!!) wrench kevin stein
  6. white picket??? barbed wire??? Brick?? so, what part of the world is this?? Look's like Stary GH3 tiles, so that points to a tropical/semi-tropical environemt. (sad, ain't?? I spent so much time the TE, I can tell ALL the tiles apart from each other!) wrench kevin stein
  7. probably some security origanization monitoring your internet use If you were here in the States, I'd say the CIA!! (chocolate importers of america) wrench kevin stein
  8. 12 years ago today

    Congrats man! why do you think I too, picked an easy day .. Feb 14!! wrench kevin stein
  9. Glowing slimers!!??? How cool can that be! And the way it should be great news Mike!! when I release the pak, it'll just be the original LORAN kit you did, using the stock D_67 wrench kevin stein
  10. Spang??? I"ll have the recheck the book (as I'm sure YOU'RE doing) wrench kevin stein
  11. A complete pak. That's what the UserList.ini is for. wrench kevin stein
  12. George. I name that mesh George. j/k!! wrench kevin stein
  13. do the 2 letter as mulitlpe layers, so you can manipulate them via the free transform (iirc, well at least in PS 6 & 7), you can skew, stretch, rotate, ete, before flattinging and making the decal wrench kevin stein
  14. it's not a RAR it's a 7z, should be 77,201kb wrench kevin stein
  15. remember, folks .. that old campaign will absolutely NOT work with this terrain. there's been far too many changes, and it'll go bannanas on you. so until then, just enjoy single missions. wrench kevin stein
  16. ???huh??? Aren't they already there???? Look in your mods folders, under Objects/Aircraft. I'll be you'll find them. That's what merging is all about. If your run a merged install, REGARDLESS of which exe you're using (SF2.exe, SF2:V.exe, SF2:E.exe, SF2:I.exe), EVERY aircraft, groundoobject and terrain are available for selection from your in-game menus provided they are player flyable aircraft. Obviously, the bombers, transport, and all RedAir ain't. and you'll need Gerwin's extractor to pull the cats apart with. wrench kevin stein
  17. interestering .... am I the only one to notice the parked Alert Bird??? .....hmmmm.....and where's all the other crap I put there???? while you're at it, the 3rd TFS, 3rd TFW (PN tail code, from DS) could use a new skin too. You know, while you're updated ARNIEs (make for work for you??? Who ME???? nnnaaaaa ) wrench kevin stein
  18. first question I should have asked (m'bad!).... Is this a STOCK 3rd Wire aircraft, that came with the game, or something you added? If added, there's something "off" in whatever its using for the radar textures. Best thing to do, is just what FC said ... start absolutely fresh, without any addons, and see if the problem persists or returns. wrench kevin stein
  19. start converting tgas to bmps??? Or point only to stock items via the avionics ini, or point to a stock avionics ini? wrench kevin stein
  20. dirivitive or devant-ation??? or it's green digi-print! (be interesting to see on a Hornet --- ducks and runs...........) remember -- no posts without screenies!! So, here's one. Just flying along.... wrench kevin stein
  21. yup,much better. but you need the airbase-to jungle transitions. not bad though, not bad at all wrench kevin stein
  22. File Name: Replacement "nose" skin bmp for Warbirds Phantom File Submitter: Wrench File Submitted: 05 February 2011 File Category: SF2 Series Add On Skins Replacement texture for "Warbirds" F-4E_86: After I'd uploaded it, Dave noticed the very tip of the nose and the pitot tube were painted incorrectly. This replacement f-4e_5.bmp will fix that, adding the black at the very tip. Instructions for use (as no readme is included) A screenshot can be seen in this thread: http://combatace.com/topic/62412-phantom-tail-markings/page__view__findpost__p__474058 Unzip to a tempfolder or dessktop or where that's easy to find. Then, simply copy/paste the f-4e_5.bmp into EACH of the 3 skin folders (377,378,379) Allow for the overwrite. that'll fix ya' right up! sorry for the slight incovience! And thanks to Dave's much-sharper-than-mine eyes. Enjoy! wrench kevin stein Click here to download this file
  23. Version

    68 downloads

    Replacement texture for "Warbirds" F-4E_86: After I'd uploaded it, Dave noticed the very tip of the nose and the pitot tube were painted incorrectly. This replacement f-4e_5.bmp will fix that, adding the black at the very tip. Instructions for use (as no readme is included) A screenshot can be seen in this thread: http://combatace.com/topic/62412-phantom-tail-markings/page__view__findpost__p__474058 Unzip to a tempfolder or dessktop or where that's easy to find. Then, simply copy/paste the f-4e_5.bmp into EACH of the 3 skin folders (377,378,379) Allow for the overwrite. that'll fix ya' right up! sorry for the slight incovience! And thanks to Dave's much-sharper-than-mine eyes. Enjoy! wrench kevin stein
  24. ok people, the conversion, using mppd's basic D Loran is finished. you all want me to upload it?? wrench kevin stein
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