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Wrench

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Everything posted by Wrench

  1. pathways are incomplete, and the AIRCRAFT folder name is incorrect ... you need the FULL path in the decals ini (pre-06 used the other method) it should read: /NAME of Aircraft/Name of Skin/D/Name of Decal The NF12 that I made was RAF WW2 only; if you're going to try and convert to WoI (not really reccomended, btw), you'll have to complelty rewrite the decals ini to use/match the IDF decals wrench kevin stein btw: they'd be FB.VI, not NF12s; allenjb did the IDF Mossies, based off Pasko's original FB.VI, so you may even have the wrong airplane!
  2. Yeah, that's pretty much what we call "theft" around here; and something we frown upon -- HEAVILY ... didn't even have the decency to say 'this IS Marcfighters Mi-8, with all his original stuff -- even the readme that original from 2008' 1) you DO NOT upload other people stuff, expecially when it's available already -without their permission 2) you REALLLY might want to read the "Before You Upload a Mod" sticky at the VERY TOP of this forum. There are MINIMUM requirement for EVERY SINGLE upload that made 3) You don't take other people's stuff and upload it -- man, what IS wrong with people these days?? File will be hidden, then deleted. Do something like this again, and the consequences are most dire -- new member or not. wrench kevin stein
  3. iirc, the original skin was done by pappychksix (Pete Federico) I just did the hexediting to 'create' the 'new' lod wrench kevin stein
  4. is there a carrier station defined in the terrains _target.ini???? (by default, ONLY VietnamSEA has them ...so they'll need adding) wrench kevin stein
  5. ObjectData001.cat has all the goodies, including the weapondata.ini hope you get 'em back!! wrench kevin stein
  6. we been 'opening' the visor for years ... (well, I have at least, since 2004. Meaning: adding the face to bmp) The visor cannot be opened or closed; you can only paint in the face. I've got several pilot figures with 'open' visors The face goes in the upper left corner, suitably sized to fit -- takes a little doing, but not too difficult wrench kevin stein
  7. Guilty as charged... "a kill is a kill" wrench kevin stein
  8. as the issue will be pretty much only on the sea/land transition tiles, try the Black Painted HM bmps, available (someplace!) in the d/l sections -- check under Terrains. And set the HMS= to 2.0000 Old problem, induced by the 08 patch. There was a LOT of discussion on it at the time, and there should be some fixes posted in the KB thread "Things You Need To Update" wrench kevin stein
  9. that's an Options.ini edit ... covered a LOT times all over the place: [singleMission] AircraftType=MIG-21MF Service=Soviet MissionMap=BOWL MissionType=CAP MissionTime=NOON MissionWeather=SCATTERED AirActivity=HEAVY AirDefenseActivity=HEAVY FlyAll=FALSE LoadMission=TRUE LoadMissionFilename=C:\Users\kevin\Saved Games\ThirdWire\StrikeFighters2\Missions\targets test 1 Cuba-Commie.MSN MissionDate=1973 StartYear=0 EndYear=2050 <--change here EditMission=FALSE ------------------------------------ The Intruders should be using the stock lods .. unless they've got 1stGen lods in package. Have you checked the SF2V A-6?? wrench kevin stein
  10. known issue with the pit1 terrain object extract the pit1.ini from any of the terrain cats, and turn OFF the shadow statement (or use the pit1.ini from any of my terrains) Thusly: [shadow] CastShadow=FALSE ShadowCastDist=500 MaxVisibleDistance=2000 wrench kevin stein
  11. No. Not with going to SF2, and building a completly seperate install based on ChampionVA56s EXCELLENT Mesclaro range. that's just how it is, and has been since The Range was released in 2003-ish wrench kevin stein
  12. .....and the crowd goes wild!!! wrench kevin stein
  13. AHA!!!!! I'll go looking for it ... it's needed for Cuba, too!!! (or, can you just shoot it to me???) thanks D!! (the fun part starts, when placing it, and getting the launchers to face their correct headings -more or less!) wrench kevin stein
  14. prolly S-99s (before they ran out of Daimler engines) wrench kevin stein
  15. there isn't one. Fubs made one a year or so ago, but it has Zbuffer issues, and has never been released because of that. wrench kevin stein
  16. See above but, if you insist on commiting suicide... copy/paste the text below into Range_targets.ini, Where *** is the next number in sequence
  17. because there aren't any ... one must make them themselves. Time consuming, but doable. wrench kevin stein
  18. They were left off on purpose. wrench kevin stein
  19. you're tga is either a) too large or b) (and more likely) has a defect in the alpha channel or c) (less likely) more than 3 decals on the mesh a screenshot would be of TREMENDOUS help in nailing down the diagnosis Make sure that 1) your "background" image is square -- ALL decals in 3W sims MUST be square (128/128, 512/512, etc) 2) make sure you have AT MINIMUM a 5 pixel 'clear zone' around the central image 3) make sure you're saving the image as a 32bit tga (24bit + 8bit Alpha) there's several tutorials around here on decal creation ... inculuding TKs original from 2003 ... i don't rememember where exacatly they are, so you'll have to search for them btw, in the all the ObjectCats, you'll find 3 digit "GermanNum***.tga" (albeit it black and only numbering 100-199 -and most likely WEST German...), but those should give you a basic idea for the size/etc for DDR Borts wrench kevin stein
  20. misnamed bmp or misnamed in the LOD. Like Frank said, you'll need a hexeidtor to fix the LOD, or just rename the bmp to match what the LOD calls for wrench kevin stein
  21. parkbrich klein (sp?) from Gepard's Euro/WarPac airfields is a nice flat slab 100x50 meters. (makes a nice helo landing/parking area) HOWEVER ... like the 3 concrete_plattes from The Factory Place, they are a completel "flatobject", and need to be placed ONLY in regions taht are already flat, OR that get flattened via the Terrain Editors "Level Airfield" function and, like PB said, ther's a ZBuffer issue since the last patch that causes some visual oddities.... wrench kevin stein
  22. It's "ASW" (as in American SouthWest -even though, traditionally, that would be more Arizona/New Mexico than SW Texas). Both ASW and India-Pak do NOT make use of limited/allowed mission statments ... something's wrong with aircraft and/or game install. No problems at this end; my stuff gets tested to destruction, and beyond. Maybe a delete/reinstall of the modfolder may be necessary? wrench kevin stein
  23. It uses the same Sabre cockpit we've been using since Zur (the Great and Powerful) released it years ago. The only changes are to the avinoics ini, adding the radar ranging gunsight. (an SF2 only thing). You might have to adjus the landing gear's rolling radi; SF2 seem to read "center of the lod as being lower", making need for some adjustments. Otherwise, it's pretty much the same as it ever was wrench kevin stein
  24. ..............

    . wrench kevin stein
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