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Wrench

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Everything posted by Wrench

  1. that is a rather unique bird, isn't it!! I'm with DA ... surfed through Eagle Eye tonight .... wrench kevin stein
  2. File Name: F-16A IIAF/IRIAF File Submitter: Wrench File Submitted: 15 February 2011 File Category: F-16 F-16A IIAF/IRIAF Pak -- For FULL-4 Merged SF2 (Prefered) and/or SF2:I =ONLY!!!= -- This package is an "Almost If..." aircraft, representing F-16A Falcons, had they actually been delivered to the Imperial Iranian Air Force, as orderd during the Shah's reign. It contains 2 skins (actualy the same skin used twice), created from a partial template of the Stock SF2:I F-16A Netz, and decals to replicate the speculative IIAF and Islamic Republic's AF F-16s. You =MUST= have a Full-4 Merged SF2 install, WITH SF2:I (or better yet -a stand along Iran/Iraq mods folder, built FROM a Full-4 Merged exe), otherwise you will NOT be able to access the needed aircraft lod and cockpit files. By making use of the new 'StartDate=' feature in the textureset inis, the aircraft's marking to switch from IIAF to IRIAF, based on the 1979 Islamic Revolution in Iran. The aircraft makes use of all stock, In-Game items for weapons, droptanks and whatnots, simplifying installation and reducing package size. (Of course, you still need the Full-4 Merged Install and/or SF2:I or an Iran/Iraq stand-alone, built from the aforementioned Full4 Merged. Getting the point, yet??) As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install. An abreviated "Notes and Other Nonsense" section makes for interesting reading, too. Good Hunting! Wrench Kevin Stein (yes, this was yet another nearly completed mod I had sitting on my HD ... now, in you'alls hot little hands!) Click here to download this file
  3. File Name: F-100D "Air Pirate" File Submitter: Wrench File Submitted: 15 February 2011 File Category: SF2 Series Add On Aircraft F-100D, Air Pirate -- For FULL-4 Merged SF2 (Prefered) and/or SF2:E/V =ONLY!!!= -- (Can be used in any SF2 install that has the access to the F-100D) A "just for fun" mod . . . This package represents aircraft from the fictional Post-WWIII world of the novel series "The Wingman", by Mack Maloney. These are F-100D SuperSabres as flown by either Air Pirates, or a Freelancer ('guns for hire/Mercenaries'). This package comes with 2 skin sets: "The Stukas" infamous Air/Ground Pirate gang that operated in Westen New Jersey, parts of New York, eastern Pennsylvania, parts of Ohio and that general region. A Plane-Jane natural metal for generic usage. This mod creates a new, stand-alone aircraft (not exported, with no other user). It is best used in a stand-alone mods folder that is based on the post-WW3 world of "The Wingman". Although, it may fit into the 'alternate' world of the Global Sedition vs the North American Alliance. (as do many of my terrain mods) Loadouts have been adjusted to reflect the 'lack' of sophisticated weapons in the Post-WW3 world (especially for the 'Bad Guys'), and include a 'nation-specific' AirPirate AIM-9B. The canopy has been set to use a manual animation key. Use Shift/0 to open and close it. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). Again, as usual, the expected "Notes & Ramblings of a Mad(Wing)man" section for fun. Go Git 'em! Wrench kevin stein Click here to download this file
  4. F-100D "Air Pirate"

    Version

    83 downloads

    F-100D, Air Pirate -- For FULL-4 Merged SF2 (Prefered) and/or SF2:E/V =ONLY!!!= -- (Can be used in any SF2 install that has the access to the F-100D) A "just for fun" mod . . . This package represents aircraft from the fictional Post-WWIII world of the novel series "The Wingman", by Mack Maloney. These are F-100D SuperSabres as flown by either Air Pirates, or a Freelancer ('guns for hire/Mercenaries'). This package comes with 2 skin sets: "The Stukas" infamous Air/Ground Pirate gang that operated in Westen New Jersey, parts of New York, eastern Pennsylvania, parts of Ohio and that general region. A Plane-Jane natural metal for generic usage. This mod creates a new, stand-alone aircraft (not exported, with no other user). It is best used in a stand-alone mods folder that is based on the post-WW3 world of "The Wingman". Although, it may fit into the 'alternate' world of the Global Sedition vs the North American Alliance. (as do many of my terrain mods) Loadouts have been adjusted to reflect the 'lack' of sophisticated weapons in the Post-WW3 world (especially for the 'Bad Guys'), and include a 'nation-specific' AirPirate AIM-9B. The canopy has been set to use a manual animation key. Use Shift/0 to open and close it. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). Again, as usual, the expected "Notes & Ramblings of a Mad(Wing)man" section for fun. Go Git 'em! Wrench kevin stein
  5. View File T-33A Shooting Star, Skin & Ini Pak: Footbal City AF T-33A Shooting Star, Football City Air Force, Skin & Ini Pak -- For SF2, Any and All (also usable in SF/Wo* 1stGens as well) -- Another 'just for fun' aircraft mod, for the universe described in the novel series "The Wingman" This is a skin/ini package for Pasko's T-33A. It adds the new FBCAF skin, and the inis update a few items closer to SF2 Standards. Included is a new main, data ini, and a new Userlist.ini. A quick note on the userlist - it may not be fully accurate, and may not reflect ALL users. The canopy has also been switched to a manual animation key: use Shift/0 to open and close it. All weapons are stock (excepting the use of the F-86 drop tanks for RECON), so none are included. However, the 'newish' cockpit IS. Landing lights have also been added. As this is NOT a Complete Aircraft Mod, you'll need to have Pasko's T-33A first, of course, before installing this mod. You can get it at the following URLs: CombatAce: http://combatace.com/files/file/1627-lockheed-t-33-shooting-star/ Column5: http://www.column5.us/aircraft7.shtml As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). For SF/Wo* users, there's a note for you as well. As usual, the expected "Notes and Other Nonsense for extra fun reading. Now, go watch The Game!! wrench kevin stein Submitter Wrench Submitted 02/15/2011 Category What If Skins  
  6. Version

    79 downloads

    T-33A Shooting Star, Football City Air Force, Skin & Ini Pak -- For SF2, Any and All (also usable in SF/Wo* 1stGens as well) -- Another 'just for fun' aircraft mod, for the universe described in the novel series "The Wingman" This is a skin/ini package for Pasko's T-33A. It adds the new FBCAF skin, and the inis update a few items closer to SF2 Standards. Included is a new main, data ini, and a new Userlist.ini. A quick note on the userlist - it may not be fully accurate, and may not reflect ALL users. The canopy has also been switched to a manual animation key: use Shift/0 to open and close it. All weapons are stock (excepting the use of the F-86 drop tanks for RECON), so none are included. However, the 'newish' cockpit IS. Landing lights have also been added. As this is NOT a Complete Aircraft Mod, you'll need to have Pasko's T-33A first, of course, before installing this mod. You can get it at the following URLs: CombatAce: http://combatace.com/files/file/1627-lockheed-t-33-shooting-star/ Column5: http://www.column5.us/aircraft7.shtml As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). For SF/Wo* users, there's a note for you as well. As usual, the expected "Notes and Other Nonsense for extra fun reading. Now, go watch The Game!! wrench kevin stein
  7. Only I know for certain. after all, The Family does need a HQ (and unlike FA, I can't place a bunker on TOP of a tall building) oh, and if anyone has a sports statium (ie: football), I could REALLLLLY use of them too. The "Olympic Stadium" complex that comes in the GermanyCE terrain has some exceedingly serious z-buffer issues (had them even before the 1/11 patch) wrench kevin stein
  8. File Name: F-105D Thunderchief, "Aerodrome Defense Force" File Submitter: Wrench File Submitted: 15 February 2011 File Category: SF2 Series Add On Aircraft F-105D, Aerodrome Defense Force -- For FULL-4 Merged SF2 (Prefered) and/or SF2:E/V =ONLY!!!= (it can acutally be used in any SF2 install that has the access to the F-105D_66) A "just for fun" mod . . . This package represents aircraft from the fictional Post-WWIII world of the novel series "The Wingman", by Mack Maloney. These are F-105D Thunderchiefs, as flown from the Free Territory/Trade Zone know as 'The Aerodrome', based at what used to be Syracuse, New York, as owned/operated by Mike Fitzgerald. This package comes with 2 skin sets; one Natural Metal for the 'deconstruction era', after WW3 and during the time The Aerodrome was established and Fitz began building up business (so to speak), and a 3-tone camo, most likely used during The Circle War and and beyond. All are based of stock 3W items. New decals are supplied with Fitz's trademark "Shamrock" This mod creates a new, stand-alone aircraft (not exported, with no other user). It is best used in a stand-alone mods folder that is based on the post-WW3 world of "The Wingman". Although, it may fit into the 'alternate' world of the Global Sedition vs the North American Alliance. (as do many of my terrain mods) Loadouts have been adjusted to reflect the ADF role in air convoy escort and so forth. The canopy has been set to use a manual animation key. Use Shift/0 to open and close it. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). Again, as usual, the expected "Notes & Ramblings of a Mad(Wing)man" section for fun. Enjoy!! Wrench Kevin Stein Click here to download this file
  9. File Name: F-104G Starfighter "Air Pirate" File Submitter: Wrench File Submitted: 15 February 2011 File Category: SF2 Series Add On Aircraft F-104G, Air Pirate -- For FULL-4 Merged SF2 (Prefered) and/or SF2:E =ONLY!!!= (it can acutally be used in any SF2 install that has the access to the F-104G) A "just for fun" mod . . . This package represents aircraft from the fictional Post-WWIII world of the novel series "The Wingman", by Mack Maloney. These are F-104G Starfighters as flown by either Air Pirate, or a Freelancer ('guns for hire'). This package comes with a single skin set; A Garish Red/Yellow, as described in the first book. Those wishing other skins are advised to extract the USAFSilver1 and drop it into the main skin folder. Other, more "unusual" skins may be forthcoming. Depends on End User ™ demand, and my free time. Other than the 'pirate' badges, there are no other markings. This mod creates a new, stand-alone aircraft (not exported, with no other user). It is best used in a stand-alone mods folder that is based on the post-WW3 world of "The Wingman". Although, it may fit into the 'alternate' world of the Global Sedition vs the North American Alliance. (as do many of my terrain mods) This is a COMPLETE aircraft package, including the Zipper's cockpit and the hi-rez repaint by Batman1978; all is ready to just unzip, install and fly. The avionics ini has been modified to give you an 'audio-only' RWR. Loadouts have been adjusted to reflect the 'lack' of sophisticated weapons in the Post-WW3 world (especially for the 'Bad Guys'), and include a 'nation-specific' AirPirate AIM-9B. The canopy has been set to use a manual animation key. Use Shift/0 to open and close it. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). Again, as usual, the expected "Notes & Ramblings of a Madman" section for fun. (this'll give the ADF somebody to contend with!) Enjoy! Wrench kevin stein Aferthought: this might also make a good skin for use in a Mercenary Campaign! For either side! Click here to download this file
  10. Version

    117 downloads

    F-104G, Air Pirate -- For FULL-4 Merged SF2 (Prefered) and/or SF2:E =ONLY!!!= (it can acutally be used in any SF2 install that has the access to the F-104G) A "just for fun" mod . . . This package represents aircraft from the fictional Post-WWIII world of the novel series "The Wingman", by Mack Maloney. These are F-104G Starfighters as flown by either Air Pirate, or a Freelancer ('guns for hire'). This package comes with a single skin set; A Garish Red/Yellow, as described in the first book. Those wishing other skins are advised to extract the USAFSilver1 and drop it into the main skin folder. Other, more "unusual" skins may be forthcoming. Depends on End User ™ demand, and my free time. Other than the 'pirate' badges, there are no other markings. This mod creates a new, stand-alone aircraft (not exported, with no other user). It is best used in a stand-alone mods folder that is based on the post-WW3 world of "The Wingman". Although, it may fit into the 'alternate' world of the Global Sedition vs the North American Alliance. (as do many of my terrain mods) This is a COMPLETE aircraft package, including the Zipper's cockpit and the hi-rez repaint by Batman1978; all is ready to just unzip, install and fly. The avionics ini has been modified to give you an 'audio-only' RWR. Loadouts have been adjusted to reflect the 'lack' of sophisticated weapons in the Post-WW3 world (especially for the 'Bad Guys'), and include a 'nation-specific' AirPirate AIM-9B. The canopy has been set to use a manual animation key. Use Shift/0 to open and close it. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). Again, as usual, the expected "Notes & Ramblings of a Madman" section for fun. (this'll give the ADF somebody to contend with!) Enjoy! Wrench kevin stein Aferthought: this might also make a good skin for use in a Mercenary Campaign! For either side!
  11. maybe because I didn't place any CarrierStations in the targets ini???? AFAIK, the game engine ™ still might need those entries. wrench kevin stein
  12. Version

    78 downloads

    F-105D, Aerodrome Defense Force -- For FULL-4 Merged SF2 (Prefered) and/or SF2:E/V =ONLY!!!= (it can acutally be used in any SF2 install that has the access to the F-105D_66) A "just for fun" mod . . . This package represents aircraft from the fictional Post-WWIII world of the novel series "The Wingman", by Mack Maloney. These are F-105D Thunderchiefs, as flown from the Free Territory/Trade Zone know as 'The Aerodrome', based at what used to be Syracuse, New York, as owned/operated by Mike Fitzgerald. This package comes with 2 skin sets; one Natural Metal for the 'deconstruction era', after WW3 and during the time The Aerodrome was established and Fitz began building up business (so to speak), and a 3-tone camo, most likely used during The Circle War and and beyond. All are based of stock 3W items. New decals are supplied with Fitz's trademark "Shamrock" This mod creates a new, stand-alone aircraft (not exported, with no other user). It is best used in a stand-alone mods folder that is based on the post-WW3 world of "The Wingman". Although, it may fit into the 'alternate' world of the Global Sedition vs the North American Alliance. (as do many of my terrain mods) Loadouts have been adjusted to reflect the ADF role in air convoy escort and so forth. The canopy has been set to use a manual animation key. Use Shift/0 to open and close it. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). Again, as usual, the expected "Notes & Ramblings of a Mad(Wing)man" section for fun. Enjoy!! Wrench Kevin Stein
  13. ...which of these building in Wingwinner's Factory Pak is which...(meaning, I don't want to have to go through placing each one to find the ONE I want) TIA!! wrench kevin stein
  14. thanks PB!!! And yes, I trust your memory! wrench kevin stein
  15. I did a BUNCH of reworking of the Afghanistan terrain for EricJ; it's now more of a 'modern' style terrain (meaning: NOT during the Soviet timeframe, but post-2003), with desert-style runways, some retiling and other work. More of a minor overhaul maybe I should upload it?? EJ, if you're reading this ... opinions, please! wrench kevin stein
  16. A LOT further east!! (although, I"d like to, someday, fix some 'issues' on SoCal that I've learned HOW to fix..) Here's another hint.. now, mind you, the second shot is still VERY WIP ... a lot of retiling still to do fix the shapes wrench kevin stein
  17. More details, please Tio...exactly what are you attempting to do, and to what outcome? with Ant's templates, you can rezise the original blue skins to fit, drop them on as a 'new layer', CREATE a new layer, then paint OVER the blue, thereby creating a new skin in the HAF blue (this is pretty much how the Warbirds ARNIEs -albeit with slightly different mapping- were created. if you need screenie of the process, let me know (if I can drag myself off the MidWest terrain...) And don't forget, you can now turn skins on and off by years...(below is from the yet un-released Iranian Viper) wrench kevin stein
  18. the Kiwi bird look good! BTW, both Spinners and Sundowner are freeware signatories; just give them credit and spell their names right in the readme! All is well!! wrench kevin stein
  19. veltro: nope, a LOT closer to home (well, about halfway between you and me, geographically) Buzzing the I-280 bridge.. (something for Mannie to fly under!) wrench kevin stein
  20. ok, to clarify, this is what I'm looking for (again, using julhelm's as an example) Note that each item is labled. in WW jpg, you can't tell what is what, since there's no positional offsets listed (along with no labling) or, in another example, the stock 3W items ...in the other screenie. I think Polak did that one about 6-7 years ago. the only way to determine, at this juncture, is to create an empty target area, insert 1 object at a time, screeshot it, label it and then assemble a 'montage' of the items. Too time consuming wrench kevin stein
  21. why use the Tomkat, when the EJ-Kai pit IS a Phantom pit, and has all the 'goodies'???? (it's what I used on the HAF AUP) The "open cockpit" way is really NOT the way to go; what you use is the CockpitCGOffset=TRUE in the AircraftData section (again, making sure all the positioning IS correct in the cockpit ini) wrench kevin stein
  22. well, it don't ID the individual strutures (like Julhelm's factory objects), just lists them. i do know the "m-17" thingy is the little 'airconditioning unit' with the 3 pipes wrench kevin steing
  23. paint it on the skin template (if one existed, that is) wrench kevin stein
  24. as EJ said, they'll need COMPLETELY new skins ...and guess what? Sundowner has uploaded his FANTASTIC templates...so, again, there ya go. like I said... READ my post above, it details what you need to do (based on stock SEA camo, as originally issued to HAF) wrench kevin stein
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