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Wrench

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Everything posted by Wrench

  1. just change the GroundObjectType= to HAWK_ECCM_L tha'll fix that wrench kevin stein
  2. Might be a fault in the missle itself (I don't actually have it installed, so...) what about the Greek & Turkish NIKEs?? (btw, they'll need new userlists .. never got around to that yet, and updated statement in all the radar's data inis -- or "liberate" them from NF4) wrench kevin stein
  3. Might be a (main) nations ini problem, as both Greece and Turkey are classed in FRIENDLY in the games Nations.ini. This was a question I/we need to pose to TK ... which takes precedence: the game's NATIONS.INI or the Terrain Nations.ini????? (with regards to a possible "The Warbirds" mod, where Iraq is friendly, and Iran is enemy) I know that enemy aircrft can carry 'friendly' weapons -- it's done all the time (Iraqi/Syrian/Indian Hunters carrying UK bombs and rockets). I don't see any real reason why it should be different for GOs (it also dosen't seem to care about guns, ala ships) Just for S&Gs, I'd create a Greek missile, edit the launcher's data ini, and see if you get shot at! (good thing it's a game, huh??!) wrench kevin stein
  4. EXPORTED=TRUE??? and a FULL user list, or Nationailze them as "S-300_G" with non-exported, Greek only missiles and ground bits (did the same for the HQ-2s the Pakis use in the Indo-Pak mod) wrench kevin stein
  5. View File MiG-21MF Fishbed-J "Global Sedition" "Global Sedition" MiG-21MF Fishbed Skin/Decal Pak -- For SF2, any and all that have the 21MF -- Yet another in the Series of "Things I'd Forgotten I'd Done, and Found On My Hard Drive"... This is, basically, a redecalling of the stock MiG-21MF, but with new insignia decal for the 'Global Sedition' (an Evil Force ™, bent of World Domination (etc, and so forth). It's just another skin that can be used in the "What If..." world of the GS vs the North American Alliance. Just for fun! As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). enjoy! Wrench kevin stein Submitter Wrench Submitted 02/21/2011 Category What If Skins  
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    "Global Sedition" MiG-21MF Fishbed Skin/Decal Pak -- For SF2, any and all that have the 21MF -- Yet another in the Series of "Things I'd Forgotten I'd Done, and Found On My Hard Drive"... This is, basically, a redecalling of the stock MiG-21MF, but with new insignia decal for the 'Global Sedition' (an Evil Force ™, bent of World Domination (etc, and so forth). It's just another skin that can be used in the "What If..." world of the GS vs the North American Alliance. Just for fun! As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). enjoy! Wrench kevin stein
  7. Yes, it's stock 3rd Wire; first appeard (along with the SCB-125 Essex) in WoV wrench kevin stein
  8. got these the other day, and was just now looking at them. great work! There are things in there I can use right now! and THANK YOU very much for the html describing the objects! you have NO idea the worth of something like that!! wrench kevin stein
  9. Becasue the IsraelME and VietnamSEA terrain are YEAR limited. They aren't designed for use past cetain dates' that TK want to 'focus' on To fix this: You'll need to edit the terrains MAIN ini (after extraction from each of the terrain cats) As seen below, for the IsraelME.ini: you'll need to do the same for V-SEA, since the date TK used in the end of the war. NOTE VERY IMPORTANT NOTE!!! Move the inis INTO the /Terrains/*nameofterrainfolder* BEFORE editing!! To answer the next question, you'll have to create a new /IsraelME and /VietnamSEA terrain sub-folders in your games /Terrains, since they don't exist in the stock form wrench kevin stein
  10. Moved to the (I hope!) appropriate Forum ========================================== Could you be a little more specific, please? Which Game? What Patch Level? (determines which WepEd -cause there's 2) What Operating System? (on your machine) Have you read/looked over the Tutorials in the Knowledge Base (link to main "Adding Weapons" sub-forum) http://combatace.com/forum/189-adding-weapons/ wrench kevin stein
  11. Saw this while flying outta Kalamazoo ... this one's for you Ken!! wrench kevin stein
  12. Why would you cripple the other flights by removing their gun ammo?? They might need it to protect YOU!! They're not always hotdog stands ... they could be BBQ Rib joints, 'Borscht Bowls' or Kwik-E-Marts!! anybody want a Squishie??? wrench kevin stein
  13. From the man that flys them!!! Good enough for me!! Thanks Dels!!
  14. Care and Feeding of the Wingmen 101: Beer, Burgers and Babes?? Just a thought! wrench kevin stein
  15. Departing Fort William & Thunder Bay wrench kevin stein
  16. You'll loose a LOT of bug fixes!!! Also, you can't 'go backwards' in patching. YOu'll have to uninstall the entire game, reinstall, and THEN patch. Not worth the effort. Just live with it like the rest of us, untill TK fixes the zBuffer issues (again) wrench kevin stein
  17. I rarely, if every, use PS for interting the text .. I just don't like the way it handles text; sometime hard to get the font size I want What I've been using in IrfanView ... it' free and really easy to use, and access ALL fonts available on your machine. On the down side, it adds a few extra steps. (but still, I can make 24 serials in well less than an hour) 1st Extra Steps: In PS, create a black bmp ... 128x128, white background Save As ... (in my case) SNum (for SerialNumber) Put that in your 'working decals' folder Open that bmp with IrFan, select the font and size (about 28pt works good for 5-6 digit numbers) type numbers, insert text, "save as..." SNum***.bmp -where *** is 000 - whatever. Do up all numbers needed. When done, NOW open PS, and create the decals those bmps. This is where some of the other steps come in... The numbers in the bmps will most likely NOT be centered in the image, so you'll need to outllne them with the rectangular marquee tool, CUT and PASTE them, which will center them. Now, this has a nice side effect, for now you can adjust the opacity of the numbers -I usually use between 90-85%. Gives a slightly faded, painted-on look. Merge the layer down. Outline the ENTIRE image, COPY. In the channels, "Add New Channel" (it'll be the Alpha) PASTE the image in, then INVERT. That'll switch and leave the open section over the numbers. "Save As..." SNum***.tga w/alpha (image with the black decal, with the 'whiteish 12') as you can see in the screenies, for the MirageIII0, I used 2 different fonts ... AmarilloUSAF for the serials, and the RAF font for the ID number. A-USAF looked closest to my eyes, from the photos. Also, the RAF font dosen't have a dash ( - ), so you'd have to paint EACH one in using a 1 or 2 pixel square brush. Too much frakking work! Like I said, it's a few more steps, but once you do it 8 or 900 times ... it become really easy! I'm sure you already know about adfserials.com, of course!! <grin> wrench kevin stein
  18. i've been using 0.55 for years ... they should come on just before dusk with that (it's an old Moonjumper fix from 6-7 years ago) wrench kevin stein
  19. isn't the kn-23 the laser designator or some such thing??? (this was lindr's mod, iirc) wrench kevin stein
  20. whacha think I've been bitching about the 12-18 months!!! ????? I got over 6 years of WW2 modding that's basicallly, shot-to-s**t, cause they're all too old. Makes me weep. wrench kevin stein
  21. I'm a High Priest of the Temple of CYA wrench kevin stein
  22. Re-read the readme ... you've either missed a step in installation, or are missing a 'weapon/seat/other device' that the FakePilot is being used for. Thus, again, stressing the importance of proper, detailed readme, and the End User™ following said instructions! (of course, you can always consider him the new 'nose gear', ala "The Flintstones", to prevent scrapping the belly, or a FOD protection device --should be holding a broom!!) wrench kevin stein
  23. These instructions are valid for ALL SF2 and FE2 series sims (as well as SF/Wo*, and FE/FEG, 1stGens) 1) download gerwin's extractor, for the link provided above 2) Unzip and install the cat extractor to a SEPERATE, stand alone folder at the root of your C/ drive (call it 'Cat Extractor' 3) Find the cat to be extracted in your ProgramFiles(x86)/ThirdWire *name of game* folder 4) COPY/PASTE the cat in question INTO the CatExtracor's folder. It leave the game's core files completly intact, harming nothing 5) after moving to the CatExtractor folder, drag/drop the cat in question OVER the CatPak.exe. It will automatically create a folder with the same name as the cat, and extract all files from said cat, placing them in the new folder. 6) now, you can delete the cat from the /CatExtractor folder This procedure will have to be followed after every round of patching, or installation of Expansion Paks, as ALL internal files seem to be updated. simple, straightforward, and easy! wrench kevin stein
  24. Sorry!!! (I had a girlfriend from Fon du Lac, and I'm sure Joy would've slapped the s**t outta me!!) I'll double check the spellling in the Nations.ini, too ... just to be safe!! wrench kevin stein EDIT: I'd forgotten The Great & Powerful Zur lives there ... looks like I'll have to add the "Hall of Zur" to Milwaukee...good thing I haven't gotten to that city yet!)
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