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Everything posted by Wrench
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Mission types do not work with some plans
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Specificaly, WHICH terrain??? 'Cause as of the 08 patch, and continuing into SF2, you can limit the types of missions flown ON that terrain, regardless of what the aircraft's data ini says Have you looked at the terrains main ini, for the AllowedMissionTypes= statements??? A little more information here would be of great assistence... wrench kevin stein -
TerrainMesh settings, in the xxxterrains_data.ini?
Wrench replied to AGOSTINO's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
For TOD objects; trees and buildings, require a higher SolidObject and AlphaObject count (AFAIK) wrench kevin stein -
German Mirage III upgrade programme
Wrench replied to PraetorH's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
ok, NOW it's clear to me!! Well thought out!!! .. usually, for WhatIfs, one just 'shoehorns' in whatever seems to work, for a given time period. Whereas, the SAN Mirage is loosly based off what the Paki's did to their Mir3s and 5s (using what's already in game due to laziness, although heavily researched on the PAF versions) As the Once (and maybe again Future) King of What If..I couldn't AGREE more!!! "If so-and-so chooses to use this-or-that, how would it be made to work" The very essence of historicaly accurate "What Ifs". My compliments, sir!! wrench kevin stein -
remove tracers and tracer smoke from GAU8
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
[GunData001] TypeName=30MM_GAU8 FullName=30mm GAU-8/A Cannon Caliber=30.000000 ROF=4200.000000 MuzzleVel=1030.000000 AmmoWt=0.360000 WarheadWt=0.036000 Reliability=100.000000 Accuracy=50.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=Gau8FireEffect GunFireSound=Vulcan EffectClassName=x30mmEffects EffectTime=0.100000 TracerTexture=xTracer.tga TracerSize=0.200000 TracerDistFactor=0.002000 TracerLength=0.018000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE Try that You HAVE, of course, see the videos of real Avengers firing, right??? LOTS of smoke. Personally, I'd leave it alone. But that's me, as kinda like my guns realistic wrench kevin stein -
German Mirage III upgrade programme
Wrench replied to PraetorH's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
all this radar running around has been taken care of in my aformentioned Panamanian ROSE1 Mirage (albeit, for the 90s - one could easily remove the HUD statements from the avionics ini, and rewrite it for a simplified, pre-HUD style, late 70s maybe; it that's a choice) Y'all are working WAY too hard for a "What Ifer..." (why do you think I use ALL stock, in-game items, right down to the CorsairIIs pit??) wrench kevin stein -
Looking for the RAAF Sabre Mk.32
Wrench replied to Riley64's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
look in the SF2/Aircraft downloads section .. I rereleased one a month or two ago. You'll have to move the decals sub-folder BACK into the skin folder, but the back-conversion work should minimal. HOwever, you won't be able to take advantage of the radar-ranging gunsight, as that's an SF2 only thing http://combatace.com/files/file/11593-raaf-cac-sabre-mk32/ wrench kevin stein -
remove tracers and tracer smoke from GAU8
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
and commenting out the GunFireEffect= and TracerTexture= ...would do...???? think about it wrench kevin stein -
remove tracers and tracer smoke from GAU8
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
did you try removing the statements from the guns' data ini??? wrench kevin stein -
German Mirage III upgrade programme
Wrench replied to PraetorH's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Or the SF2I Nesher body ... wrench kevin stein -
Any Good A-6 Intruder Skins
Wrench replied to VA27Badger's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It's good to see you back, Paul!!!! But I'm "concerned" about that sheep in your avatar!! wrench kevin stein -
MiG 29G is not aggressive!
Wrench replied to csb's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
did you add the advanced AI sections to the Flucrumbs data ini?? (the various listing for Dogfight Novice/Experinced/Ace/whatever) AND, I would DEFINATELY add the correct weapons, and reedit the loadout ini. I'll also bet that there's might be something 'off' in the avionics and/or detect systems. But not having it in front of me, I can't say for certain. wrench kevin stein -
Some weapons don't have effects.
Wrench replied to liamp51's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
the creator of the cockpit left the community some years ago. Go for it adding effects to weapons is a simple edit of each weapons' data ini. Look to one that has effects (stock CBU or napalm, for example) to see how they sit wrench kevin stein -
Masquerade!
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
a lot of my 'what ifs' were WW2 time frame... Kawasaki Ki-109 "Mike" and the Ki-201 'Night Dragon' wrench kevin stein -
German Mirage III upgrade programme
Wrench replied to PraetorH's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Take a look at the "What If.." Panamanian Mirage I did ... it's got a (nearly) full ROSE-1 upgrade. Requires a Full-4 merged, as it uses bits and stuff from more modern aircraft (HUD, TEWS, etc) wrench kevin stein -
Masquerade!
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Found one! Ar-296, Arado-built version of the B6N 'Jill', as flown from land bases or the KM Graf Zepellin (carrier) wrench kevin stein -
Masquerade!
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
AH HA! The Admins restored a couple of the Moderator functions, and I've stickied this, as per your request Spinners! Now,to find some of screenies of my other mods for the Masquerade.... wrench kevin stein -
Is this a record?
Wrench replied to ndicki's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The Havoc and Blenheim look REALLLY good!! Never had CFS3 ... 1 and expecially 2 burned me out wrench kevin stein -
Black Sea v2.0
Wrench replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If you look over my recent rebuild of the Iran/Iraq map, you'll see thats what I've been doing (also in Korea, Libya, and a couple forthcoming -MidWest USA, Central America and the Cuba rebuild) etc) Putting the various and sundry factories INTO the cities themselves is far easier; as is adding 'integrel' (sp?) AD units (check out the HAWKs in Teheran) It eliminates a boatload of issues caused by the overlaps. The only way to fly. OTH, there ARE several 'standalone' target areas, simply because they AREN't acutally in a city (ie: Baghdad's SAM ring, the Nuclear Research center etc) It may cause some issues during missions, where you are supposed to 'strike the such-and-such factory', as to now it'sll say "strike the steel mill in Hooterville" My 'newish' philosophy is: if the thing is in a city, it goes there. If its NOT exacly within the city limits (like an oil refinery, example- Shah-e-ray south of/outside Teheran), it's gets its own. AFTER finishing off targeting the nearby city. wrench kevin stein -
Spitfire MkIXc D-Day
Wrench replied to ndicki's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Swwwwwweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeetttttttttttttttttttttttttttttttt!!!!! wrench kevin stein -
NUTS!!! How'd I miss seeing this one?? Happy Birthday man!! wrench kevin stein
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Dude!!! Happy Birthday!!! Have SEVERAL for me!!! wrench kevin stein
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EGYPT !
Wrench replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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Black Sea v2.0
Wrench replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
"you'll be sorry" if you do!! (not to detract ...I assume 'modified' is the operative word!) Everything on those tiles is twisted 45 degs, or more, OFF from center, making it nearly impossible to bridge rivers with any accuracy; to say nothing of cardinal point orientation of any target objects (NOT TOD objects -which are even more difficult to place). I made the mistake of choosing that tile set for MidWest USA ... and it's a nightmare! OTH, it's good to hear a new version of Black Sea is in the works!!! wrench kevin stein -
Is this a record?
Wrench replied to ndicki's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
no, that's the Mk9 that came with expansion Pak 1 for SF2:I (also, the clipped wing version, too. exp1 also gave us the Mig-15, Meteor8, P-51D, T-34-85 and M-51 Shermans, amongst some other stuff) I think the most decals I ever listed was somewhere in the high 20s ... but I did over 300 individual decals for one skin mod (the 498th BGs B-29) wrench kevin stein -
Coming soon...
Wrench replied to ndicki's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You can upload the cockpit ... Kess is cool with that. LOOOKING GOOD!!! wrench kevin stein