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Wrench

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Everything posted by Wrench

  1. aren't those set in MAX??? Or is it ini-adjustable??? Damn, I wish I know more about 3d stuff!! wrench kevin stein
  2. there's a line missing on the reverse of that bill.. It's supposed to say "In G*d We Trust" and below the ONE "All Others Cash Only" wrench kevin stein
  3. well, there IS a keystroke to 'turn off the cockpit'. It's sort of a cheat, but... wrench kevin stein
  4. do you still want the SF2-updated Persian Guld data ini? wrench kevin stein
  5. Iphone AutoCorrect Fails

    EPIC!!! wrench kevin stein
  6. forgot to mention... in the Formosa terrain targets upgrade I did, since it uses the same Gepard airbases ™, you can use those airfield inis, and get parked planes. ---- easiest thing to do...install SFP1, patch to 08, copy/paste the Desert.cat into the folder with the SF2 ones, then extract the terrain, throwing out EVERYTHING but the desert.ini desert_data.ini create a "Desert" folder in the /Terrains folder (might have to create THAT too) in whichever install you're using, drop the desert.ini and desert data ini in there. Then, you'll need to EDIT the statements for the shaders in the data ini, bringing up to DX10/SF2 standard. If/When you get to that point, let me know, and I'll shoot you one already done up. Problem solved (but, at some point you still might WANT to get SF2) Iran/Iraq is in final testig ... check the screenshot thread for previews wrench kevin stein
  7. Snowpocalypse 2011

    "All IF Well" ???? Is now when the dreaded Yeti/Sasquatch Invasion happens? I, for one, welcome our new hisurite Overlords...they give out snow-cones! wrench kevin stein (guess I better regrow my beard ... again)
  8. And because the formats are completly different, they'd have to be rebuilt, re-exported, re-skinned and all the ini work re-created. Personally, I'd LOVE to have them, it's a BEAUTIFUL pit ... they'd be great for KAW, and any other Fagots we have lying around. I just don't think it's very likely to ever happen; given all the work involved. But, who knows? Maybe we should "pool some resources", as they say at the local Legitimate Businessman's Social Club, and bribe them!! I"ll kick in 20 bucks!! wrench kevin stein
  9. you REALLY need the stock desert terrain -- 75% of the terrains available use the desert naming conventions and/or tiles. You cannot use any other tileset if the terrain was built with the desert TE, UNLESS the creator added/imported/repainted ALL the tiles (the DesertStorm terrain is perfect example -- they match ONLY themselves, even though they have the exact tile names as the stock one.) One of the main problems of the entire Persian Gulf region, is there isn't a tileset available that really comes close to what the terrain looks like. The DS desert (and ALL transitons therein) are far too blindingly white, the stock set is far too 'orange'; the real region is more brown, as seen in satellite photos, photos from folks here that have been there, and they're descriptions. The DS 'mountain' tiles would be the closest for say, the region between Iraq and Iran, with a fair amount of "farmland" (ie: grazing country), albit more akin to what one would see in the regions east of the Rockies in Colorado, Wyoming, the Dakotas, etc. Even the IsaelME would be wrong, the desert's a bit closer. (of course, this dosen't take into account places like the salt flats north of Busher, around Borrazjan, or the large interior desert regions S/E of Tehran or Saudi Arabia - which would be different yet again). That 'brownish' color extends all the way around the Gulf, right to Pakistan. Example: the stock desert uses 68 tiles. My rebuild of the Iran/Iran map is now running ~160, of all type. Gepards 'new' tiles DO match the colors/tones of the pre-existing STOCK desert tiles. in the screenie below, you (well, almost) see the road tile matches exactly the standard desert. If one ain't got access to either the SF2 or SF1 desert cats, one needs to do a little hunting around; the full stock tileset if readily available, if one knows where to look (hint: INSIDE terrains in the downloads section that are built with the SF Desert Terrain Editor) wrench kevin stein
  10. my thoughts exactly!!! I'm sure one of other Czech speakers can translate this, then it's a simple edit of the post to add it. wrench kevin stein
  11. Help!

    might help to know a) what game are you talking about? so b) the question can be posted/asked in the correct forum far too little information to go on here, doncha think? wrench kevin stein
  12. if they're stock IL-2 items ... hope y'all have a good lawyer. wrench kevin stein
  13. I see that damn 'water under the dirt' issue still exists ... since day 1 SFP1, it ain't never been fixed. Drives me bat-s**t crazy! Even with black HM bmps.... and, yes people, the road really does just end like that at the Iraqi border. (Eric: did you notice the roadblock at the end?) Kulbit: nice 109 reskin!! wrench kevin stein
  14. Yup, like PB said, you DON'T need to extract and move all that crap. A simple change to the cat pointer line is sufficent. and if you're unfortunate enough to NOT have SF2 and it's desert terrain, in a pinch (and you're fortunate enough to have SFP1 at the 08 Level), you can copy/paste that terrain cat to your C:\Program Files (x86)\ThirdWire\Strike Fighters 2\Terrains folder. Works a charm, as they say. Mind you , some editing of the 08 Desert terrain data ini will be necessary to activate the SF2 terrain shaders -- about 2.5 minutes worth of work, mind you. How do you think I got the WW1 Palestine map to work in FE2??? wrench kevin stein "Work Smarter, Not Harder"
  15. don't forget the airfields and some targeting fixes by me: http://combatace.com/files/file/11157-formosa-upgrade-2-airfields-fixes-other-small-tweeks/ which includes the LimitedNations fix as well wrench kevin stein
  16. you can also just place the unzipped Weapons Editor INTO a folder on you desktop, and run the app from there. works perfectly in Winge7 for me wrench kevin stein
  17. wrong, wrong and all wrong. Isn't this covered in the Knowledg Base? I certainly remember writting something about it, in one of the Weapons Fixes Threads. you never use a 'weapons name' for "AllowedWeaponClass". AllowedWeaponClass=DLP,EP,LP something like that wrench kevin stein
  18. NO README!!!! The most unforgivable of sins .... And yes .. PLEASE make sure the announcement has at least a description in English wrench kevin stein
  19. More... (after disassembling the 568, cleaning out 6+years of dust, cigarete ashes and cat fuzz), got button 6 working .. but broke the wire to the main trigger -button 1. Good thing 568s have 2 trigger buttons ... and TK gave us customizable key in the /Options/Controls .... Gonna order a new one this week sometime. Meanwihle, back in Iraq .... Target Sighted! Bombs Gone! Low alt BDA wrench kevin stein
  20. I'd check the Armor valuse on the Hip ... maybe overprotcted??? wrench kevin stein
  21. Jeez!!! FC, That's exacly what I thought!!! (insert munchy smilely HERE -> _ <- How about a full Desert tileset? How about try pointing it to the Desert.cat? As the terrain ain't got any tiles inclued the download, other than the roads. A quick look a the folder will confirm this.... wrench kevin stein
  22. I would of my stick hadn't load the "down" section of the 4-way switch. I can select all A-A but no A-G ordanance. AND... I that to test the CAS and ARMED_RECON routes (which follow the roads between cities) However, I'll see what I can come up with In the meantime, how about an Iranian Herc? Fly over some city or another...(reskin of Dels E). Still need serial number decals... or maybe one of the Shah's Vipers??? (well, 79 of the order found their way to Isreal, after the revolution, so I guess it wasn't a total loss!) wrench kevin stein
  23. For FrankD ... he requested some action shots Intercepting bombers bound for Tehran.. 1) Departing Mehrabad Int'l (yes, those ARE QRA shelters..) 2) FOX 1!!! 3) Got a piece of him... (unfortunately, I forgot about the escorting Fishbeds, and took an Atoll in butt -didn't get a picture of me spirialing into the ground in flames) wrench kevin stein
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