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Wrench

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Everything posted by Wrench

  1. I'd say that worked .... now, just need to do up a read me, and the tail badges for Stonewood...(just in case someone wants to fly in Europe, you know?) wrench kevin stein
  2. thanks guys!! GREAT news for the Triple Nickel!!! wrench kevin stein
  3. I want to get the guys to start releasing aircraft for Indo-Pak soon; the terrain is complete Iran/Iraq??? "2 weeks" KAW? who knows ... major progress in being made on new birds, now that the prop issue has been fixed. wrench kevin stein EDIT: forgot the data ini!! Back up original, then just drop this in
  4. Happy Birthday ST0RM

    sorry to be late Jeff!! Happy Burpday!! wrench kevin stein
  5. The Warbirds.... (gotta LOVE Ant's templates!!)
  6. Air Force that's looks pretty much what I'm looking for!!! Thanks Raven! Now, it's a simple repaint of the fin tga .... and a full wing will soon be done. (seen screenshot thread for sample) btw, anyone know the mesh name for the RHAW bump on the aft edge of fin? Decals don' seem to want to appear on it looked at stock decals ini, and the LOD with my handy-dandy hex editor....or is it NOT supposed to be painted? wrench kevin stein
  7. aren't those set in MAX??? Or is it ini-adjustable??? Damn, I wish I know more about 3d stuff!! wrench kevin stein
  8. there's a line missing on the reverse of that bill.. It's supposed to say "In G*d We Trust" and below the ONE "All Others Cash Only" wrench kevin stein
  9. well, there IS a keystroke to 'turn off the cockpit'. It's sort of a cheat, but... wrench kevin stein
  10. do you still want the SF2-updated Persian Guld data ini? wrench kevin stein
  11. Iphone AutoCorrect Fails

    EPIC!!! wrench kevin stein
  12. forgot to mention... in the Formosa terrain targets upgrade I did, since it uses the same Gepard airbases ™, you can use those airfield inis, and get parked planes. ---- easiest thing to do...install SFP1, patch to 08, copy/paste the Desert.cat into the folder with the SF2 ones, then extract the terrain, throwing out EVERYTHING but the desert.ini desert_data.ini create a "Desert" folder in the /Terrains folder (might have to create THAT too) in whichever install you're using, drop the desert.ini and desert data ini in there. Then, you'll need to EDIT the statements for the shaders in the data ini, bringing up to DX10/SF2 standard. If/When you get to that point, let me know, and I'll shoot you one already done up. Problem solved (but, at some point you still might WANT to get SF2) Iran/Iraq is in final testig ... check the screenshot thread for previews wrench kevin stein
  13. Snowpocalypse 2011

    "All IF Well" ???? Is now when the dreaded Yeti/Sasquatch Invasion happens? I, for one, welcome our new hisurite Overlords...they give out snow-cones! wrench kevin stein (guess I better regrow my beard ... again)
  14. And because the formats are completly different, they'd have to be rebuilt, re-exported, re-skinned and all the ini work re-created. Personally, I'd LOVE to have them, it's a BEAUTIFUL pit ... they'd be great for KAW, and any other Fagots we have lying around. I just don't think it's very likely to ever happen; given all the work involved. But, who knows? Maybe we should "pool some resources", as they say at the local Legitimate Businessman's Social Club, and bribe them!! I"ll kick in 20 bucks!! wrench kevin stein
  15. you REALLY need the stock desert terrain -- 75% of the terrains available use the desert naming conventions and/or tiles. You cannot use any other tileset if the terrain was built with the desert TE, UNLESS the creator added/imported/repainted ALL the tiles (the DesertStorm terrain is perfect example -- they match ONLY themselves, even though they have the exact tile names as the stock one.) One of the main problems of the entire Persian Gulf region, is there isn't a tileset available that really comes close to what the terrain looks like. The DS desert (and ALL transitons therein) are far too blindingly white, the stock set is far too 'orange'; the real region is more brown, as seen in satellite photos, photos from folks here that have been there, and they're descriptions. The DS 'mountain' tiles would be the closest for say, the region between Iraq and Iran, with a fair amount of "farmland" (ie: grazing country), albit more akin to what one would see in the regions east of the Rockies in Colorado, Wyoming, the Dakotas, etc. Even the IsaelME would be wrong, the desert's a bit closer. (of course, this dosen't take into account places like the salt flats north of Busher, around Borrazjan, or the large interior desert regions S/E of Tehran or Saudi Arabia - which would be different yet again). That 'brownish' color extends all the way around the Gulf, right to Pakistan. Example: the stock desert uses 68 tiles. My rebuild of the Iran/Iran map is now running ~160, of all type. Gepards 'new' tiles DO match the colors/tones of the pre-existing STOCK desert tiles. in the screenie below, you (well, almost) see the road tile matches exactly the standard desert. If one ain't got access to either the SF2 or SF1 desert cats, one needs to do a little hunting around; the full stock tileset if readily available, if one knows where to look (hint: INSIDE terrains in the downloads section that are built with the SF Desert Terrain Editor) wrench kevin stein
  16. my thoughts exactly!!! I'm sure one of other Czech speakers can translate this, then it's a simple edit of the post to add it. wrench kevin stein
  17. Help!

    might help to know a) what game are you talking about? so b) the question can be posted/asked in the correct forum far too little information to go on here, doncha think? wrench kevin stein
  18. if they're stock IL-2 items ... hope y'all have a good lawyer. wrench kevin stein
  19. I see that damn 'water under the dirt' issue still exists ... since day 1 SFP1, it ain't never been fixed. Drives me bat-s**t crazy! Even with black HM bmps.... and, yes people, the road really does just end like that at the Iraqi border. (Eric: did you notice the roadblock at the end?) Kulbit: nice 109 reskin!! wrench kevin stein
  20. Yup, like PB said, you DON'T need to extract and move all that crap. A simple change to the cat pointer line is sufficent. and if you're unfortunate enough to NOT have SF2 and it's desert terrain, in a pinch (and you're fortunate enough to have SFP1 at the 08 Level), you can copy/paste that terrain cat to your C:\Program Files (x86)\ThirdWire\Strike Fighters 2\Terrains folder. Works a charm, as they say. Mind you , some editing of the 08 Desert terrain data ini will be necessary to activate the SF2 terrain shaders -- about 2.5 minutes worth of work, mind you. How do you think I got the WW1 Palestine map to work in FE2??? wrench kevin stein "Work Smarter, Not Harder"
  21. don't forget the airfields and some targeting fixes by me: http://combatace.com/files/file/11157-formosa-upgrade-2-airfields-fixes-other-small-tweeks/ which includes the LimitedNations fix as well wrench kevin stein
  22. you can also just place the unzipped Weapons Editor INTO a folder on you desktop, and run the app from there. works perfectly in Winge7 for me wrench kevin stein
  23. wrong, wrong and all wrong. Isn't this covered in the Knowledg Base? I certainly remember writting something about it, in one of the Weapons Fixes Threads. you never use a 'weapons name' for "AllowedWeaponClass". AllowedWeaponClass=DLP,EP,LP something like that wrench kevin stein
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