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Everything posted by Wrench
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Viggen shadow
Wrench replied to gillg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
shadows can only be done in MAX; it's a seperate LOD created just for that How about trying the MirageIII.SHD from TMFs, well...Mirage3!! use this statement: [shadow] CastShadow=TRUE ShadowLOD=MirageIII.SHD ShadowType=1 ShadowCastDist=10000 MaxVisibleDistance=400 worth a shot! wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'd originally placed it with a river-side view, but thats where one of the train stations wound up, and that just won't do. So, I created a nice, simi-pastoral scene (ie: added the trees) and sice one shouldn't post with a screenie.... "the wheels of train go round and round, round and round....." wrench kevin stein -
Viggen shadow
Wrench replied to gillg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
in other words, crappy mapping. you can a cut/paste/reverse of the effected section on the skin map, and try to 'nudge' it to match the panel/rivet lines. Or create a partial template of the skin, redrawing the panel & rivet lines, THEN doing the cut/paste/flip thingy, merging the new layer down, and hoping for the best wrench kevin stein -
Moving gunsight
Wrench replied to Cliff7600's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
you mean changing the mil? All the stock one 'drop' when selecting air-ground weapons. Simple text edit of the aircraft's cockpit ini...extract a few and look them over. This is the area in question: -
High Res SEA Camo B-57 Templates
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
a lot of the AI birds didn't get remapped; it's worth a few minutes to try, eh?? Or... Have you looked inside ObjectData006.cat??? Sure, they're lo-rez, but a good starting point of decaling! wrench kevin stein -
Terrain Tile Question
Wrench replied to davokingy's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Actually, you convert all the Sea Sea/Land transition tiles (that's the correct term for "those tiles that butt up against the sea") to BMP, THEN place those bmp INTO the Terrain Editor. This allows the TE to actually have something to place there, when "View Texture Tiles" is selected. The TGAs you leave alone, as those are needed for the game to give the wave effects and other such pelagic things. If you're changing the saturation of the transition tiles, you can work "under the layer" as they say (using the Channels selection panel -this is Photoshop; other may/will be called differently- , leaving the Alpha channel intact, and just re-working the RGB sections The LODS you see in the extracted desert cat are the terrain objects (runways, hangars, warhousee, various and sundry buildings) The TODs are the files 'linked' to the various tiles that create those little buildings and trees. Unfortunately, without the TOD inis supplied from TK, you will NOT be able to open them and "Edit Object Placement". You can open them but then you're into several dozen hours work REBUILDING them scratch -- re-adding all the buildings and trees, as when saved, ALL original placement data will be erased by the creation of a NEW TOD for that tile. Not something I'd advise for non-experienced TE users. (or experienced ones, for that matter!) wrench kevin stein -
Viggen shadow
Wrench replied to gillg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
decal fix (maybe?) Reverse=TRUE (unless the FARA is NOT a decal, and mapped to the skin; that can only be fixed by painting it out, and creating a NEW decal to replace it, then locating it via the decals ini) as to aircraft shadows, have you trired REPLACING the entire shadow statement with something like this: [shadow] CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=2000 be advised, however, if there are any 'issues' with the lod itself (like ANY open meshes anywhere), you may experience the 'tractor beam' black line reaching down to the ground. the weapons main inis may also need the addition of the shadow statment above wrench kevin stein -
Afghanistan Terrain (Modern -2003 & Later)
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Yup, as I thought! Boy Howdy did I leave "some" out!! Taliban, of course, will need adding to the NATION.INI as a 'new' enemy nations the start year is just a guess, adjust to fit 'real world' wrench kevin stein -
Cat Extractor Help Needed
Wrench replied to F117NightHawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
it works MUCH better, expecially in Vista/7, if you DO NOT have the extrator exe (and the folder it resides in) in any of /Program Files folder. Mine is actually on the Desktop, in it's own folder (this is obviously for Skypat's original extractor, and not Gerwin's) Place them at the ROOT of the C/, and as I mentioned, in it's own seperate folder. Also, it's really advisable NOT to install the ANY of the 1stGen games to the default /Program Files or Program Files (x86) folders, but also to the root of C/. If installed in the Program Files folder, you'll probably find you can't make any edits to any of the inis (this is covered somwhere in the Knowledge Base, I just don't remember where!) Done this way, you needn't worry about permissions issues wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
This should make up for spelling Wisconsin wrong... To Zur!! Bet that dish gets hella-good reception!!! (10000 channels, and nothing to watch!!) wrench kevin stein -
Nuclear explosion
Wrench replied to Wodin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the statements for the effects shaders may need upgrading to sf2 style (wasn't that done already?? ) and/or added to the weapons' data inis. wrench kevin stein -
F-4C and F-4E Skin Pack
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Good thing I added KI Sawyer, Kent County/Battle Creek, Kalamazoo, Selfridge, & Detroit Metro to the map then!! wrench kevin stein -
SF1 vs SF2
Wrench replied to cianw1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
*emphasis added by me* In reality, that statement is only 75% correct --- in 1stGens you can ONLY merge WoE & WoV. All the others (SF, WoI) are completly self-contained, stand-alone products. However, the 'can't merge SF/Wo* with SF2 series IS correct. By default, when you get them in order, and INSTALL them in order, (SF2, SF2V, SF2E, SF2I, expansion 1 and expanson 2), they ALL merge into the 'default' SF2. ALL items for ALL the titles will be/are available from the main SF2 install. Then, if wished, you can create full game installs by running the executable ***.exe for EACH of the seperate titles, thereby creating 6 seperate game install folders. Also, as mis-stated above, the file and folder structures are 100% IDENTICAL -- it's just that the core game files; the ones you don't need to ever mess with, are located on/in the 'protected' regions of you machine. The 'modable' sections (herinafter refered to as the 'mods folder') are located in 'non-protected' regions of the machine, to wit; the "Saved Games" folder (if Vista/Win7) 1stGens also are no longer being supported in any way, shape or form by the manufacturer (3W); the last 'upgrade' was the WoI Expansion Pak, adding the items seen the SF2I Expansion Pak 1. And, as also stated, with the exception of some 'behind the curve' users, 98.6% of all modding will only be done for the SF2 series. Darwinism in action folks! wrench kevin stein -
ReleaseDelay=600
Wrench replied to FrankD's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
or 'Duke Nukem Forever'!!!!!! wrench kevin stein -
Strike Fighters Gold
Wrench replied to cianw1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Some more, basic information is included in the pdf file in the, oddly enough, folder named "Manual". Give 99.9% of the basic information you'll need to get started Of course, spending some time in our Knowledge Base is reccomended, too! wrench kevin stein -
Hunter Tanks
Wrench replied to fireengineer's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
THAT is where you went wrong. ALL the SF2 series aircraft have the drop tank 'built in' to the aircraft lod. You cannot use 'aftermarket' tanks without deleting or rewriting the entries in the aircraft data ini AND the loadout ini. Best thing to do ... --get rid of the aftermarket Hunters-- (assuming you're using AD's Hunter from 6 years ago), and you might have to uninstall the game, REinstall the game and start fresh. They work just right out of the box. Most, if not all, the other HUnter mods for SF2 are skin/decal paks, and reference STOCK lods wrench kevin stein -
Base Areas in Germany Terrain
Wrench replied to F117NightHawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
have you looked in the terrains' _targets.ini? Or the planning maps?? Planning Maps show all the airbases. Also, if I;ve read the opening statement right, you ONLY have WoV? Without WoE (and the associated GErmanyCE terrain) ... well.... that's gonna cause some serious difficulties. wrench kevin stein -
SF2 and and SF2Europe
Wrench replied to Wodin's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it'll automatically 'merge' with SF2. IF you want a seperate SF2E mods folder, run the sf2e.exe, and it'll create one. Don't forget to create a new shortcut to the SF2e.exe. In essence, you create 2 sepeate game installs. The REAL Beauty of the SF2 Series wrench kevin stein -
Buccaneer help needed
Wrench replied to Soulfreak's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
(screenshot of open nose bay) is that where Joe Snuffy hides his stash??? looking GREAT!! wrench kevin stein -
Question about SAM's
Wrench replied to Rapadelic's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
if you look around in the downloads section --and I cant remembe exactly where (terrain mods? Object mods??)-- you'll find a GermanyCE _targets and _types ini already set up with HISTORICALLY correct HAWK placements. Was done by "NBell" (Nick Bell), who ran a HAWK battery in Europe, so he knew what he was doing. Try a search for 'files by NBell' wrench kevin stein -
Question about SAM's
Wrench replied to Rapadelic's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Any map that I've worked on WILL have Blue Side SAMS. Don't forget, YOU must have the necessary items in your /GroundObjects folder, and the various missiles in your /Weapons folder. I've had multiple working SA-5s ... having caught many a one right the teeth. wrench kevin stein -
File Name: Libya - Ver 3.75 File Submitter: Wrench File Submitted: 23 June 2010 File Category: Full Terrains Lybia Terrain; Updates, Fixes and Clean-Up For SF2 Series (& SF/Wo*, too!) What started out as a simple, quick "Limited Nations" fix, turned into a semi-major overhaul. This includes some retiling, and some fairly major targeting fixes. It has NOT been completly rebuilt; there might still be a few cities in Libya that might need re-working, but I just didn't want to futz around with them. Also, several of the NATO side targets have been vastly improved upon and expanded. Since I totally lost track of WHAT I added, I've chosen to re-release this as a FULL terrain. It is designed to replace any and all other originals or mods, as everything has been incoporated to this version, plus some additiional stuff and thingys, including some GroundObject tweeks. As stated above, this is the FULL terrain, with all internal objects needed. You simply need to unzip and install. This terrain mod, while designed for SF2 merged installs, is easily back-dated for use in all 1st Gen SF/SFG/Wo* game installs at the 08 Patch Level. You'll just need to change the shader statments; instructions are below. Information on the GroundObjects are in the "Notes" section. Also added are several new tiles, updating of some other tiles (to make them fit and look better), and LOTS of custom TODs for buildings and trees and such. For those that expect them, the 'Easter Eggs' on this terrian a the same as before, with the addition of a new billboard or 2..... It is also reccomened you have the Pasko's Ground Objects, Kesselbrut's Vehicles Pak, Fast Cargo's SA-5s; in short any and all add-on SAMs, AAA, vehicles, ships, and whatnot from any and all other terrain mods. They are NOT all included. See "Notes" below for information about Stock & 3rd Party Ships. However, some modified data inis for stock and 3rd party AAA units are included, as they are now networked to a search/track/fire control radar. Be advised, however, of the use of the "LimitedNations=TRUE" statement, thereby limiting WHO gets to play in this sandbox. It is ALSO highly reccomended you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, we WILL clown on you. Good Hunting! Wrench kevin stein Click here to download this file
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Calling Hinchbrooke!
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm tring to determine if the Cavalier (C class DD) is fully yours, in this form, and NOT a full DAT product as I'd first believed (in the screenie below, of the /Cavalier folder). All the 'style' of the texture naming conventions matches all your other ships, and below is a copy of the ReadMe: (email addy editing for internet security reasons) This txt is dated 1/20/2005, and is attached for those of a more legal-mind to examine. If this IS totally yours, as can be infered from the above, I don't see any reason why it cant be uploaded as is, giving us another small destroyer for use. Unfortunately, I don't see your name in the Freeware Listing, so am requesting permissions, etc. (on a side note, I need to modify it to 'stand in' for the USCG HEC -it's passably close enough! Hence, this request for confirmation). I know there hasn't been a problem before with making mods of you ships, but just want to make sure (as I am the High Priest of the Temple of CYA) TIA!!! wrench kevin stein -
Living in Earthquake Country, USA, I can totaly sympathize. My thoughts go out to all in NZ. Been though several major quakes, and I know how it feels. Very disconcerting to feel the solid ground roll like the ocean wrench kevin stein
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some variations of the Cranberry
Wrench replied to Soulfreak's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Cranberries??? The Ninja Fruit!! http://www.youtube.com/watch?v=R2tL_DLZyRA&feature=related wrench kevin stein