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Wrench

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Everything posted by Wrench

  1. Well DAMN!! Gepard, you're 100% correct. Well, that's an easy fix .... just delet if from the targets ini, and retile the region. (*&^%$#@! .... and the map is completly finished, too. RATS!!! I cannot belive I made such a mistake... wrench kevin stein
  2. Same problems with chaff here too. I noticed starting after 2010-C. Nivida 240 Guess we should add it to the Bugs List wrench kevin stein
  3. Um.....am I the only one without a working TEWS??? My screens (on all models) are kinda blank, even on maps where there's KNOWN working radars (since I placed them ! ) screenie below. (i'm flying RIGHT over what is a working ASR, plus the nearby HAWK batteries -nothing showing) TIA! This birds a beaut! wrench kevin stein
  4. All the time .... it's just one of them thangs. wrench kevin stein
  5. aaahhhhhhhh rats!!! well, it'll match parts of LA too!!! wrench kevin
  6. Sid: have you checked the downloads section? http://combatace.com/files/file/10681-updated-default-sf2-terrain-by-piecemeal-v-12/ wrench kevin stein
  7. testing Stary's new GH3 over Darwin ... getting low down to annoy the 'roos and budgies ..... LOOKS so much better now!! Thanks Stary! wrench kevin stein
  8. HOOT! So, it follows the stock tiling pattern?? gottan test this baby in Darwin right now!!! thanks brother!! wrench kevin stein
  9. The TE will stop working for no apparant reason, at random times. It's just one of those things. The Deserttexturelist is in the Desert terrain editor. Rememver == ther are 2 TE's, one for SF/Desert only, and one for WoV/E/I (and used for FirstEagles, too) Be advised --- of the aftermarket desert tiles availble, NONE match perfectly with what's stock. The transitions WILL all be different (most notable, the 25 & 75 % tiles). Now, the stock Desert set IS readily available ... you'll just have to scroung through ALL the terrain downloads (1st & NextGen) to find them. HINT: think like a geographer -- what regions of the world would use the stock Desert set????? The texturelist ini for ALL 1st & NextGEns are the same (as are the tiles themselves) You CAN use the desert tile & texturelist IN the WoV/E/I TE, but you MUST import ALL the desert tiles. It's reccomended that you use a SEPERATE TE for that, as opposed to having everthing in one unmanagable TE install. You'll see in the screenie below, how many I'm running ... in particular, the Indo-Pak, Iran/Iraq, KAW -- all have their OWN terrain-specific tile sets imported. So what you see on the TE's 'view texture tiles' is what you'll see in game. The TE is the absolute most diffucult to use of all the editors .. it's not intuative at ALL! It has many functions that were/will never be activited, the max zoom of 3200 is at least half would it should be. Be prepared for a very frustrating, head-banging, ball-busting experience. I'm not even gonna mention TOD creation, or having to create NEW tiles to fill in the blanks so prevelant.... It is also the most rewarding finished product that can be shared -- for what good are all these fancy toys the aircraft and vehicle 3D Guys ™ turn out, if there's no Playground for them? wrench kevin stein
  10. shoot, I can't even get it to work.... loading bar gets to 100%, then freeezes. Have to use the task manager to end the game. Never had that issue before!! the tree issues in the TODs for that tile; if you can figure out WHICH tile it is, you can rename the corressponding TOD, and the trees will disappear (ie: xGermanyCE*nameoftile*.TOD) DIdn't Stary post a fix for some of the TODs sometime back?? wrench kevin stein
  11. Hopefully, you didn't install them to the C/ProgramFiles(x86) folder. All 1stGens get installed to the ROOT of C/ (allows for ini editing) wrench kevin stein
  12. If they were falconing, they'd fly towards the sun If sparrowing, wouldn't they just fall to the ground?? Now, Seagulling ... oth..... wrench kevin stein
  13. I'm not sure about India-Pakistan..... Kabul and Kandahar are there, but "neutral" (this is planningmpa3) wrench kevin stein
  14. Well, then tile-wise, I guess you're hosed. Stary's are a decent replacement. BTW, all the airbase regions need retiling to the 'AB tiles', as they should be relatively 'clear' of fields, trees, and etc. And... even if you DON't have a full4 merged, REREAD my post again about the airfield inis. You already have everything you need (except the tiles) Eric: I don't get the CTD on this map, when ONLY flying Blue (dumbass me HAD to try and fly a Mig!). Works a charm. It could, however, benifit from the AllowedMissionTypes= statements. The LimitedNations=TRUE needs to be activated, and a new nations.ini written to match SF2 standards. That may also help. Those 2 are nothing fixes ... I can have those late tonight/tommorrow sometime (don't want to miss the return of "Primeval" on BBCAmerica tonight!!) wrench kevin stein
  15. Gepard is also doing a Persion Gulf terrain ... covering from the straits of Hormuz, all the way north to above Ahwaz. Check the 1stGen Mods and Skinning chat, you'll find a whole thread on it. wrench kevin stein
  16. Ok, looking it over, the 'aircraft facing all the wrong way', is fixed by extracting the GermanyCE.cat, and copy/pasting ALL the Soviet_airbase***.inis directly INTO the /Afgahn terrain folder. You'll also need to extract the Desert cat, and copy/paste the Desert_airfield3 ini into the terrain folder You'll also need to edit the main Afghanstan.ini, and REMOVE the callout for the EnviromentalSystem.ini, as this will cause all sorts of visual oddiets (this is normal with 1stGen EnviroSys's -- they don't work in SF2) Like So: [Terrain] TerrainFullName=Afghanistan DataFile=Afghanistan_data.INI TargetFile=Afghanistan_targets.INI TargetTypeFile=Afghanistan_types.INI MovementFile=Afghanistan_movement.INI NationsFile=Afghanistan_nations.INI BriefingText=Afghanistan_briefing.INI DogfightFile=Afghanistan_dogfight.INI DogfightOnly=FALSE EnvironmentFile= <--note removed ini callout CatFile=..\IsraelME\IsraelME.cat **note to self: get Lat/Long for map center, and add it to allow for proper dawn/dusk, stars, planets, and weather*** what I'm really surprised at is, the fact that game dosn't CTD due to the lack of a 'red' airbase anywhere on the map. Conventional 'wisdom', is you ALWAYS have to have =at the minimum= one base for each side. I had this issue with the MidWest USA map I made for FC's "Secret Mod" (the star trek one). Without a RED base, it would CTD all the time. I'll look into adding a Talliwaker/Iranian smuggler supply base in the N/W corner wrench kevin stein
  17. in main ini: in formosa_nations.ini: this fix was posted some months ago, in the SF2 terrains section. Fully usable in 1stGens. You'll probably want this file, as it included the LimitedNations fix: http://combatace.com/files/file/11157-formosa-upgrade-2-airfields-fixes-other-small-tweeks/ wrench kevin stein
  18. Does no one EVER look in the Knowledge Base??? http://combatace.com/topic/54856-converting-sfwo-terrains-to-sf2-usage/ The lack-of-tiles issue could have possibly been resolved by pointing to the IsrealME.cat, via the catpointer line. In a full-4 merged install, this should be no problem wrench kevin stein
  19. Happy Birthday JSF_Aggie

    Happy Birthday Brian!!! wrench kevin stein
  20. did you edit the main ini? (example: Mig-17F.ini), re-adding the cockpitdatafile= lines?, and any avionics pointers (I gotta ask, just to be sure) without the pointers added, they won't show on flyable list (note: mine are sllightly different, to due to avionics mods) [AircraftData] AircraftFullName=MiG-17F Fresco-C AircraftShortName=MiG-17 AircraftDataFile=MiG-17F_data.ini LoadoutFile=MiG-17F_loadout.ini UserList=MiG-17F_UserList.ini CockpitDataFile=Mig17_Cockpit.ini <---- AvionicsDLL=Avionics60.dll <---- AvionicsDataFilename=MIG-19_avionics.ini <--- HangarScreen=Fresco_Hangar.bmp wrench kevin stein
  21. You keep saying WoE, WoV, WoI, as well as SF2. For clariification, WHICH games are we really talking about? 1stGEn Wo*s or SF2*s??? It'll help narrow down the problem! Also, in SF2 series, anytime the mods folder (the one in the /SavedGames is deleted), and the game exes are run again, NEW mods folders are created, 'restoring' the game to stock (meaning: none flyable AI birds). Best thing to do is back up the mods folders (any and all), thereby saving any changes. Then, it's a simple reanme or moving of already edited files More info here, in our handy-dandy, ever ignored Knowledge Base: http://combatace.com/topic/55746-patching-made-easy-part-deux/ wrench kevin stein
  22. did you add it's listing to the SoundList.ini???? wrench kevin stein
  23. that's the MidWest USA terrain, isn't it??? Gotta get back to that, after iraq/iran.... wrench kevin stein
  24. File Name: Country Flag Set for Terrains #1 File Submitter: Wrench File Submitted: 30 December 2010 File Category: SF2 Series Add On Terrains Country Flag Pak #1 - = For SF/WoV/WoE/WoI/FE, and all SF2/FE2 series terrains This includes MANY of the country flags that I've used on several terrain mods, more or less packaged together for other budding Terrain Engineers ™, and any other that might need them, to add to whatever terrain they might fit on. Many of these are already out, in the myriad of terrains mods I've done. But this will make it a bit easier to find them. There are also many being held back, for use on forth-coming terrains (Central America, for example) Some are used on terrain still 'in the works', but being released here anyway (examples: India-Pak, Iran/Iraq). The lods and inis are all in ANSI, making the fully usable in ALL 3rdWire games. This pak includes (with their actual part name): Listed in no particular order..... - WW1: Imperial Germany - IGFlag (good for First Eagles) RFC - RFCFlag (WW1 Royal Flying Corp -uses RFFlag.bmp) - WW2: Imperial Japan - ijflag (Rising Sun-burst) Nazi Germany - 3rflag (swastika) Italy (fascist) - itflag (House of Savoy sheild) USA - USFlag (48 stars -good until 1959) - Post-WW2 and Later: USA - AMFlag (50 stars) Iraq - IQFlag Israel - isflag Egypt - egflag NATO - NOFlag (Yes, "NO" should be Norway, I'll that that one probably as NW) Netherlands - NLFlag Belgium - BLFlag UK - UKFlag Saudi Arabia - SDFlag Playboy Bunny - pbflag West Germany - GWFlag East Germany - GEFlag Russia - RUFlag (ok, Soviet Union -- it's still Russia to me!!) Canada - CAFlag Spain - ESFlag China - CHFlag (PRC) Global Sedition - GSFlag (the new style, 'dagger-through-the-earth') Greece - GCFlag France - FRFlag Indonesia - INDFlg India - INFlag Iran - IRFLag Italy - ITmodn (post WW2) Japan - JPFlag (post WW2) Libya - LYFlag Malta - MLFlag Madagasscar - MDFlag North Korea - NKFLag NorAm Alliance - ALFlag (new style North American Alliance, against the Global Sedition) Pirate 1 - P1Flag Pirate 2 - P2Flag (both seen on the Canary Island map) Australia - OZFlag Saudi Arabia - SDFlag SEATO - SEATOF (South-East Asia Treaty Org) United Nations - UNFLag Tunisia - TUFlag Red Cross - RdCros (for hospitals, aid stations, etc) RAF - RAFFlg (British Royal Air Force) RN - RNFlag (British Royal Navy the "White Ensign") Turkey - TKFlag Argentina - ARFlag Taiwan - RCFlag (Republic of China) North Vietnam - NVFlag Viet Cong - VCFlag South Vietnam - SVFlag Pakistan - PKFLag Qatar - QTFlag Bahrain - BHFlag I know I had others, but can't seem to find them! I can always remake them, or make new ones to "fill in the blanks" (especially for Europe ... a LOT more will be/ARE needed) It is ALSO highly reccomended you READ this entire document through before trying to use the parts included in this package. If you don't, you're SURE to run into problems. And then, we'll clown on you. HARD, and mercilessly. Because we're just that way Happy Terrain Building!! Wrench Kevin Stein Click here to download this file
  25. it was actually your query on "where's the soivet flag?" that motivated me to assemble this. Hope it helped! wrench kevin stein
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