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Everything posted by Wrench
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NF4+ problem
Wrench replied to crl848's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
better to define WHICH buildings are not showing up. Meaning: things like hangars, fueltanks, warehouses, bunkers, etc or the terrain buildings, either large or small directly associated with the city tiles. if the first, check cat pointer line if the second, look for missing TOD files, and/or that their association to each tile is named in the terrain's data ini wrench kevin stein -
Operation Desert Storm
Wrench replied to umm's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Unfortunately, I'm not rebuilding that map; there are no plans for the forseeable future to do so. Unless mandated by a Higher Authority (ie: who ever is running the Upgrade Team). I'm in the middle of 5 terrains (well, 3 are working, 1 finished, but awaiting a new tile set, and the last needs a slight retile and fix a city/airport that dont' belong where I put it -oops!) The ARE many errors in it -- everything between the Saudi/Kuwait border, excepting Kuwait City itself and al-Kafji, and the Kuwait/Iraqi border -- are COMPLETLY wrong. Umm Qsar is in the wrong place (as you probably know!), the K/I border-bridge station, probably even as far north as Basra ... all need redoing. The oil field near Kuwait City is misplaced; Ali al Salem AFB, KC International, are missing; detaililng at all the ports, etc, the list can be extensive. To say nothing of the VERY displaced Iraqi GCI stations that are in Iran!!! When we built it, a lot of detailing in Kuwait itself was left out due to map scaling issues, improper Real World data used (that's on me!), and other factors, mostly because the campaing focused on the Storm itself, and not the Shield, or the invasion. You can use the Desert texture list; HOWEVER --be advised the stock texture list is only 68 tiles long, and if you look in the data ini, you'll see it calls for 71 tiles ... you'll need to add those missing 3 TOO the texturelist ini, or the map will be all screwed up. wrench kevin stein -
Happy Birthday Sandesh!!! Happy Birthday WK!!! have a couple on me! wrench kevin stein
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Mod aircraft not working
Wrench replied to Helikopter's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
yes, that because you deleted the inis and cockpit folders for the RedAir birds. You'll have to go through the whole process of making them flyable all over again. as to the WW2 birds, they shouldn't even BE in a 'modern' WoE install. You should (read: MUST) have a seperate WW2 install for them and any Allied aircraft Instructions on creatiing an Era Specific install are in the Knowledge Base http://combatace.com/topic/19630-how-to-create-a-seperate-era-specific-install/ wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
early delivery version, pre-Revolution and, off to lay eggs in the neighbor's yard.... wrench kevin stein -
New Plains are not working (invisible)
Wrench replied to SkyWalker2's topic in Thirdwire - First Eagles 1&2
Don't forget, too, that ALL the stock aircraft have their LODs stored inside the ObjectData***.cats, so you won't see them in the stock aircraft folders. If they're DAT aircraft, you'll have to get them from the DAT site (after registering, and getting the various passwords and such -- remember!!!-- there are 2 different registration required; one for the Forums and one for the Downloads) wrench kevin stein -
it's a global keystroke, if you will. Since it's in the controls (ie: the Default.ini in the /Controls folder), it's for everyone. wrench kevin stein
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Where the blue dust in FEG comes from....
Wrench replied to Grinseed's topic in Thirdwire - First Eagles 1&2
with all the 1stGens (SF/Wo*/FE) there was an "issue" with ATI cards. I can't remember what or why or how (having an Nvidia I never had the problem) OTH, with NextGens, I haven't (or don't!) remember anyone reporting "oddities". Of course, the mix&match of effects can cause 'a certain strangeness' too. glad it got fixed! wrench kevin stein -
SF2 A-7E Specific Node Name
Wrench replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I re-used a lot of Paul's decals and such for some of those Skyraider skins I did. Like was said, just give him credit. A lot of good stuff over at FOTF ... a lot more needs adapting to SF2 wrench kevin stein -
Patch December 2010-C is out!
Wrench replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If no one else will say it, I will Thank You Dan wrench kevin stein -
Ace Pilot wants a new identity
Wrench replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That can, unfortunatley, also be said for many of us!!! wrench kevin stein -
Operation Desert Storm
Wrench replied to umm's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
ODS is 'in the shop' being rebuilt for SF2 If one looks carefully, you find the 2 major files ALREADY in the terrain folder, as the game won't operate without them uses desert texture list I should know ... wrench kevin stein -
Canberra= Fairey Battle
Wrench replied to Lt. James Cater's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You do know, of course, that historically the Canberras in Nam were never operating North of the DMZ .... all them -RAAF, USAF, VNAF "just don't go there" and, yes ... US (and in theory, since they were x-US), VNAF B-57s should have a low-power jammer and chaff dispensers. Can's speak to the Aussie EE versions Check out the Crowood Canberra & B-57 At War the SS In Actio has some info that might also be usefull there's another one I have, but can't find it!! wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ICE, ICE baaaaaabyyyyyy..... (take note of the missile type, if you would) wrench kevin stein -
Disappearing bridges
Wrench replied to gillg's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
1) are all the bridge parts IN the terrain folder? 2) are they listed properly in the _types ini? 3) are they placed via the targets ini? if using bridges that are referenced in a different cat (and the bits are NOT in the terrain folder, and not in the 'base' terrain cat pointed to), they'll probably not show wrench kevin stein -
Libya - Ver 3.75
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
How strange!! Have you tried placing carriers??? IIRC, in the stickied thread -somewhere around here- about the mission builder, the discussion was it was needed for Carrier Stations. Since 'generic' shipping routes are already pre-set in the Movement.ini not having experimentated with the mission builder at all (yet!!!) ... wrench kevin stein -
My Projects (EricJ)
Wrench replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you thank that's a bitch? try it from a stock skin ... trying to figure out which line is a rivet, and which is panel!!! it's actually easier from the UV map!!! wrench kevin stein -
which cat file
Wrench replied to a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
a full-4 merged install WILL access ALL ObjectData cats, via ALL game exes (just look at the SF2:e mods folder -- you'll find all the arab/isralie items listed in their various Objects folders, as well as the VPAF MiGs) You cannot 'go backwards' .. meaning pull the SF2 objects and place them into any SF/Wo* 1stGen games. Period. No matter what some other 'people' may be claiming. It's hores**t. full extraction of the cats would be needed ...don't forget you'll have to have ALL the cockpit bits as well -- lods, jpgs, tga, bmps, etc. Hence, the 'ease of use and access' created by the merged install function. short answer: NO lods and skins are 100% the same (the only exception I've found are the F-104s, and one or 2 of the Migs). 99.9% of the skin mapping has been change; compatability is as near Zero as makes no real difference. wrench kevin stein -
New Plains are not working (invisible)
Wrench replied to SkyWalker2's topic in Thirdwire - First Eagles 1&2
this is what a 3rd party aircraft folder looks like ... I've highllighted the LOD file listings compare this to the ones that you have invisible aircraft with and yes, KNOWING with aircraft are 'missing' would be a tremendous help wrench kevin stein -
the "U" key, should already be set up in you /Controls unjams guns wrench kevin stein
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TargetType=Artillery or MISC the type ini entry is only for campaign mission target assignments. the tubes data ini can/should read as such (this from the modernish D-20 soviet arty) [MissionData] NationName=SOVIET ServiceStartYear=1955 ServiceEndYear=2020 GroundObjectRole=Artillery Availability=VERY_COMMON Exported=TRUE ExportStartYear=1956 ExportAvailability=VERY_COMMON you may have to edit the guns' data ini, to increase their effective range. Go into the FE downloads section, grab my Palestine map, and you'll see several arty batteries hammering each other across the Jordan river. Mind you, it's for FE2, but a quick edit to the Palestine_Data.ini can make it usable in FE/FEG (don't forget --- YOU MUST HAVE THE SF/SF2 Desert terrain to make this terrain work -- it'll CTD without it!!!!) wrench kevin stein
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F-100C fictional IDF skin
Wrench replied to hgbn's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
wrench kevin stein -
Libya - Ver 3.75
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
extract the desert, or germany or isral or vietnam terrain cats, you'll see this new item basically, it tells the game engine WHERE water is, and where land is. wrench kevin stein -
Templates for C-130H?
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I thought we had some ... looked (pretty much) everywhere, but can't seem to find them! So ... if anyone has them....can you upload them?? TIA!! wrench kevin stein -
Templates for C-130H?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yah, I'd say they worked! just needs serials wrench kevin stein