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Wrench

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Everything posted by Wrench

  1. Yah! That's what I'm talkin' about!!! wrench kevin stein
  2. ok ... now this IS weird... reset to unlimited, and NOW the damn things look normal!!! I'm at a loss!! (2010-B patch) wrench kevin stein
  3. Perhaps, instead of posting such demands here, you should address them directly to TK, at the 3rd Wire site? Where I'm sure they'll be given the consideration they're due.
  4. that's the 'shadow displacement issue' that only shows on Unlimted (been doing it since 12/09? 2/10?? whichever!). Drop it down to HIGH, and it'll go away. wrench kevin stein
  5. Actually, the F-106 is by Pasko wrench kevin stein
  6. Multiplayer

    No, sorry. No 'NextGens' have mulitplayer. Howeve, FEG should wrench kevin stein
  7. isn't that pointing to the worng orifice??? wrench kevin stein
  8. Unlimited also gives you all the game-generated parked aircraft, whereas anthying lower may not, or much sparser populating, regardless of PrakingChance= in airfield data inis wrench kevin stein
  9. could you clarify the question? Are you planning to archive this elswhere (ie: external HD?) or just 'backing up to patch'??? If archiving, just zip the entire Mods folder, and move it to where you want it. If planning to patch, simploy rename the Mods folder (ie: xNatoFighter4), run the patch exe, run the NF4 exe, delete newly created Mods folder, rename original --BUT CHECK ALL DATA INIS, AS THE NEWLY PATCHED CATS WILL MOST LIKELY HAVE SMALL, BUT SIGNIFICANT CHANGES btw, those instructions should be coverd in the KB wrench kevin stein
  10. I ABSOLUTELY agree ... needs TOD work, and reworkign of some of the target areas. Maybe someday... wrench kevin stein
  11. stop picking up hitchhikers???? wrench kevin stein
  12. remember what I said before about using the correct terminology? you don't add them to the decals folder, if using stock one. You add the lines to the aircraft's decals.ini. Just like what you're showing in your post. HOWEVER... if you add another style of killmark, THOSE would go into a seperate folder IN the decals folder wrench kevin stein
  13. I think the most important thing would be having templetes, eh?? Since they arent' available, and the existing skins use painted on squadron marking .... also the sad fact that not too many people are skinning WW2 mods (what with all the FM issues in 08 level 1stGEns and SF2).... Maybe a request for the skin over at the DAT site is in order??? wrench kevin stein edit: ok, just checked teh "Modlers Datafile: Beaufighter". If you have, or can get this book, I'd suggest starting on page 11 "into service". 3 airplanes at an OCU don't sound like an operation squadron in Sept 1940 to me. There's no mention of their use until AFTER full squadron workups, well after BoB ended
  14. Thre is no "TargetType=RECON" listed anywhere in a terrain types ini ... that is a mistake, and if you'd actually LOOK at the several others around, you'll see the correct type listed. I'm done ...
  15. NICE!!!! be plenty of action on this map!! (Can anyone say "First Air"??? I know you could....) wrench kevin stein
  16. I been waiting for this ... of the Navy Rhinos, prolly my fav!! thanks guys! wrench kevin stein
  17. Gerwin's Cat Extractor Utility -- s/b in the 1stGen downloads -works with both; it's only disadvantage is it extracts ALL the files in the cat, so do the extractions in a 'new' folder you create, with the extractor and such in it. the HUDData.ini is located in the FlightData.cat. BTW, there's a whole thread in the KB (1stGen, but ini editing is the SAME no matter what version) about removing the radar and info displays, and removing the background.tga as well wrench kevin stein
  18. weeeeellllllllllllll.... I thinks I'm a gonna wait just a bit longer before appllying this one. Can anyone confirm/deny the smokestacks are working again on the generator buildings and other Factory Structures?And the prop issue is fixed? wrench kevin stein
  19. Green Hell is better wrench kevin stein
  20. it's the verrrrrrrrrrrrrrrrrrrrrrrrrrrry old WoVSqmd, a mission builder. With a quick rename of the folder and the exe, it's usable in any and all version of the game, including SF2. Basically, I use for plotting front lines in terrains, and GA/Truck routes for the movements ini. Never learned how to build mission with it though wrench kevin stein
  21. The Master of Skinning has Spoken.. with MANY thanks, Ant! wrench kevin stein
  22. I like the fact that the terrain goes all the to the Straits of Hormuz. I'm about half way in retargeting the old Iran/Iraq map (it'll be SF2 only, but those that know how can back-date for 1stGen); fully retiled with almost all the rivers -what a nightmare THAT was! Gepard: what tiles are you using for the salt marshes at the Shatt-al-Arab?? The only issue I can see, is that most of the Iranian airbases will be off the map (there should be, at LEAST 4-5 on yours' -Bandar-e-Bushehr, Bandar Abbas, Shiraz, Omidieyh (sp?), Ahwaz, maybe another. BUT ... my map has Ras Assanya for 'Warbids' !!! Looks Good!! wrench kevin stein
  23. Didn't they use the GP-9, and not the UPK??? and yes, use the 08 weapons editor; run the 06 weapons data ini through it, and all wil return (coverd in the Knowledge Base, iirc, in the 'Things You Need to Update Thread') wrench kevin stein
  24. Happy Birthday to Quack74!

    HOOT!! have a great day dude!! wrench kevin stein
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