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Wrench

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Everything posted by Wrench

  1. why not? the Iranian's routinely used their Tomcats in an AWACS role in the Iran/Irag war. wrench kevin stein
  2. here's the cockpit ini, for Kesselbrut's pit. now reads KMPH for airspeed, MPS for the VVI, and Meters for alt. I didn't change the fuel amounts (as I'm not really very good at converting gallons to lbs to kg or whatever is needed!) You can see in the attached screenie, it's pretty damn close! EDIT: do't forget to all "UseMetricUnit=TRUE" in the data ini! spillone' did a great job on converting the sound!!! C-47s always had that distincitve note (as heard in hundreds of movies....). There's one that comes into SM airport every now and then ... and you can ALWAYS recognize that engine sound. Of course, there's the 'gate guard' DC-3 on a pole in the middle of airport. (you can see it on google earth) wrench kevin stein edit: as to pictures, numbers, etc, have you looked at Farposst and military machine blog for books on it??
  3. just look at the userlist for the C-47!!! I think the only people that DIDN't fly them, where the penguins in Antartica! (and they probably would have, if they could've gotten their wing/flippers/whatever, on them!) wrench kevin stein
  4. Every terrain mod I've ever done (minus the Himilayas, for obvious reasons and the Canary Islands cause it's just too small...) has CV stations "built in". Even DBS has one, south of the 'permanent pack' If it has an ocean, there's a place for carriers wrench kevin stein
  5. shoot, I'll take and and all marks bobrock produces!!! wrench kevin stein
  6. For the Indo-Pak mod. (mob?) need a replacement skin, to be used on the SF2I Netz to replace the really old F-16A with a Pakistani AF skin. They've got a, well "unique" 2-tone gray pattern, and I just can't figure it out on the Netz maps. "Volenteers" respond here, please! Experienced skinners only, if you please. Decals are already done, with correct serials and such, so just the skin is needed. thank you for your attentions! wrench kevin stein
  7. iirc, I took that shot at 67000-odd feet. That's the STOCK sky, as I don't run any 'sky changers' in my main SF2 install. try flying up to that level, and have a look see. Shouldn't be any different wrench kevin stein
  8. Recheck the /Progarm Files(x86)/Third Wire/SF2/Objects folder and make sure ALL the objectdatacats are still there. Just in case you mistakenly did a CUT/Paste .... thereby accidently (re)moving them from the core install. if youd didn't delete after extrction, just move the cats back. If they're gone ..... only a reinstall will bring them back wrench kevin stein
  9. well, I can convert the pit ini to metric, if you want. Won't be perfect, but close enough now ... if we could get the right DC-3 wav .... I do have one, but needs some 'adjustments' for SF use (attached) I've an affinity for Douglas products, living less than a mile from what used to be the Santa Monica plant. >sigh< I miss my RG Smith paintings ... I had the FULL company aircraft painting set when I was a kid, military and civilian. I wanna go back in time and slap the crap outta that little brat, so he won't destroy them (I mean, what the hell does a 6-8 year old know about the value that those AvArts will have today???) wrench kevin stein
  10. DA: well, f*** me!!! How the heck'd I miss that one??? RC: looks like it's all under control!! I'll s**tcan mine!! There goes 3 days work could've spent on Iraq!! Can't compete with that level of perfection!!! the only reason I was making one cause I saw a National Geographic show on them; they were a Jever 'recycling' one for its various parts. Fascinating, and sad at the same time ... watching the striped hulk being hauled off to the graveyard. wrench kevin stein
  11. Might be easier to state that right of the beginning of the announcement/readme, not buried half-way down. Makes life a bit easier for those that just read through it quickly, and don't catch it. It's easy to miss (shoot, I missed it on MY first read through!) wrench kevin stein
  12. Had some extra time on your hands I see... Great Job man! BZ!! wrench kevin stein (btw, shouldn't USMC be on the _User.lst?)
  13. you gonna 'tweekificate' Kess's Dakota pit, or make a complete new one? converting the measurements to metric is easy (and nearly 98.6% accurate too! ) wrench kevin stein
  14. Raven: which mod has the ICE??? and which stencils need removing??? Damn, nuts s*&t!! and it was looking so good too! oh, well! wrench kevin stein
  15. that's a TOD issue. Are the new tiles showing up, or just the stock ones? (meaning, do you have all 4 seasons, with the changing tile colors?, or just the stock 'greens') a screenie would be helpfull, if possible!!! wrench kevin stein
  16. I'm running the B patch, as I still need to take-off from runways!! That's ok, Ravenclaw has informed me I have too many stencils on the ICE, so have to redo the skin again!! wrench kevin stein
  17. has anyone else seen this, and/or mentioned this. Issue with LGBs and Maverick views on the 'scope (now, I have to wait on releasing the the ICE. btw, it dosn't seem to effect the weapons ability to kill the target) All Phantoms seem to have it, Vipers not so much wrench kevin stein
  18. I'd forgotten the Sundowner had uploaded his E templates (well, the F, F_80 are also mapped the same), so had to go back and redo the entire skin.... this looks much better! Coming soon wrench kevin stein
  19. Do like the rest of us have ... extract all the objectdata cats. you'll need 1 2 3 6 7 9 10 12 14 16 18 that covers all the series (merged) all the others are just decals. wrench kevin stein
  20. did you edit the aircraft's main ini to point at the correct image??? btw, the options. ini is set stock from the factory to 'jpg', as are the dlls (for menu screens) where are you placing the new menu screens? There is, by default, NO /Menu folder, so you'll need to create one. also, do the STOCK menus work?? If not, could be a faulted install wrench kevin stein
  21. re-read the first paragraph in my post above. Your answer is there wrench kevin stein
  22. better to define WHICH buildings are not showing up. Meaning: things like hangars, fueltanks, warehouses, bunkers, etc or the terrain buildings, either large or small directly associated with the city tiles. if the first, check cat pointer line if the second, look for missing TOD files, and/or that their association to each tile is named in the terrain's data ini wrench kevin stein
  23. Unfortunately, I'm not rebuilding that map; there are no plans for the forseeable future to do so. Unless mandated by a Higher Authority (ie: who ever is running the Upgrade Team). I'm in the middle of 5 terrains (well, 3 are working, 1 finished, but awaiting a new tile set, and the last needs a slight retile and fix a city/airport that dont' belong where I put it -oops!) The ARE many errors in it -- everything between the Saudi/Kuwait border, excepting Kuwait City itself and al-Kafji, and the Kuwait/Iraqi border -- are COMPLETLY wrong. Umm Qsar is in the wrong place (as you probably know!), the K/I border-bridge station, probably even as far north as Basra ... all need redoing. The oil field near Kuwait City is misplaced; Ali al Salem AFB, KC International, are missing; detaililng at all the ports, etc, the list can be extensive. To say nothing of the VERY displaced Iraqi GCI stations that are in Iran!!! When we built it, a lot of detailing in Kuwait itself was left out due to map scaling issues, improper Real World ™ data used (that's on me!), and other factors, mostly because the campaing focused on the Storm itself, and not the Shield, or the invasion. You can use the Desert texture list; HOWEVER --be advised the stock texture list is only 68 tiles long, and if you look in the data ini, you'll see it calls for 71 tiles ... you'll need to add those missing 3 TOO the texturelist ini, or the map will be all screwed up. wrench kevin stein
  24. Happy birthday ghostrider and whiteknight!

    Happy Birthday Sandesh!!! Happy Birthday WK!!! have a couple on me! wrench kevin stein
  25. yes, that because you deleted the inis and cockpit folders for the RedAir birds. You'll have to go through the whole process of making them flyable all over again. as to the WW2 birds, they shouldn't even BE in a 'modern' WoE install. You should (read: MUST) have a seperate WW2 install for them and any Allied aircraft Instructions on creatiing an Era Specific install are in the Knowledge Base http://combatace.com/topic/19630-how-to-create-a-seperate-era-specific-install/ wrench kevin stein
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