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Wrench

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Everything posted by Wrench

  1. further down in the avionics ini .... it'll be come apparent (look for TRACK) wrench kevin stein
  2. "Breaking" News: Farting to be banned in Malawi.

    and all the methane is contributing to Global Warming!!! wrench kevin stein
  3. NOT on any of my terrains! Even if I have to reuild the list from scratch wrench kevin stein
  4. rename or delete the AircrafObjects.ini. Known issue (there's a post in KB about it somewhere taht I forget) wrench kevin stein
  5. great looking 109 skins, kulbit. now, we just need some sf2 opponents... that recce pod is RIGHTEOUS!! wrench kevin stein
  6. "Toys and Videos" I heard they were trying to negotiate a 100 year contract with FedEx. ======= Sidd, you HAVE to texture the region first, setting up the airbase tiles (if available/used -depending on which tileset. VietnamSEA nd GermnayCE have AB tiles. Desert does not) Place runway via targets ini, check in game THEN flatten. Trust me on this; it's what I do every damn day!! (me every day ----> what I could use sometimes ---> (meaning, Divine Help!!) wrench kevin stein
  7. true, but not everyone wants to download multi-hundred meg things for a singe aircraft. (me being one of them!! ) wrench kevin stein
  8. don't forget this stickied Thread in the 1stGen forums: http://combatace.com/topic/25990-woi-historic-mods-thread/ wrench kevin stein
  9. NICE! The last time I say one, was at the Castle AFB museaum .. minus it's wing and sitting on the ground! (wings were lying next to it) wrench kevin stein
  10. Stock 3rdWire ground object, that comes with SF2:V. It even comes with the hull numbers (again, stock) for KittyHawk class CVs wrench kevin stein
  11. actually, I'd use 5; seems to work a little better. The Level Airfield function can REALY f*** thing things up fast, expeically when near coastllines and in mountainous regions. Rule of Thumb that I've found -- one tile inland from the sea/land transitions for airports. Lessens the chance for "water humping" (i'm sure you Navy guys are familiar with that! ) typical citylist.ini entry, for an airport: [City00**] Name=Slavens International PornPort TextureType=3 Randomness=0 PositionX=123.000000 PositionY=456.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE wrench kevin stein
  12. just cruising over the jungle, tolling for MiGs... wrench kevin stein
  13. got it all converted; but with one problem ... the pilot name tags aren't changing. They're set as Level=2, but it always seems to have the same one. Other than that, the SF2 conversion is just about done. I've some ideas...and will test them out over the weekend. Before uploading, I want to make sure everything works!! wrench kevin stein
  14. look around somewhere in the 1stGen skin section ... iirc, AllenJB did the IDF skin. Also, iirc, they added the waist guns and the tail guns. the Top turret and later a chin turret was added, but after the 48 war. Rmember, too, they only had 3 Forts. Just used standard or garden variety M2 50 cals; just like in WW2. Remember when you upload them, do NOT include the aircraft LODs (but, you probably knew that already) However, since I DID get a special permission/dispensation for Mc-205, I'd tell folks to get the one off my site, they add YOUR data ini. Might work around the issue.??? wrench kevin stein
  15. got the new, revamped skin from Dave; expect the 45th skin/decal pak in a day or so. All 3 squadrons covered (well, they use different fincolor decals at least!) The mapping on the ARN is a bit different than the stock Es, so that's where I was messing up. All is good now! wrench kevin stein
  16. I recognize that signature! Been gone a while, man. Yes, SF2 really is the way to go. 90%+ of all the "Big Name" modders have moved on to it. Things ARE a little different, but the basic folder structure is the same; it's just in a differnt place now. When you do get it, read over the SF2 Knowledge Base, and it'll help get you up to speed. Then, you can ask Dave wrench kevin stein
  17. 2nd round on my, brother!! That is, if you don't mind Diet Pepsi!! wrench kevin stein
  18. that's what I'm talkin' 'bout!!!! WOOT!! Maybe I should just stick to terrains....
  19. as per Dave & my PM and phone conversations, trying to get the skin on the correct aircrft (ie: TMF F-4E ARN) Having some SERIOUS issues with slimers showing up that are't even on skin....it is REALLY pissing me off!! Even painted on the tail codes (and have an alternate _4.bmp with the SW code) ggggggggggggggggggrrrrrrrrrrrrrrrrrrrrr....driving me bats**t crazy; wanting to use the time-frame correct aircraft, as opposed to the F-4E_78 (which is ssoooo much easier!) wrench kevin stein
  20. Here's an Idea!! Obviously, you must be on Vista or Win7, yes? You can ... a) move the ENTIRE WoE folder OFF the desktop, to the root of the C/ drive (ie-- C:/Wings Over Europe (don't forget to either edit or delete the shortcut, or create a NEW shortcut that points to the install), Or b) delete the install and REinstall it to the Root of C (see above) then, c) put the patch exe INTO the /Wings Over Europe folder, where the games main exe is and, d) try running the patch from there And DO try to use punctuation in your posts/responses. We're taking a lot of time to try and help you, so give us a little in return, please. wrench kevin stein
  21. malibu: I take you've never flown any of the WW2 stuff that some of us have been/had busted their balls on for SF/Wo* since 2003??? All the aircraft, skins, terrain mods and so forth??? (mind you, a LOT of the stuff is VERY long in the tooth, and in dire need of new models, let alone FMs that wrok in 08/SF2) Does IL2 look better? Sure do! Does IL2 have the moddability the SF/Wo* series has? No that I've ever heard. Is RS an alternavie? Could be; not having any money to spend (or, at all actually!), I really can't spead to it. As to the rest, it's a long, dirty story and I ain't going there (and yes, I've also heard that my ring-and-bead gunsight, that I made for Wolf's Tomahawk/P-40B/P-36 somehow made it's way there too. I'm beyond caring) wrench kevin stein
  22. 'Rising Sun' It'll be the same as YAP, meaning packages of item, missions, terrains, aircrft/ground objects. Supposed to cover the war from Pearl Harbor to The Surrender. They been advertising it for nearly a year over at SHQ wrench kevin stein
  23. ok, about 10 minutes work ... took Mike's F-4D Loran V.3, did a little tweeking the decals ini, converted the towel rack to a pilot seat, used the stock F-4D_67, and it's skins, Mike's decals, etc (btw, I DID create it as a new plane, F-4D_LORAN, just to be safe as I'm a great believer in CYA!!) Love the decals! The pilot tags on the canopy, aircraft number INSIDE the gear door!! WOOT!! .. too cool!! No issues that I can see! Left the loadouts stock The only thing I'd really do, is resking it, and add the slimers tothe skin template, and remove those as decals. But it works PERFECT just like this! wrench kevin stein
  24. A question about the engines.

    well, control/I will it shut it off, and resart. AFAIK, there's no plans for TK in implement the 'blip switch' wrench kevin stein
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