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Everything posted by Wrench
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Some help please
Wrench replied to GunnySonics's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
unfortunately, you can't scroll around the in-flight map. It stays centered on 'your' flight. You can zoom in and out (usually with the right & left moose buttons) However, if you really want to wander around and see the sights, you can pause the game (alt/p), and use the free camera view (F12) and use the moose to 'fly' around and look at stuff. That's a very handy thing, for us terrain/targets guys! wrench kevin stein -
Porting FE2 terrain to SF2
Wrench replied to Julhelm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
PB: meaning, reusing the same lod over, just 'tasked' with being a different terrain object? Just add the 'new object', and have it point to pre-existing lods Example, reusing the CityBuilding1 as 'Government Offices Building': wrench kevin stein -
Poll: Choose the next SF2 Expansion Pack plane!
Wrench replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Interestering .... very interesting..... wrench kevin stein -
Porting FE2 terrain to SF2
Wrench replied to Julhelm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yup. All you need are the terrain objects (the light stands, walls, etc) bits dropped into the terrain foleder, added to the _types ini, and then transplant the ENTIRE airfield layout from one targets ini to the other. Don't forget, you'll also need the various Desert airfield data inis, as those have the parking and lights and other stuff positioning (as the SF2 terran cats -Germany, IsrealME, VietnamSEA no longer contain them), placed in the terrain folder of choice. like below, for the 'sun shelters' wrench kevin stein -
Porting FE2 terrain to SF2
Wrench replied to Julhelm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I know I went the other way with the deset and palestine maps (gepards Isreal2, converted to ww2 palestine converted yet again for WW1 usage). Dropped them into FE2 with no problems (other than the large concrete runways on the desert terrain ...) I know that you need one of the SF/Wo* terrains for the cat pointer reach-around (desert, Germany, Veitnam) But they work fine I don't remember if I took to the FE2 Cambri/Verdun and tried it in SF2 ... there will most likely be issues, due to runway sizes, for anything bigger than a P-51. Unless you do in air mission starts. as to the factory/refinery question, can't help with the MAX stuff, but once it's exported to LOD and mapped/skinned, getting it 'in=game' is a simple edit of the types ini to add it (then of course, placing it on the map via the targets ini). Don't suppose you have any off-shore oil rigs??? Be perfect for the Iran/Irag rebuild..... wrench kevin stein -
Hoot!!! Happy Birthday guys!! wrench kevin stein
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Aircraft Weapon Loading Set
Wrench replied to SUICIDAL's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Yah! That's what I'm talkin' about!!! wrench kevin stein -
Patch December 2010-C is out!
Wrench replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ok ... now this IS weird... reset to unlimited, and NOW the damn things look normal!!! I'm at a loss!! (2010-B patch) wrench kevin stein -
SAM distribution - Not balanced
Wrench replied to Fuza's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Perhaps, instead of posting such demands here, you should address them directly to TK, at the 3rd Wire site? Where I'm sure they'll be given the consideration they're due. -
Patch December 2010-C is out!
Wrench replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
that's the 'shadow displacement issue' that only shows on Unlimted (been doing it since 12/09? 2/10?? whichever!). Drop it down to HIGH, and it'll go away. wrench kevin stein -
Some bomb bay animation questions.
Wrench replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Actually, the F-106 is by Pasko wrench kevin stein -
No, sorry. No 'NextGens' have mulitplayer. Howeve, FEG should wrench kevin stein
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Patch December 2010-C is out!
Wrench replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
isn't that pointing to the worng orifice??? wrench kevin stein -
Ground Object Density settings ?
Wrench replied to Panama Red's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Unlimited also gives you all the game-generated parked aircraft, whereas anthying lower may not, or much sparser populating, regardless of PrakingChance= in airfield data inis wrench kevin stein -
backup question and clarification
Wrench replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
could you clarify the question? Are you planning to archive this elswhere (ie: external HD?) or just 'backing up to patch'??? If archiving, just zip the entire Mods folder, and move it to where you want it. If planning to patch, simploy rename the Mods folder (ie: xNatoFighter4), run the patch exe, run the NF4 exe, delete newly created Mods folder, rename original --BUT CHECK ALL DATA INIS, AS THE NEWLY PATCHED CATS WILL MOST LIKELY HAVE SMALL, BUT SIGNIFICANT CHANGES btw, those instructions should be coverd in the KB wrench kevin stein -
SF2 Update, Modern Darwin terrain
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I ABSOLUTELY agree ... needs TOD work, and reworkign of some of the target areas. Maybe someday... wrench kevin stein -
SH-3 Sea King problem
Wrench replied to Ice Man's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
stop picking up hitchhikers???? wrench kevin stein -
Kill marks questions?
Wrench replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
remember what I said before about using the correct terminology? you don't add them to the decals folder, if using stock one. You add the lines to the aircraft's decals.ini. Just like what you're showing in your post. HOWEVER... if you add another style of killmark, THOSE would go into a seperate folder IN the decals folder wrench kevin stein -
Beaufighter Mk1 - Battle of Britain skin
Wrench replied to Ice Man's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
I think the most important thing would be having templetes, eh?? Since they arent' available, and the existing skins use painted on squadron marking .... also the sad fact that not too many people are skinning WW2 mods (what with all the FM issues in 08 level 1stGEns and SF2).... Maybe a request for the skin over at the DAT site is in order??? wrench kevin stein edit: ok, just checked teh "Modlers Datafile: Beaufighter". If you have, or can get this book, I'd suggest starting on page 11 "into service". 3 airplanes at an OCU don't sound like an operation squadron in Sept 1940 to me. There's no mention of their use until AFTER full squadron workups, well after BoB ended -
How to place SAM in terrain of SF1 series
Wrench replied to Fuza's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thre is no "TargetType=RECON" listed anywhere in a terrain types ini ... that is a mistake, and if you'd actually LOOK at the several others around, you'll see the correct type listed. I'm done ... -
Persian Gulf Terrain
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
NICE!!!! be plenty of action on this map!! (Can anyone say "First Air"??? I know you could....) wrench kevin stein -
Mig Killer Project
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
HUH????? wrench kevin stein -
Mirage Factory F-4S Phantom II
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I been waiting for this ... of the Navy Rhinos, prolly my fav!! thanks guys! wrench kevin stein -
Difficulty options... what do you use and why?
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Gerwin's Cat Extractor Utility -- s/b in the 1stGen downloads -works with both; it's only disadvantage is it extracts ALL the files in the cat, so do the extractions in a 'new' folder you create, with the extractor and such in it. the HUDData.ini is located in the FlightData.cat. BTW, there's a whole thread in the KB (1stGen, but ini editing is the SAME no matter what version) about removing the radar and info displays, and removing the background.tga as well wrench kevin stein -
Patch December 2010-C is out!
Wrench replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
weeeeellllllllllllll.... I thinks I'm a gonna wait just a bit longer before appllying this one. Can anyone confirm/deny the smokestacks are working again on the generator buildings and other Factory Structures?And the prop issue is fixed? wrench kevin stein