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Wrench

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Everything posted by Wrench

  1. oops...the title should be "Decal ProB". I'm starting to spell like Dave.... ---------- As one can see in the attached screenies, on the left side, the tail band/code is perfect. Whislt on the right, the 'hump' dont get no color! Below is an excerpt from the decals ini ... I can't see any reason why it don't show. X/Y are the same, facing is correct... Ideas? all the mesh names seem to be correct. Taken right from the stock F-4C_67 decals ini!!! (shoot, even the decal itself is a reworked original F4 tail!) Hell, I even finally got the ER-142 in it's correct place after 7 years!! The other alternative, would be to get ahold of a template for it, and paint the thing on, which I don't want to do in case someone decides to do up the Euro based units. (easier to make a new decal, than a whole skin map! TIA! wrench kevin stein
  2. hoot! looks like Champ found it! AND .. found us a new bug!! here's a stock C_67, with the stock decal. Does the same thing as mine also had to get rid of the ER142 .. noticed the little 'antena' bits on the tail were 18 in BELOW the tailcone, and the pylon section was all kinds off. Well, I tried! wrench kevin stein
  3. no, there's a right and a left (TailR, TailL) wrench kevin stein
  4. you'll also find a butt-load of PLAFF 'goodies' in the old BunyPak, fairly easy converted over the SF2 formatting. wrench kevin stein
  5. SAMs and vehicles from Pasko and Kesselbrut Zil truck pak; the recently released Ural trucks. (however, the HAWKs and SA3s and their radars in that pack arent' to SF2 standards yet. but the trucks work fine) Lists like these 'must haves', I find are releativily useless, being for the most part, of one persons opinion. Hence, the (not updated for a long time) "What's Available" thread in the ever-ignored Knowledge Base (1stGen), that cataloges (most) of the thing released, both stock and 3rdParty http://combatace.com/topic/21870-the-mods-thread-a-listing-of-whats-available/ One of the reasons I stopped updating it, was NOBODY was using it. wrench kevin stein
  6. Yes... as stated above, do TRY using some punctuation. It will definately make trying to decipher what you're saying all the more easier for those trying to figure out how to help. Use of proper terminolgy would be an assit as well; where "downloaded" is being used, perhaps for "install"??? It makes it a lot more confusing. Defined: downloaded: file brought from another source, usually the Web to a local hard drive intalled: file, through an executable, run from another source, usually a CD/DVD to install said software to local hard drive. see the confusiion? The more correct/accurate/detailed informaiton YOU give us, the more we can help. just a helpful hint from the Staff wrench kevin stein
  7. CVW letters don't match between the Rhinos, SCooters, etc (NE vs AH -- west coast phantoms with east coast strike aircraft???? ) Just guessing ... EDIT: some phantoms carrying 'USS MIDWAY' ship name???? carrier looks GREAT! wrench kevin stein
  8. Oy!!! My beautiful Skyraider skin !!!! :mega_shok: (wonder why the Modex's aren't showing?) wrench kevin stein
  9. the firecan issue was already fixed for SF2; change it to EW_RADAR. (or, place ALL the bits in the terrain folders --any and ALL that use them) It's got nothing to do SAMs (BTW, it's a trailer ie: towed unit, not a truck! ) Infanty unit's are classed as "TANK" for gamming purposes. wrench kevin stein
  10. change the height of the attacment position in the aircraft's data ini (last number in the sequence xxx,yyy,zzz) BUT.... doing so will ALSO change the attachment position for any other store for that pylon. wrench kevin stein
  11. very retro-1930s Sid!! wrench kevin stein
  12. Terrains, plural. The "mods folder" IS that jazz you find in the /SavedGames/yahdahad/and/soforth/. It's acuatlly the folder WHERE all the user accessable 'stuff' is. The 2 screenies below are pretty self-explanitory. The folder/file structrue for all the 'goodies' is EXACTLY like the 1stGen versions, it just they're now somewhere else; and the 'core' operations files (exes, dlls, cats,etc) are now safe in the /programfiles(x86) folder. The stuff you NEVER touch, unless running an official patch, or creating a stand-alone install. wrench kevin stein I KNOW this is covered in the KB somewhere....
  13. I'm really surprised no one has mentioned the various and sundry add-on terrains themselves. Great having all the toys, but without the actual playground ... well, you get the idea. wrench kevin stein
  14. that's the 'shipsmokeeffect' and its working fine! No, the smokestack like as seen on the Generator building, or the other factory place buildings, and the one's Ive added to items from Polak's Object Library. THAT don't work! <grin> still have abso-frakking-lutely no ideas! wrench kevin stein
  15. but don't forget, all 1stGen templates really won't work, due to the remapping of (most) of the aircraft for SF2 I don't think TK ever released the A-7 Template; the TMF guys will have one for theirs. Other than that, make your own ... it's not hard, just time consuming (redarwing all the panel and rivet lines --expecially trying to figure out WHERE they are!) wrench kevin stein
  16. all the D/K/L have the aileron issue is SF2 ... I did check them in a remaining 08 WoE, and they sit perfectly. So, hopefully it's some ini edit to fix. of course, my stick it dying .. so it's hard to fly wrench kevin stein
  17. it's gotta be something messed up in the paticle systems and shaders; not being an effect expert, I can only guess what! wrench kevin stein
  18. the ship's smoke is a little too thick, and a little too dark. The new tileset is looking MUCH better! Here's hoping the new _hms take care of some of the water/land bleed issues too! spent soooo much time on that map .. I can almost KNOW where the screenies were taken! wrench kevin stein
  19. each terrain's planning maps MUST be in each terrain's folder. They must also be 'square' ie: 512x512, 1024x1024, 2048x2048 They must also match the naming convention seen in each terrain's main ini (example: Desert.ini) ---> [Map] FilenameFormat=PlanningMap%d.bmp <--- Width=1000000.0 Height=1000000.0 NumZoomLevels=3 The stock 4 maps have them built into the terrain cats, and ME should be already looking at them. 3rdPart terrains should also have them (otherwise game crashes) in their respective terrain folders Unfortunately, our old map generator, SFMap (avalible in the SF/Wo* downloads section) does NOT work with SF2, due to the fact that core game files are stored outside Mods folder. It will, however still work on new-build terrains, but ONLY if that terrain is placed in a 1stGen install (SF/WoE/WoV/WoI) wrench kevin stein
  20. you mean the Marston matting?? (aka: pierced steel plank?) wrench kevin stein
  21. again, no outside effects; it's working for me another oddity, aircraft shadows disappear, depending on the terrain ... the same Crudsader has a shadow in the Desert,but not in Kamchatka. More going one here, methinks oh,heres the screenie.. wrench kevin stein
  22. the 'vehicle fire effect' isn't working??? It was for me the other night; dumb-ass me didn't start his pullout in time, and the bombs I dropped blew up the fuel tanks, but I pancacked onto a parked An-22 ... so, there was this burning transport and what was left of my Mirage next to it! I'll check again! wrench kevin stein
  23. Just enjoying the scenery...hopy the nosey neighbors don't start anything... wrench kevin stein
  24. my burning planes work, just not the smokestaks. OTH, I'm not using any add-on effects pak either. OTH (again!) I haven't check the effects pak in KAW to see.. wrench kevin stein
  25. all 06/08 1stGen aircraft pretty much need new flight models. Period. wrench kevin stein
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