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Everything posted by Wrench
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Lockheed NF-104A for SF2
Wrench replied to Spillone104's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I'm not seeing any screenies in the Screenshot thread with altitude records, people!!! (hint hint!!) wrench kevin stein -
F-86D/L Rocket Tray.
Wrench replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The Scropion rockets work just fine as I released them; even the AI manages to get in a few hits now and then ... of course, I cheated on the rockets, and gave them a sustainer to keep them flying straight. Look in the weaponsdata, and you'll see (covered the F-89D upgrade paks' readme)(also the same cheat as used on the 17PF and 17PF(sp-16) wrench kevin stein -
B-57B default question
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
one of the tell-tale giveaway was the duplicated tip drop tanks, untextured on the NM skin the other, of course as DA expalined, was the drunk sitting on the windshield!! "Look at me!! I don't an airplane! I'm a pliot" (he dosen't need subtitles, either) wrench kevin stein -
Need Some Help, but really feel stupid
Wrench replied to RNMA's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
if you don't HAVE a /Weapons folder, you just create one! And drop all the goodies in there! Now, if the weaponspak is PRE 08 level --and I can tell you for certainty that the ODS mod IS at the 08 level, and REQUIRES no other weapons than what comes with it-- , you can cheat-update by using the 08 level weapons editor to re-initialize to that level. If you are, as you say, COMPETLY new to the 3rd Wire game serie --and I cannot emphasize this enough, or repeat it often enough -- DON'T MOD THE GAME TO START WITH!!! Spend a few weeks getting familiar with game system; where stuff goes, how it works, etc and so forth. As always, I give the link direct to our ever handy Knowledge Base: http://combatace.com/forum/99-thirdwire-woewoiwovsf-1-knowledge-base/ and the advice to start at the beginning, and read EVERY thread, regardless if it applies now or not. It'll help later, trust me! wrench kevin stein -
Check out the SF2 Knowledge Base ... lots of questions answered there wrench kevin stein
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Need Some Help, but really feel stupid
Wrench replied to RNMA's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Moved to the correct Forum ------------------- Information on creating seperate, stand alone installs are in the Knowledge Base above. wrench kevin stein -
Overall bug list for SF2
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Forgot to mention... some of the stock effects aren't working, in particular the smokestack effect, as seen on the stock Generatorbuilding, and added to other bits from The Factory Place. OTH, shipsmoke still works wrench kevin stein -
Version
607 downloads
RAAF CAC Sabre Mk.32 -Version 2.0- For SF2 (any and all) Note: this version REPLACES any earlier ones in it's entirety!! You should delete your original, if you have it already. As the skins have been changed to jpg, the original bmp format will cause a conflict. Some ini modifications and 2 new skins for Zur's Avon-powered Sabre, as used by the RAAF in the 50s-60s. The skins are: 3 Squadron 77 Squadron Serial numbers are historically accurate; with the sources I used I've tried to match aircraft with the squadron served with ... I've come within about 98%; pretty much as far as possible. Decal Randomization is set to TRUE for both skins For End Users ™ with the Oz Mirage DLC, I've activated the squadron display on the Loadout Screen via my 'fake' sqtail decal. Other ini mods added the radar-ranging gunsight, landing lights, etc. Loadouts, however are =NOT= historically correct, due to some LOD issues. (More on that in the "Notes" section). A rather 'generic' SF2 style Sabre hangar screen is included. Weapons are =NOT= included - all excepting the drop tank reference stock, in-game items. You can obtain the drop tank in any of the other Sabre Paks or from the Gunny's Weapons Pak. As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. ================= Changes for Ver 2.0: new large format jpg skins new SF2 compliant FM new sounds dds damage textures fixed shadow issue Happy Landings!! wrench kevin stein -
Need help from our friends Down Under
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm going bat-s**t crazy trying to find a good square-on color photo or drawing or profile or whatever for 3 Squadrons tail badge, as used on both the Natural Metal and Camo (green/gray) paint jobs. From such a photo, a decal can be made (as below, for late-60 (?) 75 Squadron NM/silver doped units). Been crawling all over the net for 3 days; got some good stuf, but not exactly what I was looking for... So, I'm appealing to our friends and neighbors down in Oz, to see what they can come up. Deing closer to the source, so to speak... what I'd love is a copy of the Mushroom RAAF mirage colors and markings... I thank you all in advance!!! wrench kevin stein ps: also, any good close ups of the CAC CA.27 Sabres, standard squadron markings .. as the 2 skins we have now are aerobatic teams, not "operational" aircraft TIA! -
Need help from our friends Down Under
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
actually, something even BETTER may be 'waiting in the wings'..... ps: harry, did you get the map issue sorted out? wrench kevin stein -
B-57B default question
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it definatly sounds like some kind of mod conflict of sorts. back up the original inis, extract some new ones from the latest patch level, and see what winds up where. Mounting points are only controled by the data ini (as well as pilot positons), so I'd look/compare a "fresh" one to what you have. You'll be looking at the AttachmentPosition= and PilotPositon= statements in their respective sections of the data ini EDIT: just checked mine, and had the same 'displacement'. Renamed the data ini, and the problem went away ... as seen below. Compared with the latest data ini, the pilot positons is displaced almost 2 meters! wrench kevin stein -
Need help from our friends Down Under
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm using the 3W stock IIIC ... wait, we have a stock E don't we??? (or am I thinking 5?) RATS!! Well, the ini work should transfer over pretty easily; wanted to use as mucth 'stock' stuff as possible, to preclude the need for rebuilding FMs. Nuts...back to start! adf serials is a GREAT resource .. it's what I've been using for the Mirages AND Avon Sabres. wrench kevin stein -
Playing
Wrench replied to James Fox's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Why not? All ya gotta do is a PM to one of the TMF guys (Sony? Otto/Crusader? whoever? damnit! I can't remember!), requesting permission. wrench kevin stein -
Razbam Products for SF2?
Wrench replied to VA27Badger's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The Deuces cockpit ALONE is worth the price of admission! wrench kevin stein -
December 6, 1941
Wrench replied to Hinchinbrooke's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
You gotta admit, Hinch does DO great ships! And Battleship Row looks a LOT better here, than on my Hawaii map. For those that don't know what that screenie is from, it's from the YAP teams WW2 mod, Rising Sun. I don't have it, so I can't really comment on it, but Hinch's work is always top notch ? -- didn't/hadn't one or two them already have the tripod masts, or were they all still the cage style (too lazy to dig out my books) wrench kevin stein -
How to place SAM in terrain of SF1 series
Wrench replied to Fuza's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sorry, if it's only a virtual one! wrench kevin stein -
Just a Gentle Reminder for all the New Members..
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
PLEASE DO NOT POST QUESTIONS OR COMMENTS OR ANYTHING ELSE TO TOPICS IN THE KNOWLEDGE BASE!!! You go there for Answers; if you have Questions, they get posted here in the General Discussion Forum, or more likely, as they mosty deal with modding, to the Mods and Skinning Forum. Thank you for your attention. Carry on with whatever you were doing.... Wrench Kevin Stein CA Moderating Staff -
Overall bug list for SF2
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
FOR THE LOVE OF G*D, WON'T SOME 3D GUY STEP UP AND MAKE US A FREEKING PONY ALREADY!!!!! wrench kevin stein -
SF2: Modern Warfare China Taiwan Confict
Wrench replied to Spectre8750's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Now, THAT'S what I call a planning map!!!! nicely done!! wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Swords from Down Under... wrench kevin stein -
B-17D and B-17F gunners models
Wrench replied to Ice Man's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Dev A-Team site; they made the B-17s, and they're the only place to get them. Don't forget, the D a Beta! -
Overall bug list for SF2
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
when runnning Unlimited shadows, the shadows for all structrues (stock as well as add-ons) are displaced several 'building lengths' from the object itself. Does not do this (or to a much lesser extent) on High or below. I'll post a screenie of it as soon as I grab one. the pit1 shadow creates the 'tractor' beam effect (as seen on older aircraft) wrench kevin stein -
B-17D and B-17F gunners models
Wrench replied to Ice Man's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
weren' they included in the download from the DAT site? WW2BmbrGunner or something like that?? if 06/08 1stGens, you drop the lod, ini and bmp in the root of the /Aircraft folder. Just dump 'em in! wrench kevin stein -
How to place SAM in terrain of SF1 series
Wrench replied to Fuza's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That info is nothing really new; sorry to burst your bubble. We terrain/targets engineers have been working off that principle for OVER 7 years. The point, of course, is moot, what with SF2 creating a handy little file called the 'userlist.ini'. Of course, the terrain's LimitedNations= statment, creating country-used specific items, has been around since WoV first came out (albeit not as sophiscated). And most modders having moved to SF2....well, you get the picture. wrench kevin stein -
AAA in actions!
Wrench replied to Fuza's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
fly the desert storm terrain, on a night strike over Baghdad.... I was even getting complaints there was too AAA fire coming up. wrench kevin stein