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Wrench

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Everything posted by Wrench

  1. I'm not seeing any screenies in the Screenshot thread with altitude records, people!!! (hint hint!!) wrench kevin stein
  2. The Scropion rockets work just fine as I released them; even the AI manages to get in a few hits now and then ... of course, I cheated on the rockets, and gave them a sustainer to keep them flying straight. Look in the weaponsdata, and you'll see (covered the F-89D upgrade paks' readme)(also the same cheat as used on the 17PF and 17PF(sp-16) wrench kevin stein
  3. one of the tell-tale giveaway was the duplicated tip drop tanks, untextured on the NM skin the other, of course as DA expalined, was the drunk sitting on the windshield!! "Look at me!! I don't an airplane! I'm a pliot" (he dosen't need subtitles, either) wrench kevin stein
  4. if you don't HAVE a /Weapons folder, you just create one! And drop all the goodies in there! Now, if the weaponspak is PRE 08 level --and I can tell you for certainty that the ODS mod IS at the 08 level, and REQUIRES no other weapons than what comes with it-- , you can cheat-update by using the 08 level weapons editor to re-initialize to that level. If you are, as you say, COMPETLY new to the 3rd Wire game serie --and I cannot emphasize this enough, or repeat it often enough -- DON'T MOD THE GAME TO START WITH!!! Spend a few weeks getting familiar with game system; where stuff goes, how it works, etc and so forth. As always, I give the link direct to our ever handy Knowledge Base: http://combatace.com/forum/99-thirdwire-woewoiwovsf-1-knowledge-base/ and the advice to start at the beginning, and read EVERY thread, regardless if it applies now or not. It'll help later, trust me! wrench kevin stein
  5. I know you guys will kill me for this one

    Check out the SF2 Knowledge Base ... lots of questions answered there wrench kevin stein
  6. Moved to the correct Forum ------------------- Information on creating seperate, stand alone installs are in the Knowledge Base above. wrench kevin stein
  7. Forgot to mention... some of the stock effects aren't working, in particular the smokestack effect, as seen on the stock Generatorbuilding, and added to other bits from The Factory Place. OTH, shipsmoke still works wrench kevin stein
  8. RAAF CAC Sabre Mk.32 -Version 2

    Version

    607 downloads

    RAAF CAC Sabre Mk.32 -Version 2.0- For SF2 (any and all) Note: this version REPLACES any earlier ones in it's entirety!! You should delete your original, if you have it already. As the skins have been changed to jpg, the original bmp format will cause a conflict. Some ini modifications and 2 new skins for Zur's Avon-powered Sabre, as used by the RAAF in the 50s-60s. The skins are: 3 Squadron 77 Squadron Serial numbers are historically accurate; with the sources I used I've tried to match aircraft with the squadron served with ... I've come within about 98%; pretty much as far as possible. Decal Randomization is set to TRUE for both skins For End Users ™ with the Oz Mirage DLC, I've activated the squadron display on the Loadout Screen via my 'fake' sqtail decal. Other ini mods added the radar-ranging gunsight, landing lights, etc. Loadouts, however are =NOT= historically correct, due to some LOD issues. (More on that in the "Notes" section). A rather 'generic' SF2 style Sabre hangar screen is included. Weapons are =NOT= included - all excepting the drop tank reference stock, in-game items. You can obtain the drop tank in any of the other Sabre Paks or from the Gunny's Weapons Pak. As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. ================= Changes for Ver 2.0: new large format jpg skins new SF2 compliant FM new sounds dds damage textures fixed shadow issue Happy Landings!! wrench kevin stein
  9. I'm going bat-s**t crazy trying to find a good square-on color photo or drawing or profile or whatever for 3 Squadrons tail badge, as used on both the Natural Metal and Camo (green/gray) paint jobs. From such a photo, a decal can be made (as below, for late-60 (?) 75 Squadron NM/silver doped units). Been crawling all over the net for 3 days; got some good stuf, but not exactly what I was looking for... So, I'm appealing to our friends and neighbors down in Oz, to see what they can come up. Deing closer to the source, so to speak... what I'd love is a copy of the Mushroom RAAF mirage colors and markings... I thank you all in advance!!! wrench kevin stein ps: also, any good close ups of the CAC CA.27 Sabres, standard squadron markings .. as the 2 skins we have now are aerobatic teams, not "operational" aircraft TIA!
  10. actually, something even BETTER may be 'waiting in the wings'..... ps: harry, did you get the map issue sorted out? wrench kevin stein
  11. it definatly sounds like some kind of mod conflict of sorts. back up the original inis, extract some new ones from the latest patch level, and see what winds up where. Mounting points are only controled by the data ini (as well as pilot positons), so I'd look/compare a "fresh" one to what you have. You'll be looking at the AttachmentPosition= and PilotPositon= statements in their respective sections of the data ini EDIT: just checked mine, and had the same 'displacement'. Renamed the data ini, and the problem went away ... as seen below. Compared with the latest data ini, the pilot positons is displaced almost 2 meters! wrench kevin stein
  12. I'm using the 3W stock IIIC ... wait, we have a stock E don't we??? (or am I thinking 5?) RATS!! Well, the ini work should transfer over pretty easily; wanted to use as mucth 'stock' stuff as possible, to preclude the need for rebuilding FMs. Nuts...back to start! adf serials is a GREAT resource .. it's what I've been using for the Mirages AND Avon Sabres. wrench kevin stein
  13. Why not? All ya gotta do is a PM to one of the TMF guys (Sony? Otto/Crusader? whoever? damnit! I can't remember!), requesting permission. wrench kevin stein
  14. The Deuces cockpit ALONE is worth the price of admission! wrench kevin stein
  15. You gotta admit, Hinch does DO great ships! And Battleship Row looks a LOT better here, than on my Hawaii map. For those that don't know what that screenie is from, it's from the YAP teams WW2 mod, Rising Sun. I don't have it, so I can't really comment on it, but Hinch's work is always top notch ? -- didn't/hadn't one or two them already have the tripod masts, or were they all still the cage style (too lazy to dig out my books) wrench kevin stein
  16. Sorry, if it's only a virtual one! wrench kevin stein
  17. PLEASE DO NOT POST QUESTIONS OR COMMENTS OR ANYTHING ELSE TO TOPICS IN THE KNOWLEDGE BASE!!! You go there for Answers; if you have Questions, they get posted here in the General Discussion Forum, or more likely, as they mosty deal with modding, to the Mods and Skinning Forum. Thank you for your attention. Carry on with whatever you were doing.... Wrench Kevin Stein CA Moderating Staff
  18. FOR THE LOVE OF G*D, WON'T SOME 3D GUY STEP UP AND MAKE US A FREEKING PONY ALREADY!!!!! wrench kevin stein
  19. Now, THAT'S what I call a planning map!!!! nicely done!! wrench kevin stein
  20. Swords from Down Under... wrench kevin stein
  21. Dev A-Team site; they made the B-17s, and they're the only place to get them. Don't forget, the D a Beta!
  22. when runnning Unlimited shadows, the shadows for all structrues (stock as well as add-ons) are displaced several 'building lengths' from the object itself. Does not do this (or to a much lesser extent) on High or below. I'll post a screenie of it as soon as I grab one. the pit1 shadow creates the 'tractor' beam effect (as seen on older aircraft) wrench kevin stein
  23. weren' they included in the download from the DAT site? WW2BmbrGunner or something like that?? if 06/08 1stGens, you drop the lod, ini and bmp in the root of the /Aircraft folder. Just dump 'em in! wrench kevin stein
  24. That info is nothing really new; sorry to burst your bubble. We terrain/targets engineers have been working off that principle for OVER 7 years. The point, of course, is moot, what with SF2 creating a handy little file called the 'userlist.ini'. Of course, the terrain's LimitedNations= statment, creating country-used specific items, has been around since WoV first came out (albeit not as sophiscated). And most modders having moved to SF2....well, you get the picture. wrench kevin stein
  25. fly the desert storm terrain, on a night strike over Baghdad.... I was even getting complaints there was too AAA fire coming up. wrench kevin stein
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