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Wrench

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Everything posted by Wrench

  1. at top of data ini,(missiondata) add CarrierBased=TRUE add the hook system name to fuselage, SystemName[0**]=Tailhook in landing gear section add the hook (this one borrowed from the Skyraider) [Tailhook] SystemType=ARRESTER_HOOK MaxDeflection=45.0 Retractable=TRUE DeployTime=2.0 ModelNodeName=Tailhook HookArmLength=1.63 AttachmentPosition=0.0,-6.44,-0.31 Viola! Carrier based Lightning! wrench kevin stein
  2. well, if Krizis can find his Max files, we'll have the right one for KAW! I'd have to look at the SMBD pit again, not sure btw: here's what you change (just tested this; alt will be off ~10-15 meters on the 100 meter sweep) Feet = METERS FPS = MPS NM = KM Knots = KMPH didn't do the lbs to kg for fuel, just left that alone I'm liking this one!! wrench kevin stein ps: ignore the big white dot, damn waypoint indicator!!
  3. We have a MiG-13??? This looks a LOT better than the old Yak-3 pit I've been using!! Kudos!!! Recalibrating to metric is easy! Give me a day or so... wrench kevin stein
  4. Amberly Rhino, outbound... (coming soon) wrench kevin stein
  5. PLEASE do not post in the Knowledge Base!!! ======================================== Did you try changing the EndServiceYear= in the data ini, (just for the photo-op, change it back when done) wrench kevin stein
  6. EVERYTHING from SF/Wo*, ground objects, when brought up to 08 level just drops right in. HOWEVER ... for objects with radars, some adjustments will be necessary in their [DetectSystem] statements The extracto you want is Gerwins ... it does both 1st and Next Gens. It's only unfortunate side effect, is it can ONLY extract the entire cat, not single files. So... create a folder on C/ called "Cat Extractor", drop it in there, and copy/paste the cats to be extracted. It'll create folders for each one upon extraction As for mission building, with older terrains, they require a new "*terrainname*_water.bmp" to properl work. That's being worked on, even as we speak wrench kevin stein
  7. ONLY if the terrain has the limited year statement, yes (like VietnamSEA and IsraelME) wrench kevin stein
  8. Something I've been bitching about for years!!! ==================================== Again, not true .. if it's a stand alone mod, having the /Menu subfolder in the Mods folder take precesdence over anything in a cat file... Remember HOW these game work ... since Day 1, the engine ALWAYS looks for folders and files in the (old style) main game install, and (new style) in the mods folder (see screenies below -- one is the /Menu folder contents, and other the main menu screen in-game Of course, you can do it however you want too ... I'm just saying what works the easiest and simplest for DEUs wrench kevin stein
  9. Gibraltar Buildings & Trees

    looks like I'll have to finish off the retargeting sometime soon!! wrench kevin stein
  10. Neither were designed for use in WoI -- look at the dates of the ini and readme; they predate WoI. All the screenies were probably taken is SF1, over Gepards Isreal2 terrain As I don't mod 1stGens anymore (other than the occasional WW2 thingy), my only suggestion would be as Henrick said ... export all the needed bits from SF/WoV/WoE and bring them over. As to the Turkey... ???? I don't even have WoI installed anymore, but I"d suggest doublechecking the folder and main ini names -- they must match exactly wrench kevin stein
  11. Pearl Harbor

    wrench kevin stein
  12. You may ask alot, but you RETURN even more!! not only farposst, but military machine blog, too. Should have some stuff there (haven't look though ... still stuck in iraq/iran -- rebuilding maps sucks, but somebodies gotta do it!) wrench kevin stein
  13. Edit the Options ini ... TK added a EndYear= line to the SingleMission statement. Had the very same problem Friday; was frustrated all to hell and gone, until the fix was posted on 3rdWire wrench kevin stein
  14. No. And it's HUDData.ini, in the FlightData.cat Gunny's is the best anything by Stary Pilots, skins/decals, terrains ... all based on HD space (Stary's 4 season Germany is a MUST have!) Google is your friend; search each SAM type to find it's associated radars. As are the several dozen pre-made target areas (SAM sites) in bunches and lots of terrain mods. With luck the mission builder will 'notice' their existence in/on each terrains' targets.ini. HINT: ONLY use the 'generic' terms for the SAMs; Blue side HAWK/Rapiers are still f***ed up. Occasonally, even Red side gets mixmatched search (EWR) and tracking/guidence (SAMRadar). Don't forget, all the stock SAMs are pre-netoworked, so HOPEFULLY, the launchers will get their associated radars. Others (SA-5, SA-3, maybe Bomarc, and not sure about the Patriot) will need extensive editing of their data inis to add the new statements for the radars. THEN... the rwr list for all aircraft with TEWS will need extraction/editation, along with the creation of appropriate rwr tgas (Oddly, TK has included the HAWK as stock) wrench kevin stein
  15. have you looked on Pilots Page 2??? Down near the bottom http://wrench1smog.com/wrench14.html wrench kevin stein
  16. that's no ones done the Mirage III0 yet. Just saying...i've been looking at all the available skins (NM,Camo, AS Blue gray) and it looks like all that's needed are proper serial number decals. There's even a dual-winder mount available in-game, too (see my SAN Mirage III for details) Adding A-G radar is a nothing tweek! (did it for the Mir5 last night) wrench kevin stein
  17. But built off the stock ones, so the FM don't need rebuilding! (even tho TMFs MirIII lod is still good!) PGC, you da man! wrench kevin stein
  18. I've some Canberra books on pdf you're welcome to! Tweeking the new ones to Interdictor (solid nose) would be the biggest challenge, methinks wrench kevin stein EDIT: there's a least 6 different books on it over at farposst
  19. Scorpions were never deployed overseas .. the farthest from ConUS would be Iceland. I'm pretty sure Starfire's were in USAFE, along with Metor NFs (which we don't have readily available), and possibly CF101 Canuks (also not available) wrench kevin stein
  20. TMI, dude! TMI!!! not being familiar with SC, with reference to Egypt, how much territoriy is Egypt and how much Libya? Some of the WW2 maps could easily be fiddilated to fit a modern scenario (the Western Desert -ie North Africa) map comes to mind. Runs from the Suez Canal on the east, to El Aghelia in the west (including Benghazi), and as far north as Corinth and Athens. Grand Canyon - ANW??? (just call it "canyon country") wrench kevin stein
  21. I couldn've sworn I'd Uploaded the IDF Sabre and Hun here at one point ... ??? (btw, there's an IDF Tomcat floating around somewhere's too) That's how I roll, baby!! and, you're very welcome! wrench kevin stein
  22. Not true; not true at all. We've been running KAW and Indo-Pak with all the menu bits placed in the /Menu folder, and haven't encountered a SINGLE issue. wrench kevin stein
  23. Then, theoreticly, one COULD create a locations bmp for those maps with multiple "participants" (DS for the best example, what with all the countries nearby) You'd think there'd be one for GermanyCE, but I guess all the Red forces are considered "WarsawPact", and therefor Soviet??? Something to experiment with, along with the terrains nations ini, that determine who is where...as set in the targets ini wrench kevin stein
  24. Interesting to note, the stock terrain's main ini calls for a ***_Location.bmp, and only IsrealME has one!!! wrench kevin stein
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