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Everything posted by Wrench
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another little question for Wrench
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
pretty much all the 'new' stuff goes here. wrench kevin stein -
Kfir and F-16A templates around?
Wrench replied to FrankD's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
there are no templates availalbe for any SF2 aircraft. Unless you make them yourself (not difficult, just time VERY time consuming) wrench kevin stein -
...a little question.
Wrench replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
prolly be the same as any other NATO equiped airforce, using US equipment. Save a hell of a lot of time in editing loadouts! <grin> (btw, if you look at the A-7E's Userlist, Greece is listed) wrench kevin stein -
2008 patch for ods
Wrench replied to DEVIL11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
that's WHY we create the extensive, detailed readme. so people can ignore them wrench kevin stein -
Decal.ini Formats
Wrench replied to flameout513's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it dosn't matter at all ... I've used both with no problems wrench kevin stein -
Besides Wings Over Vietnam
Wrench replied to DEVIL11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
they all have the ability to do it, provided you have the requsite GroundObjects (read: CVs), but only in user-made scripted missions. in fact, NONE of the series has the ability to have carrier-based missions using the in-game single mission generator. wrench kevin stein -
Avro Canada CF-105 Arrow
Wrench replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
wan't BlackFly Prod. doing one???? wrench kevin stein -
Piecemeal's Airfield Mod For Stary's 'Green Hell 3'
Wrench replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
look for a misplaced comma (,) in the section of the relevant airfield ini, that has the game generated parked aircraft. Ran into that a few times meself EDIT: look at item #4... easiest fix is just renumber the parking slots wrench kevin stein -
How to add a campaign?
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
isn't it pretty well explained in the Spectre8750s readme??? I'd suggest re-reading it. wrench kevin stein -
Hw many add on aircraft can u have on wings over europe
Wrench replied to DEVIL11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The real question should be: .. . ... .... How much hard drive space do you have??? That's the only physical limit wrench kevin stein -
getting Armourdave's A-7 skins to work in SF2?
Wrench replied to VA27Badger's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
have you checked the 1stGen D/L section?? http://combatace.com/files/file/5-a-7b-corsair-ii-for-strike-fighters/ http://combatace.com/files/file/529-a-7e-corsair-ii-addon/ http://combatace.com/files/file/530-a-7d-corsair-ii-addon/ not to denegrate AD's work ... which at the time pushed some game limits, but there should be TMF Corsair IIs in the SF2 section ADs WILL need some reworking to bring them up the SF2 standards (expeically with respect to the HUDs, FMs, etc) wrench kevin stein -
Killing Marks For The Other Nations
Wrench replied to a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Photoshop, paintshoppro, GIMP, as you need to make the kill mark decals as 32-bit tgas. there should be a bunch of killmark decals in the 1stGen skins section. Look in there, and/or use the site's Search function. wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well, since we're doing Persian Gulf, stuff, why not a shot off the Iran/Iraq map?? "Dawn Patrol", departing Masjed Soleiman AFB wrench kevin stein -
My Projects (EricJ)
Wrench replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
they're called 'tiperons'. NO, really!! the rivets look great!! wrench kevin stein -
F9F-5 Panther for SF2.RAR
Wrench replied to RedeyeX's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Yes. Read the readme taht come with it, and it'll explain a LOT. BTW, there's a new -2 version, WITH correct cockpit coming with the KAW Mod, too. wrench kevin stein -
Persian Gulf Terrain
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
took me 13 seconds to convert it. as to the road tiles, what about reusing the GermanyCE's, suitably repainted for desertsand/mountain/farm, etc (plus the required transitions of course). I calculated the need for approx 57 tiles (give or take a few) wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Sure thing Dave; mind you, it's not fully targeted, and the movement ini needs complete rebuilding. I have some tweeks for the F-4D and Ant's F-4E as well (as well as the Iraqi birds need some reworking -the Su17/Su22-, as definately do the F-5s FMs). Even have some new-ish/dedicated ground objects. Speaking of Iran/Iraq, one should always pay close attention to warning/saftey signs when working with nuclear materials. Don't be a Homer Simpson!!! ('borrowed' Gepard's new reactor building from the PersianGulf terrain) wrench kevin stein -
My terrain and campaign problem
Wrench replied to Bearwolf's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
again, we must ask the question ... Are you using the CORRECT Terrain Editor??? Since the tileset is based off WoE, you need the WoV/WoE/WoI terrain editor. The Desert TE will not work for WoE based terrains!!!!!!!!!!!! wrench kevin stein -
Push Too Far Campaign & Exploding on Runway
Wrench replied to TheStig's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
what cat are you pointing too and what airfield ini are being called out in the _targets.ini?? if you don't have the correct airfield inis INSIDE the terrain folder, or pointed to from the wrong cat, that's one of the results wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
dave: is that the new TMF Kitty dressed as an Ali-Cat??? Sure could use the new one..... and not to worry about the terrain I'm allllllllllll over it! wrench kevin stein -
Piecemeal's Airfield Mod For Stary's 'Green Hell 3'
Wrench replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
for those that (will) experience odd 'tractor beam' shadows across the ground from the Pit1, unzip this ini into the VietnamSEA terrain folder. It has the shadow turned off. (it's been an issue for several years -possible bad pit1.lod) Use it on any/all terrains that have the problem -which is pretty much all that have a pit1 sitting somewhere Piecemeal: nicely done, brother!! Soon, the Learner will surpass the Master! wrench kevin stein -
Persian Gulf Terrain
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I REALLLY like the Desert Road tiles ... I might have to "borrow" them!!! LOTS of potential here!! wrench kevin stein -
Piecemeal's Airfield Mod For Stary's 'Green Hell 3'
Wrench replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
must needs check this out meself, too! wrench kevin stein -
DEM data help
Wrench replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Location 1 = Friendly Location 2 = Enemy those are the 2 basic 'nations', regardless of nation name (ie: South Korea -1, North Korea -2) Common knowledge has always been you must have both sides defined, and both sides must have a least 1 airbase. (the only oddity I've seen so far is the Afghanistan terrain; it seems to work just fine without Taliban air bases ... as long as you don't try and fly for the Red Side ... otherwise, CTD. those can also be further elaborated in the terrains' Nations.ini, further splitting them in various location. Example, from the Libya map (which may not be the perfect example, as there's only on EnemyNation defined) The location defines, mostly, what shows up in the debrief and Medal Awards screen. (ie: Capt Smith is awarded the Air Force cross for heroic action over Tunisia) The other locations are defined and Firendly or Enemy in the targets ini Alignment line GermanyCE would be the best, due to both NATO/WarPac forces being present, and all the associated nations: as for the trees issue, you need to have 'clear' airfiled zones, with tiles that have no TODs associated with them. On the Desert map, this was no problem, as all the airfields were on Desert1 or Desert2 tiles, that have no associated TODs (these have the terrain buildings and trees in them) The VietnamSEA, and IsraelME tilesets include "AB" tiles (read: AirBase) IIRC, they are: VietnamG-AB1 VietnamJ-AB1 ISFarmAB ISGreenAB ISValleyAB ISMountainAB I don't recall if the stock Germany tileset has them ... my installs are so modded, with various new transions and other 'specific use' tiles that I've created -- so Germany may not have one. Don't forget, NONE of the stock terrains really come with large amounts of trees on them. What I do for transitions, is 'auto texture', THEN auto texture the transitions. Then, spend days upon days upon days retiling by hand to the get the shape, type and tile I want IN the place I want it. So, expect to go crosseyed, and eventually quite mad (love that English term!) for the next several months. Basic Rule of Thumb: Tile EVERYTHING first; sea/land, farm/mountain, etc --all main and transitions tiles FIRST. Then, start going over every square centimeter of the map, hand placing the needed tiles for the various cities, farms, roads, rivers and airbases. Once the terrain is fully tiled ... then the real fun begins. Populating it with region-specific target areas wrench kevin stein -
F9F-5 Panther for SF2.RAR
Wrench replied to RedeyeX's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
looks like my screenie over the KAW terrain (as a matter of fact, it is - from my 311 skin pak) wonder if he 'fixed' the weapons issue with the wing-fold, as they don't follow the wing, and don't remain attached to their hardpoint when the wing articulates. and are way off otherwise. The main reason I didn't do for one the upgrade pak I did. wonder how much came from this pak? http://combatace.com/files/file/6897-f9f-5-panther-skin-and-ini-update-pak/ wrench kevin stein