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Everything posted by Wrench
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Templates for C-130H?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
never mind ...i'm an idiot! I didn't look far enough back in the 1stGen template section! wrench kevin stein -
tried that one time with the WW2 New Guiena map .. to simulate the volcano near, iirc Milne Bay. Never got it to work! It would give one big fart of smoke, and be done. the only way I've seen (and done it), is to place arty batteries just out of range of each other (about 1 tiles width), and let them bang away until they run out of ammo. When flying over them, you'll see the explosions and dust plumes on the ground (used on LOTS of my terrain mods for SF/Wo* and SF2) there's no reason it wouldn't work in FE as well. You'd still have to locate the batteries for each side, add the tubes to the types ini, and place them via the targets ini. not really all that hard (there's several layout already availalbe in many terrain mods -- I'd assume you need one facing east and one facing west) wrench kevin stein
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Semi-invisible FW190As
Wrench replied to Mike Dora's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
i thought it was for ease of maintence .. the mechanic can actually see what he's working on!! yes, most definately caused by more than 3 decals on a single mesh. You'll hae to edit the decals ini, after figureing out which one is the offending unit (probably the stab marking, cross or id number) wrench kevin stein -
No bullet holes shown with the Morane type H
Wrench replied to Hermann the Hun's topic in Thirdwire - First Eagles 1&2
not having the H, I can't really check ... but the damage tga (the _holes thingy) has to match exactly the name of the skin bmp (well, usually!) The other thing, is the callout out for the damage tga IN the aircraft's main ini??? Exmaple: [DamageTexture] DamagedPostFix=_holes.tga DestroyedPostFix=_Shredded.tga other than that, I can't think of anything! wrench kevin stein -
Kfir and F-16A templates around?
Wrench replied to FrankD's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
oth, one can also only 'partly' redraw the lines, rivets, etc, where you're only repainting one color (this is obviously still WIP, and 'just for fun'. figuring out HOW and what serials will be interesting ... half arabic, half engilish; based on the phantoms, freedom fighters and ali-cats) wrench kevin stein -
...a little question.
Wrench replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
actually rethinking this.... I'd use the D, as it has the 3-tone, and just use ini edits to recreate the H. Adjusting service years, engine specs, avionics, etc. Looking over each individual skin bmp, they're mapped identically. (but you've probably figured that out already!) Dial in the correct decal placements, etc, and you can create it with a minimal amount of files to upload. Using all stock, in-game stuff from a full-4 merged install. wrench kevin stein -
another little question for Wrench
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
pretty much all the 'new' stuff goes here. wrench kevin stein -
Kfir and F-16A templates around?
Wrench replied to FrankD's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
there are no templates availalbe for any SF2 aircraft. Unless you make them yourself (not difficult, just time VERY time consuming) wrench kevin stein -
...a little question.
Wrench replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
prolly be the same as any other NATO equiped airforce, using US equipment. Save a hell of a lot of time in editing loadouts! <grin> (btw, if you look at the A-7E's Userlist, Greece is listed) wrench kevin stein -
2008 patch for ods
Wrench replied to DEVIL11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
that's WHY we create the extensive, detailed readme. so people can ignore them wrench kevin stein -
Decal.ini Formats
Wrench replied to flameout513's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it dosn't matter at all ... I've used both with no problems wrench kevin stein -
Besides Wings Over Vietnam
Wrench replied to DEVIL11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
they all have the ability to do it, provided you have the requsite GroundObjects (read: CVs), but only in user-made scripted missions. in fact, NONE of the series has the ability to have carrier-based missions using the in-game single mission generator. wrench kevin stein -
Avro Canada CF-105 Arrow
Wrench replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
wan't BlackFly Prod. doing one???? wrench kevin stein -
Piecemeal's Airfield Mod For Stary's 'Green Hell 3'
Wrench replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
look for a misplaced comma (,) in the section of the relevant airfield ini, that has the game generated parked aircraft. Ran into that a few times meself EDIT: look at item #4... easiest fix is just renumber the parking slots wrench kevin stein -
How to add a campaign?
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
isn't it pretty well explained in the Spectre8750s readme??? I'd suggest re-reading it. wrench kevin stein -
Hw many add on aircraft can u have on wings over europe
Wrench replied to DEVIL11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The real question should be: .. . ... .... How much hard drive space do you have??? That's the only physical limit wrench kevin stein -
getting Armourdave's A-7 skins to work in SF2?
Wrench replied to VA27Badger's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
have you checked the 1stGen D/L section?? http://combatace.com/files/file/5-a-7b-corsair-ii-for-strike-fighters/ http://combatace.com/files/file/529-a-7e-corsair-ii-addon/ http://combatace.com/files/file/530-a-7d-corsair-ii-addon/ not to denegrate AD's work ... which at the time pushed some game limits, but there should be TMF Corsair IIs in the SF2 section ADs WILL need some reworking to bring them up the SF2 standards (expeically with respect to the HUDs, FMs, etc) wrench kevin stein -
Killing Marks For The Other Nations
Wrench replied to a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Photoshop, paintshoppro, GIMP, as you need to make the kill mark decals as 32-bit tgas. there should be a bunch of killmark decals in the 1stGen skins section. Look in there, and/or use the site's Search function. wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well, since we're doing Persian Gulf, stuff, why not a shot off the Iran/Iraq map?? "Dawn Patrol", departing Masjed Soleiman AFB wrench kevin stein -
My Projects (EricJ)
Wrench replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
they're called 'tiperons'. NO, really!! the rivets look great!! wrench kevin stein -
F9F-5 Panther for SF2.RAR
Wrench replied to RedeyeX's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Yes. Read the readme taht come with it, and it'll explain a LOT. BTW, there's a new -2 version, WITH correct cockpit coming with the KAW Mod, too. wrench kevin stein -
Persian Gulf Terrain
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
took me 13 seconds to convert it. as to the road tiles, what about reusing the GermanyCE's, suitably repainted for desertsand/mountain/farm, etc (plus the required transitions of course). I calculated the need for approx 57 tiles (give or take a few) wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Sure thing Dave; mind you, it's not fully targeted, and the movement ini needs complete rebuilding. I have some tweeks for the F-4D and Ant's F-4E as well (as well as the Iraqi birds need some reworking -the Su17/Su22-, as definately do the F-5s FMs). Even have some new-ish/dedicated ground objects. Speaking of Iran/Iraq, one should always pay close attention to warning/saftey signs when working with nuclear materials. Don't be a Homer Simpson!!! ('borrowed' Gepard's new reactor building from the PersianGulf terrain) wrench kevin stein -
My terrain and campaign problem
Wrench replied to Bearwolf's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
again, we must ask the question ... Are you using the CORRECT Terrain Editor??? Since the tileset is based off WoE, you need the WoV/WoE/WoI terrain editor. The Desert TE will not work for WoE based terrains!!!!!!!!!!!! wrench kevin stein