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Everything posted by Wrench
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Lockheed U-2A for SF2
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
that's the fake radar causing that. they vanish when the driftsight is "open". I couldn't figure out how to remove them Don't know if you all ever had that in Europe, but here in the US, that's the 50s/60s traditional TV test pattern. wrench kevin stein -
Trouble With My Custom Campaign
Wrench replied to exhausted's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if you play any type of single mission, I'll bet you'll find 'friendly' aircraft icons there all the time. Those are your reinforcements ('call for help'), or flights tasked with something special since Exp1. If you click on them (at leat before Exp2), the info would say something like "mission = scripted" wrench kevin stein -
Lockheed U-2A for SF2
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
thanks guys! nobody's found the Easter Eggs yet???? wrench kevin stein -
Flying sideways in Darwin
Wrench replied to harryleith's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
should have done a "save mission" ... so I can check WHERE the issue is happening. The only places on the map where that might happen is at Bengoi, and maaaayyybe Soema. Makassar is plenty far inland, so that shouldn't have been it. The easist, simplest fix is to extract the FlightEngine.ini from the FlightData.cat, and make this adjustment to the world settings ... [WorldSettings] SectorWidth=20 SectorHeight=20 SectorMaxObject=256 Border=35000.0 MinHeight=1.0 MaxHeight=35000.0 that gives you an extra 45km out from the original Wall. (it being originally set to 80000.0) EDIT: forgot, it's the line that says "Border=" that gets changed. Remember, it's a GLOBAL change, and will effect ALL terrains. Some for the better! Whilst you have the FlightData.cat extracted, it'd be a good idea to drop the HUDDATA.INI into your /Flight folder as well, and do this, add the section below (you'll see it goes at the top): [Debug] //DisplayDebug=FALSE DisplayDebug=TRUE with the commented out section, you'll have the FULL screen de-bug, and it'll give you the target coordinates (and buttloads of aircraft flight information). The best thing is, you can switch it on or off either by swapping the comment lines (the 2 // slashes), or just hit Alt/D when in game unti it turns off. Then, you can hit Alt/D again, and bring back the 2 displays on the bottom (and the radar screen in the upper right, if you use that. The screenie below explains what's what. wrench kevin stein -
Single year aircraft
Wrench replied to harryleith's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Good One, harryleith!! Well, I could use a change of scenery..... wrench kevin stein -
EO Camera questions....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
then, he would have been attacked by eels! Everybody knows that!! wrench kevin stein -
EO Camera questions....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Da! I get it now!! A bit slower than usual, this weekend! wrench kevin stein -
Version
1,652 downloads
Lockheed U-2A =For SF2 (any and all merge levels) *Note: as I'm not fully sure if "Dragon Lady" applies to this early model, I didn't add the name*. This is a slight overhaul of Pasko/Column5's Lockheed U-2A recon plane. This is a full aircraft pak, with a modified cockpit. All new serial number decals have been created, historcally accurate for the USAF version, and those discoverable for CIA usage (US civil N-series). Both the original skins (NM and 'dark gray') are included. A new SF2-style hangar screen is included, as is Pasko's "PilotU2" , dressed in the 1950s style pressure suit. The flight model feels pretty good in SF2, considering it hasn't been tweeked since 2005, but the aircraft is NOT a fighter, so don't expect massive manuverabililty. Other ini tweek remove some unneeded cockpit bits, add an audio-only RWR (couldn't find any info if A-models had jammer suites), landing lights, and a working Driftsight (ie: downward looking periscope). A destroyed model has also been assigned, for SF2 users. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. You should pay special attention to the "Flying the U-2" sections below, as it explains the use of the 'driftsight' and other things you'll need to know for correctly flying recon missions in this bird. It is also highly likely this mod can be used in 1stGen SF/Wo* with minimal adjustments -- as 08 level game also use the /Decals subfolder, this should pose no issue whatsoever. Some data ini adjusment of the landing gear rolling radi may be necessary. Since I don't mod 1stGens anymore, this was not tested. And yes, for those that look for such things, there are 2 Easter Eggs in the cockpit (actually, 3, but one seems to have disappeared!). Happy Landings! Wrench Kevin Stein -
EO Camera questions....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
dr stranglove?? it does sorta look like a nuke flash wrench kevin stein -
SAM weapons
Wrench replied to Fuza's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The word, and action, you're searching for is.... randomness it's just how it is, when using the 'generic' terms. ie: game limitation. live with it, just like the rest of us (expecially us terrain engineers) wrench kevin stein -
EO Camera questions....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
can't tell you what terrain it is, but it sure looks (almost) like a bombsight! wrench kevin stein -
60's 70's era alternate RAF missions
Wrench replied to greendog's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No, they don't. Why not just use the GR1 harrier, even if it's not quite the right shape, and call it a Kestrel? Save a hell of a lot of time in re-skinning wrench kevin stein -
SAM weapons
Wrench replied to Fuza's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Depending on the terrain, WHY are you adding SAMs???? There's plenty of Soviet/WarPac AD units all over the stock maps. I can also tell you with 100% certainty, that MANY of the add-on terrains have MORE than enough Red AD units, and a good deal of Blue AD units. I should know ... I'm the guy that put them there. The _targets.ini has all the stuff already plotted and loaded (the only exceptions I haven't touched are the Desert GermanyCE and VietnamSEA; other folks have done those) Have you actually LOOKED into the objects data inis??? I'll bet real money that you'll find some are "EW_RADAR" and others are "SAM_RADAR". How they are places is also defined via the terrains _targets AND _types inis. FYI, the SA-7, Stingers and other MANPADS are classed as "STATIC_AAA". Again, start studying the objects data inis. With some work, it'll all become clear wrench kevin stein -
Any suggestions for converting the following Kurnass skins to SF2?
Wrench replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Get The Gimp, it's free and pretty close to PS in how it works (so they say ... I use Photoshop) wrench kevin stein -
Any suggestions for converting the following Kurnass skins to SF2?
Wrench replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
they've all been rempped ... therefore, 1stGens don't quite fit anymore (some more, some less than others). Other than making a new templete from scratch, that's how it is Sundowner may have a new Kurnass template, why not ask him and start skining? wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
oh,gads! that's hysterical!!! Perfect song choice! U-2s look like drunk ducks waddling around. Loved the end, with the Security guys! wrench kevin stein -
EO Camera questions....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
holy frijoles!! That works!! That is also the most disconcerting view I've ever seen in the game! The first time in 8+years playing this, that I actually started to experience vertigo!! I did have to "cheat" to get it to work (ie: has a fake radar -wait till you see the 'warming up screen'!!, perfect for the time period) excellent! many, many thanks FC!!! wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The Untouchables... wrench kevin stein -
What did SF2 Exp Pack 2 add to other titles?
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Well, that should mean you'd be seeing Red Air Mystre IVAs, too, as India is classed as an Enemy Nation in the nations ini. Where the MystreIVA data ini states.. [MissionData] NationName=France AircraftRole=FIGHTER AircraftCapability=DAY_ONLY ServiceStartYear=1955 ServiceEndYear=1975 Availability=COMMON Exported=TRUE ExportStartYear=1956 ExportEndYear=1973 ExportAvailability=RARE PrimaryRoles=SWEEP,CAP,INTERCEPT,ESCORT SecondaryRoles=STRIKE,CAS,ANTI_SHIP NormalMissionRadius=300 MaxMissionRadius=465 Ceiling=15240.0 MinBaseSize=MEDIUM looks like a quick ini edit is in order, huh? (include the Spitfires, Vampire 5/9/52, and some of the Hunters) wrench kevin stein -
Future New and Updated Mods/Campaign from Combatace?
Wrench replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The Indo-Pak mod is for SF2 only. Requies much that's only in SF2 The "Fizah Eagles" campaing cocas mentions probably won't work in even 08 level 1stGens ... waaaay to old and out of date wrench kevin stein -
Question about Unjamming Gun?
Wrench replied to i fight by 1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Then, I simply wouldn't worry the least bit about it, eh? -
F-106/F-101B Canopy animation
Wrench replied to Delta6Actual's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
General consesus between us modders, is shift/0 for canopy, shift/9 for wings ie: InputName= system numbers don't matter, as long as they're in numerical sequence. and is always 00* for 1-9, 0** for 10 and up as to why it don't work for you??? what I posted is what I used, and the screenie shows the result (btw, you could have just copied/pasted the data I posted above directly OVER the existing statement in the data ini) have you assigned the anaimation keys in your /Options/Controls/Customize??? wrench kevin stein -
F-106/F-101B Canopy animation
Wrench replied to Delta6Actual's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Have you looked at the F-106's OUT file, if supplied? Or browsed through the LOD with a HexEditor, search for "canopy" or whatever it might be You have to think like an aeronautical structrual engineer. You also have to figure out WHICH animation is or is NOT assigned, and guess at it, after going LINE BY LINE through the data ini, to see which are doing what. assuming the effect you want is seen in the screenie below.... add to nose: SystemName[004]=Canopy for the pilot section (pilot figure left blank on purpose): [Pilot] SystemType=PILOT_COCKPIT PilotModelName= Position=0.00,6.65,1.00 SeatModelName=seat_f-100 SeatPosition=0.00,6.48,0.58 MinExtentPosition=-0.25,7.52, 0.00 MaxExtentPosition= 0.25,6.55, 1.00 CanopyNodeName=CockpitCover [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 DeploymentMethod=MANUAL AnimationTime=4.0 AnimationID=9 and there you go. Did it ages ago, just never thought it would be necessary to post the fix. wrench kevin stein EDIT: are you familiar with this tutorial? Just in case you hadn't seen it! http://combatace.com/topic/53913-canopy-operations/ -
New L-39 Back Transfer
Wrench replied to cgold's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sorry to keep restating the obvious... 1stGens are Dead ... Long Live the King!! wrench kevin stein -
Question about Unjamming Gun?
Wrench replied to i fight by 1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes and No Some aircraft are more susceptiable to it than others (revolver-type cannon/reciprocating, gas-operated machine guns vs rotary cannon) wrench kevin stein