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Wrench

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Everything posted by Wrench

  1. the Lightning pit is awsum! (I'm starting to wonder how it could be modded for the MiG-27!) BTW, you can still use Russo's Avon sounds with it, just by editing the data ini. Anyone else notice 4 new Objectdata cats?? and the natural metal skins for the Skytrain --WITH-- the antiglare panel!!! And, the _67 model H/J Skyraiders -- who's skin now have the chaff dispensers painted in (much better than the ones I did for the Skyraider Update Pak!) Now, to get the trees/buildings fixed ... cause I'm in the middle of 4 terrain mods and need to know where they are, so I can put all that stuff that Dave loves to bomb! (I guess I"ll be working on it in 08 WoE til the hotfix arrives!) I actually feel bad about being the first one to post a "bitch list"!! Really, I DO wrench kevin stein
  2. that's the first thing I noticed ... the Canberras doing donuts on the runway! Funnier than all get out!. Haven't tested the 6 or 20 yet, but I'll wager they do the same thing Glad you found the fix!! wrench kevin stein
  3. as someone mentioned, not only are the trees missing, but ALL the TOD items (the various and sundry small buildings). Terrain object buildings (mosques, generators, etc) are still there. wrench kevin stein
  4. got it ... installed it, now just rebuilding the 9+ various installs....this is the part I hate! gotta be an easier way (ie: renamed original mods folders, ran the new exes -and created new ones for the KAW, Indo-Pak, Iran-Iraq, etc) and just waiting for the folders to merge. can't wait to fly the Lightning!! (will have the Flora flyable too!) wrench kevin stein
  5. didn't I include them with the newest Libya terrain??? anyway... missile/weapon data: add this to the Blindfire radar: you'll also need a new TGA for the TEWS, and it's addition to all the various and sundry RWR lists there's sooooooooooo many of the 1stGen SAMs/Radars that need updating to SF2 standards .... HAWKs, Nike, Bomarcs, SA-5s, etc....and nobody's doing it wrench kevin stein
  6. File Name: F-86F-40, Imperial Iranian AF File Submitter: Wrench File Submitted: 01 December 2010 File Category: F-86 IIAF F-86F-40 Sabre Aircraft/Skin Pak =For SF2 & SF/SFG/WoV/WoE and maybe WoI @ 08 Levels and above= This package creates a 'nationalized', stand alone aircraft for Zur's F-86F-40, representing Sabres as used by the Imperial Iranian Air Force in the 1960s/70s. aka "Swords of the Shah". Designed to fill in a small gap, between the Imperial Iranian AF prop-jobs (P-47s), and the third sets of jets (F-5A/B/Es and Phantoms; the first set being straight-winged F-84s, and these Sabres that replaced them). This nationalized version was created for specific reasons, outlined in the "Notes" section below. The skin is a basic bare-metal, with serial number decals for 18 aircraft (standard squadron). With information so scarce, some "WAG" had to be used. The number conventions follow those as seen on F-5s and F-4 Phantoms,and a profile I found online, so should be relatively accurate. As always, -READ- the enclosed readme for full, highly detailed, step-by-step install instructions. For those wishing to install to 1st Gen games, =PLEASE= make double damn sure you read the special section for you. I've tried to keep it as simple a possible, while covering all bases. Good Hunting! Wrench kevin stein Click here to download this file
  7. !! Go For It !! one can always say the traditional "two weeks" is a WAG!! wrench kevin stein
  8. F-86F-40, Imperial Iranian AF

    Version

    364 downloads

    IIAF F-86F-40 Sabre Aircraft/Skin Pak =For SF2 & SF/SFG/WoV/WoE and maybe WoI @ 08 Levels and above= This package creates a 'nationalized', stand alone aircraft for Zur's F-86F-40, representing Sabres as used by the Imperial Iranian Air Force in the 1960s/70s. aka "Swords of the Shah". Designed to fill in a small gap, between the Imperial Iranian AF prop-jobs (P-47s), and the third sets of jets (F-5A/B/Es and Phantoms; the first set being straight-winged F-84s, and these Sabres that replaced them). This nationalized version was created for specific reasons, outlined in the "Notes" section below. The skin is a basic bare-metal, with serial number decals for 18 aircraft (standard squadron). With information so scarce, some "WAG" had to be used. The number conventions follow those as seen on F-5s and F-4 Phantoms,and a profile I found online, so should be relatively accurate. As always, -READ- the enclosed readme for full, highly detailed, step-by-step install instructions. For those wishing to install to 1st Gen games, =PLEASE= make double damn sure you read the special section for you. I've tried to keep it as simple a possible, while covering all bases. Good Hunting! Wrench kevin stein
  9. i just put it on the desktop, and it worked fine (in it's own folder, of course). wrench kevin stein
  10. Another in our series of "Visiting World Heritage Sites".... don't forget the ziggurat of Ur! And visit the gift shop for a souviner for the folks at home... wrench kevin stein
  11. I don't do campaigns (never having learned the ins and outs of them), so one of the experts will take care of that. Terrain - only the best guy for the job. Objects - being adapted (from various places, including an unfinished 08 level upgrade). Others will still be needed, however (upgraded from their original state, etc and so forth) remember, it'll be for SF2 only, so .... Time frame: next year wrench kevin stein
  12. Cats 1, Badgers, 0 wrench kevin stein
  13. GEICO commercial

    wrench kevin stein
  14. No it won't. Rebuild it from the bottom up (including the terrain, which is being done even as we speak, for SF2 =ONLY=) wrench kevin stein
  15. Decals

    and check the DecalLevel= for individual ID letters/numbers. Those should be set to =2 does the 60th skin have a 'numberlist.ini'? Some skin may not have, or use them. The next question is, are there acutally individual letter/number decals FOR that skin? (not being familiar with that particular one), or are the being referenced to another skin's decal set (a very neat trick we use sometimes for SF/Wo*/SF2) Just to make you feel better, it's nearly impossible to screwup the skins/decals folders -- at the very wurst, you just delet the offending items. wrench kevin stein
  16. judging by the use of all 3 colors, I'd guess the Wing Commander's aircraft be a neat scheme! wrench kevin stein
  17. Ground targets don't display on HUDs (at least, not in these games), due to there being no actual way to 'lock' a ground target with radar. (that's what the red box is for on easy and normal modes) wrench kevin stein
  18. One that hasn't been seen in a llloooooooooooooong time, being totall reworked. wrench kevin stein
  19. zoom, whoosh .... zipping by my friendly neighbors, to annoy the bad neighbors, next door wrench kevin stein
  20. It's Meters, not yards. All measurments in TKs games are metric wrench kevin stein
  21. AD lost the source files a long time ago (5+years). A pity, too. They're STILL good looking birds wrench kevin stein
  22. Happy Birthday hgbn!

    those should keep you busy for while!! Happy Birthday, Henrick! wrench kevin stein
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