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Everything posted by Wrench
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Black U2 Skin
Wrench replied to hi ho silver's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
wrench kevin stein -
Berlin Airlift
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Short Sunderland's bringing in salt, perhaps??? wrench kevin steing -
F-104C Starfighter Sidewinder Catamaran Mount
Wrench replied to TheStig's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
C models never carried the lower mount sidewinders .... erosion issues on the seeker heads from being so close to the ground. Oddly, G's did.... BTW, if one looks in the data ini, and probably the OUT file (if supplied -or into the lod via a hex editor), you should be able to find the node names and re-add them wrench kevin stein -
Anyone else having trouble with Lightning loadouts?
Wrench replied to Biggus's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Have you tried extracting the STOCK weaponsdata ini (it's in ObjectData001), and creating a NEW weapons folder for the STOCK Firestreak and Red Tops??? wrench kevin stein -
Unlimited ammo WOE cold war, soviet inv.
Wrench replied to Duiker's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
that's because, until extracted, they ALL reside in the Object.cat. Covered in the Knowledge Base wrench kevin stein -
SA-2, Spoon Rest & Fansong
Wrench replied to Fuza's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
target area 028 on WHAT map? one of the stock ones? GermanyCE most likely, or VietnamSEA. They're all incorrect. doncha think that's a little bit spread out??? you've got launchers are 14000 x 5400 meters from the non-existent 0,0 point. That ain't how they were set up ... trust me on this. The word we're looking for is "battery" Perhaps a look through the Libya (or ANW or ASW or SoCal or Darwin or, or, or...) targets ini will show you how it's done right? Also, a quick Google will show some reallly nice photo-recce views of what an SA2 battery really looked like; judge distance from the "known" size of the Fansong and Guideline launchers. wrench kevin stein -
DRONES WANTED
Wrench replied to ChampionsVA56's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Remember.... if it's a DAT mod (with the LOD file) it CANNOT be uploaded anywhere but the DAT site. Without the LOD (ie: skins, inis, etc) that's OK Geo's mods are also 'permisison only', so you might want to try and contact him, if you want to upload a full package. Or, do it withOUT the lod, and in the readme, list the URL where the aircraft can be obtain. (same for the hellcat cockpit) You could use the Styx, maybe as a stand-in Regulas? How you'd get it to work, I've no ideaer!! wrench kevin stein -
P-39D WIP
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
there should be some skins/decal sets (for Wolf's Airacobra) in the WW2 skins downloads section I've; feel free to use 'em!! (well, what bits you can of course! Surely the mapping will be different...) I can dail the lights in, based on what I did with Wolfs whenever you want! wrench kevin stein -
DRONES WANTED
Wrench replied to ChampionsVA56's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
and more on the QF-100 by me, with removed unneeded cockpit bits (with Storm's, skins, me thinks? disremember!) Might be in 1stGen downloads ... I just don't remember! wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Departing Tindal... wrench kevin stein -
Lockheed U-2A for SF2
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
that's the fake radar causing that. they vanish when the driftsight is "open". I couldn't figure out how to remove them Don't know if you all ever had that in Europe, but here in the US, that's the 50s/60s traditional TV test pattern. wrench kevin stein -
Trouble With My Custom Campaign
Wrench replied to exhausted's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if you play any type of single mission, I'll bet you'll find 'friendly' aircraft icons there all the time. Those are your reinforcements ('call for help'), or flights tasked with something special since Exp1. If you click on them (at leat before Exp2), the info would say something like "mission = scripted" wrench kevin stein -
Lockheed U-2A for SF2
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
thanks guys! nobody's found the Easter Eggs yet???? wrench kevin stein -
Flying sideways in Darwin
Wrench replied to harryleith's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
should have done a "save mission" ... so I can check WHERE the issue is happening. The only places on the map where that might happen is at Bengoi, and maaaayyybe Soema. Makassar is plenty far inland, so that shouldn't have been it. The easist, simplest fix is to extract the FlightEngine.ini from the FlightData.cat, and make this adjustment to the world settings ... [WorldSettings] SectorWidth=20 SectorHeight=20 SectorMaxObject=256 Border=35000.0 MinHeight=1.0 MaxHeight=35000.0 that gives you an extra 45km out from the original Wall. (it being originally set to 80000.0) EDIT: forgot, it's the line that says "Border=" that gets changed. Remember, it's a GLOBAL change, and will effect ALL terrains. Some for the better! Whilst you have the FlightData.cat extracted, it'd be a good idea to drop the HUDDATA.INI into your /Flight folder as well, and do this, add the section below (you'll see it goes at the top): [Debug] //DisplayDebug=FALSE DisplayDebug=TRUE with the commented out section, you'll have the FULL screen de-bug, and it'll give you the target coordinates (and buttloads of aircraft flight information). The best thing is, you can switch it on or off either by swapping the comment lines (the 2 // slashes), or just hit Alt/D when in game unti it turns off. Then, you can hit Alt/D again, and bring back the 2 displays on the bottom (and the radar screen in the upper right, if you use that. The screenie below explains what's what. wrench kevin stein -
Single year aircraft
Wrench replied to harryleith's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Good One, harryleith!! Well, I could use a change of scenery..... wrench kevin stein -
EO Camera questions....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
then, he would have been attacked by eels! Everybody knows that!! wrench kevin stein -
EO Camera questions....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Da! I get it now!! A bit slower than usual, this weekend! wrench kevin stein -
Version
1,663 downloads
Lockheed U-2A =For SF2 (any and all merge levels) *Note: as I'm not fully sure if "Dragon Lady" applies to this early model, I didn't add the name*. This is a slight overhaul of Pasko/Column5's Lockheed U-2A recon plane. This is a full aircraft pak, with a modified cockpit. All new serial number decals have been created, historcally accurate for the USAF version, and those discoverable for CIA usage (US civil N-series). Both the original skins (NM and 'dark gray') are included. A new SF2-style hangar screen is included, as is Pasko's "PilotU2" , dressed in the 1950s style pressure suit. The flight model feels pretty good in SF2, considering it hasn't been tweeked since 2005, but the aircraft is NOT a fighter, so don't expect massive manuverabililty. Other ini tweek remove some unneeded cockpit bits, add an audio-only RWR (couldn't find any info if A-models had jammer suites), landing lights, and a working Driftsight (ie: downward looking periscope). A destroyed model has also been assigned, for SF2 users. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. You should pay special attention to the "Flying the U-2" sections below, as it explains the use of the 'driftsight' and other things you'll need to know for correctly flying recon missions in this bird. It is also highly likely this mod can be used in 1stGen SF/Wo* with minimal adjustments -- as 08 level game also use the /Decals subfolder, this should pose no issue whatsoever. Some data ini adjusment of the landing gear rolling radi may be necessary. Since I don't mod 1stGens anymore, this was not tested. And yes, for those that look for such things, there are 2 Easter Eggs in the cockpit (actually, 3, but one seems to have disappeared!). Happy Landings! Wrench Kevin Stein -
EO Camera questions....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
dr stranglove?? it does sorta look like a nuke flash wrench kevin stein -
SAM weapons
Wrench replied to Fuza's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The word, and action, you're searching for is.... randomness it's just how it is, when using the 'generic' terms. ie: game limitation. live with it, just like the rest of us (expecially us terrain engineers) wrench kevin stein -
EO Camera questions....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
can't tell you what terrain it is, but it sure looks (almost) like a bombsight! wrench kevin stein -
60's 70's era alternate RAF missions
Wrench replied to greendog's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No, they don't. Why not just use the GR1 harrier, even if it's not quite the right shape, and call it a Kestrel? Save a hell of a lot of time in re-skinning wrench kevin stein -
SAM weapons
Wrench replied to Fuza's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Depending on the terrain, WHY are you adding SAMs???? There's plenty of Soviet/WarPac AD units all over the stock maps. I can also tell you with 100% certainty, that MANY of the add-on terrains have MORE than enough Red AD units, and a good deal of Blue AD units. I should know ... I'm the guy that put them there. The _targets.ini has all the stuff already plotted and loaded (the only exceptions I haven't touched are the Desert GermanyCE and VietnamSEA; other folks have done those) Have you actually LOOKED into the objects data inis??? I'll bet real money that you'll find some are "EW_RADAR" and others are "SAM_RADAR". How they are places is also defined via the terrains _targets AND _types inis. FYI, the SA-7, Stingers and other MANPADS are classed as "STATIC_AAA". Again, start studying the objects data inis. With some work, it'll all become clear wrench kevin stein -
Any suggestions for converting the following Kurnass skins to SF2?
Wrench replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Get The Gimp, it's free and pretty close to PS in how it works (so they say ... I use Photoshop) wrench kevin stein -
Any suggestions for converting the following Kurnass skins to SF2?
Wrench replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
they've all been rempped ... therefore, 1stGens don't quite fit anymore (some more, some less than others). Other than making a new templete from scratch, that's how it is Sundowner may have a new Kurnass template, why not ask him and start skining? wrench kevin stein