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Wrench

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Everything posted by Wrench

  1. The van looks more like a Ford E-150 but I'm glad you made and released these! I have just the place for them.... wrench kevin stein
  2. I feel for ya, brother! Some of the "new" mapping just dosn't make sense (like the C-47 having the nose right next to the cargodoor near the tail) That's a good looking BLW skin! in the last book I sent ya all, did you notice on the USAF ones, sometimes the squadron color was repeated on the canopy frames? (the middle section that moves). Glad you figured out the mapping! wrench kevin stein
  3. supplying to some info links, maybe??? That really helps, when doing the research The only major problem I see with the S/S-ASA/S-ASA(M) "conversions" would be partial reskins, as alot of the AMI marking are painted on the skin bmps. A good (or even compentent) skinner could easily create new layers for the panel and rivet lines, paint UNDER them to remove the AMI markings, and do the new ROCAF markings as decals, as all their positions are very well known wrench kevin stein
  4. There's no Helldiver You can find the Dauntless (several versions) in 1) Wolf's WW2 Planes Pak (the basic version) http://combatace.com/files/file/4363-wolfs-wwii-aircraft-pack/http://combatace.com/files/file/4363-wolfs-wwii-aircraft-pack/ 2) several updates/reskins/etc by me, LloydNB (RNZAF skin) in the WW2 SF2/Wo* downloads sections, under skins AND full aircraft Mind you, the flight models are STILL at the 06 patch level, so expect some "squiffiness" if used in anything else You might find this line helpful, to, albeit not updated for appox a year or more.. http://combatace.com/topic/47023-modsaddons-listing/ Might I suggest checking out the "PropHeads" forum below, too, for more and valuable information wrench kevin stein
  5. Bf-108 "Taufin" (used in many movies as 'standins' for 109 -- these went after Indy & and his father in "Last Crusade", were used in Von Ryans Express, and countless others, like The Great Escape and 633 Squadron. Yes, I know my 'movie planes') wrench kevin stein
  6. Duh, what version do I have?

    First Eagles, + expansion pak 1, 1stGEn look in the lower right corner, youll see the date, 2008 wrench kevin stein
  7. so, like where is Prof. Lindenbrook & Co????? wrench kevin stein
  8. EXCELLENT!! yes, it'd be the same for all the squadrons in the Wing. Sort of a 'standard of markings' for USAF in the 50s. Fer Example: 100th TFW has 3 squadron (which is usual), 1st, 2nd, 3rd. Each as it's own color, lets just use the 'standards" (ie: RGB ) 1 = red 2 = green 3 = blue W/C's aircraft would have the 3 stipes, one of each color (now, what I"m NOT sure is the order -- meaning, is top red?) S/C of 1st would have a double red, 2nd, double green, 3rd, double blue I'd read somwhere .. and can't seem to find it, that sometimes the Flight Commanders would have a single stripe of the squadron color ... but I wouldn't worry about that. The 'general population' aircraft would have no stripe, but the regular colors on the nose & tail. I'd run into the very same (non)issue when I was doing up all those F-89 skins; which is where I learned of the color stripe combos. Found decals were the way to go at level=2 (if there were enough meshes to allow them, of course) this bird is looking REAL good! TK is gonna be jealous!! wrench kevin stein
  9. remember, ONLY the wing commander would have all 3 stripes on his aircraft. The squadron commander's would have 2 stripes, in the squadron color (like the AdA tail colors) wrench kevin stein
  10. avionics ini would be the same as the 104G; no problems there! wrench kevin stein
  11. veltro once showed off a MikkyDs ... that I was just dying to add!! Of course, there's the "hot dog stand" that does double/tripple duty on several terrains, and the one building I did up as "Deuce's Bar & Grill" on DBS. (the hotdog stand reappears on the mid-west terrain as "St.Louie Ray's BBQ Shack" -right next to the MWRs!) Most definately, a myirad of new ground objects are needed by us TerrainEngineers; from simple buildings to vehicles and all sorts of sundry items. (come to think of it, one could modd the SovietCommandVehicle, as it's nice an boxy, into a 'mobile canteen' -- I turned it into an ambulance for WW2 and Korea -suitably reskinned with a Red Cross) wrench kevin stein
  12. KM everything (measurementwise) is these games is metric wrench kevin stein
  13. It's also HIGHLY reccomended that a new user NOT start adding mods until they get familiar with the game system itself; how the file and folder structures are set up, how things work in a complete 'stock', unmodded game, etc and so forth. Otherwise, we just keep answering the same things over and over and over again, that are already covered in BOTH Knowledge Bases (and a LOT of data in the Original Series (SF/SFG/WoV/WoE/WoI) is 99.999999999999% usable in the SF2 series. My advice; read BOTH Knowledge Bases, get intimately familiar with the system, and after a couple of months, start adding mods. This way, seems to work the best wrench kevin stein
  14. I sent carlo the Aerofax & Aircam books on pdf ... see if he can send them to you. I also have the 'Profile' series, #94. It's not too helpful, but has serial numbers wrench kevin stein
  15. There are not just 1, but 2 upgrades for Gepards Formosa for SF2, in just targeting alone ... Stary's done a very cool retile set. Like most terrains, it's self-contained; the airfield supplied work just fine. Are there still some 'tsunami' issues at the sea/land interface on the island of Taiwan? Sure, in a few places where nobody would go. But overall, it's just fine. (could stand some more targeting, like factories, and increased detials to cities and other military installations...but that's not a real issue) One should check out what's available before making blanket statements that don't apply to NextGen terrains & other mods. wrench kevin stein
  16. Safe to assume you have the "bailingout pilots mod" installed, yes? wrench kevin stein
  17. That's what HUDDataini Debug=TRUE is for wrench kevin stein
  18. That would have been my suggestion .. no ammo, no shooty! umm...KS-19s are STATIC_AAA. they're fixed emplacments Also, if stayng as a standard GroundObject, you might want to change the NationName= to Range (if using JSF_Aggie's nations ini), exported=FALSE (so it won't show anywhere else. This assumes, of course, a NEW GO, specific ONLY to the RANGE, and NOT for use on all other terrains (cause the game engine WILL place them on regular maps) or.... drop the lods, inis, skin bmps DIRECTLY into the terrain folder, list it in the types ini as (F is for FAKE) [TargetType***] Name=KS19F FullName=KS-19 100mm AA TargetType=STATIC_AAA ActiveYear=0 TargetValue=50 UseGroundObject=FALSE RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=sa-2_launcher_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 then place as anyother Terrai Object wrench kevin stein
  19. HOOOOT!!! Glad to be help! (and thanks to Raven and Champ for pointing me the right way) wrench kevin stein
  20. Happy Birthday bobrock & allenjb42 !

    All right!!! More folks getting older!!! Have a great day, BOTH of you! That's an order!! wrench kevin stein
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