Jump to content

Wrench

ADMINISTRATOR
  • Content count

    27,022
  • Joined

  • Last visited

  • Days Won

    134

Everything posted by Wrench

  1. intake_door_R intake_door_L intake_door_edge_L intake_door_edge_R maybe? (bypass air vent doors or whatever?) those are all I could find that might be related to (something) not associated with the landing gears. They don't seem listed in the data ini at all (as anything contoled, let alone automatic_aerodynamic_load or whatvever) on a side note, the r/l spoilers are called out in the data in (as roll_control devices w the ailerons), but there's no meshes for them. wrench kevin stein (with thanks to Champ for lighting bulb over my head -those hints pointed the way, me hopes)
  2. it's not fuselage_p??? (like the nose ID tag?) or nose? I looked into the lod, and there's only nose and fuselage_p (nice looking skin, btw!) wrench kevin stein
  3. ah, yes the famous beached cargo ship.... I thought that was a nice touch when I added it. I almost added a shipping route, so it would sail in circles around the inner target area. I still can, if anyone wants me to... wrench kevin stein
  4. and check out this thread over at 3rdWire: http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=7966 that pretty much sums it up wrench kevin stein
  5. re: French F-84F .. don't forget there's a whole bunch of them in the Suez56 mod, too.!!! (albeit 'time frame' specific) Juls bird looks like some kind of SuperSuperTiger (F11F). I LIKES it!! wrench kevin stein
  6. ...I"m just thinking of a new home for all those decals we've done for the other Spits... uuuummmmmm! wrench kevin stein
  7. you don't really need the weapons editor in SF2 ... it's all done via text edits of the _data ini, in their seperate folders. iirc, TK reccomends NOT using the SF2 WE for anything. wrench kevin stein
  8. TE work it'll need to be flattened wrench kevin stein
  9. oh, I LIKES that!!! wrench kevin stein
  10. omg...now THIS is a nice little surprise!!! SF2 compatabile as well, I hopes!!! ps: is that the wheels or flaps down indicator I spy on the wing??? NOW that's detail!! wrench kevin stein
  11. probably because the refueling doors/probe extended out from the area just in front of the windscreen?? wrench kevin stein
  12. you know, I'm not really sure .. but can venture some guesses.. StartDetectChance=100 can you see it? StartIdentifiedChance=50 do you know what it is? IncreaseDetectChanceKey=10 not a clue!?! wrench kevin stein
  13. 550???? What, is it made of gold-pressed latnium??? maybe 50, like the 'generic' 3W AAA units. Nice addition, btw!! wrench kevin stein
  14. TargetValue=0 don't have to touch anything else wrench kevin stein
  15. mine's just plane, unmarked camo. VERY generic here's a test you can do for the destroyed model... in ObjectData001.cat you'll find the the AN-12_Destroyed.lod. Copy/paste it into a (test) terrain of choice. Edit the _types ini callout for the Parked Herc like so (obviously, this will ONLY work in SF2): see how that goes (or, it if works at all...it should, tho) wrench kevin stein
  16. it's an air-data probe, used on this one while testing the 24-rocket loadout. mike: don't I wish! what's really cool about TK's Tstreak, that even (originally) designed as an AI-only, the thing's got bump mapping details! It just crys out to be modded!! wrench kevin stein
  17. YAAHHH!!! lookin good! wrench kevin stein
  18. I see mppd has the same Aerofax book that I do!!! IIRC< it said the 'mounting pins were retractable' or someting like that. The pics above (RC's wing closeups) seem to show those. FC is going to generate the rack lods, and we'll have them soon! --------- the nodes would be: pylon_outer_L pylon_outer_rack_R pylon_outer_L pylon_outer_rack_L wrench kevin stein
  19. yes, they must be specificly created to be static models. (you should have seen how marcello's Mi-8 disappeared when I tried to make it static for Indo-Pak. The only thing visible was the rotor hub!!) right now, what we have for helos are: S-76 in the Factroy Place (availble in butt-loads of other terrain mods, -AE, ASW has the additional 'black.bmp' for the rotors and wheels) Bandido's Team: Puma Chinook (both I have reskinned to 'generic' green) C-130E (which I havn't gotten around to generic-izing the skin. would take all of >5 minutes) UH-1 in various and sundry of my terrain mods cocas is working on a mi-8 static for Indo-Pak there are a couple of others in other terrain mods, but they're original source has not allowed them to be shared. wrench kevin stein
  20. anyone got a modern (ish) diesel-electric locomotive??? It'd be a big help for modern terrains train stations! TIA! wrench kevin stein
  21. Cool! I know I've seen some around (like the link above ... nice bullet train up there.) wrench kevin stein
  22. personally, I prefer AmrilloUSAF, but that's just me Never been able to spell 'aerial' correctly either! wrench kevin stein
  23. NVidia, all the way, baby! wrench kevin stein
  24. get ahold of Soulfreak ... he, I, and couple other are expanding on my little 'tweeks' pak on T-streak note to self: aks FC about the multi-paks from KAW. Obviously, they're missing the actual 'rack bits', but this is the mounting arrangement EDIT: TMF's old triple racks work ok, too. They just need converting to SF2 format (as well as their old 200 gallon ferry tank for the outboard stations, not pictured here) new stuff is coming! Paitence my brothers! wrench kevin stein
  25. export dates are off, too....(they were set to START in 2020!!!) it should read as below: [MissionData] NationName=Soviet ServiceStartYear=1964 ServiceEndYear=2020 GroundObjectRole=TRANSPORT Availability=VERY_COMMON Exported=TRUE ExportStartYear=1965 ExportAvailability=COMMON wrench kevin stein
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..