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Everything posted by Wrench
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AI Question
Wrench replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
that's probably a landing gear issue -- check the tailwheel steering angle (negative number in 06, postivte for 08) afaik, those AI sections can be used; just look at any extracted data in for, say a 06 level Scooter or Rhino. If they're there, great; if not, I wouldn't worry. wrench kevin stein -
Su-33 front landing gear issue
Wrench replied to Svetlin's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
look into the lod with a hex editor, you won't find it. Just fake it, with entries withOUT the node name. The meshes weren't cut. You just won't have a swiveling wheel. As long as you can steer, who cares! CCKO wrench kevin stein -
Su-33 front landing gear issue
Wrench replied to Svetlin's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
the pics look funny! like a broken nose strut! Rotation axis, like Brain said, is definatly "off" but, "Line15"? for a node name??? I'd check the OUT file, that just don't seem quite right! wrench kevin stein -
Bloodhound sams
Wrench replied to Sundowner's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you got a radar with it??? the original has/had the radar built into the missile (as we lack the 'object' for the type 86 or 87 fixed installations. I'd like to see what you got, Ant, can you shoot it to me? I've noticed in SF2, that sometimes the game engine DOSEN"T place SAMs near the player's position at mission start; but will place them around the target area (for CAPs and if you're on a STRIKE, enemy positions) Which drives a terrain/targets guy like me absolutely nuts! The GroundObjectRole in the data ini should match what it is (ie: SAM_Launchers) as defined in the terrain types ini. It still needs a fixed installation, like the Nike, afaik. Maybe take one of the NIKE TTR tower, call it the Type86, network it to the Bloodhound, place them on a terrain, and see what's what wrench kevin stein -
Su-33 front landing gear issue
Wrench replied to Svetlin's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if the node wasn't cut for the steering animation, that might be it. You can 'fake it' by adding the statements to the nose gear, but it probably won't move. that screenie in the gallery isn't very clear; can you give us a closer view (use the F12 free camera), and post the original and modded nose gear sections from the data ini? wrench kevin stein -
Mod Fallen Angel v3.0
Wrench replied to Ice Man's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
says right in the announcement: for 06 levels only that answers' that! wrench kevin stein -
Bloodhound sams
Wrench replied to Sundowner's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
don't they have to be set up similiar to NIKEs, in a fixed installation?? I don't have them installed, so I guess I'll have to check on it! wrench kevin stein -
[Fictional] Hawker Harrier Mk.51 - Fuerza Aérea del Perú
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
too right brother!!! actually, YOUR mod gave me the impetus to rebuild the Shari 51 for the INAS....now, I'm building new templates off the GR1A skins wrench kevin stein -
Whate happened with Insky?
Wrench replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
crackdown by the government, for giving out state secrets???? (sorry, couldn't resist!) wrench kevin stein -
[Fictional] Hawker Harrier Mk.51 - Fuerza Aérea del Perú
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
wasn't the Mk.51 an export SeaHarrier, as used by the Indian Navy?? (btw, I LIKE this mod!) wrench kevin stein -
Happy Birthday!!! wrench kevin stein
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down in the lower right corner of GE, you'll find a tag "image date ***,***,***" that tells you when it was taken wrench kevin stein
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Bonus Content WIth for Exp 1 when Getting Exp 2 Thoughts
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm just starting to hope we get both glass- and solid-nosed EE Canberras. I could sure use replacements for what we got now on the Indo=Pak mod!! wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
just thought this was an interestering picture wrench kevin stein -
iirc, they had short series on either Discovery or Histroy channel some years back... showed how they got the 'parts' and made their, call it what it is .. artworks! VERY cool stuff! wrench kevin stein
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Yes or No ?
Wrench replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
oh, good lord!! I ca't remember.... brb .. let me look... Back... weaponsedtor.exe is dated 4/24/06 ... that's the one for 06 level games wrench kevin stein -
Screenshot Thread
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Falcon: post the decal question in the Mods/Skinning Chat Forum, and post the decals ini there. We'll get it worked out! wrench kevin stein -
One of the best jet fighter films Ive ever seen
Wrench replied to MigBuster's topic in Military and General Aviation
Fishbeds and Fitters and Phantoms! Oh My! Actually, it WAS pretty damn good! umm...but where was the distinctive Rhino smoke trail??? wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Can you imagine the steaks and ribs we could get off them!!!????? mmmmmmmmmmmmmmmmmmmmmmm......ribs!!!!!!! mmmmmmmmm!!!! Guess we'll have to up that order of BBQ sauce to 55 gallon drums!!yumyumyumyumyumyummmmyyy!! wrench kevin stein -
Can't create a campaign for Warsaw pact nations
Wrench replied to AntEater's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I've noticed that SF2 seem to NOT place SAMs at the region you start from -- for Red OR Blue side. However, if they're in the "end" target area (ie: where you're bombing, or where you're intercepting the enemy flight) they show up. Example: taking off from Naliya IAFS, where I placed the correct layout for it's battery, only the Q-Hut, EWR, and point defense guns show. Upon reaching my target area (Islamablad Int'l), the local SAMs and AAA are there waiting for me. There is no straight, cut and dried answer. It's a game engine fault. Something that very much DOES need to be addressed at some point (like the 6 years we been waiting). The GE was never really designed for Blue SAMs ... we're forcing it to work that way, taking advantage of Red side "statements" (or whatever its called/used by whichever dll) As to why they aren't showing for you; without seeing you _targets and _types entries..... ALWAYS check the operational years of the weapons vs when you're flying; make sure the types entries match the names , etc, etc and so forth not much else I can say...they work for me! Oddly, sometimes, but they work wrench kevin stein -
BRBM, SRBM, MRBM, IRBM and heck why not ICBMs
Wrench replied to Javigato's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
In reference, to "submerged" objects .... one thing you're all forgetting, for all intents and purposes, the water in EVERY terrain is solid ground. It's only a surface effect ... Test this ... place an "object" -- like a tank or truck or commbuilding off shore. See what happens. --- with what against what? Weapons are not targetable. wrench kevin stein -
Merc Unit on Vietnam
Wrench replied to PvtDK's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Are you editing ALL the inis??? Including the Squadronlist.ini, adding the Merc unit? Listing it in ini the ***Camp.ini, the ***CampData.ini?? I'll bet you CAN get it to work ... with some work. I'm not a campaign guy ... but ... wrench kevin stein -
Moon.TGA
Wrench replied to PvtDK's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'd like to change it to Jupiter, as seen from Europa ... or better yet, Yavin IVa (after all, the Rebel base WAS a E-standard planet orbiting a gas giant...) -------- Don't forget, it's rise and set locations, and apparent orbital path varies with the latitude of the terrain map. There's statements for lat/long that are (or should be) in EVERY terrain's main ini. This also controls what constellations are visible at night. And yes, they do follow their correct paths wrench kevin stein -
BRBM, SRBM, MRBM, IRBM and heck why not ICBMs
Wrench replied to Javigato's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You can look at Crusaders Kytushu mod to get some idea as to how it works. Suffice it to say, the "viewport" position MUST be quite elevated. Study the data inis ... all will become clear (as mud! ) However, you'd need NEW working objects -- Scuds that actually LEAVE the launch rail, fer instance (iirc, TKs are part of the transport's LOD, and only 'seperate' when destroyed. However, iirc, somebeody did another version -look in the 1stGen downloads section under Object Mods, the SCUD may be working. Been there, done that. I'd suggest looking into the ODS targets ini, and DBS too. Also, look in Cuba in OTC. Ain't nothing new; just having working missiles is lacking. But they really serve no purpose. Just sitting there, waiting to be bombed. But they explode and burn soooooooo nicely! wrench kevin stein -
@ wrench re F104 tip tanks
Wrench replied to Streakfalcon's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
check in the downloads section (under weapons mabye??? - been 3 or 4 years!) some years back I did 'green' tip tanks that have the correct fin facing. IIRC, the lods are reversed (right is left and versa vice-a) I though the 08 patch fixed that???? wrench kevin stein edit: fount it! http://combatace.com/index.php?automodule=downloads&showfile=4697 now, the green WILL be a bit glossy, as that's a material "issue" of the lods themselves