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Wrench

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Everything posted by Wrench

  1. falcon: look in the SF2 screenshots thread for a shot by me. The terrain was actually started for "something completly different" (in more ways than you can possibly imagine!!!), but the 'full version' is being worked on. It just so happened to pretty much fit in with the 2nd half of the 1st book, and the 2nd book. Now, if I can figure out the US East coast from Maine to the Carolinas.....to include the NEZ and Mid-Aks..... first look at planning map: (which really looks like crap, as the SFMap generator don't like the tileset being used, so I had to do EVERYTHING by hand) Ya, the F-20 is DEFINATELY needed! wrench kevin stein edit-- nuts! it seems Des Moines is missing! have to fix that....
  2. for those of you that don't know, in the SF1 downloads section is a GermanyCE targets/types ini mod, placing the various HAWK batteries for the NATO forces. Look for 'Air Defense Mod' or words to that effect. Easily adaptable to SF2:E Mr. N. Bell is author; based on his extensive personal knowledge of the subject Good to see you back, Nick!! wrench kevin stein
  3. good enough for me, brother!!! I see this thread was edited, as some posts seem to be missing. Yah, as long as the lomac dude gives permissions, it all good! wrench kevin stein
  4. actually, the Tigershark would fit in quite nicely with the terrain project I'm working on right this very minuite.... ...for those that might know (or remember), think "The Wingman" and the Football City Air Force. 'nuff said wrench kevin stein
  5. two words: copyright violation unless said skins ARE produced by a third party, and permission is granted in writing by said party; ain't gonna happen wrench kevin stein
  6. that's how it works right now, hence the only thing you see is main ini (A-10A.ini), and the empty skin folder, with just the textureset ini The main ini (A-10A.ini) tell the engine what to look for. It already 'knows' that if something is NOT in the game's folders, to look in the cats Since the cats are stored "off site", renaming the aircrft folder removes it from the game engines radar (so to speak). Try it and see. wrench kevin stein
  7. you can always just rename the folder, and it'll disappear off the aircraft list example: zA-10 that way, it's easily 'brought out of mothballs', without having to extract the cats. wrench kevin stein
  8. Version

    303 downloads

    F-84F "Thunderstreak" Skin and Inis Update Pak -- For FULL-4 Merged SF2 (Prefered) and/or SF2:E =ONLY!!!= This ini and skin pak will update your stock F-84F Thunderstreak to a player-flyable aircraft (if you havn't done so already), and adds a new skin representing the 170th TFS, 183rd TFW, Illinois ANG, circa 1961 when the unit was Federalized during the Berlin Crisis. Also, an update to the stock "USAFSilver1" skin, adding serial and buzz number decals, and repositioning the TAC tail badge. Consider this a 'generic' USAF skin, NOT representing any particular unit. Just 'dressing up' the old girl a little for the dance... New, updated inis have been included; main, data, loadout and avionics, along with a loadout tga and NEW hangar screen. A radar-ranging gunsight has been added (APG-30), and all the lights have been corrected and expanded, adding the landing/taxi light and formation/ID lights on the vertical stab. The canopy has been activated via a manual animation control keystroke; use shift/0 to open and close. Other upgrades included "splitting" the inboard stations into 2 groups, allowing for the historic use the Mk.7 nuclear weapon on the left side, and the drop tank on the right. This loadout is NOT set in the loadout ini (standard bombs are), but is available for player selection from the loadout screen when in game. The Mk.7 weapons ARE included, courtesy of one lindr2's weapons paks. They've been converted for SF2 usage. Nuke effects are NOT included. The cockpit is from Zur's F-86s, with my K-14 gunsight. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install. Of course, there's the usual 'Notes" section for explanations, ramblings, and other odd things. Happy Landings! Wrench Kevin Stein
  9. out for some serious cow-tipping!!! wrench kevin stein
  10. more targets is NICE!!!! wrench kevin stein
  11. [LevelBombAI] ReleaseAlt=9144.0<--- ReleaseCount=24 ReleaseInterval=0.1 wrench kevin stein
  12. Curse you, Judy Garland!!! wrench kevin stein
  13. Yes, just as Florian said. ASSUMING the standard 0/180 heading for runways 1,2,3,5,6 (4 has it's own weirdness, and requires a much larger 'cleared' tile zone) And even if you rotate the runway to a different heading, the GameEngine ™, will still use the orignal parameters. BUT ... do not add anything new to the base after rotating. You MUST add the items first, while still in its original n/s orientation, then adjust the facing to the heading desired All the distnaces are in meters. In all things adding an airfield is just a simple matter of copy/paste off one or another of the terrains (again, assuming the use of a desert_airfield*.ini) However....if it's in a NEW position, you'll need the TE to flatten its location. And that's a whole 'nuther story... wrench kevin stein
  14. I have the merged, AND seperate! Only way to go, if you're TRUELY wanting correct aircraft with the correct terrains, etc (even though the UserLists and LimitedNations statments on most terrains handle that quite nicely) wrench kevin stein
  15. Well, an FAA "A" model Turkey has been available for, what? 5 years now? Look in the SF1 downloads section - has 2 skins (for the original TMF F-14A) And now that C5 has released to templates, it should be rather simple matter to update it, huh? wrench kevin stein
  16. ....and Major Lee is offering a special prize for a NEW P-47D ... an autogrphed picture of Gabby Gabreski! wrench kevin stein
  17. do we have a skin for them around anywhere? Looked and didn't see one. Tailcode SL Needed for a photo-op TIA! wrench kevin stein
  18. turn it into a Terrain Object, as opposed to a GroundObject. Needs no _data ini, just the lod, skin and ini (that describes the lod ala the generic building and such), and entries in the _Types and Targets ini. Nothing to it! then, you can place them anywhere's you want. wrench kevin stein
  19. why don't you try this for the canopy instead: [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 AnimationTime=3.0 AnimationID=1 that's what I use on mine. -- the other is called Automatic_Aerodynamic_Load (like for slats) or Automacit_Speed. An example would be from Pasko's Panther, for the blow-in door on the top of the fuselage: [LeftEngineVent] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=20.0 Setting[1].DeployValue=50.0 Setting[1].RetractValue=70.0 MaxDeflection=20.0 MinDeflection=0.0 ControlRate=2.0 AnimationID=4 ModelNodeName=LEngineVent adjust node names, animation IDs and speeds accordingly wrench kevin stein
  20. The other question is, did you follow the instrucitons in the ReadMe??? (I had to ask, of course) wrench kevin stein
  21. the WW2 Burma and the WW2 China terrains should pretty much cover the CBI. Both have upgrades here in the D/L section by yours truely. Unfoftunately, using both in a CBI install allows for RAF units (aircraft) to be seen over mainland China, were they never were. Pity we don't have the Assam Valley region (or, at least I've never been able to locate it on any of those 2 terrains) as to aircraft, IJAAF stuff is pretty much it; IJN aircraft were all "pulled" from the theatre Oct/Nov 41, for obvious reasons. Zekes were only in theatre for a few months, and mostly over French Indo-china and the extreame south/easten regions of China (not including Formosa) wrench kevin stein
  22. lod issue, can only be fixed in MAX. Isn't that really Russo's N-15????? maybe try the later model...... wrench kevin stein
  23. Did you create a /Terrains folder in your mods folder? Did you crate an /IsraelME subfolder to the /Terrains folder? Did you install the new tiles, inis and whathaveyous TO the newly created /IsraelME folder in your mods folder? the path would be (win7 showing here .. Vista is similiar; albeit your install wouldn't have my name on it! <grin>) C:\Users\kevin\Saved Games\ThirdWire\StrikeFighters2 Israel\Terrains\IsraelME wrench kevin stein
  24. System specs, iirc, seem a bit on the low side. that might also explain the aircraft "lod tearing" image you posted before. Definatly looks like more horsepower is needed, or wind the graphics waaaaaay down wrench kevin stein
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