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Wrench

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Everything posted by Wrench

  1. DecalLevel=2 just look at how other decal inis do it. If youre ADDINIG new serials/ID numbers/etc, You must also have the individual Borts IN each decals folder of EACH aircraft, if you're adding them. BTW, the SoveitNums should be residing the WOI Object.cats. Edit the decals ini as seen on other Soviet-used birds and they should show up An alternative, would be to create a /Decals subfolder of the /Objects folder (just like WoE/SF/WoV used), dump the Borts in there and edit the decals ini to point to it the folder path would be: /Objects/Decals/*decalname* and in the decals ini, it would read [Decal009] MeshName=Fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=Decals/SovietNum Position=3.862,-0.065 Scale=0.8 DecalMaxLOD=3 the question is, why use sovite borts on arab aircraft? There's a possiblily of the game's Limited Nations statement not allowing any other nations than those present/allowed on the IME map. wrench kevin stein
  2. "I swear by all that's Holy, the next guy that dosen't flush is REALLY gonna get it!!" wrench kevin stein
  3. not sure of the question .... what was edited? Judging by the screenie, just loadouts. BTW, USN/USMC SPADs carried HVARs up until their retirement in/around 1966. It was the USAF/VNAF that used the RPs on the 6/7 (A-1H/J and 5 (A-1E) {source: Detail & Scale #67, and several other books on the subject} For uploading, just write a readme stating what was done, how to install (if someting needs backing up, etc). Zip it up, and upload the zip to the proper downloads category. Not much too it really! wrench kevin stein
  4. just ask anybody that knows me .... lost them a loooooooooooooooooooooooooooooooooooooooooooooooooooooooooong time ago! wrench kevin stein
  5. WoW!!! Advanced technology!!! HAL Industries announces their results in their new, experimental anti-gravity system. Based on repulsor-lift technology, it will allow aircraft substantial weight and maintence savings. By using micro-fusion technology, the generators can be fitted to almost any sized vehicle, land or air. The unit is expected to hit the mass market in 2020. wrench kevin stein
  6. looking mighty fine ... and terrain's not too bad either! looking forward to it's eventual release!! wrench kevin stein
  7. if it's like the stock vBridges, one end must face 180 degs from the other. I always get it wrong on the first try! Also, using the HUDDebug, meaure the "lenght" end to end. The stock end are ~50 meters long, with the center sections being 100m, so if the bridge lays out like this... Target[011].Type=vBridge2 Target[011].Offset=5079,-842 Target[011].Heading=90 Target[012].Type=vBridge2End Target[012].Offset=5079,-891 Target[012].Heading=90 Target[013].Type=vBridge2End Target[013].Offset=5079,-791 Target[013].Heading=270 you can see they're approx 50 from the center of the main span That's a GOOD looking embankment on the end piece! wrench kevin stein
  8. in the fashion of a slight thread hijack, where EXACTLY can one find the "Vijay" CM pods, as used/needed for the Indian Floggers??? Looked through the 2 Flogger weapons paks, and couldn't find them. They're needed in the Indo-Pak mod. wrench kevin stein
  9. has anyone updated the 'avionics' (ie: detect) sections for the Spoonrest, FlatFace and SquarePairs for SF2? They need the new frequency statements, and probably RWR tgas and listing for the various and sundry rwr lsts Just curious! SA-3s be like, well shoot....every damn place!! wrench kevin stein
  10. For those that don't want (or would rather not have) NF4, how about an upload of the updated data inis?? That way, it's just a few files that folks can drop into their installs?? Just a thought! wrench kevin stein
  11. sound almost like the symptoms my old XP machine gave me .... except it would shut down completely, and then I could restart it. For be few minutes. I'm pretty sure it was/is the power supply, too. wrench kevin stein
  12. wow...that needs to be finished!!! TMF quality can NEVER be beaten! wrench kevin stein
  13. And don't forget that ALL the Red Air birds are designed for AI only usage. We've tweeked them to player flyable. And they really don't have any armor whatsoever. Just look through their data inis, and compare them to their Western counterparts (like Fishbed/Fresco vs Phantom/Thunderchief). Translation: they're meant to be targets. 64mm of glass behind the pilot isnt' going to stop anything larger than 12.7. Whereas you have 12mm of steel bottom/left/right/rear on the F-4E. That JUST the cockpit armor -- not even talking about selfsealing tanks and the armor around them (which the Red Birds lack) Most ammo, 20mm and above, has been 'explosive tiped' since WW2. Most ammo below that is just a "slug" Admittidly, armor values on 90% of the AFV are way below consertive. wrench kevin stein
  14. I am needing that Indian Mirage..... wrench kevin stein
  15. Happy Birthday Brain32

    Woot!!!! those mugs above should keep you busy for a bit! have a GREAT B-Day!! wrench kevin stein
  16. File Name: II/JG51 skin for MontyCZ's S-99 (109G6) File Submitter: Wrench File Submitted: 17 September 2010 File Category: SF2 Series Add On Skins II/JG-51 Skin for MontyCZ S-99 For SF2 WW2 MTO/ETO installs A fairly simple skin for Monty's S-99 (here representing the Bf-109G-6) as used in North Africa/MTO theatre by Jg-51. Simple, because II/JG51 didn't seem to use any stab marking or ID numbers, making this an easy skin. As always, READ the enclosed readme for full, detailed (and very simple in this case) instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install. Enjoy! Wrench Kevin Stein Click here to download this file
  17. Version

    134 downloads

    II/JG-51 Skin for MontyCZ S-99 For SF2 WW2 MTO/ETO installs A fairly simple skin for Monty's S-99 (here representing the Bf-109G-6) as used in North Africa/MTO theatre by Jg-51. Simple, because II/JG51 didn't seem to use any stab marking or ID numbers, making this an easy skin. As always, READ the enclosed readme for full, detailed (and very simple in this case) instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install. Enjoy! Wrench Kevin Stein
  18. SWEET!!! thanks Monty! wrench kevin stein
  19. P-35 = Dev A Team P-38 = Wolf257. They OWN their repsective 3DMax files, and are the only one capabable to "reworking" them. Now, if Wolf wants to donate the MAX files to another 3D Guru, so some tweeks can be made, great. Otherwise, things 'are what they are, and will remain so forever'. Unless new builds are created. Hopefully, DAT will take care of their stuff (eventually, given Real Life ™ commitments). wrench kevin stein
  20. Admit It.....

    move into the movies, like Spriggan, Ninga Scroll, and one of my favorites, Wings of Honimisae (sp?)--that has a GREAT story, and superb action sequences I do remember rushing home from school in the early 70s to see RoboTech and sometimes, Starblazers (proud owner of the full DVD set of SB) wrench kevin stein
  21. Version

    1,454 downloads

    Tu-4 Bull AWAC for SF/WoV/WoE/WoI This is a modification of MontyCZ's Tu-4 into a reasonable facsimile of a long-range airborne radar equiped version. I say 'reasonable', as I've not seen any proof the Soviet Air Force -actually- had a version like this. Photo evidence, and other research, show the PLAAF had several, with turbo-prop engines, but they apparently didn't work out too well. This is a complete aircraft mod, ready to unzip and install. Everything is included. Even MontyCZ's original Tu-4 readme. Although designed as an "AI Only" aircraft, for testing purposes I had a cockpit installed; I've included this modificated version of the A-4B Skyhawk pit, converted to use Metric readouts. Using the 'Stargetic Moves Method' pioneered by Lexx_Luthor, you now have a flyable aircraft, although it would best be used as originally designed AI Only. PLEASE NOTE: it REALLY is designed with Post 9/08 & 10/08 Patchs in mind, as I've used the "OpenCockpit=TRUE" line to bring up the greenhouse framing. Unpatched users WILL experience visual anomolies; therefore, it's best left as AI only. Instructions to return it to such are in the "To Install" section below. For those wishing to fly it, a new WoE-style Hangar Screen is included. Other ini mods (many as seen in the CombatAce Knowledge Base Weapons Fixes Threads) puts NS-23 cannons in the tail ONLY, place the exhaust emitters correctly, remove the upper and lower guns and turrets, bomb bay and add the radar disc (as a pilot station). You will NOT be needing to use the Weapons Editor...how easy is this!!!???!!! Operational years are a "best guess", as I've not found any real data (as stated above) the Soviet Air Force ever really had this version of the Tu-4. As usual, PLEASE read the enclosed readme for relitively easy (for once!) to follow install instructions. Happy Landings! Wrench Kevin Stein
  22. Happy Birthday FalconC45

    Have a GREAT one man!!! wrench kevin stein
  23. For that, I think we'd need an entirely new map generator. The old SFMap dosen't even work with NextGens, so you have to generate them from a 1stGen. SFMap that only gives the options of Desert, Temperate or Snow. However, using multiple layers, you can mix and match. But in turth, a new one IS needed badly! wrench kevin stein
  24. following mikeymead's lead, how about another Jag??? wrench kevin stein
  25. well, the terrain is ~80-90% complte (ie: rebuilded --had to fix a LOT of cities from my initial build). Aircraft about 75-80% (need some decals for the stock birds that're being used). Ground Objects apporx 90%. Missing the IN carriers! Can't find them!! So I made one off the Albion just need to "put the band back together", and make sure everyone has SF2 full-4, as some of the migs and mirages are based off stock units. For those without the SF2expansion pak1 (for the vampire), Paskos will be included. It's still designed for a 'stand alone' mods folder, even with the limited nations statement, and new userlists and nationalized aircrft/vehicles/ships. The readme will be a nightmare to write!!! wrench kevin stein
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