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Everything posted by Wrench
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Request to the 3d Guys.....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
what? no takers?? Oh, well... it was a 'just for fun' mod anyway wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That's my fault ... I never did straight/re align that tank with it's mates. Besides, it's facing out, in a defensive posture to protect that flank wrench kevin stein -
Can't Get Decal to Show Up On Plane
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
can you post the decals ini ... it almost looks like some use the wrong DecalLevel= statement or, you're run off the end of the numbers. wrench kevin stein -
HVAR1 in Bunyap's weapons pack--not in the weapondata.ini
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
that's because of a) the engine sections in the data ini are wrong (pre-06 iirc) Post 06/post-08 have different values, and b) improperly designed ground attack routes. Truck routes are the same way ... very messed up wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
FINALLY!!! Somebody using the damn thing!! This is what we think of you Commies! wrench kevin stein -
Caza/Bombardero IMA1
Wrench replied to CentinelaLider1's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Could we get an English translation, please.... AND the required screenshot of the mod??? Before uploading ANYTHING ... please read this: http://combatace.com/topic/51162-a-reminder-before-you-upload-a-mod/ thank you! wrench kevin stein -
THAT is frakking COOOOL!!!! wrench kevin stein
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SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I know that map.... wrench kevin stein -
A-4M - Is there one out there or in the works?
Wrench replied to allenjb42's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
IIRC, the A4AR uses the A4F lods, so any skins for the F scooter should work. (ie: the stock USNGray1) wrench kevin stein -
Problem with a mod-F-15 SG
Wrench replied to Pilot94's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'd suggest re-reading the readme that came with it. The "fake pilot" method is used to add certain items (like canards, for example) to be added without building a new aircraft lod. basically, the fake pilot bits go into the /objects/aircraft folder, just like all other pilot figures in 1stGens series games wrench kevin stein -
SF2 expansion 2 teaser and mission editor teaser
Wrench replied to DanW's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
DX10 is a thing of beauty.... wrench kevin stein -
Vampire_Cockpit.zip
Wrench replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
the modded Spit pit I did a coupla years back actually has the correct canopy framing (and the correct Mk.III gunsight). It's in the "what if.." ww2 vampaire mk3 mod, and should be in the Venom update pack. THey're way in the back/middle someplace, so you'll have to dig for them wrench kevin stein -
Flak or fuzed?
Wrench replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No. Guns can only be one or the other. Personally, I'd keep it "real". Anything 23mm or less is 'hard ball shot', anything over, time/altitude fuzed explosive. (naval guns not withstanding) wrench kevin stein -
SF2 expansion 2 teaser and mission editor teaser
Wrench replied to DanW's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
excellent ... looks a lot like the old FA mission editor ... this is gonna be superb! Can't wait to figure out how it works (now, if we could only get briefing texts...hehehehehehhe) wrench kevin stein -
in the SF2 Skyraider skin pak I relased last week, Dieter's aircrft is represented. wrench kevin stein
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Have a Great One Ed!, Now, go out and fish! wrench kevin stein
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Europe seems pretty flat.
Wrench replied to bigbirdk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
BTW, the ASW map's in the hangar right now, getting a major makeover for SF2. Lot's of retiling, new target areas, improved targets, etc wrench kevin stein -
Europe seems pretty flat.
Wrench replied to bigbirdk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ain't it truth! wrench kevin stein -
ODS for SF2.
Wrench replied to toro's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ahhh...sounds like Microsoft time!! (cause that last second of file transfer or download always is about 17 minutes long...) wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Global Sedition Fishbeds on patrol.... wrench kevin stein -
Weapons Pack Doesn't Work with SFP1!
Wrench replied to iranianace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
the issue with the missing pilot in ALL the Fishbeds is well known and documented (there's even several posts about it in the Knowledge Base) What it comes down to, is TK changed some things between the 06 and 08 patches. Extract the 21MF's data ini from the Object.cat, and look at the positioning lines for the pilot. All the Fishbeds use the same position, so you'll need to fix ALL of them. not haveing a figure pointed to is a nothing thing ... that just means it uses the stock pilot figure. As to the Flogger issues, again, it's a pre-08 data ini, and is probably porked in 08. wrench kevin stein -
2nd dumb ? of the week...
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ya know, ya only get 3 per week.... another way to guestimate, is using the aircraft light positions. As these are stated in the data ini (fore/aft, right/left, up/down) they make a decent starting point. With a 'known' given size of an aircraft (wingspan, lenght, height), it narrows things down a bit. The hardest part, is determining the mesh name to attach the decal too. Like FC said, similiar aircraft's decal inis, and if needed (and available) the OUT file for 3rd Party birds. If not, then it's into the Hex Editor. And THAT is a bit harder, having to guess at the mesh names. Fortunately, for stock 3rd Wire birds, TK's got them pretty much listing in existing decals inis. wrench kevin stein -
Aircraft glowing during Flak
Wrench replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I was going to suggest upgrading the shielding (either magnetic bottle field strength or physicaly adding more Impervium) around the plasma coils/plasma generator of the cloaking device.... or a larger Faraday cage? wrench kevin stein -
Weapons Pack Doesn't Work with SFP1!
Wrench replied to iranianace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
the gun editor is the same for 06 AND 06 levels. only the weapons editor changed wrench kevin stein -
The UllyB mega-uberthread
Wrench replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Becasue it wasn't built for WoI. Each seperate game in the 1stGens either has something or lacks something from each other (although, WoE is the most flexible). A quick comparison chart... Things built for WoI are for WoI ONLY Things built for SF are for SF ONLY Things built for WoE are for WoE ONLY Things built for WoV are for WoV ONLY see the trend?? it keeps things nice and simple. wrench kevin stein