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Wrench

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Everything posted by Wrench

  1. what? no takers?? Oh, well... it was a 'just for fun' mod anyway wrench kevin stein
  2. That's my fault ... I never did straight/re align that tank with it's mates. Besides, it's facing out, in a defensive posture to protect that flank wrench kevin stein
  3. can you post the decals ini ... it almost looks like some use the wrong DecalLevel= statement or, you're run off the end of the numbers. wrench kevin stein
  4. that's because of a) the engine sections in the data ini are wrong (pre-06 iirc) Post 06/post-08 have different values, and b) improperly designed ground attack routes. Truck routes are the same way ... very messed up wrench kevin stein
  5. FINALLY!!! Somebody using the damn thing!! This is what we think of you Commies! wrench kevin stein
  6. Could we get an English translation, please.... AND the required screenshot of the mod??? Before uploading ANYTHING ... please read this: http://combatace.com/topic/51162-a-reminder-before-you-upload-a-mod/ thank you! wrench kevin stein
  7. German miniature airport

    THAT is frakking COOOOL!!!! wrench kevin stein
  8. I know that map.... wrench kevin stein
  9. IIRC, the A4AR uses the A4F lods, so any skins for the F scooter should work. (ie: the stock USNGray1) wrench kevin stein
  10. I'd suggest re-reading the readme that came with it. The "fake pilot" method is used to add certain items (like canards, for example) to be added without building a new aircraft lod. basically, the fake pilot bits go into the /objects/aircraft folder, just like all other pilot figures in 1stGens series games wrench kevin stein
  11. the modded Spit pit I did a coupla years back actually has the correct canopy framing (and the correct Mk.III gunsight). It's in the "what if.." ww2 vampaire mk3 mod, and should be in the Venom update pack. THey're way in the back/middle someplace, so you'll have to dig for them wrench kevin stein
  12. No. Guns can only be one or the other. Personally, I'd keep it "real". Anything 23mm or less is 'hard ball shot', anything over, time/altitude fuzed explosive. (naval guns not withstanding) wrench kevin stein
  13. excellent ... looks a lot like the old FA mission editor ... this is gonna be superb! Can't wait to figure out how it works (now, if we could only get briefing texts...hehehehehehhe) wrench kevin stein
  14. "Hero Found"

    in the SF2 Skyraider skin pak I relased last week, Dieter's aircrft is represented. wrench kevin stein
  15. Happy Birthday Fubar512 !

    Have a Great One Ed!, Now, go out and fish! wrench kevin stein
  16. BTW, the ASW map's in the hangar right now, getting a major makeover for SF2. Lot's of retiling, new target areas, improved targets, etc wrench kevin stein
  17. ain't it truth! wrench kevin stein
  18. ahhh...sounds like Microsoft time!! (cause that last second of file transfer or download always is about 17 minutes long...) wrench kevin stein
  19. Global Sedition Fishbeds on patrol.... wrench kevin stein
  20. the issue with the missing pilot in ALL the Fishbeds is well known and documented (there's even several posts about it in the Knowledge Base) What it comes down to, is TK changed some things between the 06 and 08 patches. Extract the 21MF's data ini from the Object.cat, and look at the positioning lines for the pilot. All the Fishbeds use the same position, so you'll need to fix ALL of them. not haveing a figure pointed to is a nothing thing ... that just means it uses the stock pilot figure. As to the Flogger issues, again, it's a pre-08 data ini, and is probably porked in 08. wrench kevin stein
  21. ya know, ya only get 3 per week.... another way to guestimate, is using the aircraft light positions. As these are stated in the data ini (fore/aft, right/left, up/down) they make a decent starting point. With a 'known' given size of an aircraft (wingspan, lenght, height), it narrows things down a bit. The hardest part, is determining the mesh name to attach the decal too. Like FC said, similiar aircraft's decal inis, and if needed (and available) the OUT file for 3rd Party birds. If not, then it's into the Hex Editor. And THAT is a bit harder, having to guess at the mesh names. Fortunately, for stock 3rd Wire birds, TK's got them pretty much listing in existing decals inis. wrench kevin stein
  22. I was going to suggest upgrading the shielding (either magnetic bottle field strength or physicaly adding more Impervium) around the plasma coils/plasma generator of the cloaking device.... or a larger Faraday cage? wrench kevin stein
  23. the gun editor is the same for 06 AND 06 levels. only the weapons editor changed wrench kevin stein
  24. Becasue it wasn't built for WoI. Each seperate game in the 1stGens either has something or lacks something from each other (although, WoE is the most flexible). A quick comparison chart... Things built for WoI are for WoI ONLY Things built for SF are for SF ONLY Things built for WoE are for WoE ONLY Things built for WoV are for WoV ONLY see the trend?? it keeps things nice and simple. wrench kevin stein
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