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Everything posted by Wrench
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Tu-4 Bull AWAC for SF/WoV/WoE/WoI This is a modification of MontyCZ's Tu-4 into a reasonable facsimile of a long-range airborne radar equiped version. I say 'reasonable', as I've not seen any proof the Soviet Air Force -actually- had a version like this. Photo evidence, and other research, show the PLAAF had several, with turbo-prop engines, but they apparently didn't work out too well. This is a complete aircraft mod, ready to unzip and install. Everything is included. Even MontyCZ's original Tu-4 readme. Although designed as an "AI Only" aircraft, for testing purposes I had a cockpit installed; I've included this modificated version of the A-4B Skyhawk pit, converted to use Metric readouts. Using the 'Stargetic Moves Method' pioneered by Lexx_Luthor, you now have a flyable aircraft, although it would best be used as originally designed AI Only. PLEASE NOTE: it REALLY is designed with Post 9/08 & 10/08 Patchs in mind, as I've used the "OpenCockpit=TRUE" line to bring up the greenhouse framing. Unpatched users WILL experience visual anomolies; therefore, it's best left as AI only. Instructions to return it to such are in the "To Install" section below. For those wishing to fly it, a new WoE-style Hangar Screen is included. Other ini mods (many as seen in the CombatAce Knowledge Base Weapons Fixes Threads) puts NS-23 cannons in the tail ONLY, place the exhaust emitters correctly, remove the upper and lower guns and turrets, bomb bay and add the radar disc (as a pilot station). You will NOT be needing to use the Weapons Editor...how easy is this!!!???!!! Operational years are a "best guess", as I've not found any real data (as stated above) the Soviet Air Force ever really had this version of the Tu-4. As usual, PLEASE read the enclosed readme for relitively easy (for once!) to follow install instructions. Happy Landings! Wrench Kevin Stein -
Have a GREAT one man!!! wrench kevin stein
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Planning Maps based on tiles...?
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
For that, I think we'd need an entirely new map generator. The old SFMap dosen't even work with NextGens, so you have to generate them from a 1stGen. SFMap that only gives the options of Desert, Temperate or Snow. However, using multiple layers, you can mix and match. But in turth, a new one IS needed badly! wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
following mikeymead's lead, how about another Jag??? wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
well, the terrain is ~80-90% complte (ie: rebuilded --had to fix a LOT of cities from my initial build). Aircraft about 75-80% (need some decals for the stock birds that're being used). Ground Objects apporx 90%. Missing the IN carriers! Can't find them!! So I made one off the Albion just need to "put the band back together", and make sure everyone has SF2 full-4, as some of the migs and mirages are based off stock units. For those without the SF2expansion pak1 (for the vampire), Paskos will be included. It's still designed for a 'stand alone' mods folder, even with the limited nations statement, and new userlists and nationalized aircrft/vehicles/ships. The readme will be a nightmare to write!!! wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Crusing along the Roof of the World ... wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
over the hills, and far away... wrench kevin stein -
TK - I will pay you $$ for a game video recorder!
Wrench replied to bigbirdk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
1940/41? AI MKII, iirc, or was that the ASV?? Have to look in my books somewhere. Don't forget, up until the the 40s, they all used 2 scopes (altitude on one, azmiuth on the other) And there's a difference in 'seeing' the ground target, as opposed to 'locking' it up. For a "locking" type, possibly as late the mid-60?? (DIANE type, maybe?) wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
isn't there a "submerged" sub on Marcfighter's site??? Or is it here in teh 1stGen ships download section. Cause I know I've seen it! wrench kevin stein -
question about carriers
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
all CVs are 'flyable of off', if placed via a userbuilt mission or campaign that the vessel named. The terrain's targets ini MUST have a CVStation defined somewhere in it so the built-mission and/or campaign can take take advantage of it. Stock ones are the Kittyhawk and SCB-125 Essex's (essexi??) All the others should work just fine, if the other parameters are met. wrench kevin stein -
question about carriers
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I moved this one for ya, DA. I gotta ask the question .... "flyable carriers"????? Did somebody build a "Sky Captain & the World of Tommorrow" mod I missed!?? wrench kevin stein -
SF2I ObjectData.INI files?
Wrench replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
SF2I expansion. it has the new shermans, mig15, vampire, meteor, mustang, spitfire, c-47 and other interestering stuff wrench kevin stein -
Expansion pack 2 mission editor teaser 2
Wrench replied to DanW's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Know that feeling already ... for that that haven't downloaded it, the rebuilt ASW has a mission pak assosicated with it. Because my SF2 base install is pretty heavily modded, I had to go back through each one and swap out stock aircraft for the add-ons that it generated. It only takes a few minutes to edit, but that DEFINATELY is a concern. But, if the uploader has his/her/its head screwed on right, and is concientious about such things, it's worth doing. OTH, if one WANTS to higlight a specific aircraft, say the Tomcat or Fulcrum, that WILL need to be said in any readme/upload announcments. The exact same would have to be done if a specific terrain is used. wrench kevin stein -
SF2I ObjectData.INI files?
Wrench replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Just do like the rest of us have alrady done ... create a folder at the root of /C:, and extract ALL the cats to it. Then, you'll have everything right at your finger tips! The ones in the screnie below are the ones you'll be needing wrench kevin stein -
SF2I ObjectData.INI files?
Wrench replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
F-15 BAZ is in 10; all the other are in 12 wrench kevin stein -
Exp.3 rumors
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Seriously, how hard could that possibly be? You let me at the map 5 minutes after release, and you'll have it bye bye Bjork! wrench kevin stein -
Help new to the scene and game advice to get.
Wrench replied to revenge's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The terrains are sorta mixed up ... meaning, you'll find them in BOTH the SF1/Wo* and SF2 downloads sections. Some VERY minor adjustments are needed to update the terrain shader from 1stGen to NextGen (on those not converted). I wrote a little tutorial on "How To..." that in the SF2 Knowledge Bsse. note to self: write tut on how to fix the 'land/water interface bleed' on the old, not fully updated desert-based terrains. wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Dave, you ARE going to release this mod, yes??? The Huns look damn good! wrench kevin stein -
QUESTIONS about XXX_AVIONICS.INI and XXX_DATA.INI
Wrench replied to Ticket1's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
LGBs, IIR missiles/rockets/bombs, etc (ie: TV guided stuff that in Real Life needs a human controler - HOBOs bomb for example-) The game does a bang-up job -yes, pun intended!- of self-guiding the TV stuff. Now, if they could just get rid of the commercials ..... wrench kevinstein -
Short Sunderland WIP
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
me likes!!! wrench kevin stein -
B-1B Cockpit
Wrench replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
BTW: with reference to FCs video.... Am I the only one that noticed the shiny disc-shaped object in front of the aircrft (visible through the pilot's side windscreen), that was easily keeping pace with, and matching all manuvers???? Looks like FC caught one on tape!!! wrench kevin stein (yes I know it was just an internal reflection ... but still!!!....!!!) -
Help new to the scene and game advice to get.
Wrench replied to revenge's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
and don't forget the add-on terrains!!! wrench kevin stein -
TK - I will pay you $$ for a game video recorder!
Wrench replied to bigbirdk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
how about just using the "save mission" function? It was added with Expasion Pak 1 for the Suez war for SF2:I. If you don't alrady have it, it's definately DEFINATLEY worth the 20 buck investment wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
well, thats good to know. cause I was sure I fixed the rolling radius. ludo: you said ja-booty!! Nice skins, too!! I notice the use of the BFT on the bottom one. wrench kevin stein -
QUESTIONS about XXX_AVIONICS.INI and XXX_DATA.INI
Wrench replied to Ticket1's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
RANGING, for those aircraft with guns-only ranging radar (Sabres, Hunters?, Fresco and Farmer) No sure exactly, as there are the visual targeting compenents as well. But more than likely, yes. As the player, you're already "eyes out" in visual contact with the target. In SF2 series, you get the yellow radar diamond on the target when withing "optimal" guns range (on easy and normal modes) Again, also is SF2, they show up on the TEWS as AAA (similiar freq ranges to gun laying radars) avionics60.dll vs avioncs70.dll. SEARCH= just what it says, basic looking around mode TRACK= after locking up a target, it tracks it BORESIGHT= just like it says - fixed stright ahead, like a rifle's sniper scope GM= (in avi60, GROUND_MAP), just as it says, ground mapping mode TERRAIN_AVOIDENCE= similiar to GM, show terrain features avi70s: TWS= Track While Scan, tracks a target while scanning for others SST= Single Target Track, locked single target, tracking, with data displayed on heading, azimuth, speed, aspect and closure rate ACM= Air Combat Mode, similar to borsight, a very short range (5 nm or less). Usually used for IRMs, and guns Isn't this covered in that funny little pdf called the "Game Manuel"? Start at the bottom of page 31. Might be a worthwhile read! wrench kevin stein