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Everything posted by Wrench
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SF2I ObjectData.INI files?
Wrench replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
SF2I expansion. it has the new shermans, mig15, vampire, meteor, mustang, spitfire, c-47 and other interestering stuff wrench kevin stein -
Expansion pack 2 mission editor teaser 2
Wrench replied to DanW's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Know that feeling already ... for that that haven't downloaded it, the rebuilt ASW has a mission pak assosicated with it. Because my SF2 base install is pretty heavily modded, I had to go back through each one and swap out stock aircraft for the add-ons that it generated. It only takes a few minutes to edit, but that DEFINATELY is a concern. But, if the uploader has his/her/its head screwed on right, and is concientious about such things, it's worth doing. OTH, if one WANTS to higlight a specific aircraft, say the Tomcat or Fulcrum, that WILL need to be said in any readme/upload announcments. The exact same would have to be done if a specific terrain is used. wrench kevin stein -
SF2I ObjectData.INI files?
Wrench replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Just do like the rest of us have alrady done ... create a folder at the root of /C:, and extract ALL the cats to it. Then, you'll have everything right at your finger tips! The ones in the screnie below are the ones you'll be needing wrench kevin stein -
SF2I ObjectData.INI files?
Wrench replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
F-15 BAZ is in 10; all the other are in 12 wrench kevin stein -
Exp.3 rumors
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Seriously, how hard could that possibly be? You let me at the map 5 minutes after release, and you'll have it bye bye Bjork! wrench kevin stein -
Help new to the scene and game advice to get.
Wrench replied to revenge's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The terrains are sorta mixed up ... meaning, you'll find them in BOTH the SF1/Wo* and SF2 downloads sections. Some VERY minor adjustments are needed to update the terrain shader from 1stGen to NextGen (on those not converted). I wrote a little tutorial on "How To..." that in the SF2 Knowledge Bsse. note to self: write tut on how to fix the 'land/water interface bleed' on the old, not fully updated desert-based terrains. wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Dave, you ARE going to release this mod, yes??? The Huns look damn good! wrench kevin stein -
QUESTIONS about XXX_AVIONICS.INI and XXX_DATA.INI
Wrench replied to Ticket1's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
LGBs, IIR missiles/rockets/bombs, etc (ie: TV guided stuff that in Real Life needs a human controler - HOBOs bomb for example-) The game does a bang-up job -yes, pun intended!- of self-guiding the TV stuff. Now, if they could just get rid of the commercials ..... wrench kevinstein -
Short Sunderland WIP
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
me likes!!! wrench kevin stein -
B-1B Cockpit
Wrench replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
BTW: with reference to FCs video.... Am I the only one that noticed the shiny disc-shaped object in front of the aircrft (visible through the pilot's side windscreen), that was easily keeping pace with, and matching all manuvers???? Looks like FC caught one on tape!!! wrench kevin stein (yes I know it was just an internal reflection ... but still!!!....!!!) -
Help new to the scene and game advice to get.
Wrench replied to revenge's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
and don't forget the add-on terrains!!! wrench kevin stein -
TK - I will pay you $$ for a game video recorder!
Wrench replied to bigbirdk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
how about just using the "save mission" function? It was added with Expasion Pak 1 for the Suez war for SF2:I. If you don't alrady have it, it's definately DEFINATLEY worth the 20 buck investment wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
well, thats good to know. cause I was sure I fixed the rolling radius. ludo: you said ja-booty!! Nice skins, too!! I notice the use of the BFT on the bottom one. wrench kevin stein -
QUESTIONS about XXX_AVIONICS.INI and XXX_DATA.INI
Wrench replied to Ticket1's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
RANGING, for those aircraft with guns-only ranging radar (Sabres, Hunters?, Fresco and Farmer) No sure exactly, as there are the visual targeting compenents as well. But more than likely, yes. As the player, you're already "eyes out" in visual contact with the target. In SF2 series, you get the yellow radar diamond on the target when withing "optimal" guns range (on easy and normal modes) Again, also is SF2, they show up on the TEWS as AAA (similiar freq ranges to gun laying radars) avionics60.dll vs avioncs70.dll. SEARCH= just what it says, basic looking around mode TRACK= after locking up a target, it tracks it BORESIGHT= just like it says - fixed stright ahead, like a rifle's sniper scope GM= (in avi60, GROUND_MAP), just as it says, ground mapping mode TERRAIN_AVOIDENCE= similiar to GM, show terrain features avi70s: TWS= Track While Scan, tracks a target while scanning for others SST= Single Target Track, locked single target, tracking, with data displayed on heading, azimuth, speed, aspect and closure rate ACM= Air Combat Mode, similar to borsight, a very short range (5 nm or less). Usually used for IRMs, and guns Isn't this covered in that funny little pdf called the "Game Manuel"? Start at the bottom of page 31. Might be a worthwhile read! wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Is it just this Yank, or do RAF roundels look pretty damn good on anything??? Am I a closet Anglo-phile??? wrench kevin stein -
I can almost remember that far back... WOOT!!! Have a great day! wrench kevin stein
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Exp.3 rumors
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Maybe we can have the Tomcats ESCORTING the Blinders to Bomb Bjork's House??? wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hmm....that Sabre skin look familiar .... Looks damn good, too!!! (pats self on back, sprains shoulder) damn, I thought I'd fixed the rolling radius on the nose gears ..nuts!!! Spectre: that the Taj Mahal, in Agra, India wrench kevin stein -
Was getting ready to go to work and open the shop, as on every morning we were watching the news. I remember Pat (mrs wrench) coming into the bedroom -as I was the late riser- and telling me a plane had crashed into the WTC. I got up in time to watch the 2nd aircraft hit. I remember seeing it and thinking "that aircraft was FLOWN into the building. it's a kamikaze". The second thing that come to mind is 'this is how my parents must have felt that December morning in 1941'. We'd just been given our 2nd Pearl Harbor. Had a small TV/Entertainment unit at the shop (dvd/vcr/stero), and it was on all day. All the other folks from the center (it was one of those Auto Strip Malls with small repair shops) popping in all day long to see what was happening. Indeed, things would never be the same again. wrench kevin stein
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SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
When visiting World Heritage sites, it always a good idea to bring a friend/spouse/significant other along. Not only can expenses be shared, but so can the driving. They can also be quite usefull for carring the various and sundry "goodies" needed -- cameras, camera bags, extra batteries, memory sticks (or even film if one is still so inclined). And having another, valued person along makes for a wonderful shared experience, to be treasured for years to come. Yet another helpful hint from CombatAce Travel, inc. Travel Happy! wrench kevin stein -
Expansion pack 2 mission editor teaser 2
Wrench replied to DanW's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
One must forgive our brother, for still being at the 06 level (which, btw, it still works there, too) works even better in SF2 with the ACTUAL working gun-ranging radars. If one plays on Normal, you'll get the little yellow diamond when within range (Sabres, Frescos, Farmers, and the like) wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well, then you're gonna get your wish with KAW ... there's train stations EVERYWHERE!! (this shot, however, is in Bikana, India, hence the Type 77 Fishbed in the background) Lots and lots of train stations there, too. And they blow up very nicely, even have a destroyed model linked wrench kevin stein -
Ain investigation into the AI behavior of all TW series 1 simulators
Wrench replied to Ticket1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Re-read the statement; it's pretty self explainatory. (ie: the hint is "WW2 Installs"). What the hell do I need Mig's and Phantoms cluttering up the /Aircraft folder for, when the 'average' WW2 install -- and there's 3, but realy should be 4 -- has 110-150 aircraft? Same goes for 98.6% of the ground objects (excpeting fuel truck, cargoships -- even the tanker is wrong for 1939-1946) wrench kevin stein -
Thank you
Wrench replied to spitfire007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Acknowledgements are few and far between of late. We thank YOU for thanking US! wrench kevin stein -
Veltros WIPS
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
The beaching gear??? Hm....On Pasko's Rex, they retract into the center float. On the Rufe, iirc, it's LandingSkid=TRUE or something like that I'm torn between which .... have the beaching gears 'retract' would cool, but having invisible gear would be better, methinks. (had a shop customer some years back when I was running the Smog station, a Kiwi, who's father worked on Sunderlands. There also used to be on in Oakland, CA, at the museam there. Was used in Raiders fo the Lost Ark for the PanAm clipper scene) So THAT's how the bomb racks to work! Never researched the Sunderland's much ... more of a PBY guy. I know PBM Mariners had the bays at the aft end of the nacelles. wrench kevin stein