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Wrench

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Everything posted by Wrench

  1. Happy Birthday Ezlead and Typhoid

    WOOT!!! Happy Birthday dudes!! Have a great one!! wrench kevin stein
  2. wonder if the rear canopy tga is missin from Wilco's skin folder?? wrench kevin stein
  3. what terrain? That old crappy one that's been around since 2005, with completely wrong targeting??? Have you added a limited nations statement to the terrain's main ini? Do all the aircrft have userslists, and the approrpirate line in their main ini (even though they're nationalized, they may still need one -- that's what we're doing in the KAW mod) note: some aircraft listed are not available & are marked with a star (*). Some are "in the works" for the big mod. Some are available elsewhere Red forces should consit of (includes the Soviet units, under other flags) NK: La-11 Yak-3 Yak-9U IL-10 Mig-15 Mig-15bis (both after 1951) Tu-2 CPVAF: La-11 Mig-9 (2 regiments based at Bejing and Shenyang, though never involved in the conflict. The PLAFF hated them!) Mig-15 Mig-15bis (both after 1951) Tu-2 UN: the usual suspects... F-51D F9F-2 F9F-5 F2H-2 (after 1951, 2 squadrons in 1952) AD-2/4/4NL F4U-4 F4U-4B F-80C F-84E/F F-86A F-86E (after 1952 F-86F (started deploying in 53) C-47 C-46* C-54* C-119 B-29 B-26 (invader) RB-45 F7F F4U-5NL F3D Firefly Mk.5 Seafire 47 Sea Fury FB.11 You are, obviously, flying in the correct years??? 1950-53? Even then, you should have plenty of Red Air to annoy you. My 08 WoE Korea install has plenty of Bad Guys getting under foot! Remember, too, that the Sabre FMs are completly hosed. ALL that are currently available need work. That's coming too. To say nothing of a 98% geographicly correct terrain (the 2% is my fault for NOT moving one airfield to where it belongs, and the Chosin Resiviour) EDIT: as for parked aircraft NOT showing up, are the airfield ini FULLY up to date, with the parking slots? Or are they the 'Korea_airfield***.ini'? I'll bet if you look at them, they lack the pointers for it. Other question: do you actually HAVE the NK Yaks/La-11 and PLAAF aircraft installed? Can you take a screenie of the /Aircraft folder??? wrench kevin stein
  4. it looks like you removed the windshield framing? If so, good!!! That'll make the cockpit internals match the exterrnals. I've got all the loadouts dialed in (several duplicated hardpoints for specific loads), and even added a (kinda-sorta) JM117-GSC-1 EOGB 2/3s done with the decals ... I'd forgotten how boring that can be! (152 decals in total...) Is that a working shadow I see as well!!! YIPPEE!! Couldn't get it to work at all, even with a renamed jag.shd excellent! EDIT:!!!!wait!!!! that's a T-2!!! wrench kevin stein
  5. the van is now up, and ready for downloading. It's in the SF/Wo* Ground Objects section. Fully usalbe in ALL versions of the game (excepting maybe FE) wrench kevin stein
  6. Version

    116 downloads

    3rd Wire Productions, Parking Enforcement Vehicle = For SF/WoV/WoE/WoI and all SF2 games = This is a modification of RussoUK's VW 'Follow Me' van into a, well, "ticket tagger". What started out as a joke in the SF2 forums, about not having enough parked aircraft; someone had made a comment about "maybe they'd been towed away for illeagly parking", grew into this little mod. It still uses the basic yellow/black checkerboard skin, with the addition of 'identifer placards' on the roof, front, back and sides of the vehicle. Yes, the front ID Placard IS supposed to reversed, just as one sees on other Emergency Vehicles. The vehicle's nationality has been set to "GENERIC", so it can be used by both sides. It's GroundObjectRole has also been set to TRANSPORT, which will allow it to show up on ARMED_RECON missions. If this is unwanted, I'd reccomend changing it to RECON, in the data ini. Fairly simple install instruction are included; with data for Terrain builders as well, on how to include them scattered around maps as sort of an 'Easter Egg'. Have fun with it!! And remember the 3W Parking Enforcement Bureau's Mottos: "Move It, Or Lose It" and, BTW, the fines associated with the ticket and towing are EXPENSIVE!!! They go up with the size of the aircraft towed. Plus storage.... Enjoy! Wrench Kevin Stein
  7. Derk, you are a GENIUS!!! just need to tweek the aim angles a bit... but everything work like I wanted it to!! So, 3 names get added to the readme..
  8. you can't apply decal to cockpits (I tried that years ago!) That's screenie is in SF2, DX10, etc (note the working TEWS). So, that might be the issue. I'll experiment with the F-5 pit (it IS twin engined!). I'll need Sony's permission for release though, respecting TMF wishes. Still got 100-odd decals to make...oi!!! wrench kevin stein
  9. edit: the only problem with moving JUST the windshield frame, is it leaves a 'gap' in the glass... but, hell, I can live with it! and everyone know what a perfectionist I am!! <grin> W
  10. i'm converting it now .. 100% historic serial/id numbers. All new loadouts, MANY adjustments. (even a new dual bomb rack!! (see screenie) Derk, you're absolutely righ! I'm wrong (see attached from the Bruindo book) I'll tweek mine to match There's no reason at all that I can't be done for the draken, using the same move trick. We've been using it for years on things! <evil grin> We just don't talk about it, cause the result makes us look smarter than we really are wrench kevin stein
  11. looks fine to me! Loadout fixes comeing with the SF2 conversion (some editating will be requried to backdate for Gen1 usages on avionics -uses TEWS- and some data ini tweeks, mostly in the DetectSystem section) Derk: if that's the trick I remember, that's how the first F-16 pit was made for wpnsgt's old Viper. It rotates the frame 90 degs. I'll add that to the cockpti ini, and test. EDIT: yes that does work. But we're forgetting .. there IS framing on the F-1's windshield, and canopy bow!! wrench kevin stein
  12. We know. We'd been waiting for the WoI Suez expansion for 2 years. And now it finally out, with some SF2-style coding. Wish I could afford it; I'd love to start taking about some the dlls wrench kevin stein
  13. I am so dumb.... Piecmeal, in your games options (off the main screen) is the GroundObjects set to Unlimited? That controls how many show up, too. wrench kevin stein
  14. wonder if they're AI or player flyable??? (Flora most likely AI, as is most RedAir) wrench kevin stein
  15. OK, now we've that this sorted .... you all should be VERY careful as to where you park. "We've Got You're Number" wrench kevin stein
  16. AH.....NUTS!!! I thought I'd uploaded the entire aircraft!!! I guess it was done before the Freeware Accords were in place. whichever one you grab, use the P-47N-15.lod dated 12/8/05. That should be the newer-est one. iirc, the cockpit comes from cryis realllly old 'other p-51d'. BTW, in SF2, with the expansionpak, you can extract the P-51D_COCKPIT.in, edit the pilot position, and reference it in the Jug's ini -WITHOUT having the cockpit folder in the P-47N's folder. Personally, I like the 3rd party mustang pit, as it has the rearview mirror that TKs is lacking wrench kevin stein
  17. got it mostly done, just some final testing. Had to do the same for the PRC airfields, too (removed the mig-21s) with luck, a whole bunch of new interetering stuff this weekend (adjusted some targets, added a new PLAN DD, working Silkworm batteries, etc) wrench kevin stein
  18. r: what are you talking about??? there is only 1 P-47N out there, and it is the N-15. DO NOT confuse the D-20 and D-25 with the N .. completely different aircraft, completely different mapping, shapes, etc. JJ: grab this aircraft off my site, it's the 'what if' korean war version. http://wrench1smog.com/aircraft/korean_jug.zip it's the same one I'm using with your skins, and my cockit is PERFECTLY placed!! Screenies below of the cockpit. the numbers I posted are the ones I'm using, and you can see it's right where it's supposed to be. wrench kevin stein
  19. with luck, we'll have updated SF2 FMs for the La-11s in the Korea mod. Think good thoughts, and keep your fingers crossed! wrench kevin stein
  20. Danger, Will Robinson!!! QUICKSAND!!! seem to have a small problem I need to overcome!! wrench kevin stein
  21. to answer the cockpit question; it was always difficult to see around that big fat radial. when taxing, they usually had a ground crewman sitting on the wing, giving direction, and followed a 'S' curving path to see forward. try this for the cockpit positon, in the cockpit.ini Position=0.0,-0.70,1.15 the pilot's shoulder should just aobut line up with the forward flap hinge. more or less wrench kevin stein
  22. yup, bpao's patened 'duplicated hardpoint trick' ™. I use it all the time!! Thank you Oli for positions of the rocket racks, i'd look at TMFs T-streak, use those numbers, and adjust accordingly btw, watch for clipping of the flaps into drop tanks on TK model. wrench kevin stein
  23. please, just don't change the mesh names!!! I'm doing up new decals for it!! Thanks, Ed... it really does look much better this way!! wrench kevin stein
  24. SF/Wo* downloads, WW2 Aircraft, Allied Fighters, Russo's P-47N. Near the last page. Not hard at all!! will require some data ini editing for SF2 usage (GC, landing gear, cockpit positions, FM, etc). wrench kevin stein
  25. this is what I meant about "overlap". I'd set the LargeParkingChance= to 90. Somebody is gonna get towed!! wrench kevin stein
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