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Wrench

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Everything posted by Wrench

  1. MoonGoose: Veltro2K's Mistubishi F-1, in the process of convertion to SF2. All new decals,wtih all the correct serial/id number decals. I'd stumbled on the Burindo "Famous Airplanes of the World" book while researching something else, and decieded to do a upgrade. Spill: is that an RF-104G I spy with my little eye?? wrench kevin stein
  2. no,no,no.... the correct term would be "liberated" !!!! nice skin, too! Russo did a great job on those templates; makes life so much eaier! wrench kevin stein
  3. I belive that was stated in the very 1st post in the thread ... you'll have to extract them from (whichever) ObjectData.cat they're hiding in wrench kevin stein
  4. wrench kevin stein
  5. be veeery veery quite ... we'er hunting wabbits the russian fleet!! wrench kevin stein
  6. well, hell.... ...the thing you're looking for is ALWAYS in the last place place you look. wrench kevin stein
  7. wouldn't a southern africa terrain be needed first??? wrench kevin stein
  8. have you looked in the downloads section? You might find something called "Green Hell" by Stary and Brain32 wrench kevin stein
  9. File Name: F-104G, ROCAF File Submitter: Wrench File Submitted: 14 July 2010 File Category: F-104 F-104G Starfighter, ROCAF Skin & Decal Pak A rebadging of the stock F-104G Starfighter to those as used by the Republic of China (aka: Taiwan) from the mid-1960s until their retirment in the late 1990s. As such, it should be considered as a 'generic' skin; although the serials and ID numbers are accurate, it represents no particular unit. The serials and ID numbers represent the first 40ish 104Gs the ROCAF acquired. Although built and designed for use in SF2 series sims, it's easily backdated for use on SF/Wo* 1st Gens as well. I've even included a SF/Wo* series type Decals ini, ready for use. For SF2 users, a modified F-104G_UserList.ini is included, with corrected service dates for Taiwan. As always, READ the enclosed readme for full, detailed install instructions. I've tried to make it as simple and easy as possible. A perfect addition to Gepards' Formosa Terrain! Good Hunting! Wrench Kevin Stein Click here to download this file
  10. the airfields are already set to friendly, with the n series 0 value targets (EVERYTHING, including the runways have 0 values, precluding the tasking of Enemy strike missions) The 2 cities were neutral, as there's nothing there but a watertower to place hold the place. I really don't see any problems adding or renaming the Paphos and Akrotiri ABs to 'british cypurs'. A simple text edit in the Nations.ini worht a try, at the very least! wrench kevin stein
  11. just a quicky, only tweeked one base .... went exactly as I thought it would. I think this (see below) is what you're after??? left the hud de-bug up so you know where I was wrench kevin stein
  12. didn't we include the newest Desert airfield inis with the Madagasscar terrain? That'd save some time in extration (and deletion of all the other crap!) Should be able to use and edit those. (yah, I'm that lazy!! ) wrench kevin stein
  13. (to quote Lurch, from "Adams Family") "yyyooooouuuuu raaaaannggg?" You'd have to edit the airfield ini, adding the parking slots. Not too difficult; use the locations/heading off the targets ini description of the base. I actually did this in reverse for the WW2 Tunisia map; took the coordinates out of the 08 level airfield ini, added them to the targets ini, and placed the static aircraft models there. They'd have to be set to SmallParking, of course, and with the LimitedNations tweek I uploaded, would keep it narrow to only those used by the PRC and ROC (and USN,USAF,USMC) For larger aircraft (Dakotas, Hercs, etc), I'd have to study the airfield layout, and see if any would fit. The parked 104s that are alrady there should have a silver skin .. I had one laying around somewhre... maybe from Gepard's old Suez/Isreal2 terrain???. One could always just use the paint bucket tool, and flood with the 15% gray. what the terrain DOES need, are cleared airfield zones. I ca't recall which one, but on Taiwan, there's trees at the runway end on a couple. Of course, that means going back into the TE, and retiling those target areas. To say nothing of creating the new airbase tiles. Give me "2 weeks", and I'll see what I can do with it wrench kevin stein
  14. well, damnit!!! Post it so I can fix mine!!! btw, you an use the mIg-17 tanks on the Mig-15, too (it's already set up for, just needs the laoudout ini tweeked) wrench kevin stein
  15. well, the c-130a isn't in SF2 anymore (unless you did like me, and imported it all <grin>). You're talking about Dels versions? Increase the LargeParkingChance= to like 90. Be advised, some of the large aircraft WILL be parking inside each other (tails inside other tails, etc) I've got large birds all over the place ... Bears, C-141, C-5, C-17, AN-12, etc. Even this new, monster rig does get some stuttering sometimes with some of the large birds ... aircraft lod issues methinks. So, expect some framerate drop wrench kevin stein
  16. F-104G, ROCAF

    Version

    174 downloads

    F-104G Starfighter, ROCAF Skin & Decal Pak A rebadging of the stock F-104G Starfighter to those as used by the Republic of China (aka: Taiwan) from the mid-1960s until their retirment in the late 1990s. As such, it should be considered as a 'generic' skin; although the serials and ID numbers are accurate, it represents no particular unit. The serials and ID numbers represent the first 40ish 104Gs the ROCAF acquired. Although built and designed for use in SF2 series sims, it's easily backdated for use on SF/Wo* 1st Gens as well. I've even included a SF/Wo* series type Decals ini, ready for use. For SF2 users, a modified F-104G_UserList.ini is included, with corrected service dates for Taiwan. As always, READ the enclosed readme for full, detailed install instructions. I've tried to make it as simple and easy as possible. A perfect addition to Gepards' Formosa Terrain! Good Hunting! Wrench Kevin Stein
  17. speaking of loadout for the T-Streak, TK forgot to give us drop tanks for it, too!! You'd VERY rarely see ANY Gen 1 jets without drop tanks. and no, TMF T-streak tanks don't really work. wrench kevin stein
  18. while looking for something for korea, I stumbled across the Bruindo "Famous Airplanes of the World" book on F-1. Unfortunately, it's all in Japanese ... Gives all the serial numbers, so I"ll be making new decals for it too. also tweekified the loadouts; this thing carries ALL kinds of heavy iron! Avionics, to activate TEWS (sf2only), mostly small stuff but it flys nice, and I'm enjoying the hell out of it! wrench kevin stein
  19. use the thrust specs off the Jaguar, they're within a couple of percentage points: SLThrustDry=23900.00 SLThrustWet=35800.00 I"ll have an SF2 version, hopefully, by the weekend. wrench kevin stein
  20. judging by the use the 7.7mm Breda, I'd say it's Reggia Aeronautica, prollly that Cant bomber previewed a coupla days back If it was the Nell, it'd use a different 7mm MG wrench kevin stein
  21. getting closer to release... (I can't always work on Korea .. I'd go mad!!! Gotta take a break sometimes!) wrench kevin stein
  22. are newere versions for SF2 in the works??? Along with the JASDF Eagles? TIA! wrench kevin stein
  23. now, how in hell did I miss that!!??? thanks carlo!! wrench kevin stein
  24. Did you run the SF2V exe? That'll create a mods folder for SF2V, with all the vietnam stuff. Even though, in a full-4 merged, you can access everything from the sf2 exe, i'd reccomnd running EACH exe, thereby creating seperate mods folders for every game. That way you can mod VN, for example, to exactly the way you want it. Having only those Aircraft and ground objects specific to that theatre. Same for SF2I; in fact you can split that into 2, with the expansion pak being limited to the new 48 war, the expanded suez, and having the regular SF2i for 67 and later. the attached screenie shows what I"m saying wrench kevin stein
  25. From me, it would be UP the coast to SanFran .. about 790 miles up the coast!! Still, be a good trip! wrench kevin stein
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