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Wrench

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Everything posted by Wrench

  1. WoV does NOT have the C-130A.lods necessary for external visuals. Don't forget, it was built FOR SF - mostly for the Desert.cat and the Herc lods wrench kevin stein
  2. To create a USAF/NATO version, is a simple edit of the userlist and data ini. You don't even need to the lods, as the 'new main ini' will point back to the relevant ObjectData***.cat. Here's my ini for a usaf F-16A, using museli' skins: [AircraftData] AircraftFullName=F-16A Falcon AircraftShortName=F-16A AircraftDataFile=F-16A_data.ini LoadoutFile=F-16A_loadout.ini UserList=F-16A_UserList.ini CockpitDataFile=F-16A_Netz_cockpit.ini LoadoutImage=F-16A_Netz_loadout.TGA HangarScreen= LoadingScreen= AvionicsDLL=Avionics70.dll AvionicsDataFilename=F-16A_Netz_avionics.ini [LOD001] Filename=F-16A_Netz.LOD Distance=100 [LOD002] Filename=F-16A_Netz_LOD2.LOD Distance=250 [LOD003] Filename=F-16A_Netz_LOD3.LOD Distance=500 [LOD004] Filename=F-16A_Netz_LOD4.LOD Distance=1000 [LOD005] Filename=F-16A_Netz_LOD5.LOD Distance=10000 [DamageTexture] DamagedPostFix=_holes.DDS [shadow] CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=800 [TextureSet001] Directory=USAFGrey1 Name=USAF Grey 1 Nation=USAF Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 [TextureSet002] Directory=USAFGrey2 Name=USAF Grey 2 Nation=USAF Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 literlally, it's only a 5 minute job (minus downlading the skin sets) Adding other nations is snap via the users list Mind you, this only works with a full-4 merged set (since the netz lods are in SF2I) EDIT: the nezt inis are in objectdata012.cat from SF2I EDITx2: Thre's stock french skins for the MirIII is sf2e wrench kevin stein
  3. I wouldn't get rid of them ... it's looks MUCH nicer with the rough terrain. Let me browse the Range region, and see what I can fit in there (btw, the ship adds with no problem in it's 'original' location) Yes, the BombingRAnge target area had "SAMLauncher" still called out; the radars show with no issues (since I have them all installed). Standard fixed at the 'star' location. Scared the daylights outta me with 9 trails coming up after me!!! my 'dummy' missile-less launchers are based off the stock SA2, but I think I'll recreate them with the SA-3 dual, as to not cause issue with uploading 3W items, even editited. Since they're terrain objects, they go right into the terrain folder. wrench kevin stein
  4. the drones work great, but I'm getting "live" SAMs showing up and shooting at me!! I have a dummy launcher I'll get set up for upload, probably tommorrow EDIT: since there's no other enemy nations, the Friendly mission statements should look like this: [AllowedMissionTypes] FriendlyMissionTypes=SWEEP,CAP,ESCORT,STRIKE,SEAD,RECON EnemyMissionTypes=RECON with the removal of CAS and ARMED_RECON, as there's no routes for them, and no vehicles to run them. Of course, adding the RANGE nation to the Zil Truck and maybe a T-55's UserList would be easy enough to 'reinatalize' those statements (I've got routes alreay plotted) If you try a CAS or AR, the game will freeze. Also, I'd reccomend NOT merging my Range Update targets, as it was predicated on the 'flat' areas around the central bombing range. The Height Field here has been tweeked to a be very rough, with canyons and mountains that would make adding them impossible without re-flattening those target zones. wrench kevin stein
  5. TMF's WoE pack??? Buny's pak CAN be made to work in 08, you just have to use the WoI/08 weapons editor, open the weapons data ini with it, and it'll rebuild the weaponsdata.dat to the 08 standard. Be advised, however, lots of parameter will need major updating, but it will work. as to the lack of parked aircraft, is this on all the stock terrains, 3rd party terrains, or both? If 3rd part, check to see if _airfield.ini are in the terrain folders. If they predate 08, you won't get game generated parked statics, and will need to extract the latest inis for those airfields. otherwise, I'm just guessing too!!! wrench kevinstein
  6. Isn't that just done in the engine section (below from Au-1) SlowPropRPM=1000 FastPropRPM=2700 MaxPropRPM=3060 IdlePropRPM=700 I always thought a 1000 rpm at idle 'looked about right', even though in Real Life ™, is probably too high wrench kevin stein
  7. don't forget to create new ***_RWR.tgas for the additional radars. I'e got a couple to upload, eventualy wrench kevin stein
  8. So, generally speaking, ONE basic LOD can cover a multitude of variants, with only a True Experten ™ knowing the differences? Sounds like a plan, to me!! Now, we just need a good WW2 Euro map..... wrench kevin stein
  9. wow, just wow!!! THAT is some improvement!!! wrench kevin stein
  10. i'm still looking for whichever version the Tunisian Air Force used ... along with skins for it! (will look good on the Libya revamp) So, FC, which F-5 that's out now is the best for SF2?? wrench kevin stein
  11. Bump to notify that ver 1.1 has been uploaded wrench kevin stein
  12. not that I've ever seen.... The way I've done mine (in regards to SF2), is extract all the menu screens from the MenuData.cat -iirc-, and then start building NEW layers of the various 'thingys' directly OVER the existing parts.. the blackboard, any seperator lines, etc and so forth. Then, you can change the background, via another layer to whatever you want in the SF2 downloads section, although this won't help 1st Gens since the hot spots are in a different places, you'll find my menu screen templates. At the least, it'll give you an idea or starting point to see how its done. http://combatace.com/files/file/10944-sf2-series-menu-screen-templates/ like I said, these are SF2 only, but can work as a 'teaching tool' wrench kevin stein
  13. Final medal needed

    Probably Ace Combat... wrench kevin stein
  14. Happy Birthday Stary

    Have an EXCELLENT day, my friend!!! hoist one for me!! wrench kevin stein
  15. thanks Monty!! wrench kevin stein
  16. "We have found the enemy fleet....dasvidanya, comrades!" When I took the shot, I actualy heard Yogi Bear's voice in my head!!! (well, along with all the others!!) damn things are almost impossible to kill ... all 4 of my Skystreaks and Sidwiders - spoofed half of them, hit with the gun (which jammed half way through), and the bugger just kept on flying! Gonna start arming my Tornado's with Genies!!! (no, not really) wrench kevin stein
  17. And now, it's........

    So, does that me we're all buying for him??? Happy Birthday Eric!!! wrench kevin stein
  18. Happy Birthday Erikgen!

    Happy Birthday Enrico!!! Have a GREAT one!!! wrench kevin stein
  19. Why, hello there Mr. Bear! wrench kevin stein
  20. well, with any luck the revamped Libya terrain will be out by the weekend, giving the Turkey's a better sandbox to play in. Just need more Libyan birds for them to shoot down!!! (now, if I could only fix the 'leaking mountains...') wrench kevin stein
  21. I feel your pain ... having had to do 300 decals for my ETO "What If..." B-29, and nearly that many for the historical PTO version It's a real bummer when you KNOW someting should work, and then it dosn't. Been there, got the scars! wrench kevin stein
  22. WRONG!!!! Never, never, a thousand time NEVER EVER change the operation years in the aircraft's data ini, unless creating a country-specific version that ONLY fits within a certain years grouping This is the thread in the KB you want: http://combatace.com/topic/38609-adjusting-the-games-start-year/ wrench kevin stein
  23. you have the WW2 nations ini, in the ETO (and PTO!) installs?? Adjusted start dates in the options.ini and singlemission ini??? of course -dumb question!!- you have luftwaffe birds installed in your ETO set up? wrench kevin stein
  24. Brother, you're FAR braver than I am ... I'm an acrophope!!! Never get me on one of them contraptions!!! wrench kevin stein
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