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Wrench

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Everything posted by Wrench

  1. TMF's WoI can't be beat wrench kevin stein
  2. nope, works fine in WoE, and in SF2 (expecially the KAW mod, and with the new F9F-2 that coming) check your data ini, you forgot a critical line in the top section, too. wrench kevin stein
  3. not to bust a bubble, but that was all taken care of June 28, 2008 http://forum.combatace.com/files/file/6897-f9f-5-panther-skin-and-ini-update-pak/ wrench kevin stein
  4. ok, I see what you're asking. create a new layer on the wing bmp, under the panel and rivet lines for the stripes. Flatten, outline with rectangular marque tool, copy into a new image, and create the decal off that. Unfortunately, you can't get the lines to properly matchup with those on the skin, as the decal has to be sized up or down to fit properly on the wing meshes. Even at 1:1 size, it'll be too small All in all, easier to NOT use panel lines, even if it looks a bit wrong (like WW2 D-Day stripes -- done a few of those, and HATE THEM!!, but they were painted on the skin map but, due to mapping issues, and probably my inability to quite figure them out, decals was the easier way to do. Still drove me bat-s**t crazy trying to make sure the top/bottoms lined up wrench kevin stein
  5. Scooter's had nuke capabilites from the B model on, circa late 50s (as did AD-4B Skyraiders, circa 1952). Phantoms, probably from their inception as the Navy's B, although the Vigilante would have been the choice for the USN's nuclear delivery mission; iirc, the 'store train' was specificly designed for a nuclear lay-down. What size weapon? In KT yeild, anybodys guess, but at least in the 5-20 kt range, which I understand are fairly "easy" to construct. As to thermo-nuclear weapons, only the weapons designers can say. Casing size and/or weight of the free-fall muniton, I would guess about the size of a Mk.84. Our B-61 is approx that size; actually smaller, and it's a 'dial-a-yeild', having a couple of preset functions. I KNOW for a fact we have ex-SAC/ACC guys here that were trained for the nuke strike mission, so maybe they'll comment. Or not. I do recal conjectures at during the YK war (in 1973 I was 16 years old), that if things really started going south for the Isrealis, I'm sure Damascus and Cairo would have probably evaporated in radioactive clouds. Which would have really 'popped the ballon', expecially with the Soviets, what what Egypt and Syria being their clients... And on one-way missions, IDF Phantoms could possibly reach Moscow; although the SAM and AAA rings would have posed rather formidable obstacles (ask any USAF SAC vet) Being a "Cold War Child", it's really NOT something I like to dwell/think upon too much. I do remember the fear; almost a panic, in my parents during that fall of '62 cause some nut-jobs parked a bunch of medium-range missiles 90 miles south of Florida...such things leave lasting impression on a 5/6 year old boy To answer the main question of "what would carry the nuke", is simple ... anything and everything. wrench kevin stein
  6. A forgotten thread, that has either resurfaced, or somebody re-stickied (but it weren't me), on Historic Mods for WoI http://forum.combatace.com/topic/25990-woi-historic-mods-thread/ good discussion in there, folks! wrench kevin stein
  7. Arctic Hunter, on the prowl... wrench kevin stein
  8. no, the cats are stored in the "core" install, not the Mods folder. Look in your /ProgramFiles/ThirdWire/Objects, and you'll find about 11 or 12 of them. What particular file are looking for; might save you trouble of extracting 4 or 5 gigs worth of crap?? Gerwin's extractor is the ONLY one that works on SF2 series; it also unpaks sf/Wo* as well. Under Win7, the old single-file extractor by Skypat no longer works (yes, I've tried EVERYTHING). also, moving this thread to the proper Forums, the SF2 Series one (as it dosn't pertain to 1st Gen SF/Wo*) EDIT: this is probably the one yo want, Claudio: http://forum.combatace.com/files/file/7933-catpack-archiving-utility/ iirc, its the most recent versions wrench kevin stein
  9. my pleasure! btw, the screenies above are FROM the new Korea terrain (uses stary's 4-season tileset) The Corsair in question above, is departing Pohang (K-3) airbase i must also correct myslef -- I've done 8 skins for the Corsairs, all navy and all pretty damn accurate! (excepting I cheated and reused the same BuNums --laziness that comes with age <grin> on the one below, you can see the ordanance follow the wing fold, too and yet ANOTHER Corsair variant will finally be making it's appearence... wrench kevin stein
  10. are we gonna see nose art that says "Take a Chance On Me" ??? (which really gives me an idea...) wrench kevin stein
  11. origiallly, yes, but on these they're kinda there, but not really. Doing these was a LOT harder than the simple fix to the Ouragon aileron mapping problem, and the decal I created for that. finished the stripes, and passed skin on to Dave. Booms are painted, wings are all decals. You can see that they still aren't perfect, but MUCH better! I'd like to include the basic "clean" tail bmp, so other non-suez skins can be created. wrench kevin stein
  12. the Corsairs are all getting updated for the KAW mod, plus some new work based off the for the French AU-1 and -7 for Dave's Suez upgrade. So, I'd hold off on releasing anything. As far as textures go, I haven't noticed any missing from Korea, on the 6-six gun -4 and cannon -4B (the 6 50 version is a mod of the 4B with some 'removed' items, but probably wont make it to the final KAW release. There are 6 six skins already done for various squadrons Meaning, I've not seen anyting missing in the cockpits or externally. The white spinner and tail cone look correctly painted (although the tail cone would be incorrct for USN), as they ARE mapped on the skins (see below). However, white would be the wrong color for the modex indicated. I think those metal bars in the cockpit ARE supposed to be there; switch guards for the armament panels wrench kevin stein edit: just looked at the VMA-332 skin, and yes, it IS painted correctly, as it a Marine bird ... lookin in the upper right corner of the f4u-7_enginetail.bmp, you'll see a white square, tht's the end of the tail cone
  13. yup, i'd go with the mid-stone/dark earth/azure blue. seems to look a bit more 'faded' that way wrench kevin stein
  14. you're right, Sony, I should have mentioned it's in Win7. wrench kevin stein
  15. Perhaps these images will be of some help. You can see how its' set up in the /users/savedgames/ThirdWire. in the second image, of the actual folders, you can see the folder 'tree' is EXACTLY like 1st Gens, with a couple of additons (Pilots, Guns, and the Decals folder where ALL decals must be moved too, to work) wrench kevin stein
  16. they DO look a little better further inboard... still haven't figure out the booms, yet, but at least the wings/speedbrakes/geardoors are covered. 38 entries in the decals ini!! Sheesh! Dave, check PMs please wrench kevin stein
  17. I can sure try moving them inbaord on the wings ... have to remake the decal however, as the roundel is part of it. They'd also need positions/mesh names for the gear doors ... but I accidently found THEM whilst lookig for the front nose gear door name (and still haven't found it, to put the letter on) remaking the decal is just a matter of copying off the skin template, so the panel lines remain intact on it (but getting them to line up in a nightmare!) I could always just not use the lines... That would also 'fix' the odd mapping on the lower right aileron too. Finding out where they sit on the booms in even worse, as nothing want to line up straight...and they have to be painted on, as the boom/vert fin are one mesh. So decals are out, unless I make stripe decals with the roundel, stripes, and serial number as one big-ass one! good luck with the new job, Gocad! wrench kevin stein
  18. Thank you Ken! It's still one of the most fun terrains around. Another one I want to look over, as time permits, is the Himalayas. Canadair: it should!! VietnamSEA in WoV uses it, and the format is exactly the same. (test it and let me know, please!) ------------------ btw, another quickie I just tested, is comment OUT the DBS_Envrionmental.ini statement of use in SF2 ... the sky looks funny in DX10. Just let the game use the stock one. wrench kevin stein
  19. yes, it's in The Shop for Overhaul; yes things on the original are placed VERY wrong and no, don't expect ANYTHING about this this until, at the earlist, near year's end or next year. (and yes, I do know about the missing tile -- forgot the place the 'desertAB.bmp' there...) Needs extensive retiling, and the complete targets ini tossed in the trash (well, I think I can save maybe 5 cities...) And yes, the Caspain Sea is there as well wrench kevin stein
  20. I haven't worked on this for a month or 2, but this is what the region looks like in the TE. I've labeled some cities, so you get an idea of what's where. YOu can see I created the island for the 45th TFW base; with luck I should also be able to throw a bridge (the causway as described in the book) to the mainland. The island is actually larger than I wanted, but that's due to how the TE flattens airbase regions ... you need at least 1 tile between the sea/water and the base's center point, otherwise you get the dreaded "water mountains" that annoy the daylight out of me! wrench kevin stein
  21. here's the letters, and repositiong wing stripes (yes, they're decals) wrench kevin stein
  22. DBS Limited Nations Tweek

    Version

    207 downloads

    Danger: Bering Straits Nations Fix for SF2 series -ONLY- Just a small package of 2 inis, that activate the "LimitedNations" statement for the Major Lee's DBS terrain. This will now effectively "cut off" any nations for single mission play that shouldn't be seen in the region. Obviously, one would NOT expect to find Isreali, North Vietnamese, Belgian, Lybian or anyone else that just plane shouldn't be there. The nations have been limited to the "usual suspects" for the region: USAF USN USMC RCAF (CAF) and Soviet Nothing else has been changed, just the players on this playground. So, =all= the normal mission statements (CAS, Sweep, Anti-Ship, etc) are active as normally seen. It's reccomended for use with the 2 updates that have been released for DBS, and you should have them already before installing this mod: Bering Straits Terrain Targets Upgrade Pak http://forum.combatace.com/files/file/7684-bering-straits-terrain-targets-upgrade/ Bering Straits Water Fix Mod http://forum.combatace.com/files/file/10787-dbs-water-fix/ While designed for SF2 series, it will most likely work in SF/Wo* 1stGens at the 08 patch level that can take advantage of the limited nations statement. However, this has =NOT= been tested. Those that do install to first gens, feedback is requested. As always, a simple and easy to follow readme is enclosed -- so read it!!! You're actually only changing 2 files, but I'm from the world of CYA, so... READ IT!! Good Hunting! Wrench Kevin Stein
  23. "Invasion stripes" on the Venom. It should be noted, this skin is ONLY a stand-in until Paulo gets back up and running. You can see the stripes on the boom don't line up perfectly ( they're painted on the skin map, and I may remove them, don't know yet -but want to fiddle further), and there's the expected mapping issue on the lower right aileron. I may try and make a seperate stripes decal for just that one mesh....???? But, it's something! and still can't get the damn RAF_letter decal to show on the rudder!!! Dave, opinions? thoughts? wrench kevin stein edit: ok, found my screwup on the letters, got them working. Anybody know the mesh name for the nose gear front door? (and yes, using those search words DON'T turn it up when looking into the LOD with my hex editor...) w
  24. anything in Win7 that 's in a progarm files folder seems 'locked out' (ie: when trying to edit an ini), even when the user is Admin. Best advice: NEVER install any of the old games to /ProgramFile(x86), but to the root of C/. Found this out recently, meself wrench kevin stein
  25. File Name: MiG-17PF (SP-16) Upgrade Pak Ver.2 File Submitter: Wrench File Submitted: 5 Dec 2007 File Updated: 20 Apr 2009 File Category: Mig-17 Fresco MiG-17PF (SP-16) Fresco-D upgrade for SF/SG/ WoV/WoE/WoI and maybe SF2 & SF2-V UPDATED 4/21/09 This version is designed to completly REPLACE the mod I released some time ago..... This is an almost complete rebuild of Madcaddie's MiG-17PF (SP-16) 'Fresco-D' limited all-weather, radar equipped interceptor. This has been tweeked to use a modified UV-16 rocket pod as an air-to-air weapon, along with new-ish versions of the S-5 unguided rocket. This aircraft is also equiped with the RS-2U 'Alkali' beam-riding missile. This mod also makes ue of the 'station specific code' for the rocket pods, disallowing the use of other weapons as a saftey measure. Most of the data for this weapons tweek was worked out by Lexx_Luthor in a thread over at the 3rd Wire Message Boards, using some data I've discoverd in the past. (see "Notes" section below for more details). The Flight Model parameters themselves have been copied directly from the latest Fresco-C's, so they are the most current. There is also a completly new skin, created from a new template, made by me, based off the original 3rdW units. I've resized it up to 1024x1024, with completly redrawn rivet and panel lines. And, ONLY available in this mod, a new WoE-style Hangar Screen; the original 'artwork' type is also still included You =WILL= be using the weapons editor to add the new rockets and rocket pod, if you are adding this mod for the first time. However, there HAS been a slight change in the UV-16AA rocket pod. These changes are documented below, in the "Weapons Installation" section. == IT IS HIGHLY SUGGESTED YOU HAVE THE LATEST WEAPONS EDITOR == As always, it's reccomened you unzip this package to a temp folder, or your desktop, to gain access to the rest of this readme for the full, easy to follow install instructions. Or, in other words..... You WILL also be reading the enclosed readme, by order of the State Ministry of Instructions, which contains fully detailed, step by step procedures for installation. There is also a substantial section by Comrade "General Notes", that you will find interestering and explanitory. If not, the uranium mines of Siberia await.... Enjoy! Wrench kevin stein Click here to download this file
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