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Wrench

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Everything posted by Wrench

  1. It needs to be shifted North approx 1/2 tiles width, but that's pretty easy. I used 4 GreenAB tiles, to remove the trees and buildings. Here's a screenie with the GreenAB tiles, and the new city in the background. (btw, these are taken in WoI with the stock tiles, but it shouldn't make any difference in the TFD/HFD files) I guess I"ll post a request over at 3rdW for the WoI city list ini....other wise, .... don't feel like spending an entire day building one from scratch, and then rebuilding it in the TE, as things are fully matching with terrain/tile types. maybe even look at revamping the IsraelME targets upgrade pak, in the near future, too. wrench kevin stein
  2. They've already been done, as individual aircraft. allenjb has already done the EAF and RJAF Vamp FB.50, I've done the EAF/IDF Spitfires (Vs and IXs), EAF/IDF Meteors, EAS/SyAF Spit22, RJAF F-104A (?) etc, etc, etc. However, you'll not be able to assemble/complete or release said package, as most of the aircraft are Dev A-Team, and you won't be able to obtain permission for releasing 'complete' aircraft, with their LODs. Sorry, but don't waste your time. It's an incompletable project. To answer the Vampire question, 5/9/52 designates which mark ... the Mk.52 is a overhauled (or sometime newbuilds) unit for export. To answer this question: not difficult to find out with a few minutes research on the web. Spit9/Meteor 8 and NF14 IDF; all other Arab Air Forces. Unfortunately, the 2 main sites I had used in the past no longer seem to be existant. You can always try the main IDF/AF site... http://www.iaf.org.il/Templates/Homepage/Homepage.aspx there's a button for English, as even I've forgotten how to read Hebrew. Suffice it to say, all the brain, leg, ini, skin and decal work has already been done. BTW, in the Knowledge Base HAS a listing of "What's Available"; all these birds are probably listed. Since I maintained that list....j You'll find a boatload of them on my site, and anything NOT DAT here at CA with a little looking (probably in Cold War Aircraft and/or Cold War Aircraft Skins) wrench kevin stein
  3. Yes, just like in 1stGens. another sign of age, my brother!! Huh?? forgot what i was gonna say... wrench kevin stein
  4. I'm right here..... that's the AI issue we've been dealing with in the KAW mod. There's a post in there on how to fix the AI, by adding/adjusting the AI data statements. I was bitching about that for DAYS!!! Use the data below, that'll fix most of the problems (don't forget the other tweeks off the -4/-4B). Check rolling radius on the gears, and OnGroundPitchAngle as well. That goes for ALL 1stGen prop jobs imported to SF2 ==that all needs checking and adjusting. here's the AI data for the Corsair: That's what happens when you miss Modders Meeting (YOU were supposed to bring punch and pie!!) Got Akrotiri placed ... see screenie below (the yellow outline designates the IsGreenAB tiles. Even put the city in, too. Unfortunatly, I can't flatten it without recreating the WoICities.ini from scratch... with over 300 target areas, that's a frakking nightmare!!! I don't suppose anyone happens to have the WoI cities ini handy???? The IsrealMENations.ini also needs a new one added: Location-12=Cyprus and probably 4 new friendly nations .. but they need to ONLY be active for 1956 (RAF/RN/AdA/AeroNaval) Here's the approximate coordinates for Akrotiri Airbase (it'll probably need some moveing around to fit). In fact, here's the whole targets.ini statement... note the active/inactive dates. I haven't flown over it yet in my test mission, so .... But it most assuredly needs flattening wrench kevin stein
  5. I've set up one of my 'targets placment' missions, to check the location on cyprus; I'll hopefuly post a coordinate later. Unfortunatly, my CatExtractors -neither one!- don't want to work when sitting on the F drive (the 1tb external, although the game runs; well, WoI at least!!), so I can't pull the IME tiles, TFD/HFD to flatten the region even if I got a runway 4 to fit there. Might have to wait until after SAL arrives (the NEW, IMPROVED!!! XPS 9000) Of course, once the corrdinates are discoverd, the airfield dropped on them, somebody else can alwyas do the flattening. Tiling will need to be checked as well --don't want trees/houses/chickens/donkeys/etc in the middle of the runway! You all know Gepard's Isreal2 HAS the 3 Cyrpiot airbases, right? Carrier stations will need moving to better positions. Dave: should be the same set up as I used for the KAW F4U-4B, in regards to canopy/wingfold and weapons placements. Meaning: copy/paste the doubled entries from that data ini to the -7 (systemname and weapons stations). Use the -4Bs loadout ini, just renamed. wrench kevin stein
  6. Hmmm....I"m noticing the radiator shutter never seems to close on the 'stangs.... Nice shot of the EAF Spit, too!!! wrench kevin stein
  7. Addendum to above, courtesy to Jomni: He reminded me, that any skins you may have added will not be be saved on the patched ini'. So you can do one of two things: 1) copy/paste the textureset listing into the 'x***.ini' (mind you, if you've already ADDED skins, they'll still be there) or 2) just let the game engine re-add them via the skin's textureset.ini the next time you start the game. the only dis-advantage of #2 is, if you have changed their ordering (meaning: you've moved your favorite to the Texture001 postion), you'll have to re-edit it to move it back up. wrench kevin stein
  8. My thoughts exactly ... perfect for Operation Vittles and Korea!! Like Dave said, a merged install will give you everything all in one. Or, extracting all bit from a Seperate SF2I install, and putting them in their respective folders in SF2E. It's not a jproblem, just an hours worth of work Just like when WoV first came out, withOUT the F-104; had to extract all the bits (inis, lods, cockpit bmps/tgas, skins) and dropped into WoV. No sweat! wrench kevin stein
  9. As far as I've ever seen, all the bits for a cockpit MUST be in the /cockpit sub-folder of the aircraft's main folder. However, there is ONE AI aircraft that dosen't need this in stock merged SF2 series installs -- all the Hunters. For the Iraqi, Jordanian, Lebonanese, can all point back to the RAF FGA.9. All the MiGs, OTH, do require individual cockpit folder and inis placed with the aircraft folder. Again, like FC said, you can try a Objects/Cockpits subfolder, with corrected paths (including ALL lod references in the cockpit.ini -which MUST remain in the aircraft folder), and see what happens. wrench kevin stein
  10. Akrotiri or Phaphos??? Wonder if a Runway4 can fit in there .... that'll at lease give the RAF Hunters and Canberra's someplace to call home....as you can base 6 squadrons on a Runway4 airbase. have to extract the tiles, convert and see. Damn, I need my new machine NOW!!!!! wrench kevin stein
  11. Happy Birthday Amokflo!

    WOOT!! WOOT!!! Happy Birthday Florian!!! wrench kevin stein
  12. Well, we have Spitfires and Mustangs now, so our FM Gurus have a basis to work with. It's just a matter of Real Life ™ time spent, once the new parameters are sussed out basic 'area rule of thumb' seems to be if it flys good in 08, it'll work good in SF2 wrench kevin stein
  13. Don't forget SkippyBing's Wyvren (sp?) ... somewhere around here I've got a painting of them attacking some bridge near Port Said... ...iirc, the targets ini will need some serious updating (if still based off the originly pre-ExpPak IsrealME one) I have a full lising of Seahawk serial numbers, but can't say if they're specific squadrons during Muskateer. btw, Israel2 is back in the shop for an upgrade (well, its' one of the few things that I can work on, until the new machine arrives -which shipped today; expected delivery between the 15th - 20th). Then back to Korea... wrench kevin stein EDIT: if the map IS the same, it'll still be missing Cyprus, thereby ruling out the use of RAF fighers (Hunters, Vixen NFs) medium and heavy bombers (Canberra, Valiant) for the strikes into Egypt from their historical bases. French T-Streaks can still fly from Isreal, as was done in Real Life ™. been there, done that!
  14. A Shahak, scooting east away from the Canal, passes over one of the Bar Lev Line fortified bases... wrench kevin stein
  15. I think Kess's is a pretty basic MK.1 pit ... but used for all the Spits.(although I DID add the Mk.III 'Ace Maker' gunsight to the IDF Spit mod that's on my site). Maybe the Tiffy or Tempest pit be closer?? I know the 5/9/and later was slightly different, but I'd have to check my Modeler's Datafile books (Merlin and Griffon versions) man, can't wait to try this!! wrench kevin stein
  16. I've got some books on the early IDF ... I"ll look it up and see. right off the top of my head, I think only the centerline station, but I"ll definately czech. wrench kevin stein
  17. There's a WW2 version of Gepard's Suez map (renamed to "Palestine" for WW2 usage) that could be fairly easily adapted for WW1 use. It's in the SF1 series downloads in the Terrains section wrench kevin stein
  18. http://forum.combatace.com/files/file/3891-what-if-vampire-f-mkiii/ my 'what if' ww2 vampire has a modded Spit pit for 1-jet usage. Ordway's Mig-15 pit works just fine in SF2, so that's taken care of to making it flyable. man...what a time to be without my gaming rig!!! Roll on time, Dell ... ship my new machine!!!! PLEASE!!!!! wrench kevin stein
  19. Decal Folders "D" for FE2

    Easiest and simplest way to get decals to work, when either createing new or transfering over a 1stGen skin/aircraft to SF2/FE2, is to COPY the entire skin folder INTO the /Decals folder. This way, all the pathways in the decals ini remain the same, and need no editing. (although there still might be some issues with the TGAs themselves; sometimes they show a white border.) Then, just delete the skin bmps, textureset.ini and anything else in this Secondary or cloned folder, leaving the /D subfolder intact. SO....somethihng like this.....as shown above for Vista/Winge7 User//Documents/Saved Games/TW/FE2/Objects/Decals/PfalzD3a/D . The screenie below is an example only, from the KAW mod for SF2 (please note, the pathway in the address bar is not correct, as this is the backup copy on my external HD) So, in this instance, the path for the fuselage insignia/nationname/squadron tag for this Corsair would read with no adjustment needed to the path (ie: FileFormat=), as it'll still be looking for the VMF214 skin folder, now 'cloned' into the /Decals folder Works for ALL NextGen series SF2/V/E/I and FE wrench kevin stein
  20. There's also a "What IF..." for BLW too, albeit for 1stGens. wrench kevin stein
  21. Sean Connery charged with money laundering

    Nah, it's the thigh-high boots and the Webley!! wrench kevin stein
  22. This should be the link to follow ... it'll take you to the "start" page, where you'll see the "Boards and Files Policies" http://cplengineeringllc_bb.cplengineeringllc.com/Forum/index.php?sid=d13c8446379546f32d69516a4ece53ec Follow the instructions therein, and be paitent ... it may take a few days (or more, depending on Real Life ™ commitments for Capun to respond wrench kevin stein
  23. f**king-A Bubba. If it don't work, just empty out the folder of the new stuff (one can even extract the STOCK IsrealME.ini from the IsrealME.cat, as EVERYTHING is ALWAYS stored in the terrain's cat) wrench kevin stein
  24. Could you at least try and spell my name right? Also, I know diddly squat about FM (except for very basic data), so asking me about that is an echo in an empty room wrench kevin stein
  25. Who me???? (look around the room, not seeing anyone else but one of the cats...) Let me see what I can assemble off the external ... (since I didn't keep any of the SF2 gunpaks) wrench kevin stein
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