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Wrench

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Everything posted by Wrench

  1. kfrge: no, to Padfoot's statement. Nothing wrong with your weapons' data!! wrench kevin stein
  2. Nice looking boat ya got there brother!! looking forward to when its finished wrench kevin stein
  3. US Rifle 30 Caliber Garand

    Haven't seem THAT movie in about 1000 years!! WElll... having had more than my fair share of "Garand Thumb", I'll have to go with "Bolt Group, SIR" (don't stick your thumb in there boy, if want to keep it!) wrench kevin stein
  4. The old trick of adjusting the year via edits of the Options.ini and SingleMission ini from 1st Gens (SF/SFG/WoV/WoE/WoI) no longer works, as those statements have been removed from those inis. Ya see, TK went and changed how things work on us, and it probably pertains to 'fixing' aircraft and object types to specific terrains and time frames and the 'LimitedNations' statements ... instead of having it listed in the singlemission or options inis for global game use, it now contained in EACH TERRAIN'S MAIN INI. Probably a 'merged' useage thingy. Important Note: read this ALL the way thorugh before attempting the adjustments!! First off, you'll need Gerwin's Cat Extractor*. Unfortunately, the thing will unpack ALL 100-odd megs of stuff from the terrain cat, when you only need the singele ***.ini (ie: Desert.ini, GermanyCE.ini, VietnamSEA.ini, IsrealME.ini). Follow the instructions for use on Gerwin's Extractor. Keep said main ini, and THROW OUT EVERYTHING ELSE. (however, you may want to keep the types, targets, movements ini in the extracted folder. As a 'just in case I want to mod this terrain' kinda thing Using the VietnamSEA.ini as an example (all the others WILL be similiar), this is the entire VietnamSEA.ini, you'll note the relevant statements at the bottom, higlighted in boldface:
  5. Pilot skins have REALLY good readmes in them ... I should know, I WROTE the first ones!! nothing to it wrench kevin stein
  6. SkippyBing, being our Resident RN Expert, is correct .. I must have been reading on Batch 3s! 2 30mm mounts seems AWFULLY light armament for a firgate! Mabye I just come from the "Big Gun School of Thought" ! (5" and UP!!) wrench kevin stein
  7. Didn't I just answer this question last week??? Seem to recall...well, anyway.... Actually, that old trick dosen't work any more, at least not if SF2 series. Ya see, TK went and did an dirty trick on us, and it probably pertains to 'fixing' aircraft and object types to specific terrains and time frames and the 'LimitedNations' statements ... instead of having it listed in the singlemission or options inis for global game use, it now contained in EACH TERRAIN'S MAIN INI. Probably a 'merged' useage thingy. First off, you'll need Gerwin's Cat Extractor. Unfortunately, the thing will unpack ALL 100-odd megs of crap from the cat, when you only need the singele ***.ini (ie: Desert.ini, GermanyCE.ini, VietnamSEA.ini, IsrealME.ini). Follow the instructions for use on Gerwin's Extractor. Keep said main ini, and THROW OUT EVERYTHING ELSE. (however, you may want to keep the types, targets, movements ini in the extracted folder. Using the VietnamSEA.ini as an example, this is the entire VietnamSEA.ini, you'll note relevant statements at the bottom: The "AllowedDates" are the lines you want to edit. After extraction, and editing, you'll need to move this 'new' ini into you mods folder's /Terrains subfolder, AND you'll need to create a "VietnamSEA" folder for it to reside in... example, using XP (that I'm on): C:\Documents and Settings\Kevin J. Stein\My Documents\ThirdWire\StrikeFighters2\Terrains\VietnamSEA for Vista/Win7, it'll be in your SavedGames\ThirdWire\etc\etc\etc. Again, this DO need adding to the SF2 KB, and whenever I can find the time, will add it. As to your other question, with regards to migrating SF/Wo* maps to SF2, you might find this tutorial a might helpfull, in the SF2 Knowledge Base: http://forum.combatace.com/topic/54856-converting-sfwo-terrains-to-sf2-usage/ In fact, most everything in there could be considered 'required reading'. Have fun, and don't be afraid to ask questions! wrench kevin stein
  8. marcello (marcfighters) was working on it. Status: still in development wrench kevin stein
  9. All the more reason to NOT use FRAPS. Those F keys are VITAL to game operation. You can also use IrfanView for conversions, and it's free ... and has a LOT of features. Not as good a Photoshop or Gimp, but still good. AND it don't take away from ingame keystrokes (BTW, one has ALWAYS had the ability to take screenies of the menus -- it's called the PrtScn key, top left/center on your keyboard. Hit that, then exit the game, open a 'blank' image -Open/New, and drop it from the computer's clipboard into Irfan/PS/Gimp .. Nothing to it) wrench kevin stein
  10. US Rifle 30 Caliber Garand

    wish I'd never sold mine ... all it needed was a gas cylinder and operating rod. <sigh> Even if it was a "weldo", I still liked it! wrench kevin stein
  11. And????? The SeaWolf WAS designed as a shipboard SAM, and the Type 22s to mount them. They also carried Harpoons for their SSMs, Goalkeeper CWIS (but we don't have one -- but a real good ini dancer could 'fake in' the Vulcans off the M-163 and their turrets to use -one fore, one aft, each with 180 degree hemispherical engagement zones) Those wimpy 40mm L-60s also need replacing ... I'd reccomend swapping them out for Mk.12 5 inchers w/1000 rnds each, as those already exist in the gundata. Not quite the same as the 4.5s, but close enough for gaming work. Which looses the close-in AA mounts, but see above wrench kevin stein
  12. FRAPS??? I've never used it, but most of those that do say it works well. (Fubar's video's as proof) wrench kevin stein
  13. ansons: try this for the smoke effect on the cryo-tanks. I lowered it down, recentered it, so it looks more like it venting from the central hatch/relief valve/whatever thingy on top EffectOffset=0.0,0.0,6.25 wrench kevinstein
  14. Go with PSDs (Photoshop), it's probably the most used format wrench kevin stein
  15. You must mean SF2:V and SF2:E? 1st gen sims (SF/SFG/WoV/WoE/WoI) are NOT mergable, per se, like SF2 series are. They are seperate games (although you CAN move things inbetween them, of course!) wrench kevin stein
  16. Can we get a description, as to WHAT this is?? As per: http://forum.combatace.com/topic/51162-a-reminder-before-you-upload-a-mod/ Thank You! wrench kevin stein
  17. File Name: F-4E AUP Phantom II, HAF File Submitter: Wrench File Submitted: 24 Jun 2008 File Updated: 24 Jun 2008 File Category: F-4 F-4E Phantom II AUP, Hellenic Air Force Mod A Stand-Alone aircraft for WoI (but usable in ALL versions of the game - read on!) This package will create a complete, 'nation specific' aircraft; the F-4E Phantom II AUP as used by the Hellenic Air Force. Right now, it uses the WoI avionics70.dll, and has a fully functional HUD, CCIP, multi-mode A-A radar, and a Ground Mapping radar. As you all should know by now, the GM radar ONLY works in WoI with the HUD and whatnot. This aircraft, however, IS still usable in SF/WoV/WoE, with a modified avionics ini, which I've supplied. Full instructions are in the "To Install" section below. This a completion of a pack started by Sundowner, and he supplied me with the Hi-Rez Ghost skin, and a bunch of inis, along with the Ghost Gray camo 370 & 600 gallon drop tanks -- you WILL be adding these, so get your Weapons Editor warmed up!! -- NOTE: these are HI-REZ skins; 2048x2048. For those with older, slower machines or those with smaller vid cards, you might want to resize the skin bmps down one step to 1024x1024. You =WILL= loose some detail, but it's a trade off you sometimes must make. -- All I've basically done, is some ini tweeks for loadouts and some extreamly small changes. They ARE correct serials as issued to these Phantoms, but I cannot claim 100% historical accuracy as to which squadron had which number set. A new Hangar screen is included, based of Ant's original; it's WoI style one, even though I've left the SF/WoV/WoI style in, for when the Patch comes out for those other games, you can just use that one. It's called "woe_F4E_HAF_Hangar.bmp". So, you can choose, depending on your game, which to use. It is set up to use either of the weapons paks; the Bunyap Pak or Mirage Factory, or even NONE at all!!! Remember: this is designed for use in WoI =ONLY=, because at present, it's the only avionics70.dll that supports HUD/CCIP and Ground Mapping radars. It is probably usable in the others, but not with the WoI-style avionics ini. To that end, I've created an SF/WoV/WoE version, called -obviously- "woe_F4EAUP_AVIONICS.INI". See install instructions for further information. If used in anything OTHER than WoI, it is reccomened you use this modded ini, or run the risk odd game crashes. I'd like to thank Sundowner for trusting me to complete and release this package. Ant gets 98.6% of the credit; the remainder is mine! After all, he DID all the hard work with the skin; and I gotta tell ya, the detailing on it is superb; as we've come to expect. Make double-damm sure you read the enclosed readme -- it's there for your convience!!! Happy Hunting!!! Wrench Kevin Stein Click here to download this file
  18. well, if you have any of the 1st Gen games, you can extract the F-4E Lods (there's 5 of them), drp them into the AUP's main folder, and then just move the entire /F-4E_AUP folder over into SF2. Don't forget to use ONLY the avionics70.dlll and woi-style avinoics ini The FM is already at 08/WoI level, so minimal changes will be needed. But if Ant is redoing them for SF2 (as most of the birds have mappping changes), you can wait for his improved version. Of courese, you'll still need to use the cockpit supplied herein for the HUD and CCIP wrench kevin stein
  19. MS-406???? YAH!!! --time to start collecting art work..... wrench kevin stein
  20. have you added the SystemName= and the wingfold statements?? I"d think that finding the AninationID= would be the hard part... of course, we could always ask Sony.... wrench kevin stein
  21. You're welcome Simply, because I HAD to know, too. wrench kevin stein
  22. Yes, they work fine. As long as their ini have been updated to 1stGen 08 standards; no problem at all wrench kevin stein
  23. I was gonna say, we've had a Firecan for nearly 3 years now...may not LOOK exactly right, but it damn sure in networked!!! wrench kevin stein
  24. Just out of curiosity, WHERE do you plan on sticking the SSMs, iirc there's no launcher called out for it in the data ini.... wrench kevin stein
  25. Early or Late F.8???? wrench kevin stein
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