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Everything posted by Wrench
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You're welcome Simply, because I HAD to know, too. wrench kevin stein
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Ground Troops mods.
Wrench replied to czingerx's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes, they work fine. As long as their ini have been updated to 1stGen 08 standards; no problem at all wrench kevin stein -
F-105 air superiority fighter variant.
Wrench replied to KJakker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I was gonna say, we've had a Firecan for nearly 3 years now...may not LOOK exactly right, but it damn sure in networked!!! wrench kevin stein -
HMS Brilliant won't fire Seawolf
Wrench replied to PadFoot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Just out of curiosity, WHERE do you plan on sticking the SSMs, iirc there's no launcher called out for it in the data ini.... wrench kevin stein -
Suez addon teaser 2 - Meteor
Wrench replied to DanW's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Early or Late F.8???? wrench kevin stein -
thought Fub's was talking about one of these.... http://www.postwarv2.com/copperhead/home_page_copperhead_01.jpg while not reptilian (Reptilicus??), it's deadly to tanks! wrench kevin stein
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bridges in SF1?
Wrench replied to Leondus's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Gepard, in the form of a "PS", you wouldn't happen to have end pieces for the rail bridge laying around, would you?? btw, the suspension bridge gets used in "Carlson's Canyon", as it juuusssst about fits over a small vally/gorge between 2 hills. TIA! wrench kevin stein damn, I WISH I could work in MAX!!! -
Wellington Remodel Project
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
It DOES look a little cleaner, don't it?? Ed, are you re-mapping the interior sections as well, to stop decal-ghosting on the 'inside'? wrench kevin stein -
For those recently affected by the Civ III model porting incident.
Wrench replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
He'd have to contact Capun for the Spit V LOD, but he's welcome to use my skin/decals for it. Gramps has retired, so contacting him will be a bit difficult. Which A-4 mod? Kiwi or Oz?? wrench kevin stein -
bridges in SF1?
Wrench replied to Leondus's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Been using the living daylights out of your train stations, too. Every danm city in Korea's got like a million of 'em! Used them a lot for the Tunisia and NorthAfrica WW2 rebuilds, too. IIRC, you also did a couple of bridges for Suez/Isreal2. So, if I didn't say so in the readmes, Thank You, Michael!! wrench kevin stein -
guyran: you mean these, although I never did finish the NM one.... the camo is here, and at my site (for WoI, but needs a new FM for 08+ levels) Mind you, the SF2:I's WILL look much better! wrench kevin stein
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Wings over Europe - crash to desktop saving game
Wrench replied to HubbaBubba's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Moved to a more appropriate Forum. PLEASE do not post questions in the Knowledbe Base. Thank you! --------------------------------------------------------------------------------------------------------- For the lack of shader effects in the terrain data ini, it sounds like you're probably on a pre-06 level patch. Patch up to 08, and see what happens. (to see what level you're on, start the game, and LOOK in the lower right corner of the main menu screen, they'll be a date code ... something like **.**.06, if still at the 06 patch level) wrench kevin stein -
Smaller tracer dots
Wrench replied to orsin's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Not for NextGEns, as guns are seperate folders, with seperate data inis, and are simple text edits as to gun pods, you would have to edit the entrys for the actual gun (like the SUU-23, you'd edit the M61A gun entry) wrench kevin stein -
Suomen ilmavoimat MiG-21 F/Bis
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
North Cape would be better.... Maybe I'll look into it after KAW, Indo-Pak, Panama, WW2-EAW rebuild, NorthWest Africa/Spain (for Torch) ... and I'd really like to redo New Guiena with the Green Hell tiles....but, that'd be SOOOOOOO much work!! If DEMs of the Baltic are available......I think that's be a GREAT map! wrench kevin stein -
Prop Mod Tweeks and Tricks
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Canopy Tweeks for Pasko's F-82G Twin Mustang Also, by inference, for the ETO and PTO "What If..." versions I relased some time ago. As always, save a backup copy of the aircraft's Data Ini!!! Open the F-82's data ini, and scroll down until you find the ]LeftFuselage[ section, and add the following new SystemName, where *** is the next number in sequence SystemName[***]=Canopy Scroll down more, to the ]RightFueleage[ section (it's just below the Left one, add the following SystemName: SystemName[***]=Canopy01 Continue scrolling down, until you reach the //Crew------ section. Copy/Paste the statement below just above the seperator line, or you can even place it IN the crew section [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 AnimationTime=3.0 AnimationID=7 Now, while looking at the 2 pilot callouts (Pilot and RadioOperator), you'll need to add the canopy statement, the meshes are named differently, so here's the ENTIRE pilots section. Copy/Paste it over the existing statments (yes, I KNOW the armor values are wrong, having checked in the Pilot's Handbook for F-82) You'll note the use of the WW2Pilot, and the addition of the seat. My PTO version ALREADY has the seat installed, so it dosen't matter if you overwrite it. -
Screenshot Thread
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Clocking in, to start workin' the Night Shift wrench kevin stein -
Suomen ilmavoimat MiG-21 F/Bis
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Nice looking skins, Paulo! But I keep looking at the water, to see if the effects (ie: new waternormal and sea alphas) are working! That is, if you're using the new DBS tiles... wrench kevin stein -
bridges in SF1?
Wrench replied to Leondus's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
There are no railways in WoV. Bridges, yes. Railroads/trainstations, no. Also, oddly enough, the WoV bridges/buildings/electrical power towers,etc ARE included in the GermanyCE object cat (can't remember if they're also in the SF2E version ... and I"m not gonna extract it to find out!) Rails, train stations & depots are found 'seperatly' (meaning, they originally come from the WW2 mods, excpeting the 'af20 depot building', which was created for CFS, then reimported/exported by Polak from the CFSMidway Groups PTO objects, and enjoyed a limited release of all 68 objects, 3 or 4 of which just don't work) Other 'railway objects' were custom made for YAP wrench kevin stein -
Adjust RHAW Volume Only?
Wrench replied to BobWard's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
you could change the volume in wav theitself; I've done this for a lot of engine sounds, reducing them so I can hear the radio messages (cause some just seem too damn loud to me!). A good freeware sound program, the one I use, in GoldWave http://www.goldwave.com/ or, windows sound recorder should be able to do it, too. don't forget, there's 2 sounds the game uses, and they'e used for ALL RWRs (excepting MiG, if you use the TMF migrwr sounds): RWRTrackSound.wav RWRLockSound.wav wrench kevin stein -
F-8 early plaaf marcfighers
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No. completly different (mapping, lod, etc) wrench kevin stein -
Korean Air War Ground Object and Campaign Update
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Um.... the -4B linked above NEEDS TMFs -7, because THOSE are the Lods I used to create it with. And the cockpit, too. wrench kevin stein -
Korean Air War Ground Object and Campaign Update
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
STill available at check6.. http://www.checksix-fr.com/ from the 'front page', go the SFP1, then to 'avions', on page 3 you'll find -7 and AU-1 also, here at CA in "Mirage & Dassault Aircraft" (prolly becasue it's Mirage FActory) http://forum.combatace.com/files/file/10022-f4u-7-corsair/ (btw, the "-4B" is also getting all new skins/marking, and hopefully, we'll have a standard -4 as well) wrench kevin stein -
Problems with a missile launcher
Wrench replied to SUICIDAL's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Moved to a more appropriate Forum, where it's more likely to be seen btw, NICE looking boat!! wrench kevin stein -
Korean Air War Ground Object and Campaign Update
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
If folks would actually read 'readmes' ... the original was designed for SFP1, at pre-06 levels. It shouldn't be any problem getting it to work in any other version, just adjust the CatPointer line in the terrain's main ini. Of course, you all know the new KAW mod will make this one more than obsolute ... if it was me, I'd paitently wait. wrench kevin stein -
Korean Air War Complete Mod
Wrench replied to Edward's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
5 that come to mind right off.... Can't say which ones; but Monty's Skyraider (except for FM tweeks) is looking better than ever, with all new animations and general LOD clean ups and such like* (and, yes, I'll let this one slip .. it also gets a new, 100% accurate cockpit, so my Skyhawk-hack job will be replaced by perfection) wrench kevin stein *special thanks again to MontyCZ for giving me the MAX files to pass on to the 'Fixers'