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Wrench

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Everything posted by Wrench

  1. why don't you tell us WHAT needed to be fixed? The exact steps used, files, etc in a clear conscise and detailed manner? The rest above is just fluff. Post the relevant sections of the data in that needed editing (mind you, I've NEVER had the problem, so...."unable to duplicate cusomer complaint" as we used to say in the shop) AE= Africa, East aka: Madagasscar
  2. it uses a stock sound, called "jetengine" and the stock afterburner sound. unless, of course, you've added ANOTHER wav, and it's incompatible with the game engine or put in the wrong folder wrench kevin stein
  3. Sweet!! Yah, know, that skin didn't come out half bad, considering some of model's flaws. Never did really like the tri-colors, but eh, it looks pretty good! Notice there's "virtual" dive brakes, too?? wrench kevin stein
  4. Alternatively to a private KAW forum, how about just a seperate KAW, like my PropHeads??? Keeps it in the open, etc. The only problem would be posts for links for file sharing amongst the Production Team, in particular the terrain -and the string of updates it'll be getting-, but that's handled quite easily via PM to the relevant persons. Same for aircraft/skins/objects, etc. and then when the mod is released, you can delete that forum. wrench kevin stein ps: btw, Dave, I'm rebuilding ALL you 'stang skins to use all decals for markings, as the painted on stuff looks very fuzzy in-game. Same for pappychksix's Corsairs -- all redone, just need new correct modex numbers (note: navy squadron are color coded, and the modex series matches the color. Havin 80+ gigs of books on pdf helps...<grin>)
  5. Now, THEREs and idea.... one could also simply reskin the GMG Sabres for USAF usage (at least for the E models), if the template is available (ya, I hate wasting decals) but we LOVE Zur's Sabres, cause we've had them forEVER!!! wrench kevin stein
  6. Fub: they're the destroyed lods from the various WW2 terrains, for the static parked aircraft. Unfortunatly, most are prop jobs, but as a destroyed burning wreck, phhhfffftt... don't think having the exact shape is 'mission cirtical' FC: so the path would be in the Mods folder, /Objects/Aircraft/***Dest.lod, yes?? wrench kevin stein
  7. title says it all....you all know I absolutely HATE wasting a good set(s) of decals... 2048x would be great, but I'll take 1024x!!! Of course, I could make them myself, but that'll take much needed time away for 'other things' wrench kevin stein
  8. thought those 'winder rails looked familiar!!! <wink> go ahead, rub it in...I know I dropped the ball....only need 12-15 cities targeted, and all the movement ini and tweeking. of course, all those cool screens I made (main, loading, briefing, etc) won't work in NextGens...even with the inis in place in the /Menu folder. So all new ones would need doing for that mod (unless someone figure out HOW to make them work SUPERB looking set of Farmers, guys! Excellent work!! wrench kevin stein
  9. Title says it all ... I want detailed, yet simple to follow, step-by-step instructions on creating an era-specific install for SF2. Pictures would be nice, too. After it's done, said data will go into the SF2 KB. I want it all by itself, like we've always done with 1st Gens; none of this merged crap, none of the 'still have all this modern/post modern junk hanging around, taking up HD space'. Simple, direct, and self contained within ITSELF, with only the items needed for said specific era. Yes, I've looked through the SF2 KB, and it's pretty unrevealing to this pointed question. wrench kevin stein
  10. YAH!!!! maybe I can talk him into looking at the FM on Monty's AD, too....hate to waste all that work 3D by mppd and my skins/decals!! wrench kevin stein
  11. This is what happens when you ONLY pay attention to 'modern' stuff, and overlook the obvious WW2 answers. As someone stated above (and this has been known since carriers first came out with WoV), they're unsinkalbe/undamagable because of the collision meshs for the flight deck. These selfsame meshs are what allow you to land and take off them them. The answer was quite obvious, as also stated above; simply remove them from the data ini, create a completely 'new' vessal classed as WARSHIP, and have them do their thing. Several of my WW2 PTO, and 1 or 2 of the MTO terrain mods have the _T class vessels. They look real good in convoys, or CVBGs. AND you can add an operational carrier as well. AND you can even add Gepard's cheater invisible airfield for use in standard/garden variety game-generated single missions. Now, mind you, the invisible airfield will be a sea level, so you "it breaks my immersion" guys will have to just look the other way during take off. It's a game limitation we've had to live with since the 1st carriers (3rd party addons) came out. No other way around it, then how I've outlined above. wrench kevin stein
  12. jake: what's needed are flight model upgrades for the Mustang and Shooting Star. We've got several skins readly available F-80C: 25th FIS 35th FBS (2 versions) 36th FBS 80th FBS F-51D-30 12th FS 35th FBS 36th FBS 67th FBS (all by Dave, iirc. note: 35/36th traded up to shooting stars) Generic NM by me mind you there ARE several issues with Dave's Mustang skins, as they're designed for the V.2 lod of the D 'stang (after all, they're from 2004 fer cryingoutloud!!). There are some mapping changes Wolf did for Ver.3 release. They're easily adapted/repaired if one is familiar with the mapping. Don't forget the various and sundry Panther mods I've released, and the Skyraiders. BTW, I've gotten a newer lod for Monty's Skyraider form mppd, and need to test the new mesh cuts to make sure the wing don't vanish on parked birds. And FM work, too.... Also, if you don't use my "The Hunters" Mig-15 skin, I'll be VERY upset!! What's a Korean Air War mod without 'The Crapshooter', I ask ya?????? Good news is, the tile importation went without a hitch. I just cheated, created yet ANOTHER TE install that has only GermanyCE and the new-ish Korea stuff, and BAM! it worked. TE now saves with no crashing. So, what I'll probably do, is zip up this version of the TE, the entire terrain folder, the various and sundry groundobjects and give them to the main interested parties. The targets ini will need a lot of editing, just to put things in their proper places, etc. Fortunately, most of the airfields are already flattened, but some will most likely need repositioning and reflattening, etc and so forth at this rate, i'm never gonna finish that damn ww2 tunisia map ... and if I get involved in 'an outside project', I've no idea how much time I'll be able to spend on MY mods, let alone the 5 other terrains I'm trying to work on (and the planes...and the this, that and other) hgbn: might want to PM tazkiller too. KAW is one of HIS main areas of interest, too. He has my brand new KAW mainscreen and a few other trinkets. another most important question/statment ... I'm working in 08 WoE, as SF2 is, well...not the best environment (imho). Given the issues of late....I think building for 08 levels is the safest. Tweeking for NextGens is easily done AFTER the main sections are finished, and major bugs fixed. Just my opinion, based upon personal experience with these 'new and improved' versions. (pity we can't have sarcasism in printed text...) wrench kevin stein
  13. yup, those crap BN tiles are right out the window. Utterly useless for todays gaming pleasure. these are 2 screenies from the TE with the abridged WoE texture list -only 77 showing (still have to add the missing textures, and then begin hand retiling. Which, as you all can see, is going to be EXTENSIVE and very time consuming. I'm not even THINKING about the regions further north in the PRC) I just hope I can run 2 sessions of the same TE at the same time (done it with 2 different versions, just the same one with 2 different terrains at the same time ie: open GermanyCE and Korea3) shot 1 is the yalu river at Dandong/Sinaju (?) shot 2 is the han at incheon/seoul you can see the 'preference' for the TE to use the R (rock) tiles all over the damn place!! Some nice snowy mountains also show up, probably where they don't belong. To say nothing of the missing "rivers" (sea-to-whatever). Total lack of city tiles .... oh yeah...gonna be a lot of work. But when done ... well, most folks should appricieate it. wrench kevin stein
  14. Do the relevant Sparrow/AMRAAM stations have the code AHM in their callouts in the data ini??? (ie: AllowedWeaponClass=) If not, you'll have to add it. (also check LoadLimit= ; disremember if there's a large weight difference between the -7 and -120 =although I'm pretty sure the 120s are heavier) wrench kevin stein
  15. one could always try downloading the aircraft....lod are usually included. wrench kevin stein
  16. File Name: P-47D-20, 61st FS, 56th FG File Submitter: Wrench File Submitted: 01 Jan 2010 File Updated: 01 Jan 2010 File Category: P-47 P-47D-20 (Razorback), 61st FS, 56th FG Skin for SF/SFG/ WoV/ WoE, WW2 ETO Installs A reskin for Wolf's Razorback Jug, depicting aircraft from the 61st FS of the Famed 56th FG as seen in late 43 through early 45 (depending if the Razorbacks were still on inventory or not!) This skin depicts the OD/Gray paint scheme, but NOT with D-Day Invasion Stripes. It's just a rather standard ETO paint job, without the color diferentiation between the squadrons (as it didn't seem to be used, or had been replaced with regular paint, according to my references) Decals are included for 26 aircraft, letters A-Z, with serial numbers matched as close as possible to the actual aircraft they were used on. Some nose art is also included; again as close as possible to Real Life ™. Given some inaccuracies, I'd be forced to rate this as somewhere between 90-95% historically accurate. Also included are an updated data & loadout inis, with corrected light placements (formation, landing, tail, etc). This mod has NOT been tested in 08 level 1st Gens or ANY SF2 NextGens. There are some issues with flight models and other things that haven't been resolved as of yet. If you insist on using this mod in said environments, you're on you own. No assistance is available from me for any issues you will encounter. As always, it's reccomended you unzip this package to a temp folder or your desktop, or somewhere's else that's easy to find to gain access to the rest of this readme for full, detailed and fairly east to follow install instructions. Good Hunting, Wolfpack! Wrench kevin stein ***First Upload of the New Year!*** edit: corrected model sub-type Click here to download this file
  17. The Sea Fury should be here at CA....disremember exactly where mind you, but I KNOW I've seen it! Skins exist for the Korean Era DAT birds (Banshee, SkyKnight, Kyushu Gypsies C-47, 13BG B-26s) all at my site, along with my hack job NKPAF IL-2 (minus the lod). As to the appearence for 4/5 season germany? I'd have to say 'more of less'. Korea isn't really known for vast forests, since the Japanese pretty much stripped the country during their occupation (everything that wasn't nailed down, then went back and got the nails too!!!). A quick run through of the penninsular with google earth (an INDESPENSIBLE tool for targeting!!) should show lots of fields and mountains and such. The full citylist, targets and types list already exist. The problem is, the coordinates aren't were they go on the map; which means retiling to match, then move, the retile (and flatten airbases as needed), repeat, repeat, repeat. I"ll zip up everything, except the texture set, as I haven't had time to start re-adding the missing tiles. (methinks its something messed up in the TFD, as it was originally built with the BN series, which is only 70-something tiles long) wrench kevin stein
  18. EDIT: I named the aircraft wrong; Razorback are D-20 and eariler. So the 'title is incorrct). Although, given the 100% equality of the mapping between both of Wolf's Jug (razor and bubble), the skin CAN be use on both. Although I don't think the 56th's D Bubbles were OD/Gray.... dswan: what does the first paragraph say? wrench kevin stein
  19. P-47D-20, 61st FS, 56th FG

    Version

    90 downloads

    P-47D-20 (Razorback), 61st FS, 56th FG Skin for SF/SFG/ WoV/ WoE, WW2 ETO Installs A reskin for Wolf's Razorback Jug, depicting aircraft from the 61st FS of the Famed 56th FG as seen in late 43 through early 45 (depending if the Razorbacks were still on inventory or not!) This skin depicts the OD/Gray paint scheme, but NOT with D-Day Invasion Stripes. It's just a rather standard ETO paint job, without the color diferentiation between the squadrons (as it didn't seem to be used, or had been replaced with regular paint, according to my references) Decals are included for 26 aircraft, letters A-Z, with serial numbers matched as close as possible to the actual aircraft they were used on. Some nose art is also included; again as close as possible to Real Life ™. Given some inaccuracies, I'd be forced to rate this as somewhere between 90-95% historically accurate. Also included are an updated data & loadout inis, with corrected light placements (formation, landing, tail, etc). This mod has NOT been tested in 08 level 1st Gens or ANY SF2 NextGens. There are some issues with flight models and other things that haven't been resolved as of yet. If you insist on using this mod in said environments, you're on you own. No assistance is available from me for any issues you will encounter. As always, it's reccomended you unzip this package to a temp folder or your desktop, or somewhere's else that's easy to find to gain access to the rest of this readme for full, detailed and fairly east to follow install instructions. Good Hunting, Wolfpack! Wrench kevin stein ***First Upload of the New Year!*** edit: corrected model sub-type
  20. that oceanic white line looks like a tile edge* ... possible an issue with the canopyglass.tga and the sea.tag?? Just guessing of course... *but if that was the case,you'd expect to see more between the sea tiles...????? wrench kevin stein
  21. Nope, sorry. Wrong. Like EJ stated it's airbase SIZE; it has nothing to do with how the physical model in constructed. This has been an ongoing issue since the 06 patch -- To state it simply: Large aircraft need large runways. There is only ONE large runway in the entire series -- Runway 4 (or airfield 4) However, that having been said, you CAN change this line: (shown is the B52D) [MissionData] NationName=USAF ServiceStartYear=1966 ServiceEndYear=1973 AircraftRole=BOMBER AircraftCapability=DAY_AND_NIGHT Availability=RARE Exported=FALSE PrimaryRoles=STRIKE,CAS SecondaryRoles=ANTI_SHIP NormalMissionRadius=1864 MaxMissionRadius=4214 Ceiling=18288 MinBaseSize=LARGE you can attempt to change to MinBaseSize=MEDIUM. But you may wind up trying to take you Buff or Bone off from Runway2, which is substantially shorter than Runway4, which is again shorter than Runways 1, 5, and 6, even though it's classed as a medium runway. But personally, in the case of the Himalya terrain, I seriouly doubt you'll be operating a Buff from a base that's at 10+ thousand feet above sea level Or, you can just do a simply copy/paste of a Runway4 set up over the exising medium runways on the Himalya terrain; which may cause other problems of the airbase NOT fitting within the required flattened zone for airfields. I direct you to the ever ignored Knowledge Base, for a post on this selfsame subject: http://forum.combatace.com/topic/12147-ctd-planes-in-single-missions/ although Dave's conclusion of using SMALL is slightly incorrect (as it should be MEDIUM), the gist is there wrench kevin stein
  22. the same way as you do any other ... make sure the image is square (128x128, 512x512, etc) and centered in image (directly in the middle I mean to say) Convert image bmp or jpg to 32bit tga with alpha channel. Done it, literaly, a few hundred times. No different than any other ... as seen on the several hundred full color nose arts I've done. A little more detail is required; like, are we speaking of text with different colored letters within the words??? Or images (ie: nose art?) or things like serial numbers? (hint: get familiar with the paint bucket or flood tool) TKs decal tutorial is in the downloads section, probably in the Utilites sub-section. Reccomended Required reading. Other than he states "4 decals max per mesh" -- rule of thumb that seems to work better, is "no more than 3 per mesh", as has been recently seen. one main thing to remember, is the alpha channel acts like a hold-out matte (if you're familiar with how motion picture special effects mattes work), blocking all but the parts you want to show, from showing. also having a really good image manipulation tool helps -PhotoShop is still be best, but GIMP comes fairly close (and it's free!!) wrench kevin stein
  23. version 3 is the full scale with Brain's tiles and your trees ... you know, the one I screwed up badly on!! I don't have the payware versions, just the original freewares. yesturday, I went back into one of 5 TE installs (I've split them for different terrains) and re-discovered that I do have a WoE tiled version. Unfortunately, there's a major glitch that I can't figure out....the texturelist is only 77 tiles long. I've tried renaming/copy-pasting the full WoE texturelise in, and no matter what I do, nothing after SC75B shows up!! I can add tiles (like the VietnmanG-AB1 and my G-AB3), so I guess that I'll be adding the others -78 thru 125 (the 2 AB tiles) by hand. Then the rebuilding of the tiles can begin, and the retiling -gonna be a nightmare!!! arrgh!!!. And then the retargeting...and movements and etc. I guess I'll get started on it when I finish WW2 Tunisia/Western Med in a few weeks. Unless, of course, somebody MUCH smarter than me wants to do it! but doing it that way WILL allow the full 4 seasons, which i really think is the way to go. Expecially since so much happened in the winter of 51/52 edit: didn't rebel ryder do a long-barreled Sherman? that could be used instaed of Geo's. Also, isn't there an M-26 Pershing out, maybe by RR?? I don't know if M3 halftracks were still being used during the Korean War (meaning: I haven't seen any pictures of them), so the standard USTruck could be used, as also the 'generic' Soviet vehicles. There's a couple of T-34s out - Pasko's (also with a snow camo) and I think RebelRyder did a version or 2. wrench kevin stein
  24. Remember, too, the old Skypat Cat extractor don't work on SF2 sims ... you'll need Gerwins extractor. Works a charm on the new series; albeit extracting ALL files from the cat; but you'll probably find something after extraction you'll be needing anyway.... wrench kevin stein
  25. No Fresco's in that time frame. look in the Campaign's Forum ... hgbn is starting up a mod wrench kevin stein
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