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Everything posted by Wrench
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Pilots and gunners have white textures
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
some of the DAT gunners textures are either part of the skin bmps, or a seperate bmp. look in the skin folder for the affected aircraft (as the gunner figure itself is oftimes built into the aircraft lod) if the data ini calls for a specific pilot/gunner figure, see Fub's post above. AND the SF2 KB wrench kevin stein -
AU-1 / F4U-7 from TMF
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No. One would need to create them from scratch, based off the original skin bmps. Not hard to do; just time consuming wrench kevin stein -
Extracting lod file
Wrench replied to greyhawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
the old extractor is for 1st GEns only. Get Gerwins (diremember the url, but it's in the downloads section here under Tools/Utilities), it works on both TOS and NextGen versions wrench kevin stein -
Baffin/Ripon project
Wrench replied to LloydNB's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
mostly due to the FM issues (and lack of updates from aircraft manufactures), 06 level. BUT.... 08 level FM seem to work pretty well, even if some parts arnt fully implemented in 06 level games wrench kevin stein -
Adding GroundObjects for Airbases for Modders
Wrench replied to a topic in Microsoft Flight Simulator
wouldn't this have been better off posted in the M$/FS forums, as it's for that series? nothing from them can be used for 3W games wrench kevin stein -
Speech files
Wrench replied to Rambler 1-1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
speechsystem.ini??? don't know which cat it's in, though wrench kevin stein -
F-12 key Action view and other items of interest
Wrench replied to Dogzero1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
and with that, I think it's time to close this one down wrench kevin stein -
WW2 WIPS
Wrench replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
WOOT! Marauder!! wrench kevinstein -
X-31 update
Wrench replied to Dels's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
"Got enough missiles there, Butch?" --- sorry, couldn't resist! man, I AM liking that!! reminds me of the gloirous heydays of Fighters Anthology!! Looking Good Dels!! wrench kevin stein -
Help with Skin(s)
Wrench replied to wretched's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
another small "cheat", is if there are less than 18 (TK minimum number of serial/modex/whatever) decals, simply rename the numbers.lst to xnumbers.lst. The game will then 'recycle' the numbers. Most of the time wrench kevin stein -
SUEZ 2 Revisited
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
ah, no. An Iran/Iraq map already exists. that's a completely seperate map, with no correlations between the Isrealo-centric maps. Meaning: if someone WANTED the entire middle east, from the Med shores of Isreal to the eastern mountains of Iran/Afghanistan (and points between), a totally new terrain would need to be built. the i/i map IS back in the TE for a total rebuild, but not expect ANYTHING before next year. Too many projects, too little time, and too few people actually doing things. wrench kevin stein -
SUEZ 2 Revisited
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
you can also download the black HM bmps I created right after the issue appeared with the 08 1st GEn patchs. what these do, is "fool" the game engine into thinking it's a hard surface. Also, as Gepard instructed, change the HMS number to 1. wrench kevin stein -
What model is this?
Wrench replied to Uhu's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
looks like someone didn't update their 17PFU Izrumd nose to use the 'fake pilot' seating arrangment. The one you're using is either set to a) a gunpod, as originally issues in 2005 or b) set as an ECM pod. d/l the 17PFU upgrade pak from our handy dandy downloads section, and follow the detailed instructions I wrote, and all will be well wrench kevin stein -
Gravity 9.81
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
ah....no wrench kevin stein -
F2H-2 Banshee (Korean Air War Mod) problem!
Wrench replied to Kulbit80's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
again, we refer you to FC's post above ... none of the DAT members post here anymore. wrench kevin stein -
Happy Birthday Ed!!! Have a GREAT day!! wrench kevinstein
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F2H-2 Banshee (Korean Air War Mod) problem!
Wrench replied to Kulbit80's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
neither are designed for use with the 08-level 1st Gen sims and most definately NOT with the SF2 series. To say nothing of that original terrain (to many flaws to even list, and it's from 05, don't even have water effects) for those folks spending time on a Korean War mod, and not paying attention to whats going on all around, I'd tell you to stop wasting your time ... a whole NEW set up is being built for KAW. Some of the best people in The Community are on it. Be paitent, and be ready to be stunned. In several months, of course wrench kevin stein -
Barbed Wire(s) dot bmp Missing?
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
yes, the bmp files for the 3 barbed wires sets are missing..... that's because they're tgas wrench kevin stein -
real money says the control key swapping is due to an older version of the aircraftobject.ini residing in the /Objects folder. There's thread in the KB on just that very subject. Delete it, and I"ll be the keys come back to 'normal' as to the 'crash', well, without an error message, or WHICH aircraft and WHICH terrain it's happening on, can't help the quote Dr. Asimov: "There is as yet insuffiecnt data for a meaningful response" wrench kevin stein
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WW2 Tunisia/Western Med Update Pak
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
could you be a little less vague with "progarm bugs out"??? A little better defination, please you do know that this is a WW2 terrain only, right?? It ain't designed for jets. And that even in the 'what if...' world of SWOTL, there's only my MTO 262 and 229 skins readily available. there's plenty of MEDIUM airbases available on the Axis side for the 2 jets to fly from ... they should ONLY be set to MinBaseSize=MEDIUM in their data ini (something I forgot on the 229 update mod); given their long spool=up times and relativly low power/throttle response. I just tested BOTH the 262 and 229, and had no issues (excepting the expected odd behavior of the Horten, which needs a FM update for 06 levels). Didn't test the 162, as it weren't used in MTO (even in SWOTL what ifs) wrench kevin stein -
Version
1,587 downloads
EAF MiG-17PF Fresco-D for WoI This is an almost complete rebuild of Madcaddie's MiG-17PF 'Fresco-D' limited all-weather, radar equipped interceptor, as used by the Egyptian (and by inference, the Syrian Air Force) during the late 1950s, through the late 1970s. The Flight Model parameters themselves have been copied directly from the latest Fresco-C's (WoI), so they are the most current. This aircraft is NOT equiped with missiles or rocket paks, it's a simple guns-only radar equipped version as used by the EAF. Included is an 'interception procedures.txt', that gives you instructions on how to read the radar scope, as it's very short ranged. There is also a completly new skin, created from a new template, made by me, based off the original 3rdW units. I've resized it up to 1024x1024, with completly redrawn rivet and panel lines. Also included is a revamped "M17PF.bmp" for the nose radar bubble, also resized and repainted, that matches as close as possible, the camo pattern of the fuselage. I've even given you my 'Early Russian Pilot' - PilotER, to use. This is a COMPLETE package, including a modified version of Paladrain's 21MF cockpit, 'downgraded' for use in this aircraft. All inis, skin bmps, cockpit bits, and a new WoI style hangar screen are included. It is designed to be used ONLY in WoI, with the Mirage Factory Weapons Pak. (although it CAN be used in WoI with the bunyap pak) You =WILL= be using the weapons editor to add the 'radar nose bubble'. ==YOU MUST HAVE THE WOI WEAPONS EDITOR== PLEASE read the enclosed readme for more, detailed install istructions Happy Landings!! Wrench Kevin Stein -
Where to start
Wrench replied to TSgtT's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
to quote the Trolly Boy from 'Hot Fuzz', "Yarrp" :yes: it should alse be mentioned, that the 06 patch level is as high as you want to go, due to 350+ aircraft needed completly new flight models (and there are some even at 06 levels that are "iffy") wrench kevin stein -
WIP SF2 F14
Wrench replied to xclusiv8's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'll bet real money that it's for the next title, NOT for the SF2 series. (even though the terrain in the background kinda looks like israelme) I'd be very happy to eat my words, but don't expect to be doing so wrench kevin stein -
FM Gurus
Wrench replied to UnknownPilot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
maybe a screenie would help us ID said "canoe"??? although I suspect it's the LD wrench kevin stein -
Not anymore!!! wrench kevin stein