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Everything posted by Wrench
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For those recently affected by the Civ III model porting incident.
Wrench replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Now THAT's a great turn-around, that even I didn't see coming. Kudos to all involved for taking a major blunder, and trying to make it into something benificial for all wrench kevin stein -
Indo-Pak scenario status?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
next after KAW (provided i can finish off my godsdamed ww2 terrains), and will be converted for SF2, stand alone install use only. unless you feel up to taking it on.... until then, be paitent wrench kevin stein -
WW2 Research Knowledgebase
Wrench replied to gregoryp's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
greg: I stickied this, so it don't get lost!! wrench kevin stein -
P-38J Lightning, 20th FG, 8th AF, ETO
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: P-38J Lightning, 20th FG, 8th AF, ETO File Submitter: Wrench File Submitted: 10 Jan 2010 File Category: Allied Fighters P-38J Lightning, 20th FG, 8th AF, ETO This is a semi-complete aircraft mod, recreating the J Model Lightnings as used in the ETO in 1943/44 by the 20th FG. I say 'semi-complete', because as per Wolf's wishes, the aircraft LOD file is NOT included. However, everything else is. You =MUST= have Wolf's WW2 Planes Pak to copy the P-38H.LOD that this mod requires This package includes skins/decal sets for the 3 squadrons of J models Lightnings that composed the 20th FG, up until they converted to Mustangs at the beginning of 1945. Unfortnately, Invasion stripes are NOT painted on; this is a simpler, cleaner version for either before OVERLORD or after, when they were removed (ok, I'll admit it...I was just too lazy to actually plot their positions, and paint them on the skin bmp. Ya got me!!<grin>). I give this set a rating of 98.6% for historical accurary, for with the excepetion of approx 6 aircraft between the 3 squadrons, every single serial number has been matched to it's aircraft, based on the radio-call/Plane-in-Group letter. These other serials, while regarded as 'filler', ARE actual serials issued to aircraft assigned to the squadrons of the 20th, but that had no particular call letter, or the letter was undiscoverable. But rest assured, these are 100% accurate serials for J Models, as used by the 20th. The 3 squadrons represented are: 55th FS 77th FS 79th FS On the loadout screen, each squadron is represented by the Squadron Patch as the Paint Chip. It should be noted the 55th and 77th are done up in OD/Neutral Gray and the 79th is in Natural Metal. Every marking or color blob you'll see on these aircraft -is- a decal, excpeting the anti-glare panel on the 79th skin. There is nothing painted on anywheres. Unfortunately, there is no nose art, due to a) not being able to find good examples per each aircraft, and b) decal bleed on the nose mesh. As stated, this is a complete pak, minus the LOD, that incluces the cockpit (with a new N-3 gunsight tga), and all the inis, including my experimental 'updated' data ini with some small flight model tweeks. Damage tgas are included. It is designed for use ONLY in 06 level SF/SFG/WoV/WoE. It has NOT been tested in in 08 1st Gens or SF2 Series sims. You use it in these enviroments at your own risk, and completly unsupported by me. You are on your own. (btw, for you nut jobs that don't listen, and actually DO fly this is 08 or SF2, I'd like feedback on 'how it feels'. I actually HAVE flown it in an 08 install, and it felt 'pretty good'. This may hold us until the AvHistory Guys get us realistic FMs) You MUST also have the WW2 Weapons Pak, available at CombatAce at the following URL: http://forum.combatace.com/index.php?app=downloads&showfile=8495 As always, it's reccomended you unzip this package to a temp folder or your desktop, or somewhere's else that's easy to find to gain access to the rest of this readme for full, detailed install instructions. Good Hunting! Wrench Kevin Stein Click here to download this file -
Version
590 downloads
P-38J Lightning, 20th FG, 8th AF, ETO This is a semi-complete aircraft mod, recreating the J Model Lightnings as used in the ETO in 1943/44 by the 20th FG. I say 'semi-complete', because as per Wolf's wishes, the aircraft LOD file is NOT included. However, everything else is. You =MUST= have Wolf's WW2 Planes Pak to copy the P-38H.LOD that this mod requires This package includes skins/decal sets for the 3 squadrons of J models Lightnings that composed the 20th FG, up until they converted to Mustangs at the beginning of 1945. Unfortnately, Invasion stripes are NOT painted on; this is a simpler, cleaner version for either before OVERLORD or after, when they were removed (ok, I'll admit it...I was just too lazy to actually plot their positions, and paint them on the skin bmp. Ya got me!!<grin>). I give this set a rating of 98.6% for historical accurary, for with the excepetion of approx 6 aircraft between the 3 squadrons, every single serial number has been matched to it's aircraft, based on the radio-call/Plane-in-Group letter. These other serials, while regarded as 'filler', ARE actual serials issued to aircraft assigned to the squadrons of the 20th, but that had no particular call letter, or the letter was undiscoverable. But rest assured, these are 100% accurate serials for J Models, as used by the 20th. The 3 squadrons represented are: 55th FS 77th FS 79th FS On the loadout screen, each squadron is represented by the Squadron Patch as the Paint Chip. It should be noted the 55th and 77th are done up in OD/Neutral Gray and the 79th is in Natural Metal. Every marking or color blob you'll see on these aircraft -is- a decal, excpeting the anti-glare panel on the 79th skin. There is nothing painted on anywheres. Unfortunately, there is no nose art, due to a) not being able to find good examples per each aircraft, and b) decal bleed on the nose mesh. As stated, this is a complete pak, minus the LOD, that incluces the cockpit (with a new N-3 gunsight tga), and all the inis, including my experimental 'updated' data ini with some small flight model tweeks. Damage tgas are included. It is designed for use ONLY in 06 level SF/SFG/WoV/WoE. It has NOT been tested in in 08 1st Gens or SF2 Series sims. You use it in these enviroments at your own risk, and completly unsupported by me. You are on your own. (btw, for you nut jobs that don't listen, and actually DO fly this is 08 or SF2, I'd like feedback on 'how it feels'. I actually HAVE flown it in an 08 install, and it felt 'pretty good'. This may hold us until the AvHistory Guys get us realistic FMs) You MUST also have the WW2 Weapons Pak, available at CombatAce at the following URL: http://forum.combatace.com/index.php?app=downloads&showfile=8495 As always, it's reccomended you unzip this package to a temp folder or your desktop, or somewhere's else that's easy to find to gain access to the rest of this readme for full, detailed install instructions. Good Hunting! Wrench Kevin Stein -
Baltika (China, Korea, Russia, Japan... Map WIP?)
Wrench replied to ace888's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Baltika; don't forget that 'easy targetization mission' I posted in the KB ... it REALLY saves time, even if you stil have to write down the offsets and then transfer to the targets ini. just until swambast gets his tool online wrench kevin stein -
OK, where is it?
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'm speaking of the Tank150_A1 for the SF2V Skyraider. Extractified all the frakking cats, and just can't find it. Need to repaint the damn skin so, is it in the missing Object 005 cat??? Oddly, the data ini calls for it. Or did he just plane and simple forget to add it?? also, the wing fold acts funny with when weapons are loaded ... HVARs definatly don't sit square on pylons (sorry, no screenie -- i'll get one up later) Is there a fix for that I (more than likely) missed?? wrench kevin stein -
OK, where is it?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It has to be an SF2 only issue, then. Cause on Monty's AD, the weapons stay attached to the plyons on WoE/08 Anybody report this this TK???? well, poop!! wonder if there's a properly shaped substitute for the AD tank hiding somewheres...I'd reuse the AD_300_blue, but it's a little long on the centerline; meaning it a bit close to the ground wrench kevin stein -
TORNADO Package
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Mabye because they're IDS Toros, and NOT F.2/F.3 ADVs???? BIG differences between the 2 variants ... do the research before modding. You'll find the F.3 ADV already exists -
Adding weapons capabilities
Wrench replied to showtime's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
CL: it has nothing to do with the aircraft's NationName=, but the NationName= in the weapons station. I'll bet if you add USAF to the selected hardpoints, the 11s will show up for work (as long as the 11 is set to exporte=TRUE, with the USAF and USN boxes checked) so, the weapons data should look like this: SpecificStationCode= NationName=USAF, USN StartYear=1963 EndYear=1975 Availability=2 BaseQuantity=24 Exported=TRUE ExportStartYear=1963 ExportEndYear=1975 don't forget to add GP to AllowedWeaponsClass= and USAF to the selected hardpoint, ala: [Pilon03] SystemType=WEAPON_STATION StationID=4 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-8.151,1.135,0.51 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,GP FuelTankName= AttachmentType=USN,USAF ModelNodeName=Pilon03 PylonMass=42.62 PylonDragArea=0.04 MinExtentPosition=-8.201,1.635,0.516 MaxExtentPosition=-8.101,0.635,0.842 wrench kevin stein -
Flak in WoV
Wrench replied to SandyC's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Damn, Ed, and I was gonna buy you dinner at my favorite steak house: Billingleys (yes, as Barbara Billinglsey was the original owner) on a side note, WHY the frak would you be using "time fused" for an atry shell??? wrench kevin stein -
Exact view of the engine, visible from the cockpit?
Wrench replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
looks like somebody didn't cross-check the cockpit location in the cockpit ini. need to come up and forward wrench kevin stein -
The reflection of the mirror is wrong!
Wrench replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
it's missing a 'order' in the data ini... extract data ini, add this line to the Fueselage sectioin, or edit to read as such: ShowFromCockpit=TRUE wrench kevin stein -
To Wrench
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Been really busy with some VERY important mods... did you READ the enclosed readme??? All the pertinant info is there...as are all the needed 'terrain objects' can't make it any simpler, more detailed than that. wrench kevin stein -
New Aircraft Drought
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
mmmmmuuuuuuuuu-hahahahahahahahahahah <--evil laugh wrench kevin stein -
New Aircraft Drought
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Real Life is over-rated..... wrench kevin stein -
Is there any way to make a weapon/rack specific to an aircraft?
Wrench replied to gregoryp's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Just had this very self-same problem with some J skins I'm doing for 20th FG, ETO. You CAN use the StationSpecific code, or the "OnlyAllowedWeapon=" or "NotAllowedWeapon" on the hard point [LeftWingStationOutboard] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-5.5,0.1,0.6 AttachmentAngles=0.0,0.0,0.0 LoadLimit=27 AllowedWeaponClass=RP AttachmentType=USAF ModelNodeName= PylonMass=20.0 PylonDragArea=0.03 NotAllowedWeapon=Triple_Bazooka OnlyAllowedWeapon=P-38_Rack [RightWingStationOutboard] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=5.5,0.1,0.6 AttachmentAngles=0.0,0.0,0.0 LoadLimit=27 AllowedWeaponClass=RP AttachmentType=USAF ModelNodeName= PylonMass=20.0 PylonDragArea=0.03 NotAllowedWeapon=Triple_Bazooka OnlyAllowedWeapon=P-38_Rack you'll note I changed the LoadLimit=, too btw, this is in 06 ETO; for 08/SF2 the two statements DO work, but station specific code would probably be best, given the fact the xmas tree rack was ONLY used on H/J models. You should be able to add it to the weaponsdata ini for the rack, via the sf2 weapons editor, and add the ssc line to the hardpoint (the stock mig-23 uses this for the apex stations) SpecificStationCode= *name of weapon, must match that used in loadoutini* wrench kevin stein -
SF2 destroyed aircraft ....
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Whilst looking over some things, totaly unrelated, I noticed that you can assign destroyed models (well, duh,you'll say!) via a simple ini edit. Say, like giving the MiG-15 the MiG-17s destroyed lod. Nothing to it; we all pretty much know how to add lines to a data ini... (or the Sabre, for that matter...it ain't perfect, but who cares? It's just a burning wreck!) but what about aircraft that DON'T have them??? Adding the lines is, again, a no-brainer. But where would one place said destroyed lod/bmp? In the main /Objects folder? the /Aircraft folder? Just so you all know what I'm talking about, there are many -hopefully- usable destroyed lod/bmps in many terrain folders for example: we've got Mustangs, T-Bolts, Warhawks -be a fair replacement for Yak 3/9/15-, FW-190s, and a host of others. So, how can they be activated?? The don't work placed in the aircraft folder; nor in main objects. Is this something linked via MAX to the regular aircraft lod during assembly?? wrench kevin stein -
SF2 destroyed aircraft ....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
add the highlighted section to the weapons' main ini; example shown is the F-80 drop tank hey, I did't know either!! With thanks to 331killer bee and other NextGen weapons folks wrench kevin stein -
Nimoy as sub commander: "Fer de Lance", aka Snakes on a Sub*. Just awful...terrible...even ripped off scence from Ice Station Zebra for the boat under water. Another made-for-tv loser. (interestering how the US Navy only has ONE boat, numbered 509) btw, add "Ice Station Zebra", Howard Hughes' favorite film wrench kevin stein *= somehow, I just can't see Mr Spock running around with a pistol, screaming "I'm tired of these motherf**king snakes on my motherf**king sub!!!"
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Topic for paulopanz
Wrench replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
the 17AS, FAR is on the same page as my EAF version, about 3-4 more down, by starfighter2 "for he that seeks, shall find" wrench kevin stein -
Topic for paulopanz
Wrench replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I just used the stock "Nile 1" skin from WoI, and the stock arab number decals. There wasn't/isn't a lot of data on the EAF mods; which they only used for a short time before going back to the standard UV rocket pods wrench kevin stein -
DECALS NOT WORKING
Wrench replied to frogbean's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
EVERY aircraft uses decals ... so check all the stock ones; bet that they're working. For add-ons,check the decal pathways...I'll bet you'll find they're missing a lot of data some of the really old skins/decals use something like this, taken from a decals ini NOT updated to post 06 patch levels (that's when it changed), our example is from the F9J Cougar [Decal003] MeshName=Fuselage DecalLevel=0 DecalFacing=RIGHT FilenameFormat=vf43\D\vf43 <--note short pathway Position=-2.9,0.32 Rotation=0.85 Scale=1.0 DecalMaxLOD=3 after the 06 patch, and MOST DEFINATELY NEEDED for 08/SF2 is the full pathway: [Decal003] MeshName=Fuselage DecalLevel=0 DecalFacing=RIGHT FilenameFormat=F9J\vf43\D\vf43 <--note full pathway Position=-2.9,0.32 Rotation=0.85 Scale=1.0 DecalMaxLOD=3 so, how it breaks down is: aircraft folder name/skin folder name/decals folder/decal name be advised, LOTS of aircraft do NOT have the /D folder, so you'll have to create one, and move all the decal tgas into it. For sf2's, be careful with it being case sensivite -if it's the folder and/or decal is in caps, lower case or MiXeD, you MUST match it. happy editing!! wrench kevin stein -
Topic for paulopanz
Wrench replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You'll find the 17AS, iirc, in the OTC mod; it may also be running around loose somwhere's too.... the EAF version with the Sakr racks is in the downloads section; I uploaded it over 2 years ago, for 1st Gen WoI. It could be EASILY adapted for NextGens. It does, however, need the under-fues pylons for the 50kg bombs, and a better rack for the rockets. edit: definately will need an update to the Ordway Fresco pit link: http://forum.combatace.com/index.php?app=downloads&showfile=6269 wrench kevin stein -
Lexx is refering to "The Bedford Incident" with Richard Widmark and Sidney Portier for definate "cold war", I'd reccomend "Hell and High Water" (one of my personal favorites) There's 2 versions of Nevil Shute's "On the Beach", the original with Gregory Peck*, and a remake with Armand Assante. I actually like the new one a little better, for 1 simple change in the ending -=no, I won't spoil it definatly "By Dawn's Early Light" ... very well done. pretty good effects for time, for a made-for-TV movie. a VERY incomplete listing can be found here: http://wrench1smog.com/wrench7.html but not just Cold War wrench kevin stein *-watch for HMAS Melborne in the in-port scenes