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Everything posted by Wrench
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DECALS NOT WORKING
Wrench replied to frogbean's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
...and more importantly, which game??? 1st Gen (sf/sfg/wov/woe/woi) or NextGens -SF2 series wrench kevin stein -
Cuban tiles in Formosa?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
do they use the same naming conventions? ie: VietnamSEA***.bmp/tga, or some other terrains? Cause the original OTC uses desert tiling names... so, that answer might be a no. Unless someone want to run it through the TE, and rebuld it completely from scratch, with unbelievalbe amounts of hand tiling. You'll also probably be missing boatloads of transition tiles, too. you can, however, try and adapt the tree tods to the desert tiles by renaming them to match the tiles, but you'll probably find nothing matches in placments (buildings/trees in the water, etc and so forth) wrench kevin stein -
SF2 destroyed aircraft ....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Greg: aircraft will self=generate in 08/NextGens, if they don't have a SHD lod, by using this statement: [shadow] CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=800 be advised, however, of some old birds having issues with the 'tractor beam black line to the ground' due to holes in the main aircraft lods Also, some of the old SHD lods act REALLY odd in 08/NGs One can always re=use a shadow lod from 06 level games that are similar in shape; I did this for an update on Pasko's Su-9/-11s, since their shape is damn near that of the Fishbed, I just pulled the Mig-21 shd, and dropped it into the various aircraft folders. AFAIK, ground objects are set in the options panel, but severl GOs -tanks, ships, etc, need either the new style line, or the addition of shadow lods form 06 level game; easy enough to do! Wrench kevin stein -
SF2: Finally got the AI to Dive Bomb properly
Wrench replied to gregoryp's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Considered "virtual", as there's no moving physical part of the LOD. Just data ini entries. Like on the A-36 Apache* and F-79 Manta mod and I'm know I'm forgetting a few others, they're just entries in SystemName= for the wings/fues (for the center brake) and additions in an //Airbrakes section The 'moving bits' don't acutaly need to be there, just the entries for the GameEngine to see. thank you for the compliment! wrench kevin stein *=the A-36 actualy has them painted on the wing, but they dont move. Borrwed the skin bits from MrCraig's skin -
F-51
Wrench replied to Delta6Actual's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The pink tgas in the cockpit is a known issue, as is the missing ADI texture. I've been messing with it for years, but haven't been able to fix it. I think the pink is caused by possible bleed in the needels tga (alpha channel leak??), and the ADI sphere's bmp may also be rotated 90 deg off from center, but haven't been able to fix that either. I'll have another look it at, as we've learned a LOT since the last time I messed with it. Also, be adivsed that there are 3 different LODs for the D-30; the skins are NOT compatable between them. So, fer instance, if you're using Dave's Korean skins (12th, 35th, 36th and 67th) which were built for the P-51D.LOD or P-51D-30_V2, don't work properly on the P-51D-30_V3.LOD due to changes in the mapping. The good news is, I'm almost 75% finished with updating them for the V3 lod, for use in TOS or NextGens (as they'll be needed in the upcoming KAW mod). The skins have been repainted to remove the lo-rez insigina/national markings, and ALL marking have been switched to decals. This includes my Generic Post-War Natural Metal , with all the cool nose art. Nobody knows the decal plotting better than I do.... The only skin I haven't finished is the 67th, as I have to check the markings --there's some question on the red fuselage stripe, which traditionally in late 40s through late 50s usually designates the Squadraon CO (double or single stripes). I may leave it off if I can't clarifiy it 100% Some data ini tweeks include adjusting the rolling radii, as it sits too high off the ground as to the shadow, there is a shadow lod included (well, at least I've had one since 2004), but if you convert to the 08/NextGEn style, it works just fine replace the shadow statement in the main ini with this: [shadow] CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=800 works a charm! Wrench kevin stein "Head Prop Head" <grin> -
Moshi moshi Wrench!
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
why don't you tell us WHAT needed to be fixed? The exact steps used, files, etc in a clear conscise and detailed manner? The rest above is just fluff. Post the relevant sections of the data in that needed editing (mind you, I've NEVER had the problem, so...."unable to duplicate cusomer complaint" as we used to say in the shop) AE= Africa, East aka: Madagasscar -
Super Sabre Sound
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
it uses a stock sound, called "jetengine" and the stock afterburner sound. unless, of course, you've added ANOTHER wav, and it's incompatible with the game engine or put in the wrong folder wrench kevin stein -
SF2: Finally got the AI to Dive Bomb properly
Wrench replied to gregoryp's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Sweet!! Yah, know, that skin didn't come out half bad, considering some of model's flaws. Never did really like the tri-colors, but eh, it looks pretty good! Notice there's "virtual" dive brakes, too?? wrench kevin stein -
Calling all Modders for a KAW Mod
Wrench replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Alternatively to a private KAW forum, how about just a seperate KAW, like my PropHeads??? Keeps it in the open, etc. The only problem would be posts for links for file sharing amongst the Production Team, in particular the terrain -and the string of updates it'll be getting-, but that's handled quite easily via PM to the relevant persons. Same for aircraft/skins/objects, etc. and then when the mod is released, you can delete that forum. wrench kevin stein ps: btw, Dave, I'm rebuilding ALL you 'stang skins to use all decals for markings, as the painted on stuff looks very fuzzy in-game. Same for pappychksix's Corsairs -- all redone, just need new correct modex numbers (note: navy squadron are color coded, and the modex series matches the color. Havin 80+ gigs of books on pdf helps...<grin>) -
Calling all Modders for a KAW Mod
Wrench replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Now, THEREs and idea.... one could also simply reskin the GMG Sabres for USAF usage (at least for the E models), if the template is available (ya, I hate wasting decals) but we LOVE Zur's Sabres, cause we've had them forEVER!!! wrench kevin stein -
SF2 destroyed aircraft ....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Fub: they're the destroyed lods from the various WW2 terrains, for the static parked aircraft. Unfortunatly, most are prop jobs, but as a destroyed burning wreck, phhhfffftt... don't think having the exact shape is 'mission cirtical' FC: so the path would be in the Mods folder, /Objects/Aircraft/***Dest.lod, yes?? wrench kevin stein -
Wanted: Hi-Rez Templates for 3W Skyraiders
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
title says it all....you all know I absolutely HATE wasting a good set(s) of decals... 2048x would be great, but I'll take 1024x!!! Of course, I could make them myself, but that'll take much needed time away for 'other things' wrench kevin stein -
FARMERS of the WORLD
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
thought those 'winder rails looked familiar!!! <wink> go ahead, rub it in...I know I dropped the ball....only need 12-15 cities targeted, and all the movement ini and tweeking. of course, all those cool screens I made (main, loading, briefing, etc) won't work in NextGens...even with the inis in place in the /Menu folder. So all new ones would need doing for that mod (unless someone figure out HOW to make them work SUPERB looking set of Farmers, guys! Excellent work!! wrench kevin stein -
Era-specific, stand alone SF2 install?
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Title says it all ... I want detailed, yet simple to follow, step-by-step instructions on creating an era-specific install for SF2. Pictures would be nice, too. After it's done, said data will go into the SF2 KB. I want it all by itself, like we've always done with 1st Gens; none of this merged crap, none of the 'still have all this modern/post modern junk hanging around, taking up HD space'. Simple, direct, and self contained within ITSELF, with only the items needed for said specific era. Yes, I've looked through the SF2 KB, and it's pretty unrevealing to this pointed question. wrench kevin stein -
Calling all Modders for a KAW Mod
Wrench replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
YAH!!!! maybe I can talk him into looking at the FM on Monty's AD, too....hate to waste all that work 3D by mppd and my skins/decals!! wrench kevin stein -
Invicible, undestructible Carriers - UNealistic!
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This is what happens when you ONLY pay attention to 'modern' stuff, and overlook the obvious WW2 answers. As someone stated above (and this has been known since carriers first came out with WoV), they're unsinkalbe/undamagable because of the collision meshs for the flight deck. These selfsame meshs are what allow you to land and take off them them. The answer was quite obvious, as also stated above; simply remove them from the data ini, create a completely 'new' vessal classed as WARSHIP, and have them do their thing. Several of my WW2 PTO, and 1 or 2 of the MTO terrain mods have the _T class vessels. They look real good in convoys, or CVBGs. AND you can add an operational carrier as well. AND you can even add Gepard's cheater invisible airfield for use in standard/garden variety game-generated single missions. Now, mind you, the invisible airfield will be a sea level, so you "it breaks my immersion" guys will have to just look the other way during take off. It's a game limitation we've had to live with since the 1st carriers (3rd party addons) came out. No other way around it, then how I've outlined above. wrench kevin stein -
Calling all Modders for a KAW Mod
Wrench replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
jake: what's needed are flight model upgrades for the Mustang and Shooting Star. We've got several skins readly available F-80C: 25th FIS 35th FBS (2 versions) 36th FBS 80th FBS F-51D-30 12th FS 35th FBS 36th FBS 67th FBS (all by Dave, iirc. note: 35/36th traded up to shooting stars) Generic NM by me mind you there ARE several issues with Dave's Mustang skins, as they're designed for the V.2 lod of the D 'stang (after all, they're from 2004 fer cryingoutloud!!). There are some mapping changes Wolf did for Ver.3 release. They're easily adapted/repaired if one is familiar with the mapping. Don't forget the various and sundry Panther mods I've released, and the Skyraiders. BTW, I've gotten a newer lod for Monty's Skyraider form mppd, and need to test the new mesh cuts to make sure the wing don't vanish on parked birds. And FM work, too.... Also, if you don't use my "The Hunters" Mig-15 skin, I'll be VERY upset!! What's a Korean Air War mod without 'The Crapshooter', I ask ya?????? Good news is, the tile importation went without a hitch. I just cheated, created yet ANOTHER TE install that has only GermanyCE and the new-ish Korea stuff, and BAM! it worked. TE now saves with no crashing. So, what I'll probably do, is zip up this version of the TE, the entire terrain folder, the various and sundry groundobjects and give them to the main interested parties. The targets ini will need a lot of editing, just to put things in their proper places, etc. Fortunately, most of the airfields are already flattened, but some will most likely need repositioning and reflattening, etc and so forth at this rate, i'm never gonna finish that damn ww2 tunisia map ... and if I get involved in 'an outside project', I've no idea how much time I'll be able to spend on MY mods, let alone the 5 other terrains I'm trying to work on (and the planes...and the this, that and other) hgbn: might want to PM tazkiller too. KAW is one of HIS main areas of interest, too. He has my brand new KAW mainscreen and a few other trinkets. another most important question/statment ... I'm working in 08 WoE, as SF2 is, well...not the best environment (imho). Given the issues of late....I think building for 08 levels is the safest. Tweeking for NextGens is easily done AFTER the main sections are finished, and major bugs fixed. Just my opinion, based upon personal experience with these 'new and improved' versions. (pity we can't have sarcasism in printed text...) wrench kevin stein -
Calling all Modders for a KAW Mod
Wrench replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
yup, those crap BN tiles are right out the window. Utterly useless for todays gaming pleasure. these are 2 screenies from the TE with the abridged WoE texture list -only 77 showing (still have to add the missing textures, and then begin hand retiling. Which, as you all can see, is going to be EXTENSIVE and very time consuming. I'm not even THINKING about the regions further north in the PRC) I just hope I can run 2 sessions of the same TE at the same time (done it with 2 different versions, just the same one with 2 different terrains at the same time ie: open GermanyCE and Korea3) shot 1 is the yalu river at Dandong/Sinaju (?) shot 2 is the han at incheon/seoul you can see the 'preference' for the TE to use the R (rock) tiles all over the damn place!! Some nice snowy mountains also show up, probably where they don't belong. To say nothing of the missing "rivers" (sea-to-whatever). Total lack of city tiles .... oh yeah...gonna be a lot of work. But when done ... well, most folks should appricieate it. wrench kevin stein -
No AMRAAMs on F/A-18E/F Super Hornets
Wrench replied to TheStig's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Do the relevant Sparrow/AMRAAM stations have the code AHM in their callouts in the data ini??? (ie: AllowedWeaponClass=) If not, you'll have to add it. (also check LoadLimit= ; disremember if there's a large weight difference between the -7 and -120 =although I'm pretty sure the 120s are heavier) wrench kevin stein -
i nedd LOD for AMX
Wrench replied to hernanchade's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
one could always try downloading the aircraft....lod are usually included. wrench kevin stein -
P-47D-20, 61st FS, 56th FG
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: P-47D-20, 61st FS, 56th FG File Submitter: Wrench File Submitted: 01 Jan 2010 File Updated: 01 Jan 2010 File Category: P-47 P-47D-20 (Razorback), 61st FS, 56th FG Skin for SF/SFG/ WoV/ WoE, WW2 ETO Installs A reskin for Wolf's Razorback Jug, depicting aircraft from the 61st FS of the Famed 56th FG as seen in late 43 through early 45 (depending if the Razorbacks were still on inventory or not!) This skin depicts the OD/Gray paint scheme, but NOT with D-Day Invasion Stripes. It's just a rather standard ETO paint job, without the color diferentiation between the squadrons (as it didn't seem to be used, or had been replaced with regular paint, according to my references) Decals are included for 26 aircraft, letters A-Z, with serial numbers matched as close as possible to the actual aircraft they were used on. Some nose art is also included; again as close as possible to Real Life . Given some inaccuracies, I'd be forced to rate this as somewhere between 90-95% historically accurate. Also included are an updated data & loadout inis, with corrected light placements (formation, landing, tail, etc). This mod has NOT been tested in 08 level 1st Gens or ANY SF2 NextGens. There are some issues with flight models and other things that haven't been resolved as of yet. If you insist on using this mod in said environments, you're on you own. No assistance is available from me for any issues you will encounter. As always, it's reccomended you unzip this package to a temp folder or your desktop, or somewhere's else that's easy to find to gain access to the rest of this readme for full, detailed and fairly east to follow install instructions. Good Hunting, Wolfpack! Wrench kevin stein ***First Upload of the New Year!*** edit: corrected model sub-type Click here to download this file -
Calling all Modders for a KAW Mod
Wrench replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
The Sea Fury should be here at CA....disremember exactly where mind you, but I KNOW I've seen it! Skins exist for the Korean Era DAT birds (Banshee, SkyKnight, Kyushu Gypsies C-47, 13BG B-26s) all at my site, along with my hack job NKPAF IL-2 (minus the lod). As to the appearence for 4/5 season germany? I'd have to say 'more of less'. Korea isn't really known for vast forests, since the Japanese pretty much stripped the country during their occupation (everything that wasn't nailed down, then went back and got the nails too!!!). A quick run through of the penninsular with google earth (an INDESPENSIBLE tool for targeting!!) should show lots of fields and mountains and such. The full citylist, targets and types list already exist. The problem is, the coordinates aren't were they go on the map; which means retiling to match, then move, the retile (and flatten airbases as needed), repeat, repeat, repeat. I"ll zip up everything, except the texture set, as I haven't had time to start re-adding the missing tiles. (methinks its something messed up in the TFD, as it was originally built with the BN series, which is only 70-something tiles long) wrench kevin stein -
P-47D-20, 61st FS, 56th FG
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
EDIT: I named the aircraft wrong; Razorback are D-20 and eariler. So the 'title is incorrct). Although, given the 100% equality of the mapping between both of Wolf's Jug (razor and bubble), the skin CAN be use on both. Although I don't think the 56th's D Bubbles were OD/Gray.... dswan: what does the first paragraph say? wrench kevin stein -
Version
90 downloads
P-47D-20 (Razorback), 61st FS, 56th FG Skin for SF/SFG/ WoV/ WoE, WW2 ETO Installs A reskin for Wolf's Razorback Jug, depicting aircraft from the 61st FS of the Famed 56th FG as seen in late 43 through early 45 (depending if the Razorbacks were still on inventory or not!) This skin depicts the OD/Gray paint scheme, but NOT with D-Day Invasion Stripes. It's just a rather standard ETO paint job, without the color diferentiation between the squadrons (as it didn't seem to be used, or had been replaced with regular paint, according to my references) Decals are included for 26 aircraft, letters A-Z, with serial numbers matched as close as possible to the actual aircraft they were used on. Some nose art is also included; again as close as possible to Real Life . Given some inaccuracies, I'd be forced to rate this as somewhere between 90-95% historically accurate. Also included are an updated data & loadout inis, with corrected light placements (formation, landing, tail, etc). This mod has NOT been tested in 08 level 1st Gens or ANY SF2 NextGens. There are some issues with flight models and other things that haven't been resolved as of yet. If you insist on using this mod in said environments, you're on you own. No assistance is available from me for any issues you will encounter. As always, it's reccomended you unzip this package to a temp folder or your desktop, or somewhere's else that's easy to find to gain access to the rest of this readme for full, detailed and fairly east to follow install instructions. Good Hunting, Wolfpack! Wrench kevin stein ***First Upload of the New Year!*** edit: corrected model sub-type -
Terrain problems in SF2
Wrench replied to toonces's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
that oceanic white line looks like a tile edge* ... possible an issue with the canopyglass.tga and the sea.tag?? Just guessing of course... *but if that was the case,you'd expect to see more between the sea tiles...????? wrench kevin stein