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Everything posted by Wrench
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Wrench replied to Darrin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It (the campaign) probably won't work in 08/SF2 level sims either ... since it dates from ~2004/5ish. EVERYTHING in it will need massive updating wrench kevin stein -
Artillery question
Wrench replied to Vambrace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You use them as artillery. You know, big(ish) guns that shoot in the general direction of the Bad Guys ??? They get added just like any other GroundObject, making sure you have the gun in the GunData.ini. Otherwise, nothing happens (although a CTD may occur). Then, they get placed on the terrain via edits of the terrain's _targets.ini; to locate them at various firebases/ or army camps/border outposts, etcetcetc, in the direction you with them to face (based upon the 0,0 point of said base) and added to the terrains _types.ini, so's that they actually show for up work. Campaign wise, couldn't tell ya. Assuming they're placed at a basecamp of some kind, and using the "TargetType=Artillery" in the types ini. One can always try "ARMY_BASE", as that's a valid type for campaign usage (as is NAVAL_BASE) The terrains' _Movement.ini will also need editing, to add a Ground_Attack route nearby, so the enemy AFVs will be heading in it's general direction (and friendly AFVs heading out to intercept/engage) There's around a half-dozen terrains with working arty support/firebase/whateveryouwanttocallthem; I'd look in there to see how they're set up as guidlines wrench kevin stein -
How do I resize a .TGA file
Wrench replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Using Photoshop, I having had any problem going up or down in size. At least with decals!!! Image --> resize --> input number, remember to use whole, square units (ie: 128x128, 256x256, etc). ALL images in the 3W game are "square" Not exactly sure how it works, but maybe it see the "whole" image, including the alpha, and changes accordinly. how big or small are you going? wrench kevin stein -
Is it possible to have 2-3 different types of bombs in a single bomb bay?
Wrench replied to gregoryp's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Yes you can. BUT... you'd need to create 'split' or duplicate stations at the pre-existing location of the bomb bay, adding the new SystemName=, plus the bombbay callout statements, and adjust the loadout ini accordingly. The best example would probably be the B-29. It has 2 physical bays on the model, but data ini 'splits' them into 3 internal units So, for example the Wimpy wold be something like this: The hard part would be the bay fuel tank; I know the B-17 "Tokyo Tanks" were mounted on the bomb rack, but replaced any weapons as they were only used for ferry flights (watch the movie "Air Force", when the 'Mary Ann' get to Clark, they're releasing the straps that hold them in, and lowering the tanks out) The fuel tank would have to either exist 'vitrually' as a fake weapon; meaning no lod attached to it, existing in the weaponsdata ini, just loaded via loadout ini edits. If added via normal data ini edits, they'd be "there" all the time as another aux or main tank. somethng like this in the loadout ini: the 'weapon' could be something like this (pardon the glitches in it, this 'off the cuff', so to speak) [WeaponData***] TypeName=FakeTank FullName=300 gal BombBay Tank ModelName=NoLod Mass=870.000000 Diameter=0.700000 Length=3.600000 AttachmentType= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=TRUE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=800.000000 Asymmetrical=FALSE Just ran into a similiar problem on the "production" B-49A; had to increas the bomb loads to something usefull, while still staying within the existing, physical bays, so I just cheated and just added 'new' stations with the same attachment positions as the original 4, doubling the number of weapons carried. Of course, had to up the max weight.. Hope that helps! btw, good to see you around again, Greg!! wrench kevin stein -
SF2V stand alone
Wrench replied to Old Diego's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
forget to mention, on the transition tiles, there's the height map scale We had to reduce that valuse as well. Unfortunately, in the VNSEA it seem's its already set to the "2" it got adjusted to on the aftermarket terrains... [Texture024] Filename=vietnamSG25A.TGA HasWater=1 HeightMap=vietnamSG25A_hm.BMP HeightMapScale=2.000000 <---this is the other line Color=0.210002,0.300120,0.325420 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA MipMapLevels=6 maybe reduce that to 1?? or try the black hms??? personally, methinks it's something to do with the SF2I merge (not having it at all, I can't really comment) wrench kevin stein -
SF2V stand alone
Wrench replied to Old Diego's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This is out of my merged SF2/V/E install: [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=4096 RenderMeshIndexCount=6144 SolidObjectVertexCount=12288 SolidObjectIndexCount=18432 AlphaObjectVertexCount=8192 AlphaObjectIndexCount=12288 [HeightField] DetailScale=1.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 [HeightOffset] LowDetailMesh=-1.5 WaterMesh=0.8 shows the same numbers. I remember we has the same issue (sunken ships, docks, vehicle near the beach) after the 08 patch in all the 1st gens. I do think the fix was reducing it to 0.0 or 0.1 (but can't exactly remember, age youknow)!!! The other thing I did, was extract and repaing ALL the VietnamSEA HM bmps to solid black. That helped too. I uploaded them there; should be in the terrains d/l section. Since the names are the same... But I'd test the numbers first. There was a thread about after the 08 pacth, as some of my terrains (Lybia in particular) had the issue wrench kevin stein -
Screenshot Thread
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Just a little training flight. Such a cute little plane... wrench kevin stein -
WW2: Invasion of Japan?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Grinch: have you looked at Farposst? http://www.farposst.ru/phpBB2/index.php Unfortunately, alot of the listing are in Russian, so some hunting around will be necessary they have a "Navy" section that might have something you can use. I also have the "in action" for US CLs, I"ll look in there too wrench kevin stein -
Wrench Help Needed Please
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Waaaaay too much gibberish, and other unneeded details. Was there a question hiding in ther I missed??? (other than the paskopak one?) The pasko pak works with all versions of all the games ... just make sure the individual inis for the ground objects have the 'newer' (well, for 06 and later) lines in them Exmaple (albeit this the older pakso versio of the HAWK radar: [GroundObjectData] ObjectFullName=Hawk CWAR ObjectDataFile=Hawk_CWAR_data.ini coverd in the KB, under the "What Available Thread" as to, what little sense I can make out of the post, i'd say your install is borked. Uninstall it COMPLETELY, and start fresh. wrench kevin stein -
WW2: Invasion of Japan?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
?? I thought it was you; my apologies!! Must've gotten you mixed up with somebody else! If you want to do one, GREAT! There's obviously no rush, so take as much time as need. wrench kevinstein -
How to replace the Sea?
Wrench replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Can you use the Terrain Editor??? That'd be one way (ie: retile the ENTIRE map, including ALL the sea/land transition tiles). The other, would be to rebuild/repaint the existing tiles (again ALL the Sea and Sea/Land transitions -including any river tiles) with the new 'water areas' copy/pasted on (whichever) tiles you want to change, replace the alpha channels from whereever you get the nicer ones, edit the terrain's data ini to match and hope for the best. Remember: each terrain has a specific naming convention; you can use any GermanyCE type tiles on any other map that was built with GermanyCE tiles; same goes for Desert, VietnamSEA or IsraelME. You can even import tiles from one to the other, but only through the TE, by editing the ***TextureList.ini, in one of it's functions (Edit Texture Map List). That's also how newly created tiles are added. As to the effects, they're data ini edits, but you'll need the .fx files, and most likely the tile tga's as well. Fubar will have to weigh in here on that one. wrench kevin stein -
4 New Releases Now Up in The ToolBox
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
As you can see from the attached picture, there's some new things in The ToolBox: Reskin and some ini mods for the C-47B, recreate the 21st TCS in Korea; F3D-2 Skyknight of VMF(N)-513 in Korea; "Production" B-49A for Post-War and 'What If...' Korea; "Later Production" B-49D for Cold War SAC, and SEA camo for Vietnam Please note, the 2 Wings and Skyknight mods, while "complete" in all other respects, do NOT have the aircraft LOD files included. You'll need the original aircraft to copy them from. The Skytrain, is just a skin. But you'll still need the aircraf to attach it too.... Full, detailed readmes (instructions and all that) are included in ALL these mods. So, please read them!! Still to come: E-49C AEW Viking Mk3 (RAF B-49) PB-1W Navy Fortress (AEW) The link to the site it down below, in my signature. Enjoy! Wrench Kevin Stein -
Sf1 terrains in Sf2?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The ones I've tested work just fine. Some editing of the terrain's data ini may be necessary to take advantage of the newer effects, but that aint' nothing. Just extract one of the stock terrain data inis from their respective SF2 terrain cats (Desert, GermanyCE, VietnamSEA) to see how they're listed, make the necessary adjustments and zingo...off you go. wrench kevin stein ps: don't forget the cat pointer line ... it works exactly the same as it did in 1st Gens -
RAZBAM sale has started!
Wrench replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thank YOU!! Now, I just gotta convince the wife.... wrench kevin stein -
WW2 Malaysia/Singapore terrain
Wrench replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
More to answer EricJ question, as long as there's enough "space" on the airfield tiles (ie: using the standard 4 J-AB1 or G-AB1), you can fit just about any runway set up in them. There's even a single tile in the Okinawa mod that fits the small airbase (runway 3). Fits perfectly. (btw, runway 2 don't fit on that one --to long) the only one that causes problems is Runway 4, the Large, 2-crossing runway airbase, but that can be made to fit by rotating the heading -/+ 30 (??) deg off of true north. If using the WW2 type "dirt" textured runways, one would just need to remove the bmps and tgas from the terrain folder, and it'll revert back to the stock paved variety that's in every terrain cat file. Even switching them over (meaning: if the targets ini contains the WW2 era static parked planes), it's a simple copy/paste of the targets listing from one of the more modern terrains to change all the airfield objects. Or a text edit to simply remove the statics. Yeah, I feel the pain, brother!! wrench kevin stein -
Unable to load bombs in SCW mod
Wrench replied to xeno2x's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You'd probably be better off asking this question over at the Dev A-Team's site, as the Spanish Civil War Mod is their's. IIRC, it's designed for SFP1 Only, and probably for the 06 Patch level, only. (EDIT: Yup, checking mine, the WoE.exe is dated 8/30/2006. that answers that. Interesting to note, the terrain itself uses WoE's GermanyCE naming conventions on the tiles) From their ReadMeFirst.txt: although, in the first paragraph, is does state: What I'd do, unless you REALLY know how to edit FMs for 08 Patch level games, are completly comfortable with the weapons editor and etc, is delete the install COMPLETELY. Re-create it, Patch ONLY to the 8/30/06 Level , try readjusting the Spain terrain cat pointer line (see our Knowledge Base on "How To"), to use "GermanyCE.cat" and try again. I'd most DEFINATELY NOT use WoV as the base install, as it dosen't support some of the mission types. Use SFP1 or WoE. wrench kevin stein -
B-47 for SF1&2?
Wrench replied to Squiffy's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Not only at C5s, but here as well. There's some skin for it here; an SEA camo and a couple others, IIRC. 'Prolly gonna need some serious FM tweeking for 08 and SF2 levels... since it dates from 2005. And MOST definately, a MUCH better cockpit. Lexx_Luthor had some tweeks listed for it over on the 3rd Forums, basing off the F-104 (as it's the closest in canopy framing and 'general layout') Look for the 'Strategic Cockpits' or something like that, over there. wrench kevin stein -
Screenshot Thread
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Since this IS December 7th, I'm surprised noone has posted anything pertaining to it... Score one the US... wrench kevin stein -
Screenshot Thread
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I thought they were He-111 engines?? Is that a new build version?? (ie: lod?) wrench kevin stein -
RAF Phantom FGR.5 for Strike Fighters 1
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Swwwwwweeeeettttt...!!!!! Finally, an RAF Rhino with an internal gun!!! I'm surprised I didn't think of it first!!! good job man! wrench kevin stein -
MiG-21FL Type 77 'Trishul'
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'll take whatever, brother! And thanks, Paulo!!! Looks like I'd better get back to Indo/Pak after the beginning of the year, once I finish off a half dozen OTHER mods (some planes, the ww2 tunisia). After Indo/Pak maybe I'll get back to Central America....Flogger23 is dying to fly from his home country -well, the ONE airfiled I can fit on the map, that is! wrench kevin stein -
Target Area help
Wrench replied to Pappa Goat's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Your TargetType= should read Artillery. That's a vaild selection (look at some of my terrains, in particular ASW, SoCal, WW2 Palestine, WW2 NorthAfrica etc). Target listings start with 001. Is the morter IN your /GroundObjects folder? Do the operational dates in it's data in fall within the year range you're flying? and I'd give it a least a 05 or 10 target value!!! Make it worth something for the enemy to bother with!! wanna make your life easier? grab that 'Target Placement Mission' that I posted in the KB, and just change the aircraft, map and start coordinates to place you right over the top of the FB. Saves a lot of time jumping around. Re: http://forum.combatace.com/topic/44621-adding-objects-to-your-target-areas/ wrench kevin stein -
Later sam systems or ground units dont show in sf2
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
As a terrain guy, I can't help but wonder if the "Limited Nations" statements in the NextGen terrain ini might not have something to do with this. Since the stock Red SAMs are all pretty much nationalized to 'Soviet' (as are proably all the add-on ones), and if 'soviet' is not listed, perhaps this might be the issue?? Of course, re-adding 'soviet' will allow their aircraft to appear; possibly 'nationalizing' the AD units would be a good experiment (look at 1st Gen WoI -- the SA-6/StraightFlush are "EGYPT" AND, the IsrealME_Nations.ini has the LimitedNations statement) something to consider.... wrench kevin stein -
MiG-21FL Type 77 'Trishul'
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'd definatly ask for an 08/Gen 1 version. Since Indo/Pak IS only being built for 1st Gens. When finished, you all can do you own conversions to NextGen. Since SF2 runs like pure s**t for me ... I don't even bother with it. Great looking model guys!!! Are those Ghostrider's old skins? So the mapping isn't changed?? wrench kevin stein