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Wrench

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Everything posted by Wrench

  1. Thanks FireFox! I have all those already, from either the Schiffer or Osprey P-61 books. In fact, the "Swing Shift Skipper" decal already exists in one of my F-89 Scorpion skin set, as it was flown by the same guy! As I told Veltro in a PM, these are gonna be my best (and most likely THE best) nose arts ever seen in these sims; even over and above my B-29 set (which is 98.6% ™ historically accurate) wrench kevin stein
  2. Hmmm have to check this out... as I'm redoing that terrian now. for those of us that don't speak Spanish, here's a crappy Babelfish translation (and it seems a bit off, too) love how the translators don't quite things right, but the jist comes through wrench kevin stein
  3. Wasn't this all covered (ie: EDI) when Zur released the Talon a few year ago??? 'Cause I distinctly remember seeing renders of EDI being shown. I'd do a search of the Froums, and see what turns up wench kevin stein
  4. THAT'S IT!!! That's the screen!!! the "FLA_MG" is similiar -- in fact it IS the Browing MG AAA gunner. It should be in Gepard's Midway terrain, with some other ground objects. If you can't find it, or it keeps crapping out, open the Midway_Targets.ini, and do a find/replace for "FLA_MG" to "AAA". Not historically correct (if you've seen John Ford's documentary of the Battle of Midway you'll see all kinds of MG pits), but it'll eliminate that object. btw, the "tommyflak37" is the 3.7in gun found on some of the euro ww2 terrains, and IIRC, Geo's site wrench kevin stein
  5. The idea also came to me a couple of weeks ago, working on the WW2 Okinawa/Japan map. don't know if this pic will show, and I'd need to get MKSheppard to 'chop up' his Pacific Basin map, but something like this below http://forum.combatace.com/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=32079 wrench kevin stein
  6. No. I've already tired it with ship, and it don't work wrench kevin stein
  7. MKSheppard came up with some AI tweeks that seem to create them ... unfortunately, it DOES require creating a 'new' aircraft (which really ain't that hard to do) with the modified AI sections. Unfortunately X2, I haven't had time to experimentate with it either. It's in one of the thread in this forums, look in the 'Invasion of Japan Thread', near the last 2 pages or so wrench kevin stein
  8. Thanks! If you think the flak is bad in SoWesPac, wait till you get to the Home Islands...may have gone a bit overboard. It's not so much the 85mm, but them damn triple-cursed dual-25mm auto cannons that kept messing me up! wrench kevin stein
  9. Oh, man! You're halfway there!!! That's the popup I was talking about. Look at it carefully. There's a blue colored hyperlink on that you click, and it'll go to the next one, and tell what's dying. That's what we need to know! of course, you can always move up to WoE. But lets see if we can't solve this one first before dumping SFG (actaully...thinking about it...you'll probably want to move evetually, and add the Desert AND Vietnam terrain folders to your WW2 installs.) but, the technician/diagnostician in me wants to find the error first.. :) wrench kevin stein
  10. Yup, as PB outline above, you turn a GroundObject into a TerrainObject (this was one of the ways it was done pre-06 patch levels. Be advised, however, of doing it that way -- having all those 'terrainobject vehicles' will dramatically increase loading times and may tend to decrease framerates. Using the "UseGroundObject=TRUE" line is the prefered method, as this will allow them to spawn and despawn as the player aircraft passes the 50km ring to/from them. (which is actually kinda cool to watch -- they just "pop" out out -or into- existence like Scotty beamed them down) If you're running into trouble placing GOs, use that mission I posted in the KB's Terrain section, just edit as I've outlined. Puts you right over the selected target area, and makes things vERY easy to place locate (I think that was the question in your PM that I totally forgot to reply to...sorry!!!!) wrench kevin stein
  11. @Wrench (or any other interested party)

    Cool! That's what we were talking about the other day. Nice to see they rebuilt the area after tha tripods got through with it !!! and don't forget the 747 crash site is in North Hollywood!!! Doncha just love how movies compress locals???? wrench kevin stein
  12. What error message is it generating? Meaning, when SFG craps out, you should get a little popup that says "SFG has experienced an error and needs to close. An error report has been generated blahblahblah" or words to that effect.... on that should be a blue hyperlink that says something like 'to see what this message contains, click here'. That'll open another popup, and somewheres on the top 3 lines it may (and hopefully WILL) say something about ****.dll THAT's the info we need, other wise we're more in the dark than you!! ;) If possible, take a screen shot of yourr desktop (key- print screen, then drop the clipboard image into any image progam, and attach to your next post). That'll help IMMENSLEY in trying to diagnose the problem Also, as JS stated above, SF/SFG DO have some stability issues, which is why I abandoned them 4-5 years agoe for, well pretty much anything. That's why I've begun to reccomend using WoE, in part for that and it's flexablity. However, it's still reccomended to copy/paste the Desert terrain into WoE's /Terrain folder. There's stuff still in the cat that may be needed (usually just the tiles) wrench kevin stein
  13. YAAAHHH!!! Formosa is there!!! That'll give the IJA/IJN some bomber bases! (also give you a chance to redo the 1941 campaign too!) I think your's is gonna be a MUCH better starting point, being full scale and having the needed Formosa. We'll figure out a way to get it into my hot little hands. No rush, sometime next year is good! LOL! Got at least 3 other maps to do... wrench kevin stein
  14. yup, like Russo said, too many decals on that mesh wrench kevin stein
  15. Work progressing..... P-61A wrench kevin stein
  16. Just to let everyone know it's on hold right now, as I'm working on Veltro's P-61, as I promised him. Although I had to do a quicky rebuild to the Phillipines map (swaped out the 2 US airfields for runway2 and runway1 -and man, do it need some work overhauling!!!! Research is gonna kill me!!) so the thing has somewhere's to take off from. It looks like PI might be the next WW2 map that gets an overhaul, after Tunisia, Panama/Central America and India-Pakistan. These last 2 are 'modern' maps wrench kevin stein
  17. That's the VERY old way of doing it ... ie: pre06. You can, however, after moving the desert cat into the Midway terrain folder, simply rename it to match Desert.cat become Midway.cat, and all should work. In ALL my terrain mods, you'll find these statements, using the Midway.ini as an exmaple.... this allows for any of the Original 3 Terrains ™ to be used for the reach-around for the objects. It's also criticaly important that one (or more) of the Original 3 Terrains ™ be residing in your terrains folder as well. wrench kevin stein
  18. Excellent idea, Brandy! Consider it done. And we'll add tips and trick and other stuff when and and it occurs. Everyone, feel free to add 'content that moves the thred forward, with informative, enlightning posts and links to related downloads, sites, and other items of interest' Think that should cover some of it..... wrench kevin stein
  19. I moved this to the proper forum, where he's more likely to see it. wrench kevin stein
  20. Also, double check the coding of the inis ... many new ones are now in Unicode. You can just open it with notepad, and "save as..." and change the encoding to ANSI in the selection dropdown. wrench kevin stein
  21. I have the light positions all dialed in on this old version, too. For the A models, at least. If you need them, let me know! wrench kevin stein
  22. Well, I've got about 40 historical, matched to serial numbers. You got some new ones, I'll be very glad to take them :) Any help is ALWAYS appriciated! Of course, I'll probably also be re-using some of my 'stock' nose arts (as folks have come to expect...). Just to fill in the blanks, doncha know!? wrench kevin stein
  23. Im back for good..run away !

    How did I miss this thread!!!???? (hangs head in shame) Happy Birthday!! wrench kevin stein
  24. Look in the d/l section, possibly under "ini edits" or something similiar; there should be mods that add the landing lights to the Zipper, both the stock G and ajundairs versions wrench kevin stein
  25. Remember how you adjusted the lights??? Well, you do the same thing with the attachment position's on the weapons station's callout in the data ini. wrench kevin stein
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