Jump to content

Wrench

ADMINISTRATOR
  • Content count

    26,881
  • Joined

  • Last visited

  • Days Won

    132

Everything posted by Wrench

  1. maybe adding Min/Max Extant positions?? Look at any 'modern' jet with an AB, and that should help wrench kevin stein
  2. So, they're library is back online with SkippyBing's Baffin?? (we REALLY should upload it here, too! or isn't it already?? ) we really need to re-bug him again about his Stringbag; cause once I get done with the Solomons V3 and Okinawa V3, I'm going back to the Tunisia map -- they'll be needed for the attack on Taranto!! btw -- vacation starts tommorrow, I'll be gone until late Thursday, so don't burn the place down!! wrench kevin stein
  3. That's why I used the EJ-Kai cockpit on the Updated Greek AF Phantom pak I did some time ago.... wrench kevin stein
  4. Seriously, have you looked in the ever-expanding, ever-ignored Knowledge Base?? That's what it's there for, my brother!!! There's a whole new NextGen SF2 section in there... http://forum.combatace.com/index.php?showforum=246 Probably want to find MigBuster's SUPERB threads on tweeks and additions (couldn't find the direct link -- but it's around here somewhere!!!) wrench kevin steing
  5. If it's pre-08 patch level, and came with the AircarftObject.ini, delelte that new one as it messing things up. (covered somwhere in one of the threads in the KB, possibly the "Things You Need To Update" one, concerning 08 tweeks and fixes as to FM diffuculty, only really be rebuilding all the aerodynamic coefficents in the various aircraft's data ini. However, in your /Options menu you'll find a whole bunch of adjustments you can do to make life "more interestering" also covered in the game's manual, the PDF file you'll find the in /Manual folder. wrench kevin stein EDIT: found it! http://forum.combatace.com/index.php?showtopic=32892
  6. Happy Birthday Soulfreak

    Happy Birthday man!!! Have a GREAT one!! wrench kevin stein
  7. those with automatic speed control can also be easily assinged an animation key. You'd just replace the "auto-speed'' canopy callout with something like this: the most important thing, is to make sure the AnimationID= is the same number as the autospeed one. what I do is comment out the original, and just add the new key controled type. Below example is from the Wildcat: nothing to it!! wrench kevin stein
  8. Ok, mind you, given the limitations of the game engine, my skills, and the fact we are stuck with square tiles...hexs would be soo much better!!! Anyway, here's Hiroshima. The arrow points to approx Ground Zero. I couldn't quite duplicate the exact river beds, again given the square tiles, but it's fairly close. But the rivers are lined with trees! Also, the new city-rivermouth-sea tile as well. wrench kevin stein
  9. File Name: Hawker SeaFury F.10 File Submitter: Wrench File Submitted: 30 Jul 2009 File Category: Allied Fighters Hawker Sea Fury F.10 mod for SF/SFG/WoV/WoE - WW2/Post War Installs 06 Patch Levels =ONLY=!!! This is another of those mods that have been languishing on my hard drive for a loooooong time. I just figured, now's the time to finish it off, and release it. This is a mod of the existing Sea Fury FB.11 into the earlier F.10 version, that almost saw action in WW2. This is to be considereded as a "Beta ++" version, as there are most likely issues still remaining to be resolved (what they actually are, I don't even know!) The reasoning behind the labeling as a "plus-plus", as there is a certain 'incompletness' about the aircraft. It's just that it was never actually finished when originally released, and therefore probably has some flaws. Meaning: the aircraft WAS originally released as a Beta, this mod moves it "up" one notch, to plus-plus. Confused yet? Good! Me too! This mod creates a whole new aircraft, seperate from the normal Sea Fury FB 11. This is a complete aircraft, with all items needed to pretty much unzip, install, and fly away. 3 Hangar Screens are included, one my Original Old Style artwork one, and a new WoE-style Carrier Deck with the historicl skin, and the What If BPF skin. All are usable in any verions of the sim. You can choose whichever you like the best. Although, right now it's set up for the Carrier Deck version, with the BPF 801 skined aircraft, as this is designed for a PTO WW2: 46 kinda thing. The aircraft is fully carrier capable, making it usable in Campaigns or user-built Single Missions The skin/decal set represents 802 Squadron, FAA, Royal Navy in late 1947/early 1948. This skin reflects markings of the immeadate Post-War time frame, with semi-historical serial numbers. I say semi-historical, as my data only gave me a few pictures to base off of, and from the actual production run of the F.10. These would be a good addition for a "Cold War Gone Hot: 1947" type of scenario. And...... For you "What If..." players for WW2: 46 Pacific, a special skin for 801 Squadron, as would have been used by the British Pacific Fleet for the Reduction and Invasion of Japan. Assuming a hurried introduction, this adds another aircraft for the Fleet Air Arm to use. 1947 is given start year, in keeping with historical fact. Those wishing to create the 'rushed into production' feeling, may change the StartYear= to 1946. This may give you the opportunity to engage with the best the IJAAF/IJNAF had to offer, in the fictional world of WW2: 46. -= NOTE: You MUST have the WW2 Weapons Pak to get the WW2 weapons and guns and such =- -== This aircraft has been tested in SF/WoV/WoE Patched to 06 Levels, as well as post 9/08 & 10/08 SF/WoV/WoE/WoI. It has not, however been tested in the SF2 series. There still are some serious 'issues' with this aircraft's flight model. You use it in these Post Patch Environments and SF2 NextGens at YOUR own risk. It's reccomended usage is for versions of the game at the 2006 level ONLY. ==- Simon's original readme is included, for historical purposes. As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. Good Hunting!! Wrench Kevin Stein Click here to download this file
  10. You're welcome Spinners! That NM looks damn good with RAF roundells!! wrench kevin stein
  11. File Name: P-82B Twin Mustang, PTO File Submitter: Wrench File Submitted: 30 Jul 2009 File Category: Allied Fighters P-82B 'Twin Mustang' What If... mod for WW2 PTO SF/SFG/WoV/WoE -06 Patch Levels ONLY!!! This is a modification of Pasko's F-82G into something for the "What If..." worlds of World War II: 1946, in the Pacific Theatre of Operations. This mod will recreate the P-82B "Twin Mustang" Long Range Day Fighter version, had it gone into full procduction for use against the Japanese Home Islands. This is a COMPLETE addon aircraft, with all necessary parts included. A new skin, based off the original templates, represents aircraft from the 46th Fighter Squadron, 21st Fighter Group, based at Ie Shima, Okinawa in 1945 till wars end. Colors and markings are historically correct for the 46ths P-51D/H Mustangs, just adapted for TwinMust useage, and the serial numbers are also correct for P-82B as they were assigned to the 380 aircraft that were cancelled at the (historic) war's end. Twenty actually entered service, but that's a tale for another day. As can be expected, some small changes have been made; mostly to create a 'day-only' version. The avionics.ini has been edited to remove the search/track radar, while leaving the audio-only RWR intact. All lighting has been updated, with the addition of a landing light (albeit on the wrong strut...), and the 3 underwing formation/identification lights seen on all Mustang variants. The FM remains essentially intact as issued, although some tweeking is requied, as the aircraft seems about 50-75 knots slower than it's Real Life ™ counterpart. Other than that, it handles quite well!! = IMPORTANT: This aircraft has been tested ONLY in 2006 Patch Levels SF/WoV/WoE. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level and eariler) aircraft being used in the post 08 patch enviroments. It is NOT reccomended for use in WoI or SF/SFG/WoV/WoE in these post 08 patch game installs. It is also NOT reccomended for use in the SF2 NextGen series. If you insist on doing so, you do so at your own risk. No support is available from me for any issues you may experience. You have been warned/advised... =IMPORTANT x2: You WILL need the WW2 Weapons Pak (or equlivant BunyPak of 06) to get the WW2 weapons, bombs and such. The P/F-82 rocket racks and drop tanks already exist in that pack, but have been included here as a "just in case" for those needing them for some other pack. The WW2 Weapons Pak is available at CombatAce at the following URL: http://forum.combatace.com/index.php?autoc...p;showfile=8495 As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. Happy Landings! Wrench Kevin Stein Click here to download this file
  12. thanks guys! The skin is really just the basic NM, although I added the color tabs. It soooo nice haveing the template! I can do up a P-82C NightFighter variant, if there's a need. (meaning: there's a skin set that I started 2+ years ago and never finished!) Just need some new decals, and that go out too. wrench kevin stein
  13. Well that's good to hear!! I actually never tested it terribly much in 08 or SF2; just enough to make sure it would fly, etc. I guess it's like most of the others ... don't yank and bank too hard and it's ok. (ie: don't push the envelope or it'll snap back HARD on you!) wrench kevin stein
  14. Hawker SeaFury F.10

    Version

    488 downloads

    Hawker Sea Fury F.10 mod for SF/SFG/WoV/WoE - WW2/Post War Installs 06 Patch Levels =ONLY=!!! This is another of those mods that have been languishing on my hard drive for a loooooong time. I just figured, now's the time to finish it off, and release it. This is a mod of the existing Sea Fury FB.11 into the earlier F.10 version, that almost saw action in WW2. This is to be considereded as a "Beta ++" version, as there are most likely issues still remaining to be resolved (what they actually are, I don't even know!) The reasoning behind the labeling as a "plus-plus", as there is a certain 'incompletness' about the aircraft. It's just that it was never actually finished when originally released, and therefore probably has some flaws. Meaning: the aircraft WAS originally released as a Beta, this mod moves it "up" one notch, to plus-plus. Confused yet? Good! Me too! This mod creates a whole new aircraft, seperate from the normal Sea Fury FB 11. This is a complete aircraft, with all items needed to pretty much unzip, install, and fly away. 3 Hangar Screens are included, one my Original Old Style artwork one, and a new WoE-style Carrier Deck with the historicl skin, and the What If BPF skin. All are usable in any verions of the sim. You can choose whichever you like the best. Although, right now it's set up for the Carrier Deck version, with the BPF 801 skined aircraft, as this is designed for a PTO WW2: 46 kinda thing. The aircraft is fully carrier capable, making it usable in Campaigns or user-built Single Missions The skin/decal set represents 802 Squadron, FAA, Royal Navy in late 1947/early 1948. This skin reflects markings of the immeadate Post-War time frame, with semi-historical serial numbers. I say semi-historical, as my data only gave me a few pictures to base off of, and from the actual production run of the F.10. These would be a good addition for a "Cold War Gone Hot: 1947" type of scenario. And...... For you "What If..." players for WW2: 46 Pacific, a special skin for 801 Squadron, as would have been used by the British Pacific Fleet for the Reduction and Invasion of Japan. Assuming a hurried introduction, this adds another aircraft for the Fleet Air Arm to use. 1947 is given start year, in keeping with historical fact. Those wishing to create the 'rushed into production' feeling, may change the StartYear= to 1946. This may give you the opportunity to engage with the best the IJAAF/IJNAF had to offer, in the fictional world of WW2: 46. -= NOTE: You MUST have the WW2 Weapons Pak to get the WW2 weapons and guns and such =- -== This aircraft has been tested in SF/WoV/WoE Patched to 06 Levels, as well as post 9/08 & 10/08 SF/WoV/WoE/WoI. It has not, however been tested in the SF2 series. There still are some serious 'issues' with this aircraft's flight model. You use it in these Post Patch Environments and SF2 NextGens at YOUR own risk. It's reccomended usage is for versions of the game at the 2006 level ONLY. ==- Simon's original readme is included, for historical purposes. As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. Good Hunting!! Wrench Kevin Stein
  15. P-82B Twin Mustang, PTO

    Version

    478 downloads

    P-82B 'Twin Mustang' What If... mod for WW2 PTO SF/SFG/WoV/WoE -06 Patch Levels ONLY!!! This is a modification of Pasko's F-82G into something for the "What If..." worlds of World War II: 1946, in the Pacific Theatre of Operations. This mod will recreate the P-82B "Twin Mustang" Long Range Day Fighter version, had it gone into full procduction for use against the Japanese Home Islands. This is a COMPLETE addon aircraft, with all necessary parts included. A new skin, based off the original templates, represents aircraft from the 46th Fighter Squadron, 21st Fighter Group, based at Ie Shima, Okinawa in 1945 till wars end. Colors and markings are historically correct for the 46ths P-51D/H Mustangs, just adapted for TwinMust useage, and the serial numbers are also correct for P-82B as they were assigned to the 380 aircraft that were cancelled at the (historic) war's end. Twenty actually entered service, but that's a tale for another day. As can be expected, some small changes have been made; mostly to create a 'day-only' version. The avionics.ini has been edited to remove the search/track radar, while leaving the audio-only RWR intact. All lighting has been updated, with the addition of a landing light (albeit on the wrong strut...), and the 3 underwing formation/identification lights seen on all Mustang variants. The FM remains essentially intact as issued, although some tweeking is requied, as the aircraft seems about 50-75 knots slower than it's Real Life ™ counterpart. Other than that, it handles quite well!! = IMPORTANT: This aircraft has been tested ONLY in 2006 Patch Levels SF/WoV/WoE. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level and eariler) aircraft being used in the post 08 patch enviroments. It is NOT reccomended for use in WoI or SF/SFG/WoV/WoE in these post 08 patch game installs. It is also NOT reccomended for use in the SF2 NextGen series. If you insist on doing so, you do so at your own risk. No support is available from me for any issues you may experience. You have been warned/advised... =IMPORTANT x2: You WILL need the WW2 Weapons Pak (or equlivant BunyPak of 06) to get the WW2 weapons, bombs and such. The P/F-82 rocket racks and drop tanks already exist in that pack, but have been included here as a "just in case" for those needing them for some other pack. The WW2 Weapons Pak is available at CombatAce at the following URL: http://forum.combatace.com/index.php?autoc...p;showfile=8495 As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. Happy Landings! Wrench Kevin Stein
  16. IsrealME is a stock terrain, so I can't help ya there...unless you'r missing the IsrealME.cat from the terrain folder??? Which is damn near impossible, unless you didn't copy it over to which ever install you're using (you never said if it's WoI or what.... Re-read the readme for Lybia, all is explained inside. For Isreal2, (also, WHICH version -- Gepards original or my targets upgrade???) Any terrain or terrain mod I do has an EXCEPTIONALLY detailed read me ... and the instructions really aren't that techincal This from the Lybia terrain's readme, on "Selecting the Proper Cat File" wrench kevin stein
  17. Broadsword calling Danny boy!

    Good film, good score by Ron Goodwin (who also did 633 Squadon and, iirc BoB) how many times to we get Tanta Ju flying around???? I love how the movie follows the book reaaaallllly close! McCleen's books are ALL pretty good, and most of the movie adaptions aren't too bad either wrench kevin stein
  18. knew I had it around here somewheres.... I'm about 3-4 years ahead of EVERYONE when it come to screens, hangar, loading, whathaveyou generic loading screen for WW2 PTO installs ... it should be around here at CA somewheres ... either seperatly or in one of my myriad aircraft downloads (please note the 2 maps in the lower right corner) Yes, that IS the actual cover of the OPlan booklet wrench kevin stein
  19. Mike, it always has been. I've even retiled the city with the 2 rivers running through it (albeit without the Y where they meet mid-city, as no such tile exists and I'm noooot quite good enough to make one). A 'mosque' is standing in for the "domed building" in what's now Peace Park, in approximately the correct location, too. Had to create a (insert TV pitchman's voice -->) BRAND NEW CUSTOM TILE!!!! for the cityrivermouth/sea -the tga AND bmp will be included for other to use in their TEs. Several new, custom TODs too for the city/river tiles -as the stock one didn't have any trees. I'll try to get a screenie up later today of the city. Kure and Sasebo have been added, also, for Imperial Navy useage. Odo island had to be rebuild, as I'd tiled it all jungle, and had to redo as grass, so the "items" appear (yes, it's an Easter Egg) CL: there's a 'alternate history essay' in the Dauntless II's package. Another in the SeaFire 46 BPF as well. As to IJAAF/IJNAF, pretty much EVERYTHING would be available for use -- from Nate and Claudes to Franks, Tony, Tony2, all the bombers (although we're missing the Nell and Helen) to the Fritz and Franz Karyu variants. There's plenty of 'parked statics' on all the Japanese airfields -- included some Fritz's!! ---- In other news from the Pacific, 801 Squadron, Fleet Air Arm, has joined the British Pacific Fleet with their new Sea Fury F.10s. wrench kevin stein
  20. Hellcats over Okinawa.... This was my 2nd element lead; we'd encounter like 12 Franks, lost my wingman, his wingman, and finally drove them off. I told this guy to go RTB, and caught up with him on approach. Now here's the odd thing... watched him make a near perfect landing (minus the tail wheel - just the strut! no tire!), and as he was rolling to a stop, veered off the runway and starting doing doughnuts in the infield!! First time I've ever seen a ground loop in this game!! (if this was IL2, I'd have expected to see the dude jump out and run away!!!) wrench kevin stein
  21. to be checking cat pointer line in the terrains main ini ... the HQBuilding1 and CommBuilding1 are stock items in ALL terrain cats. (if an add on terrain) If that dosn't fix the issue, then perhap its something with the terrain height map ... if there's too much of an angle (or slope) in the local region, terrain object building will sink into them. Also, might help to know WHICH terrain???? wrench kevin stein
  22. untextured item in the TOD...do you have the 'huts.bmp' in your terrain folder??? (i think that's the right one...) wrench kevin stein
  23. Well, it's a good think I updated the BT2D then, huh??? Just in time for OLYMPIC.... http://forum.combatace.com/index.php?autoc...p;showfile=1397 ------------ Pretty sure all the DATs Mitchells are mapped identically, so reskinning is a breeze with my homemade template.. :yes: even got all the lighting corrected/added to/fixed, and decal positions plotted. Note to self: update "Tweeks and Fixes Sticky" with the data ini edits to REMOVE the belly turret that was NOT on ANY production aircraft after the C model.... (source: warbird tech book on B-25) Said fixes are also available in the fictional Midway Mitchell over at my site. The reworking of the targets ini is progressing at a pretty good pace; even with 'customizing' each and every frakking cities targets layout!!, correcting my eariler mistakes on the Okinawa Upgrade. Hope the have the terrain ready for re-testing about the Middle of August. Also, just to let every one know, Monday Aug 3 we're taking off for a week in Las Vegas ... so, don't go all crazy on us whilst I'm gone. wrench kevin stein
  24. Nice!!! btw, I used the Daring's as "stand-in" Tribals on the North Africa map! Not a perfect match, but 'close enough for gaming work' (I can JUST hear stiglr spinning around and shouting!) wrench kevin stein
  25. Impressive! That's a lot better looking than Hinch's MAC I been using for CVEs. Don't know too much about creating a new data ini, but I do know that you can use the measurements from MAX (where the bow is, stack, stern, etc) for getting the placements for the various effects (wake, ship smoke, bow wave) I'd definately drop Hinch a line, as he IS our Resident Shipbuilder ™ he'd be able to give more and better advice. Any chances for landing boats?? We don't have LCM, LCI, LST, LCVP, Higgens (don't know if they'd still be use in 46....) etc. wrench kevin stein
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..