Jump to content

Wrench

ADMINISTRATOR
  • Content count

    27,023
  • Joined

  • Last visited

  • Days Won

    134

Everything posted by Wrench

  1. And not to forget this line, added to any specific station in the aircraft's data ini, to prevent loading: NotAllowedWeapon= and just fill in the blank. works a charm, without some of the oddness the StationSpecific code yeilds. wrench kevin stein
  2. First off, my apologies for my comments. I wasn't aware of the issues. No extraction is necessay; if James' main ini is pointing to those lods, the game engine will automatically find them. Just like in the Classic Series, all the stock birds don't have lods in their main folder, either. So, once SF2V is installed, you should look in the (well, for me in XP), MyDocument/*yourusername*/ThirdWire/StrikeFighters2 (don't worry if it says SF2 -- all the goodies are elsewhere, in the /ProgramFiles -- we don't have to touch those main or core files again) The pathway is similar for Vista -- most definately check the SF2 Knowledge Base up above in the Main Knowledge Base Forum. Just about all the "stuff" is covered. You open that folder (SF2) and you'll see it's pretty much the same as the Classic or TOS folder set up. You drop the new aircraft folder in the /Aircraft main folder and off you go. Well, pretty much. If there's any custom decals, they'll need to be moved (see the SF2 KB for details) here's the links to the main SF2 KB -- I disremember exactly WHICH post has all the instructions, but it's there somewheres! I swear it is!!! http://forum.combatace.com/index.php?showforum=246 wrench kevin stein ps: I don't think I got the pm, btw
  3. As stated elsewhere, the LOD files are ONLY avaiable with SF2:V. You now have several choices: 1) save up and get SF2:V or 2) delete these new ones or 3) store these files somewhere's until you've got SF2:V Now, secondly, what you're asking is considerd piracy -- sharing core game files. That is MAJORLY frowned upon -especially here at CA. A VERY BAD THING. Something that is not even discussed. People have had very bad things happen to them -suspensions, and even banning. So, consider this a warning about file sharing. Don't do it, and don't ask for it, mmmkay? :yes: And the gods sake, can you PLEASE learn to type? Add some punctuation and paragraphs??? If we can't make out what being asked, we can't help!!! Thank you!! wrench kevin stein
  4. Also, might have wanted to INCLUDE the readme INSIDE the zip ... helps when folks get the item down to their comp, they can have the written instrucitons right in front of them To answer the original question: the LODs in question are ONLY available with a 3-game merged or SF2V install. They are not in SF2 or SF2:E wrench kevin stein
  5. That's pretty much how mine are set up; PTO should be broken into Central/Southern PTO (Solomons, Phillipines, Central Pacific, Okinawa) and CBI (using the China and Burma maps). my 'basic' ETO install is "SWOTL", as it's got everything from 39 onwards to the (conjectural) 46/47 era. A seperate BoB would be a good idea, to limit the plane sets. Same for CBI - certain types of aircraft would NOT be showing up (although that can be handled via data ini edits. In particular, for the A6M2 -- they wouldn't be around CBI after Jan, 42) MTO has the Tunisia and North Africa maps (and that hack job WW2 Libya of mine), plus 2 that are waaaaaay on the back burner for "What If..." oddball scenarios (no, no details will be forthcoming) Yes, 06 levels, which screws up the water effects for Vista users, but it's a 2 second ini tweek to turn them off. wrench kevin stein
  6. Geo was working on the J7W and Tojo too, IIRC, about 3-4 years ago. Unfortunately, they never materalized. Just like Pasko's Black Widow -- he'd started that loooooooooooooooooooooong ago. Again, never showed up. Like his Spit Mk.9 wrench kevin stein
  7. Due to my inability to wrap my head around the importation of the physical object needed for creating a GreenHell style (or Germany Forest) TOD, I need someone Expert In Such Things (ok, Brain 32 or Stary -sorry guys!!) to create a new jungle tile for the item seen below. Creating the new tile (bmp and tga) was really only the work of a few minutes ... I can add 'regular' trees, but not the thick jungle/forest type needed. While not a perfect replacement for the GJ-Riv transition, it's MUCH smoother and looks a hell of a lot better in game. So, I'm reaching out here....this is needed for the Okniawa rebuild, and I'm sure will also find it's way to other terrains using the VietnamSEA tile set (along with a few other new tiles I've done) TIA!! wrench kevin stein
  8. There are 5 air bases in the Okinawa area, several of the 'expansion' bases have a 1946 start date as we're assuming a non-historical 1946 start for the invasion (as opposed to November 5, 1945 as was originally planned for Olympic) This mostly because 06 level games don't support specific date start times for terrains and other objects (aircraft/ships/vehicles/etc) So, non-historically, Kadena is a Runway4 (the large one) for bombers, Ie Shima has it's original Runway3 with a Runway2 expansion (a small medium base), as does Kadena - Runway3 then in 46 the expansion Runway2 appears as if by magic (or hard working SeaBees) This dosen't include the carrier station surround Okinawa, including the BPF off to the southwest more or less between (off the map) Formosa and Kuyshu. Obviously, there need to be carrier stations (and the troop/supply convoy stations) off Kyushu and Shokaku for 46; these I haven't added as yet -- since we're missing any kind of APA ships (assault transports for those that haven't seen the movie "Away All Boats" - which is great film!!) It's also been delayed in getting it ezlead, as I' keep discovering errors that need straightning out -- city tiled areas with no 'city' attached to it, and the addition of several new area. Fer Instance, in reading 'Broken Wings of the Samauri" this weekend, I discoverd that we're missing Omura city/airbase -- this is majorly important as Omura Naval Air Station is/was an important seaplane base, and more to the point, the main base for 343 Kokutai, the "Squadron of Experts". Unfortunatly, I can't get it close enough to the water (it's on the eastern side of the bay, opposite Nagasaki) for the seaplane base ala Otsu/Lake Biwa so, I"m plugging away at it ... so ezlead, when you read this -apologies for the delay, I'll get it to you as soon as I can!! I also need a custom jungle tod for a new grass/river/jungle tile I made, but can't do the addition of the 'items' in the TE. A post to that HELP!!! will be in the Mods/Skinning fourm wrench kevin stein
  9. Yup, Ant is right!! I'd forgotten that; with the caplock or /shift, a different letter/number comes up wrench kevin stein
  10. modern style font? amrillo usaf is the one is use (got it simmerspaintshop, too!) not stencil, but good nonetheless. i take you've already got the 'usaaf code' and 'usaaf_stencil'??? SPTiberian is the Hebrew font I have (unfortnately, I've forgotten how to read it!) wrench kevin sten
  11. TNT: use the "edit" button in the lower right corner of the post ... you'll get "Quick Edit" or "Full Edit". Either one will work just fine wrench kevin stein
  12. Since it was done by bunyap, it's still at his site: http://www.bunyap2w1.com/ follow the link in "Airplanes" wrench kevin stein
  13. Interestering concept, excepting it's not working ... CTDs right back out, with singlemision.dll fault or no message at all. You've missed some VERY essential items that are REQUIRED for all terrains: 1) Planning maps -- at least 2 are needed 2) Movement ini -- it's just the GermanyCE one. Needs rebuilding to reflect the Blue/Red sides; and a) friendly and enemy bases shouldn't be so close together; I'd have placed them on opposite sides of the map, like I did with the Fighter Bowl terrain. 3) Nations ini -- needs both sides defined (location001 and location002) and the nations listed. 4) Mission types: you can't have a strike mission (as stated in the readme -even CAP was CTDing for me) without TARGETS!!! Items of some targetable value MUST be placed somewheres on the map, otherwise CTDs ensue. If you want, I will be glad to give it a "once over" and straighten out the issues. Only if you want, of course! I'm already fixing mine... wrench kevin stein
  14. The Abrams in the ODS mod were complety revamped, armor-wise when we released it. Armor also changed to TITANIUM, as it's MUCH stronger than steel. Right now, the M1's will take 3 direct hits from a T-72 before brewing up. Didn't do anythigh about the gun, however. Don't forget the allowed armor types: wood glass aluminum steel titanium that's all we're given. Obviously, 25mm of titanium is MUCH 'thicker' than 25mm of wood. I can post the sections with the values, if anyone is interested, and don't have ODS, wrench kevin stein
  15. Nice art work! The only other time I've seen that is a b&w drawing in my Fancillion book -- it never leaves the computer's side!! Timmy, you'll know we'll take anything we can get!!! I wonder who we can tap for FM data ini work??? We could also use some Allied Landing craft....since I just added the 3 main landing beaches to Kyushu (LCM, LCVP, LST, etc). I could adapt the DAT barges as LCs, but don't want to hassle with the permission issues. ezlead wants to have a go at creating a what-if campaign, so I'll be sending him the terrain VERY soon!!! Just have to work on the movements ini for the GA routes from the new beacheads. also to several NEW custom tiles!!! Lots of NEW targets (buildings and such), the aforementioned rivers, the target ini has been 95% completely revamped, as has the terrain itself (tilewise) wrench kevin stein
  16. Is it safe for one to assume that the terrain inis would also need conversion to Unicode??? wrench kevin stein
  17. The Terrain Editor Thread

    HERE HERE!!! Crosseyed, crazy but still able to load my pistol or rifle or shotgon..or or...or..... Personally, I'd reccomend a semi-jacket hollow point, in your favorite caliber thats LARGER than .38. Or a 12 gauge.... Or anything that leaves are REALLY big hole.... wrench kevin stein
  18. Mix and match reskin for the B-36B. Needs more serial number decals, of course, and I'd like to change the painted on circle-w to a decal, but really don't want to make a new template for just the tail region wrench kevin stein
  19. Project Supercar (USAF)

    TX: nope, Gerry Anderson's "Supercar" ... google it. I remember watching the show (and all his other 60s stuff as a kid -Fireball XL-5, Captain Scarlet, etec) wrench kevin stein
  20. Can't quite make out what's happening in the first screenie, so I'll leave that one alone. On to the second... You mean Duster's can't swim???? To answer the question, rebuild the targets.ini; first to be checking the EXACT locations of the objects in the varying target areas -ie: where are they now, and them move them to spots NOT in the ocean. It's a known problem with terrains where the targets have been laid out with a 'copy/paste' style of populating. This is most prevelant with cities; as these need (ok, REQUIRE) a custom, indvidualized layout for their objects due to the differences in tile shapes/type used. Something I'm all tooo familiar with!! For an easy cheat to check EACH target area, see this post in the KB: http://forum.combatace.com/index.php?showt...mp;#entry317500 Honestly, I don't know why no one ever thought of it before!!! It's a fraking life/eyesight/mind saver!!! And works like a charm!! wrench kevin stein
  21. lately, terrains and targetization, with the occasional skin/ini mod. I can leave it to the rest of you to give us the toys (planes, ships, vehicles), but where would they be without a playground to run around in?? wrench kevin stein
  22. Project Supercar (USAF)

    You guys are ALL wrong!!! There's only ONE Supercar ... and this is it.... wrench kevin stein
  23. Try this link, direct to the SF2 "NextGen" Knowledge Base: http://forum.combatace.com/index.php?showforum=246 Enjoy! and Welcome!! wrench kevin stein
  24. Somebody's never read "The Wingman" series.... Galaxy Gunships have already been "created". 3 in fact, Bozo, Dozo and Nozo. Can't find the references in my copies of the novels, but at least 3 Vulcans, 6+ miniguns, etc wrench kevin stein
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..