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Everything posted by Wrench
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Two advices, please!
Wrench replied to ojcar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
84E's all had the reinforced canopy. In fact, any B/C/D remainig in AF or ANG service had it retrofitted (source: Schiffer "F-84 Thunderjet") I'd upload them in the "New Aircraft, Cold War" section. F9F was by pasko F-84B/C by russo, skins and other stuff by me (go for it! I have templates for the T-jet, if needed ) Like the 'early cold war gone hot' scenairo (I have an install that 1947-48 centric) -- isn't 53 a bit early for MiG-17? or was the Fresco-A out by then?? (can't remember!) Definately some Sabres, Shooting Stars, some late mark Spits might still be in service, Meteor, Vampire. Don't forget the Meteors are permission items (and I never finished the NFs either!! a 13 for the IAF and an RAF version I can't find!!!) wrench kevin stein -
I've got an image that has a lot of Hebrew text in it. Wonder if you all could take a look and tell me what it says? Please. http://forum.combatace.com/index.php/topic/44014-tunisia-terrain-upgrade-wip/page__view__findpost__p__334119 many thanks! wrench kevin stein
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Baffin/Ripon project
Wrench replied to LloydNB's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
SB: I sure hope so!!! There's a bunch of moored battleships at Taranto just waiting for the Stringbags to arrive!! (there's a pic of the harbor in the Tunisia Map Thread) I'll probably have the terrain done well before December...but we can wait for the Swordfishes (Swordfishi??) to be released. CV Staion Judgement is already on the map, so.... wrench kevin stein -
Question for the multi install prop heads
Wrench replied to Viggen's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Actually, following the discussion in the File Release Thread about the Okinawa upgrade, it seems that WoV has "issues". Therefore, I'm reccomending that ONLY WoE be used for WW2 installs. Simply put, it's the most flexable of the series, and supports EVERYTHING, expecially carrier operations. WoI is absolutely NOT reccomended, as it's basically an 08 level game, and many (ok, 99.9%) of the aircraft will be screwed up one way or another. Most important thing to remember, is patch ONLY to the 06 level. Otherwise you're asking for trouble. Well, until 400+ aircraft have their flight models rebuilt... Don't know if I linked this thread in the KB to you or not, but this contains General Instructions http://forum.combatace.com/index.php/topic/19630-how-to-create-a-seperate-era-specific-install/ As to objects, you can delete all the 'modern' aircraft. For GroundObjects, you'll still need the cargoship tanker SovetTruck SovietFuelTruck (ZilFuel) ZilCommand USFuelTruck USJeep USTruck (deuce-and-a-half, even if it's the wrong body style) So, all the other AAA, SAMs, AFVs can go into the recycle bin, as they'll all be replaced with era specific objects. (on a side note, even though the object folders are deleted, the objects -lods, inis and sometimes the skin bmps will still be residing in the Objects.cat, so you can't damage the game that way) Now, in the data inis of the 2 ships should be set to 'generic' as to nation, and have a 0 start year and 2050 for end year. You'll probably want to pull the data inis for the aforementioned ships/vehicles and change the NationName= and operational years. In several of my terrain mods, i've included modified data inis that create new alignments (even though the standard "Soviet" is still considered an Enemy Nation for gaming purposes - I've rebadged them for Nazi Germany or Japanese Empire, depending on theatre used in. The US vehicles, should also be edited. You can leave the NationName= to USMC or USAF or whichever Western nations they're using. The jeep should have a start year of 1940, the USFuelTruck 0 and the USTruck also 0.) As always, you'll need to create the /Objects/Weapons folder. Search in the D/L section for my WW2 weapons pak, it'll have everything you need. The gundata.ini and gundata.dat go into the root of the /Objects folder, right next to the Objects.cat Any further questions, feel free to ask! wrench kevin stein -
MiG-19 landing light
Wrench replied to Cliff7600's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Looks ok to me! Double checking a few of the MiGs I've done, looks like I used -0.10 too! wrench kevin stein -
EF-4C for 81 TFS
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
DA: try this file http://wrench1smog.com/zips2/ef4c_ini_upgrades.zip I did this several years ago; been on my site for at least 3 years -can't find it here and I know I uploaded it!! It might need a little "modernization" tweeking (ie: SF2). IIRC, it was designed with the old BunyPak in mind, so some edititating/renaming of attachtment NationName= and weapons name may be needed. It's an upgrade for the EF-4C with nearly 100% accurate weapons loads and mission statements. Works fine as is now in WoE/TOS games. At worst, it's a good starting point!! :) EDIT: don't forget, you can extract the TOS F-4C lod and reuse that in NextGen games (as this bird needs it!) wrench kevin stein -
Okinawa/Japan - Version 3 (WW2)
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
That IS interesting, Typhoid. Oddly, when I tested it with the varying cat pointers, it's in WoE -which is my labratory/game install of choise due to it being MUCH more flexable than WoV's self-limiting inis and dlls. All the Original 3 Terrains are in all my WW2 installs, but all said installs are ALL WoE based. I wonder if that couldn't be the problem, in your case at least -have to wait to hear what PB says- Perhaps it's time to move your WW2 istnalls to WoE?? OTH, with the "dueling FWs", I'll be happy to whip out a 'What If...' IJAAF skin for it!! Good to hear that the aircraft 'ain't sunk in the ground no more'. wrench kevin stein -
Thank you, my friends!! That'll be a big help in populating the city for the WW2 Tunisia map rebuild wrench kevin stein
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Tunisia terrain upgrade WIP
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Spectre: them be on the unfinished Korea map. I have the WHOLE 4077th laid out, including a sign with the Menu for hte Mess Hall. Yes, your only choices are..... wait for it...... liver or fish They may still be up, do a search for "new korea terrain' with my name in it. The M-43 ambulances aren't correct (as the body I'm using is the Zil Command), real ones are 4x4 not 4x6. But, hey, it's a minus value target anyway, just like the Field Hospital Tent and the hospital building (-1000 point). Geneva convention and all that kinda stuff wrench kevin stein -
Tunisia terrain upgrade WIP
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Maybe I should! Ain't it terrible I Nice Jewish Boy like me can't read Hebrew!!!??!!! The stuff on the right kinda looks like 'cursive' Hebrew, but I still can't read it!! Here's a shot of a couple new items, modded from others, at the Royal Army Camp, Benghazi. There's a DAK version of the vehicle too, but the Red Cross isn't showing for some reason...still working on that issue. btw, the hospital at Homs got moved north a bit, as there's an "issue" with terrain height (ie: the vehicles were sunk into the ground, due to the HFD seeing that bit as water. Not totally accurate, but close enough for gubberment work :) wrench kevin stein -
Okinawa/Japan - Version 3 (WW2)
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Guys, I been fiddling with this for the last several hours ... I can't duplicate the problem. Everyone does have the Okinawa Upgrade I did a year or so back, yes??? Got all the GOs from there, right??? Even the DAT Japanese tanks??? If not, you can replace them with Geo's version, or "SovietTruck" (aka: IJA Truck) The only thing I can think of, is make a backup of the new targets.ini, "save as" kj_Okinawa_targets.ini. That way, what we're going to do next won't f*** it up too badly. Then, starting with the various AAA units in particular, the Browning_AAA and IJA_AAA -those DAT one's that you really can't get, do a 'find/replace to something innoccious -- like oildrum1. This'll remove those items from the targets listing. Then, play some missions and see what's happening. Other than that, I can't think of a damn thing that's causing it to crap out. wrench kevin stein -
Tunisia terrain upgrade WIP
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
That good, cause I already added them!!! And a Royal Army camp at Benghazi. Oddly enough, it's allllmmmmooosttt in the exact same spot as the DAK base on the North Afirca map!! Of course, these will all need custom targets layouts....as expected! Homs is gonna be really interesting, as I stumbled across a hand drawn map of the city from 1943!! How often can one find an almost perfect layout, in a historical context. Unfortunatly, I can' read/translate it --I swear this is Hebrew! But I looks like I'll be importing some lighthouses, too.... wrench kevin stein -
Okinawa/Japan - Version 3 (WW2)
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Umm...it's reccomended for 06 level installs ONLY!!! You're on your own for 08 & SF2 installs (as stated in the readme). As to the base sizes, and formation dll issue, that's covered 'way down near the bottom of the readme. Just for s**ts and grins, I'd double check the MinBaseSize= lines for the fighters, make sure it's SMALL. Just out of curiosity, are the aircraft that crash, bounce up & down, spin around and explode DAT birds??? That's an issue I've been experiencing with most of the terrains (included the stock desert sometimes) in MTO/PTO. I've mentioned it to Capun once or twice in the past, and nothing has ever been resolved. I'd start checking CG positons, and the landing gear setting; SpringFactor & DampingFactor. Been fighting that for nearly 2 years now.... As to the tiling question (and those aren't really the best choice -- the new Korea tiles by Stary & Brain haven't been released yet and are MUCH closer to Real Life ). Do you know how to use the Terrain Editor?? As no texture list ini exists for the BN series tiles, you'd need to recreate one from scratch, then try and import the tiles, and probably retile the entire map by hand, one tile at at time. Have fun with that (been there, done that; got the blisters and brain damage to show for it) wrench kevin stein -
Populating the stock Airbases
Wrench replied to PureBlue's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
dude....that is SOOOOOOO righetous!!! Makes we reeeeallly want to do a modern terrain, when all these goodies come out. note to self -get ahold of MKSheppard re: Japan/Kuriles/Russian Far East map wrench kevin stein -
The Stormer, Me and Photoshop
Wrench replied to snapper 21's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Looks OK to me too. I like the spotted one. Maybe a tiger stripe next??? in browns for desert use. Like Eric said, skinning is like any other learning curve. Having the right tools really helps of course. If you don't have Photoshop, GIMP works nearly as well. and it's FREEEEEEE (says the guys with 3 versions of PS...) wrench kevin stein -
weapons folder
Wrench replied to kingwael's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
and the choir sings...."The Knowledge Base iisssss your Frieeeend!!!" there's a whole section in there on "adding weapons" and all the various and sundry steps necessary http://forum.combatace.com/index.php/forum/189-adding-weapons/ Most importantly, you'll need to pull the stock weaponsdata.ini from the Objects.cat. Start by downloading Skypats' Cat Extraction tool -- it's in the downloads section under "Tools & Utilities" (or something like that. And read this guide: http://forum.combatace.com/index.php/topic/32706-using-skypats-cat-extraction-tool/ Conversley, you can always download one of pre-made weapons paks, and go from there. ----------------- that dosen't make any sense at all... you know how to create a new folder? Right click on the right panel of Windows Explorer, and the little pop-up popsup and give you a list of tasks??? One of them is "create new folder". But, first, I think you'll be spending some time in KB, reading up on how things work in this game. I know English isn't your firt language, so we'll muddle though this as best we can. At worst, we can find another native speaker, and get a translation for you But, start in the KB with the information turorials. wrench kevin stein -
Okinawa/Japan - Version 3 (WW2)
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
again, I must repeat what's above: the message will read "click here to see what this error report contains". It's critical to see WHICH dll has the problem (if I's a betting man, it'll be 'aircraftformation.dll', which means you need to 'fix' the statements in the nations.ini for "Japanese Empire", as outlined further down in the readme) wrench kevin stein -
Tunisia terrain upgrade WIP
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
In further examination of the map, the terrain features (or featurless areas in the east) in releation to "The Wall", I've discovered that it's very possible to add El Agehila, Masra Berga and Benghazi for use by RAF/8th Army basing. The question is, do you all -expecially our campaign builders- want or need them added. Be a great place to base RAF bombers and fighters for the push west. I've already added Homs, Sirte and Misurata (and the runis at Leptus Magna!) I may add them anyway, just cause I HATE wasting space on maps!!! let me know your thoughts, please! wrench kevin stein -
P-61 WIP
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
yes. and I have them Ed, I have some 'ideas' about the FM. Also, I've collected all the stuff to start skinning and decaling. (well, to start making the decals, at any rate). Whenever you're ready, I'll drop what I'm doing (damn Tunisia map is making me crosseyed) and get too it wrench kevin stein -
Viper Pack From AVSIM
Wrench replied to snapper 21's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I have the pakastani skin updated with accurate serial numbers, TMFs cockpit and a few other mods. It was awaiting the finishing of the Indo-Pak terrain ... maybe I should finish it off the Viper and release an update?? (once I get TMFs ok for the pit.) The terrain is gonna be a while... wrench kevin stein -
weapons folder
Wrench replied to kingwael's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
DA's answer pretty much covers ALL versions of the game ... they don't come stock with a weapons folder. YOU have to create one. For the Classic Series (ie: TOS), assuming a C drive install: (either XP or Vista), where ... is the games main folder and such C.../Objects/Weapons for SF2 NextGens, just like he said for vista. for us XP users, (using mine as an example) C:\Documents and Settings\Kevin J. Stein\My Documents\ThirdWire\StrikeFighters2\Objects\Weapons wrench kevin stein -
Open Canopy Fix
Wrench replied to diceman624's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Brother Dice, PLEASE don't post questions in the Knowledge Base ... it's for answers only. - now, to the issues at hand.... first off, WHICH F-15? Stock or 3rdParty? Which games? SF/Wo* TOS or SF2 NextGens??? I remember when the 08 patch came out there were HUNDREDS of issues (small and large) with dozens and dozens of the aftermarket planes. The Eagle landing gear issue was one. Have you checked in the "Things You Need To Update Thread" in the KB??? http://forum.combatace.com/index.php/topic/32358-the-things-you-need-to-update-thread/ there may be other threads, unfortunately I can't find them!!! Mabye our new Search function will turn up something. as to the canopy, you can do several things: 1) disable it completely (autospeed canopies got borkked in the 08 patch) 2) convert it manual via an animation key wrench kevin stein -
Best way to add Objects to a Terrain!?
Wrench replied to Badfrank's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
download my "shipwreck" object from the D/L section -- full illustrated instructions are in there http://forum.combatace.com/index.php?app=downloads&showfile=4522 wrench kevin stein -
Okinawa/Japan - Version 3 (WW2)
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
more details, please. like, what does the error message say (you know, the 'tell M$ what just happened, and the hyperlink 'click here'. may list a dll) Also, which game, which patch level, etc. Because it works fine for me (06 only!) wrench kevin stein -
P-61 WIP
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Looking good Ed!! wrench kevin stein