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Everything posted by Wrench
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Those were great times!! Those little dudes REALLLYY rocked the house!! wrench kevin stein
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Prop-Head Modding and 3d Discussion
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
While not exactly "prop-head", this IS era approiate..... one of 2 NEW skins; the other is desert tan/green mottle for JG-27. This is one JG-1. BTW, it's for a 'production' version V3A (note the pylons and X-4s) wrench kevin stein -
Turning a SFP1 Hunter F6 to a Hunter FGA 9
Wrench replied to Uhu's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
None Hunter's never carried any radar of any type. I don't even think there was a gunsight-ranging unit, like the F-86 carried. All done with the Mark 1 Eyeball. go into the PropHead Modding Thread; on the 2nd to last page I posted some links to sites that house books on pdf. With a little serching, all your Hunter questions can be answered (if you got a big enough HD for the several terabytes of books you'll be d/ling!!! ) wrench kevin stein -
WWII planes in WOV 08
Wrench replied to Spiff's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There's an updated one floating around loose here someplace....it's fully up-to-date as of 12/08; with several 'new' nations. Vichy France, AVG, etc. You SHOULD have in whichever one you've got, at least Nazi Germany, Imperial Japan, WWII Italy, WWII Soviet, WWII China. BTW, a quickie fix is change the DisplayName= for USAF to United States Army Air Force. Just looks more correct in the WW2 setting. Also, even though this shouldn't make a difference, the 'correct' terrain for the time frame. And proper groundobjects.? WoV is probably the WORST choice for WW2 simming out the whole 3W series; it's 'mission statement' dlls don't have the correct names or even types. It's the least flexible. WoE is the best one, as it supports carriers, and has all the 'correct' mission statments (CAP, FighterSweep, Armed Recon, SEAD, Strike, Recon, Anti-Ship, etc) as opposed to the funky way WoV does it. Seems to be limiting Enemy actions as well for some reason. wrench kevin stein -
Yo, check this out! Great speed boost!
Wrench replied to SFP1Ace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, I installed it. haven't spent much time testing but I did notice an improvement....from 8-9 fps in the cockpit, now up to 13-15!!! External veiws running around 21-27 (on my Modern Darwin, cause it's got the GH mod in. Saw some really strange numbers on the HUDdebug... One time it read "125max" or something REALLY high I will say, even though I've gained almost nothing, it DOES look sharper, and I've not touched anything in the nVidia panel oh, system specs: XP SP2 3.46 cpu 1 gig ram 6800 Nvidia, 512mg ram (obviously, a 'larger' card would help out wrench kevin stein -
WWII gunpods
Wrench replied to thebeast0449's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Yup, like zmatt said, that's stated in my readme. It may be an animation problem, but it's never been, or possibly can't be, fixed. Yes, we certainly need the correct R-series gunpod shapes. Been discussed at GREAT length..... wrench kevin stein -
From this Sunday's LA Times: http://www.latimes.com/news/local/la-me-me...0,6009655.story just wanted to share that wrench kevin stein
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Prop-Head Modding and 3d Discussion
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
And yet another joins The Dark Side.... click the attachment .... hope this works wrench kevin stein -
Turning a SFP1 Hunter F6 to a Hunter FGA 9
Wrench replied to Uhu's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Noninially, yes. They'd need to be built into the 3d model, and then only appear when loaded. But, as you can see below, using the 'fake pilot method', new and/or additional pylons can be added. In the case shown, the Paki F-7 (howling1s old mod for the 21F13) now with all 4 stations. wrench kevin stein -
question for wrench
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
or, more than likely a) I wrote the link wrong -happens all the time or b) I forgot the upload the damn thing!!! Which happens even MORE often!!! Just grab ANW-4S from here until I can get around to fixing it. as to Mitch's Factory Place, it's pretty straight forward to install. Just like anyother target area for any map. New entries need to be made in the _types and _targets inis. Follow the instructions in the "shipwreck" time (there's an illustrated word doc in there on how create/place targets). And don't forget to add the listing to the ***citieslist.ini, as they'll need to be flattened in the Terrain Editor 2.0000 as the X/Y axises (axi???) wrench kevin stein -
Prop-Head Modding and 3d Discussion
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
For those that don't know what he means by multiple lods of varying polygon count...the example below is for the stock BM-14 and for the stock E Phantom: distance, as always in 3W games, is in meters. As you get closer, the "detail' gets higher; converserly, as you get farther away, it gets less. This has the side effect of imporving frame rates, especially with large formations, and LOTS of effects (like the aforementioned flak bursts), as less has to be 'drawn' on-screen, freeing up CPU and GPU cycles (or so I'm told!!) wrench kevin stein -
Prop-Head Modding and 3d Discussion
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
No, nada, never. Once they're set and locked-in in MAX, they can't be changed. A node is a node is a node, unless it's your nose If one attempts this, one would learn quite quickly that it don't work by the multitude of CTDs one would experience. They are what they are, which makes Greg's work just that much more difficult. wrench kevin stein -
The Works In Progress Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Nice boat...I have to say, 'that's Brilliant'!!!! --------- Terrains in the shop: Edwards' WW2 North africa, getting an Extreme Makeover Edwards' WW2 Tunisia, starting to get looked at. As of today, all the sea/land transition tiles have new alpha channels, so the water "works" wrench kevin stein -
Darker night & night vision
Wrench replied to pistitom's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Light pollution from the cites???? Moonglow??? Earthglow??? Zodical light??? wrench kevin stein -
The plunge - have you taken it ?
Wrench replied to Syrinx's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
ONLY 32 gigs??? shheesh...I have ONE WoE install that's bigger than that!!! Nope, not taking it fully. 'prolly never will. I DO like the integration.merge of the various titles; but like mppd, the decals crap in XP bugs the daylights out of me. There's no logical reason WHY the /d subfolder that's worked so well for so long had to be elliminated. Loading times are just as long, if not longer -I can sloooowwwly smoke a whole cigerate waiting for a mission to start, frame rates are LOWER than 08 WoE/WoI (like when I would be getting mid-20s, is now BELOW the teens, and sometimes less than 10). Mind you, I am running full max on everything, so I'm sure I could gain a bit by dailing back from "unlimited". Other than the avionics, AI, and other visual improvements, it gives me no advantage over my 06/08 level installs (ww2 stuff is 06). Being on XP....again, they WORK in XP, but really are designed for <choke> Vista and Winge7 Will/am I buying them? Hell yes!!! No matter what, gotta support TK!!! Even if I don't play them, he deserves the support, so he can make better games for us to enjoy in our Favorite Hobby wrench kevin stein -
Infantry Service Pack 4 with updated license information
Wrench replied to TeTeT's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I think you're gonna want recheck you data, and make some edits..... 1) the groundobjectdata ini is NO longer used; the information is now carried INSIDE the main ini of EVERY GroundObject 2) you'll probaly want to edit this release announcement to refelect that -- a LOT of people are going to get VERY confused 3) You'll want to re-edit those main main inis, as the ]GroundObjectData[ statements are not aligned, and there's some rather "odd" characters in there and 4) hasn't this already been done??? The info on the post-SP4 adjustments has been in the KB for several years, in the "What Available Thread" I know I've included SEVERAL updated Infantry items in some of my terrain mods, and a LOT of these show up in the ODS mod So, if you please, go ahead and straighten that out, if you would. Thank you!!! wrench kevin stein -
Weapons Release Problem
Wrench replied to warthog64's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Might help to know EXACTLY what type of weapon; bombs or HVARS??? The rockets will ripple no matter what. As for bombs.... Does the first section in your cockpit.ini look like this: if, so, addd a 1 in front of the 2. See if that changes anything. wrench kevin stein -
What's up with my clouds and sky?!
Wrench replied to Viggen's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Got it! That's because the envirosys is an 08 level ini; makes a difference. So's the data ini, happened on the last upgrade I did on it. Also, if you get the "purple haze" again, PLEASE share what you're smoking with the rest of us!!! wrench kevin stein -
Project MiG-21bis
Wrench replied to Epizikl's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
3rd Wire already USES the MF lod for the bis in WoI and probably the NextGen sims. So, we can take to understand that a new, correctly shaped LOD is the works? And a new cockpit to make use of the more advanced avionics (HUD, multi-mode radars, etc) is also in the works, or just new bmps and tga for the existing Fishbed pits As to weapons loading, been there, done that, too...see below wrench kevin stein -
What's up with my clouds and sky?!
Wrench replied to Viggen's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Does the terrain have an _EnvironmentalSystem.ini in the folder?? If so, try renaming it, or commenting out the line in the terrain's main ini. See if it makes a difference (meaning: I just experienced this the other day -exact same bad-trip clouds, deleted the envirosys ini,and the problem went away). Also, if the envirsys ini is post-patch in a pre-patch terrrain or game install, it'll do the same wrench kevin stein -
What's up with my clouds and sky?!
Wrench replied to Viggen's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
And stop dropping Acid!!!! Drugs are bad, mmkay??? wrench kevin stein -
Prop-Head Modding and 3d Discussion
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
One of the reasons I created this little stickies forum, to try to keep this all together (true, in a mixed up sort of fashion, that seem more towards building new/replacment, than fixing.....) I'll be MORE than happy to put in in a request with the admins!!! :yes: Once we have 'detailed fixes', I can also create a new Thread in the Knowledge Base, just for Prop Mods. Wonder if that tail wheel braking line is what's causing all my Italian birds (Re2000,2001,2002) and a whole bunch of others to do the 'bouncy jiggly, jumpupanddown, roll over and explode dance!!'... btw, WoE, 06 patch, MTO install. Thanks Greg! wrench kevin stein -
Does SF2:V suck or is it just me?
Wrench replied to dada1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://forum.combatace.com/index.php?showtopic=40588 Start at the top, and work your way down the posts wrench kevin stein -
Screenshot Thread
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
We're VERY big on "What If..." around here (so says the one-time King of What If..., deposed by His Highness, Julhelm I ) Nicely done, Spinners! Like the Baron too. The prototype badge is VERY cool! Safe to assume you already have Pakso's Feather?? wrench kevin stein -
A1-E
Wrench replied to kiep's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Razbam has an excellent version (the cocpit ALONE is worth the price of admission). It's payware, and fairly inexpensive. Around $15 US, IIRC wrench kevin stein