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Wrench

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Everything posted by Wrench

  1. hi..so who misses me lol x

    good to know that things are 'getting better'!!! Come back home soon!! wrench kevin stein
  2. Yah, but you said C-141 Thats what I been working on I don't get the CTD, but I DO get the 'missing' loadouts, non-operatable bays ... some really weird s**t going on!! And all i'm doing now is dailing in the lights.... Make sure you're flying over a terrain that supports the 'mission type'. ie: if CAS or strike, there's something to bomb. Don't bother with Antishipping mission, I don't think these guys can swim Recon is best to test, that what I do! as for the 'weapon'....I'd really reccomend a "nationalized'' version -- give it ONLY WP/Soviet, and call it "Soviet Paratrooper" wrench kevin stein
  3. Dude, LOOK at the types of weapons listed....that should give you a hint. More specifically, WHAT country they belong to... I'm not seeing American weapons there ... nothing but Commie stuff. (well, obvious since your flying an "Il-76") When I get it done, I'll have a new US Para for it. I'll create a "new" one for the Reds, too. another hint: use station specific coding. I did wrench kevin stein
  4. Nice flame job!!! That'd be a great Air Racer!!! (off topic question:) wonder whatever happened to Major Lee's Air Race Concept terrain??? He never finished it... maybe I should look into my copy... wrench kevin stein
  5. IIRC, it was 32, and 30 Paras load, soo..... also, might as well fiddle with the avionics, as they did have a GM radar (and 'weather radar'), and fix the lights. Stumbled upon a bunch of USAF training manuals on PDF for the 141, so might as well dial in all the lights too. REALLLLY good stuff!! Descriptions, operations, even circuit diagrams -which I can still read!!! What we need is a good cockpit with a radar scope (I hate using the A-6 for everthing!!!) You'll only have the 1 stick; can't get any other to work no matter what I do. The pallet and vehicle stations, don't know what you/we can do with them ... unless someone builds us vehicles to LAPES....maybe carry the BLU-82 or MOAB??? wrench kevin stein edit: anyone remember the attachmentangles= speck to make something face aft???
  6. Panel lines are a bit large around the cowling; other than that good skin!!! what opacity are you using for your decals? A Big Bird (ok, Dave) told me to use ~85%, and it gives a nice semi-faded painted on look. Works expecially well for Natural Metal finishes. For my USN blue, I usually use between 87-90% Nigel: I agree, perhaps more out of diplomacy than anything else. Hell, I'm Jewish, and having them on skins I do never bothered me! One just overlooks the 'political' aspect, and only concentrates on the Historical one. That's how I see it. wrench kevin stein
  7. cool...since I haven't got SF2:E yet, I'll test them out on the stock Mig-17F .. that'll allow me to get them in the ballpark for the 17PF (and by inference, PFU) wrench kevin stein
  8. I kinda wondered when or who would be asking such a question ... should've known it'd be you, JM!!! Just don't ask for a Voyager version ... sick of Aunt Janeway wanting to mother the whole universe!! "Come here you slime covered monstoristy, you just need a hug" wrench kevin stein
  9. Well, I can get one stick of 30 nut-jobs working (after all, it IS an unnatural act, jumping out of a perfectly good airplane. BTW, my cousin Al used to do this for a living with the 173rd Airborne) For some reason, I can't get any other sticks to work ... added 2 more of 30 each, left and right of center, and then the 'bay' refuses to open. I know I'm just missing a statement somewheres, but I'll keep plugging along at it. Also, the release interval and amounts need adjusting in the cockpit ini ... I'll be looking at those too wrench kevin stein
  10. all you pointy nosed go-faster jet jockyies are in for it now!! :yes: Prop-heads RULE!!! wrench kevin stein (time has no constraints for those of us that can move along Time's Arrow, in any direction)
  11. Actually, wouldn' t the song lyric be: It's Migs (and SUs) ??? wrench kevin stein
  12. Sure, why not?? I"ll have to go grab the Starlifter, but that's no biggie. Have you flown the Topsy?? You can drop the paras, they just fall out the bomb-bay the plane dosen't have. I never could get the 'hitting the ground with -somecoloredsmoke-effect' to work, so the poor bugger just kinda go "poof" wrench kevin stein
  13. File Name: Modern Darwin/Timor File Submitter: Wrench File Submitted: 23 Feb 2008 File Updated: 11 Jun 2009 File Category: Terrains Modern Darwin Terrain Ver 2.0 for SF/SFG/WoV/WoE & SF2/SF2:V/SF2:E UPDATED to Version 2.0 6/11/09 This is a rebuild of MY rebuild of Edward's WW2 Pacific Theatre map of Northern Australia, Timor, and parts of Indonesia. This moves it up into modern-ish times; the operational time frame I've designed it for is apporximately 1950-2050. Modern place names have been used were needed (and discoverable!). It has been extensively updated for Post-08 Patch Level installs for the Classic Series ™ {herein after to be known as "TOS"}, and is usable in the New Series {herein after to be known as "NextGen"}. The Update is designed to COMPLETLY replace the earlier version I'd released some years ago, and is a COMPLETE terrain with just about everything needed for installation. It has been extensively re-tiled, with the addition of MANY parts from the WoV "GreenHell" ™ mod by Brain32 & CA_Stary, while still using ONLY the original stock tiles (in other words, TODs for the jungle/paddy/grass. City TODs are still the stock ones, due to target placements within the cities) . The target areas have been 'cleaned up' and enhanced, including some that are of a 'fictional nature' to enchance gameplay. The movement ini has had some additions for CAS missions on Timor., The data ini has also been brought up to present (post-08) standards, with all effects activated. For mission and campaign builder, 2 Friendly Carrier stations have been added. I've included several new ground objects, mostly to replace some that have gone missing from General Usage ™. Included are 1 new destroyer, 2 1/2 aircraft carriers, and some other things. (I say 2 1/2 carriers, as one, HMAS Australia, is just ini edits to create a "What If..." for the RAN). There's also quite a few surprises ... so keep a sharp eye out, especially when flying near coastlines/ports at night ... *NextGen users take note -- you =MAY= be making data ini adjustementst for use in SF2/SF2:V/SF2:E. I've experienced NO anomalies during testing. Your mileage may vary* **SF/SFG/SF2 Only users take note: you will be missing 2 of the naval vessels; the SumnerFRAM2 destroyer and the SCB-125 Essex class aircraft carrier. You will have to import the various and sundry bits from WoV or Post-08 Patch WoE. Or find "other alternatives". Or switch to WoE/WoV as your main gaming install. It is also suggested (read: REQUIRED!!) you have the latest weapons pak installed for the various guns, SAMs, and whathaveyous. This is mostly for the ships, and air defense units --this is MOST critical for NextGen SF2 series users!!!! Any additional Ground Objects you can get your hands on, is also HIGHLY reccomended!! (Pasko's SAMs and Vehicles Pak, Kesselbruts Zil Trucks, you get the idea...) As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It is also HIGHLY reccomended you read this document ALL the way through to get an understanding of what's to be accomplished, and how to do it. Happy Landings!! Wrench Kevin Stein ps: yes, I've reused the same screenie. Just too lazy to take/make a new one Click here to download this file
  14. Ok, People ... a new, rebuilded version is now available As alwasy, READ THE README FIRST!!! all the issues mentioned above should be fixed in this, as all the Unavailable Items ™ have been removed from the targets.ini. They are probably STILL listed in the types ini, but don't be sweating it!! Enjoy! wrench kevin stein
  15. AIR_ASSAULT and TRANSPORT would be the only mission statements for a transport. And they've never been activated, all the back to the Original Release ™ Otherwise, it's a waste of a high-value resource. Para are "bombs" -- This is from the Ki-57 Topsy mod: loadout: BUT ... since they're a weapon, they still need a Nationalized attachment type. Which means, probably, creating an American Paratrooper to load on the USAF transport wrench kevin stein
  16. I modded the TMF -7 into a -4B, but it's got the cannon. I think I did a version of Wolf's into a -4 with 6 fifties...it's around her somewheres!!! If not, I'll find it wrench kevin stein
  17. Sit down, a nice comfy chair will do, grab a beverage of choice (hard, beer, soft, whatever) ... we'll teach ya! wrench kevin stein
  18. Had to dig around for it...this should be the carrier landing mission again, easy to swap out aircraft, ships for pretty much ANY era wrench kevin stein
  19. PB: extract the LODs from the TOS game, put them in the Arnie's folder. for cockpit, adjust the main ini to use whichever of the F-4E in NextGen that's closest (and the avionics ini too!!) That's how I got the RAAF Phantom into SF2 .. super easy!! wrench kevin stein
  20. Forgot to mention ... the template sets for BOTH Wolf's 109s are here in the Skins/Templates downloads. Note to self: upload the 40mgs for the 190 wrench kevin stein
  21. I used to have a moving carrier mission around here somewheres....they're REALLLLY old, made for the SF Desert map about 5-6 years ago. Simple enough to change out the aircraft and date (well, and the carrier too...) I think this might be it: I know it's a take off mission, I'll look around for the landing one.. Loadout for them ain't nothing ... I've pretty much got all those dialed in aaaggggeeess ago! You tell me plane, I'll post the loadout ini (although the Zeke needs a pylon for the drop tank...) wrench kevin stein ps: I should mention I didn't build this mission, just editatated an existing one. This ain't ATF/FA with that super mission builder I did such great work with way back when...
  22. Knowing C5, I'd say it's a trick question. My answer: Yes. wrench kevin stein
  23. Don, just take a peak into any of the targets/types inis for some of my 'modernish' (SoCal, ASW, Libya) terrain mods. All will be answered. and, I've got target area listing for all kinds of interesting stuff... just simple copy/paste with the addition of the map coordinates, and there you go. General Rule of Thumb: if you want a specific TYPE of object to show, it must be listed in the types ini, and placed via the targets ini actually, it's pretty easy wrench kevin stein
  24. I don't think so, as I've flow inverted for extended periods of time in Hurris and Spits, and never had the engine cut out (didn't it do that in CFS??-disremember) wrench kevin stein
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