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Everything posted by Wrench
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Anatolian Terrain (WIP)
Wrench replied to PureBlue's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Found this: http://www.redstone.army.mil/history/syste...r/chapter1.html and this: http://www.hlswilliwaw.com/Turkey/html/Jup...issiles-Pg1.htm it seems VERY similiar to the Atlas laucnch site configurations This for Atlas systems: http://www.atlasmissilesilo.com/ hope this helps! wrench kevin stein -
Some 3d modeling/MAX questions from Cocas
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Cocas asked these questions over in the Prop-Head Modding Thread, and I wanted to make sure our Experts could see it: TIA! wrench kevin stein -
Some 3d modeling/MAX questions from Cocas
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I think I can answer the seat question... I know some aircraft have the seat 'molded in' to the main lod, but it's even easier to use an existing seat (3w Supplies ), and just place it via data ini edits. As I've done on a lot of mods, and how the stock plane are done. wrench kevin stein -
Anatolian Terrain (WIP)
Wrench replied to PureBlue's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
You GOTTA love Google Earth! My absolute favorite resource for "finding things" for terrain creation. I'm assuming (oh! that word!) the "start and end of time'' can be edited the same in the NextGen series as in Classic Series; looking at the Options ini in the /mydocs/this that the other/ shows the same type of listing in the single, etc mission. I'm going to assume (oh! that word again!), that the SingleMission.ini, which would need extracting from one of the FLight cats, would be the same as well to adjust the start/end years. as to AAA, it all depend on, obvoiusly the country. If say, Turkey and Greece, both being NATO members would have the same types of systems; no problems. But for gaming purposes, are now on opposite side, one would need to create -yet again- nationalized copies of certain types of weapons/weapon systems as used by both sides. Had to do this for the Indo-Pak mod -- both sides use the Bofors 40mm, but it's only set as "friendly". Same for the Chinese SA-2/HQ-2 the Pakistanis are using; these are now "friendly" One could concievebly set it's nationname as GENERIC, but that's taking a chance. So, create a nationalized version. This would need doing for ALL systems, shared or otherwise. So, if you wanted Greek S-300 SAMS, you'd need to create copies of the launchers and asociated radars etc, with GREECE as the nation name. Same is definatly said for Turkish NIKE batteries; I don't think the missiles themselves would need changing, IIRC, they don't have an attachmenttype/nation name in the weaponsdatat ini. Obviously, they'd need their own, specific entries in BOTH the targets and types inis. wrench kevin stein -
Prop-Head Modding and 3d Discussion
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
It's just a pity we can't get ahold of Daniel (Kesselbrut). His ww2 pits are OUTSTANDING!! I know he lives in Munich, and is an IT guy for the city. Beast: I've found something "close", and hope to run off the tgas today. Expect a release of the 16 GIAP Airacobra this week sometime. Minus the aircraft LOD still, of course, as per Wolf's directive. all users take note of Baltika's statement -- It'd be a REALLY smart thing to grab it now, while still available. wrench kevin stein -
how do you make AI more agressive?
Wrench replied to JDSnypes's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
"How to Improve the Agressiveness of Enemy AI?" hmm.... Make them mad? Call them a bad name? Tell them you just slept with their wife/daughter/mother/other female relative??? j/k!! I couldn't resist....sorry! wrench kevin stein -
Prop-Head Modding and 3d Discussion
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Beast: any idea on the font for those numbers??? Closest I can find is one called "Lexicon Cyrillic", although there's a template I got from simmerspaintshop ©, that MIGHT be a bit closer.. wrench kevin stein -
UPDATE - v1.0 Ready! - Upgrade WOV Ground War Enhancement to SF2:V...
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
The Patent-Pending, Stand-In, Not Even Close To Reality, But It Works & It's Free Prop Pit is for EVERYONE -- so go for it!! wrench kevin stein -
Starlifter
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ed, I wouldn't know what to DO with the Max file!!! Since I don't know diddly about building, I just know what the result is! I have GMax, but really don't know how to use it, but DO know it probably wouldn't help much! wrench kevin stein -
Prop-Head Modding and 3d Discussion
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Needs the number decals, but you all are welcome to it. I"ll have to go over the inis again, as it's a WW2 VVS Nationalized aircraft -Russian only, although it'll still carry USAAF weapons, and uses the Hurricane pit matt: Mustang framing is wrong, views need more 'restricting', other details; the Hurri is actually a bit closer to placements (believe me, I did all kinds of research for the P-400 mod, including downloading 80 megs worth of books on Airacrobas on pdf --the best one is the Detail & Scale) wrench kevin stein -
SF2E also does WW2
Wrench replied to gregoryp's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
ummm...weren't ALL the Zekes changed to LavEngine.wav???? Double check that, cause that's what I been using for the last 3 years...unless it was changed by someone else As for them not fighting each other, do you have the CORRECT WW2 nations ini???? Are the NationNames specificed in the data inis correct??? wrench kevin stein -
Planes and Airfields
Wrench replied to warthog64's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's Runway 4, the LARGE airbase. So, airfield4_data.ini btw, it's never done that for me, pre or post patch. Which version of Libya, and which airfield ie: the name of the base? wrench kevin stein -
Prop-Head Modding and 3d Discussion
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Oh my!!! ohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmyohmy x1000 slats on the 109s, too!! And updated Jugs...Major Lee will be very happy!!!! Many thanks for sharing those, Jim!! If I can help in any way, I'll be glad to try! wrench kevin stein -
Template Request...
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Anyone have templates for TMFs Mirage IIIE?? Want to try a skin, and don't want to redraw everything (as it may not won't look as good as the "Factory" template. TIA!! Wrench kevin stein -
Turkish F-4 loadout headache
Wrench replied to fougamagister's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Rats...I forgot the check it with the NATO/USAF style attachements ... got sidetraked with the Starlifter decals and such. I'll have a look at that later today; personally, I'd like to keep the Western Weapons if possible, rather than remake "new" ones, that mess up the rest of the Red Air Forces! wrench kevin stein -
Prop-Head Modding and 3d Discussion
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Shouldn't 111's only have 3 -nose, dorsal and ventral?? (b-29s are the WORST to attack , btw ... really kills frame rates, and they YOU get killed by all them 50s!!) Never could figure out WHY Gramps used such an odd size ... the lined maps I used for some of skins (Dora-9 and 152) were standard, 2048x or 4086x. I'm just hoping that Wolf releases his Spits and Hurris on us ... I'm DYING to see them!!! Well, and skin too.... wrench kevin stein -
Starlifter
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Swweet!! Btw, some of the serial I'm using actally ARE for Bs....my goof!! Well, look at it this way....one less set of decals to make, and who but a Rivet Counter of Nth degree would really notice, without me saying so!! Aren't B just A's with the extension plugs??? Ed, is there any way I can talk you into looking at the LOD to find the open meshes near the right side fuselage, at the edge where the cargo door meets (upper, front corner)??? I can supply some close up shots of the region, if it'll help! (glad your arm's better!!! broken bones suck!!!) Let me see what my Project Schedule looks like --I haven't touched the Indo-Pak terrain for like 4 weeks!!!!-- maybe I can help out with the skinning! wrench kevin stein -
Why is my canopy open when I takeoff?
Wrench replied to jlav's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Moved to the proper Fourm PLEASE do not post questions in the Knowledge Base!!! It's for answers' only!!! Thank You! -------------------------------------------------------------------------------------------- Some 'autospeed' controled canopies no longer work in the post patch world. There are several DOZEN thread about how to fix it; a quick search will turn them up. Also, listed in the "Things You Need To UPdate Thread", who's location excapes me at the moment.... Simple Fix: comment out the offending sections in the aircraft data ini, thusly: //[Canopy] //SystemType=HIGHLIFT_DEVICE //DeploymentMethod=AUTOMATIC_SPEED //Setting[1].Angle=30.0 //Setting[1].DeployValue=0.0 //Setting[1].RetractValue=25.0 //MaxDeflection=30.0 //MinDeflection=0.0 //ControlRate=0.50 //AnimationID=5 using the Patent Pending double slash marks Permanent Fix: assign an animation key-control to it, also via data ini edits. Full information on THAT is in Knowledge Base. ... again, I disremember exactly where wrench kevin stein -
Prop-Head Modding and 3d Discussion
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Um...look in our downloads section for my P-400 mod ... disremember if I incuded the 'new' pit, but it's all set up to use the Hurri pit, as everything including/after the D model used the N-3 reflector gunsight. Not perfect, but an improvement wrench kevin stein *note to self: consider adding this line to sig file: WW2 Mod Master* -
Starlifter
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Skinning the crates?? wrench kevin stein -
Prop-Head Modding and 3d Discussion
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Was thinking about Baltika's question/comment about the existing He-111.... has anyone tried THIS with them please note the change in the LOD001, and the commented out of the 'distance lods' Worth experimentating with, methinks (some other models use something similiar) wrench kevin stein -
Prop-Head Modding and 3d Discussion
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Hmm...Airacobra, huh?? Never finished decaling it, as I couldn't figure out the 1)font and 2) how the sequence runs and the fact that all the ini "disappeared" in a system restore last year, and need rebuilding again wrench kevin stein -
Starlifter
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yup, the Hanoi Taxi "First C-141 Into Hanoi" (unfortunately, I can't get that decal over the front crew door) It's the first Number in the list. Damn, Thunderchief, that was a fast reply! And you're our winner!! Still got a couple dozen more number to do, and stuff; expect the update/skin/decals this week sometime wrench kevin stein -
Indo / Pakistan Air War Campaign
Wrench replied to lazboy's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
See my post above -- unless TOTALY and COMPLETLY rebuilt, it ain't gonna work. wrench kevin stein -
Diego's Pilot Pack
Wrench replied to Old Diego's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Nice to see them back again!! Thank you Diego!! wrench kevin stein