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Wrench

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Everything posted by Wrench

  1. The post patch editor has a 08 date in is exe; it came out with WoI, and that's the one to use. http://forum.combatace.com/index.php?autoc...p;showfile=6075 In the KB: http://forum.combatace.com/index.php?showtopic=12210 and http://forum.combatace.com/index.php?showtopic=9323 Suggested reading are pretty much all the threads in the KB wrench kevin stein
  2. CL, NO, you don't need to add a tail section to the data ini, just the SystemNames (outlined in my post above) for the 2 dispensers. Using the data for the c/f units I've supplied...see below for corrected positions. the stuff has been pased on the the Modelers; so maybe a new, Factory Fresh version of the A-1H, with all the new post patch goodies, will be rolling off the El Sequndo Lines in "2 weeks" When released, it'll be a complete package, with everything, Even Illustrated Instructions on How To Update Existing Skins For Use With the New Lods. And is sooo super easy, even a Caveman can do it!!! If you can do a 'save as...' in an image program...and edit a decals ini, you're golden! these are the corrected positions: that puts it between the bottom airbrake and tail wheel well wrench kevin stein
  3. "The only time you can have TOO much fuel, is when you're on fire...." wrench kevin stein
  4. Can't think of a good title... "Dawn Patrol"? "By Dawn's Early Light"? "Sunrise Sky-raider"?? wrench kevin stein
  5. RR: just a small correction, it's "A-1H" for Skyraider. More great work!!! Many Thanks!! wrench kevin stein
  6. Sumpting like dis perhaps??? yes, it's a decal .. and left side (tail) is now at the max of 4. I can't make it any bigger, due to the "parting line" (you can see it on the right) between the tail and tail2 meshes; the decal 'disappears' on the right side. wrench kevin stein edit: decal has been moved forward, although we might wind up with little bitty holes in the new model .. if not, i'll figure it out
  7. sweet!! I love tech drawings ... all those years fixing cars really helps! wrench kevin stein
  8. yah, I counted the 'holes' wrong.... also, about -6.0 aft new SystemName= for the Tail section: SystemName[0**]=CMDispenser1 SystemName[0**]=CMDispenser2 (my numbers are different because of the 2 lights on the fin) more or less betwixt the tail wheel well and the hook ... more or less wrench kevin stein wrench kevin stein
  9. the detail and scale book dosen't mention a specific year, but those CMs seem to have been added sometime in the early 60s, but no earlier than 63/64 Again, it's a simple data ini edit....go aft 1.5 meter from the belly light, and 0.10 UP from the belly light's up/down position..something like this: for left side: Position=-0.20,-3.50,-0.95 right side: Position=0.20,-3.50,-0.95 that should place them, hopefully, aft the center dive brake (of course, if I knew the exaxt min/max for the tail gear position, I'd go .75 forward of that) I'll have to figure out the placements of the 'dispenser chutes' on the skin bmp(s), since there's 2 now -- bmps and dispensers, one set on each bmp. adding the dispensers to the data ini, is soooo easy as to not be believed....I"ll have to look up the count; easiest would be the match the number of chaff/flares to the number of 'holes' -- looks like 35 each wrench kevin stein
  10. any error messages??? We really need to know that... that little popup M$ window that says "such and such has encounted a probelem and needs to close. An error report has been created. Click HERE to see what the report contains"....thats reeeeaaaalllly importand btw, if you're using the Old Korea map by FNG2K and Edward, it WAS designed/built for SFP:1 usage; long before the Wo* series came out. I've been using for a 6-7 years with no issues wrench kevin stein
  11. a quick peek inside the E-3's lod with my handy-dandy hex editor calls out Gun01, Gun02, Gun03 and Gun04 meshs. Not knowing exactly which ones are the wing cannon barrels is the trick. But, logically thinking might dictate that 01 and 04, going from left to right (with 02 & 03 being the nose guns) Then, it's just a simple text edit of the data ini to add the 'remove component' lines. wrench kevin stein
  12. We've always needed better fuel tanks...using the A-4's 300 gallon, it's always seemed just a bit tooooo long. I think there was also a 165 for the other 2 inboards as well (have to check my books) now the cockpit file....oh my... if that could get finished...oh my.... you guys need any of stuff, let me know!! Something to think about... not every one is going over to the SF2 series all at once; there's going to be a LOT of folks STILL using the Classic Series ™ for a long time to come. And, it'll STILL be usable in the SF2 series. The ini edits I did for the landing gear and such are all based on the 08 WoE, so I don't forsee any real problems there. A good freeware SPAD will be welcomed by all. Truely. Even if moved over to SF2V or a merged SF2/SF2V, it's a simple matter to rename a few things (just like the Starfighters or SLUFs or Thuds or several others) to diferentiate between a "3W" version and aftermarket. wrench kevin stein
  13. This IS the A-1H*. I 'created' an AD-4 using all the old stuff. The only changes in THAT one are some simple edits to tail wheel steerig (now using a positive number, and rolling radius for the landing gears - reduced them) I figure if folks want to use the newer stuff, they easily do the edits. Or I can do a 'service pak', when all is sorted out. *Actualy, it's an "A-1H_USN", as I split mine into 2; one USN/USMC and the other USAF. "nationalized versions', so everything stays seperated. If you want to see what I've done, I'll be glad to zip it up, and PM you a link. Might not be before late Tues/Weds, as I'm not gonna be home tommrow until late Tues evening. I hope!! (I"ll have to re-edit the data ini, as I removed/commented out a lot of stuff for the wing fold and canopy and other 'experiments') I noticed the canopy closing with the flaps ... that could be part of the problem I'm head-butting. (and that fact I'm near my skill-set limits!! ) Even after all this time, theres SO much I still don't understand. Really!! Let me know man!! wrench kevin stein
  14. about time!! he's been promising them for a coupla years now. We getting the -4 maybe???? Methinks I might have the "Detail & Scale" for it. templates too!! I hopes!! wrench kevin stein
  15. moved to the correct forum ----------------- fng2k has been gone a llllooooooonnnng time, and I haven't seen Keith Bedford for at least 3-4 years. was there a question that goes along with this or ???? Just curious! wrench kevin stein
  16. Could be pappychk6 or paul nortness' skin. Yes, it's an FJ-3 Fury what I find "odd" is that proturbrance (sp) just outboard of the Sidwinder... I don't supose those fuel tanks are 'representing' nuclear shapes??? EDIT: it's the refuling probe!!! Fakepilot method??? NIIIIIIICCCCEE!!!! wrench kevin stein
  17. we need to rescue avsim

    Don't you think that something like that should be run by the Owners/Admins??? After all, they're gonna have to foot the bill..... and I'm moving this to The Pub, so it gets more traffic wrench kevin stein
  18. Nooooot quite ready yet. This skin/decals are, just fiddling with the data inis and cockpit and the other oddities I've run into (reached the end of my skillset, methinks!!) Mike, I believe not. Monty 'split' them into new meshes (i think that's what it called). As for skins, it was a simple matter to open the existing body1, tail1, and wingtip1 bmps in any image program (PS, Gimp, even IrfanView) and 'save as...' body2, tail2 and wingtip2 bmps. The maps are the same. Some adjustment in the decals ini IS required, if the new LODs are used with any of the older skins; changing the mesh name. SUPER EASY!!! wrench kevin stein
  19. I occasionally sleep... but my nightmares keep me awake. Those or the wife's snoring...can't tell them apart (I am soooo dead if she see's this... ) wrench kevin stein
  20. Yes, it certainly won't ... because it's the wrong one!! look at the exe date...it'll be (something) 06. You need the post-08-patch weapons editor, available here. It has an 08 date for the exe. and really, and I've said this a couple gazillon times ... DO NOT PATCH PAST THE 06 LEVEL IF YOU PLAN TO FLY PROP PLANES. Period. Their FM will be 'questionable', you'll have all kinds of other issues as well; some aircraft will bounce up and down so hard on mission start, they'll explode. Some will swap ends when turing too tightly, unrecoverable inverted flat spins, where they sit on the gound (ie: rolling radius, angle on ground, etc); too many problems to mention. It IS being worked on, but don't expect any tangible results for a VERY long time.... BTW, just in case you haven't seen it, there's a WW2 era weapons pak for 06 level games that will cover ALL the needs from 1930-1955ish, in the download section. I should know, I put it together. Honestly, the advantages of the 08 patch do NOTHING for a WW2/Korea based install, as it's mostly designed to improve avionics for the later aircraft that use the avionics70.dll. Oh sure, the AI smarter and better, but it's DISadvantages in 250-odd aircraft for the time period are have far outweighed it. BTW, every single bit of this weapons pak issue is covered in our ever convienent and ever ignored Knowledge Base. wrench kevin stein
  21. Taking a break from killing my brain trying to figure out animations, why the right wing bombs are now sitting 1.5 meters ABOVE the wing...etc..... Here's a shot of the modified/repainted/tweeked-to-within-an-inch-of-it's-life/etc A-4B 'stand-in' semi-generic not even close to Real Life ™ cockpit. Obviously, those that have Raz's Skyraiders can easily reuse that one. For those that don't, ehh...this works. And the gauges are pretty damn close in readout. I'll have to add one more number to the release interval on the (nonmoving) rotary switch, and perhaps shrink/move the amp/volts gauges, but this is pretty much the final form and yes, I KNOW for a fact it ain't right ... but it WORKS and it's free (no slight to anyone, expecially Raz!!) wrench kevin stein
  22. Perhaps in our downloads section, under 'modern aircraft, tranports and multi-engined aircraft' ???? worth a look (and the download -- excellent model!!) And hangar screens are beyond easy to make onself. All you need is a image manipulator program (photoshop, GIMP, etc), and the willingness to spend a half hour or so making one. Look at the hundreds -literally!!- I've done. wrench kevin stein
  23. TCM Rulez!

    Since the dog was a black lab .... and this taking place in the 1940s ... unforturantely, a fairly common term back then. and Gentlemen, and Ladies, DO NOT turn this into a political/historical correctness thread!!! It just about what movies to watch (if you get the channel, that is). Thank you! wrench kevin stein
  24. Are you using a Weapons Pak, and which one?? Have any of the aircraft data & loadout inis been 'adjusted' in any way, shape or form?? and which TYPES of aircraft are effected (one side, both? ALL??) which patch level is your game at? more info please... wrench kevin stein
  25. Yup, DATs B-49 Flying Wing, converted to RAF usage via the usual ini edits wrench kevin stein
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