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Everything posted by Wrench
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Aid for installation F/A-18F Super Hornet ?
Wrench replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I would assume, one would need to transfer over the cockpit folder (and all the little bits therein), avionics and cockpit ini to the SuperBug, then double check the F/A-18F.ini to make sure the pointers are correct. Haven't done it myself, so I'm just guessing mind you! wrench kevin stein -
The rear fuselage lights are out of position with the skin?
Wrench replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'll do better than that, I'll upload all the inis, as I've activated the GM radar (albeit with the ww2 bomber pit -that don't have a scope ...maybe I'll test some other pits to what works better.....), adjusted/tweeked some loadouts (trying to give Silverbolt his paras!) and some other small changes. I'd considered adding a dull red light to the cargo compartment, for the night drops ... but changed my mind Want to repaint the fuselage, and switch over the painted-on star for a decal, clean up a few lines -- I REALLY want to do something with the MATS tag & Flag on the tail...some experimentation IS required! wrench kevin stein -
Ordway's Early MiG Pits -Upgrade/Repair Package
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
hmmmm.... Yeup, you're right! I forgot to include that step!!! ADDENDUM to the Above Install Instructions: "Take the Mig19_avionics.ini, and toss a copy into each folder you want to activate the audio-RWR. It's reccomended for the MiG-17F and MiG-19S only, as I could find no data if the MiG-17 Fresco-A had any type of warning device" Ok, 1 oppsy and 1 almost oopsy (the range counter) wrench kevin stein -
Anatolian Terrain (WIP)
Wrench replied to PureBlue's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Which city TODs are those?? Those are GREAT!!! There's a new 'army base' layout in the Modern Darwin map ... totally rebuild, it's centered now with the 0,0 point ACTUALLY at the 0,0 point. Feel free to use it's layout. If you need any country flags, iirc, there's a Greece one in Libya, and I can whip out the Turkish one in like 2 minutes... position offsets can be found for the varying airfields in most of my terrain mods. For the Stock ones or just ask .. I've got them plotted in a text file around here somwheres....; for Gepards you'll have to figure those out yourself! EDIT: and don't forget all those funny signs/billboards I keep coming with wrench kevin stein -
The rear fuselage lights are out of position with the skin?
Wrench replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks Storm! btw, you wouldn't happen to know what COLOR those formation lights would be, would you??? I came across some 141 crew training manuals on pdf, so I pretty much know WHERE they go .... I should maybe check with Jug too... wrench kevin stein -
The rear fuselage lights are out of position with the skin?
Wrench replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The REAL fun begins when they're displaced by several 10s of meters, or don't exist at all (Pakso's Yak-2* series -25/28, etc) Had to research and guestimate a LOT for those.. Here's Veltro's C-141 with the adjusted lights (coming soon). The only ones I didn't add are the formation lights that run down the upper wing surface. Just didn't want to fiddle with them (mostly because I couldn't find info on WHAT color to use) or the air-refuling light along the top of fuselage. I alos didn't add the 'fuselage lights' at the wing root, that point out to illuminate the engine pylons. too much work!!! wrench kevin stein -
Cockpit Fixes for SF2
Wrench replied to snapper 21's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
For those that may not have noticed, Ordway's Early MiG Pits (15,17,19) have been rebuilt and are now available in the /Cockpits Downloads section. http://forum.combatace.com/index.php?autoc...p;showfile=9178 Rebuild especially for the SF2 "NextGen" series, they also work quite well in the SF/Wo* "Classic Series" too. Congratulations to snapper_21!!! This is how it's supposed to work, brothers and sisters!!! wrench kevin stein -
Ordway's Early MiG Pits -Upgrade/Repair Package
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Oppps!!! Well, missing one entry ain't so bad!! Actualy, I really didn't DO anything, other than simply copy/paste the bmps over existing A-4B ones! Same for the cockpit inis, just a little clean up (and looks like I missed a spot...where's my Windex and shop rag????) If you look further down, into the "moved items", you'll see the range counter moved away, so it really isn't even there!! wrench kevin stein -
Bf-109 wing decals
Wrench replied to thebeast0449's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Only in 1960's TV shows!!!! (those old enough may remember "Combat", I vaguelly recall a Luftwaffe painted Piper Cub) wrench kevin stein -
The rear fuselage lights are out of position with the skin?
Wrench replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Actually the correct statement would be "these lights are out of postition with the aircraft", and they're the forward ID/Recognition lights. The skin has nothing to do with it. And here's how you fix it .... I should know I've added/adjusted/replaced the lighting on oh, IDK... a few hundred aircraft. I'm assuming it's the OLD Wpnsgt/Team Viper F-16, and not TMF (which don't need nothing...) These may be the lights in question; if not, the instructions to follow will help guide you in 'screwing in the light bulbs' [LowLeftLight] SystemType=LIGHT Position=-0.683, 4.518,-0.295 <---- LightSrcOffset=-0.0,0.00,0.00 Color=0.88,0.25,0.25 Brightness=0.03 LightSrcRange=0.5 CanFlash=FALSE [LowRightLight] SystemType=LIGHT Position= 0.683, 4.518,-0.295 <--- LightSrcOffset=0.00,0.00,0.00 Color=0.25,0.88,0.25 Brightness=0.03 LightSrcRange=0.5 CanFlash=FALSE The 2 statements I've indicated are the, well like it says, the position of the light relative to the 0,0 or World Center position of the model (lod). The measurments used, like everything eles in the 3W sims, is in meters. The order of what the number indicate are: Right or Left of center right is indicated with a minus (-) sign Fore or Aft of center aft is incidated with a minus (-) sign Vertical distance, or Up or Down from center down is indicated with a minus (-) sign So, loooking at the position statement 0.683, 4.518,-0.295 We have a light that 0.683 meters OUT from center, 4.158 meters FORWARD of center, and 0.295 meters DOWN from center. So, going by the pic, the lights are too far OUT, and need to be tucked IN a bit. So, you'd reduce the distance for THE FIRST UNIT DISPLAYED, usually I do it in increments of 1 cm (0.10), go into the game, turn on the lights, and using the F12 free camera view, see where they sit. Repeat as many times as necessary to get them positioned into their 'sockets' It's time consuming, but it gets the job done wrench kevin stein -
Ordway's Early MiG Pits -Upgrade/Repair Package
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Thanks! I can't wait for the New Flogger pits!!! wrench kevin stein -
New, updated version of the Darwin/Indonesia Terrain Up
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yeah, I may have mentioned it in the readme, those are some of "unavailable for General Usage " ships. I've left them listed in the types ini, simply for those that have, or can get them, and you can easily swap out the patrol boats on the Indonesian side for Osa, or Nunchakas or whatever. Some Spruance class DDGs would be good for USN/SEATO ships at the 2 Darwin convoy stations. They should still be available over at Capun's site. Anyone notice that Darwin Convoy 1 has the ships NOT all facing the same way?? I tried to 'simulate' them caught in a zig-zag maunver. Yup, there are some SERIOUSLY long distnaces to fly on this map!!! RAAF 'varks would be a good choice for Strike and Anti-ship missions (hint-hint) wrench kevin stein -
Wings Over Israel - How to bomb manually?
Wrench replied to WarrenG's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Actully, Deuces did The Range (and Red Range) Terrains. I just did some 'target enhancements' but, yes, Practice, Practice and Even More Practice. I'm luck my bombs hit the ground half the time.... wrench kevin stein -
Getting ships into SF2
Wrench replied to pcpilot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I had some luck, but hit a snag. Right now it's in the very capable hands of Fubar The Great, to see what he can with it. Hopefully, will know someting within "2 weeks" At worst, I can send you what I've got, but when Fub finishes with it, I'll be uploading the whole thing wrench kevin stein -
BOB Terrain
Wrench replied to rwatson's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
no problemo! welcome to the Official CombatAce Prop-Head Club!! wrench kevin stein -
Loadout question....
Wrench replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Use the fighter bowl, and to recons. Less objects, loads real quick! (that's what I been using) While you're at it, why not nationalize the oil refineries, and car plants!! Make you some extra money!!! wrench kevin stein -
BOB Terrain
Wrench replied to rwatson's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Isn't this it? http://forum.combatace.com/index.php?autoc...p;showfile=5203 wrench kevin stein -
good to know that things are 'getting better'!!! Come back home soon!! wrench kevin stein
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Loadout question....
Wrench replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yah, but you said C-141 Thats what I been working on I don't get the CTD, but I DO get the 'missing' loadouts, non-operatable bays ... some really weird s**t going on!! And all i'm doing now is dailing in the lights.... Make sure you're flying over a terrain that supports the 'mission type'. ie: if CAS or strike, there's something to bomb. Don't bother with Antishipping mission, I don't think these guys can swim Recon is best to test, that what I do! as for the 'weapon'....I'd really reccomend a "nationalized'' version -- give it ONLY WP/Soviet, and call it "Soviet Paratrooper" wrench kevin stein -
Loadout question....
Wrench replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Dude, LOOK at the types of weapons listed....that should give you a hint. More specifically, WHAT country they belong to... I'm not seeing American weapons there ... nothing but Commie stuff. (well, obvious since your flying an "Il-76") When I get it done, I'll have a new US Para for it. I'll create a "new" one for the Reds, too. another hint: use station specific coding. I did wrench kevin stein -
Bf-109 wing decals
Wrench replied to thebeast0449's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Nice flame job!!! That'd be a great Air Racer!!! (off topic question:) wonder whatever happened to Major Lee's Air Race Concept terrain??? He never finished it... maybe I should look into my copy... wrench kevin stein -
Loadout question....
Wrench replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
IIRC, it was 32, and 30 Paras load, soo..... also, might as well fiddle with the avionics, as they did have a GM radar (and 'weather radar'), and fix the lights. Stumbled upon a bunch of USAF training manuals on PDF for the 141, so might as well dial in all the lights too. REALLLLY good stuff!! Descriptions, operations, even circuit diagrams -which I can still read!!! What we need is a good cockpit with a radar scope (I hate using the A-6 for everthing!!!) You'll only have the 1 stick; can't get any other to work no matter what I do. The pallet and vehicle stations, don't know what you/we can do with them ... unless someone builds us vehicles to LAPES....maybe carry the BLU-82 or MOAB??? wrench kevin stein edit: anyone remember the attachmentangles= speck to make something face aft??? -
Bf-109 wing decals
Wrench replied to thebeast0449's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Panel lines are a bit large around the cowling; other than that good skin!!! what opacity are you using for your decals? A Big Bird (ok, Dave) told me to use ~85%, and it gives a nice semi-faded painted on look. Works expecially well for Natural Metal finishes. For my USN blue, I usually use between 87-90% Nigel: I agree, perhaps more out of diplomacy than anything else. Hell, I'm Jewish, and having them on skins I do never bothered me! One just overlooks the 'political' aspect, and only concentrates on the Historical one. That's how I see it. wrench kevin stein -
Yo Cocas - V1 or Yokosuka MXY-7 Ohka
Wrench replied to thebeast0449's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
cool...since I haven't got SF2:E yet, I'll test them out on the stock Mig-17F .. that'll allow me to get them in the ballpark for the 17PF (and by inference, PFU) wrench kevin stein