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Wrench

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Everything posted by Wrench

  1. It's a skin, brudda; no permissions needed. Just write a nice readme look good too! wrench kevin stein
  2. sumpting like this maybe???? (see below) I looks like they can ALL be decals ... but Im at the limit of 4 right now for the 'tail' mesh. The rudder still has room to grow. I need more data... like what color is the tail stripe in CL's photo above, and if there's any more info on the BuNums, if that's at all possible and if the modex number is carried on the upper aft section of the rudder (like the Navy guys) also, the b/w phots is for our flyers in SEA ... something that could be added via data in edits. wrench kevin stein this'll work good in OTC ...
  3. Yeah, seriously... if it's the Migs, there's a boatload of FANTASTIC Fishbed cockpits, if it's Fresco and Farmers, we got them covered too, by ordway's pits. The LARAF Mirage is also a simple edit, using the stock ones, or TMFs Mirage5 pit. Just look in the D/L section under "Cockpits". The WoI Hunter will be a problem, as the Hunter's pit from WoE isn't included, but I've coverd that somewhere in KB as well. let me find the link, and post it here... EDIT: link to Arab Hunter & Others Cockpit section in KB, WoI Weapons & Other Tweeks Forum: http://forum.combatace.com/index.php?showt...st&p=139056 read the thing through a few times; you can even print it out or copy/paste to a notepad sheet. All the data you need is right there wrench kevin stein
  4. Please describe "functionless"? In what respect??? Also, all other helo are only available from the Dev A-Teams site, and some superb Mi-17s from Marcfighters (link on the CA home page) http://cplengineeringllc_bb.cplengineering...d69516a4ece53ec registration require. read the info in the "Board & Files Policies" Forum right there on the 1st page. wrench kevin stein
  5. Once again, for all the new members: DO NOT POST QUESTIONS IN THE KNOWLEDGE BASE!!!! -- it where you go to find answers. ONLY -------------- To the question at hand, in our downloads section, for the SF/Wo*/SF2 series, you'll see a listing for 'Weapons Paks and Mods" or something like that... in there, in fact, the 1st one listed, is 331KillerBee Monumental Work "SF2/V Ordanance Shop". Weapons pak for the new series. here's a direct link: http://forum.combatace.com/index.php?autoc...p;showfile=8921 wrench kevin stein
  6. When did we get a PB4Y-2???? that's a completely different aircraft from the PB4Y-1/B-24J!!! I used to have to pilot manual when I was a kid, donated it to the Douglas Museam here in Santa Monica...what a dumb a$$ I was!! wrench kevin stein
  7. The only issue I can see when trying to decal it (using Monty's A-1H), is there's not quite enough meshes -- it's just "tail" for everything aft of the wing root. Of course, one could easily make the VL and BuNum one decal, and just have a 'extra' blank VL with no number. The star will have to be painted on, but that ain't nothing....all the positions are already plotted Would it be safe to asume the aircraft name label/BuNum under the horizontal stab would be something like: A-1H 123456 ???? wrench kevin stein
  8. OK, all you SPAD lovers ... here's version 2 of the AD-4 for Korea!! Enjoy!! wrench kevin stein
  9. Model issue, with the prop. More than likely, there is NO "off" texture (as that's not implimented on the 06 patch level) . BTW, it does that when shot full of holes, too, and the engine is 'dead' Just ignore it wrench kevin stein
  10. sorry I haven't responeded ... been overly concerned with some SF2 issues I'm trying to resolve. I"ll take a test flight soonest, and try to report back wrench kevin stein
  11. OK, finally bit the bullet and got my copy of SF2. So, obviously I want to add a couple of planes and make the MiGs flyable (and Su7 too.) Oh, and BTW, as you read this you'll see I'm more than a little pissed off... So....following the usual procedures -hell, I WROTE the frakking tutorial on "how to" for the Classic Series...and and g-d-f**king game keeps crashing out with an 'aircraftobject.dll' fault. Ok, I says, lets got over this step by step.... move Ordway's cockpit folder, check move the inis, check open the inis and 'save as...' unicode, check add the lines to the main aircraft ini, check AND... the POS keeps crashing with the same dll fault. checked for any missing items ... loadout is stock (Mig17F and 19S); no pilot changes as I've not figured out the crazy new extractor to pull the data inis --gods, we a single file extractor!!!!- add the sound files to a (newly) created /Sounds folder So, I says to meself, lets try adding a complete aircraft, in this case, the NK Mig-15bis. No sweat, I think...copy folder to the mydocs/etc/blah/blah folder....open all the inis, save as unicode, create a /Decals folder, create a "MiG-15bis_NK" folder to drop the /D folder into (btw, do the skin bmps go there too???) And guess what ... the same s**t happens!!! So ... can one of our "experts" outline, IN DETAIL, the ENTIRE procedure for 1) Getting the AIs flyable with the addon pits we have and 2) Outline the procedure for adding aircraft. with pictures, if possible for us dumb-s**ts. Also, anyone tried running the old gundataini through the new gun editor??? I've been following all the threads, perhaps not a closly as I should have (as I was/am/still is hesitant about this "new" system - 7 years of learning how to do things right out the f***ing window ... so much more difficult the 'old' way ... a single aircraft folder with all the necessary parts right inside. Now, scattered to the 8 winds of Time and Space. Great step forward here...) so, in essence the post is a Gigantic plea for HELP!!!!!! wrench kevin stein
  12. M-109

    Easy...drop the M109 folder into you WoI or Mid-East Wars based mod, and change the NationName= to ISREAL. BOOM! an IDF SPG!! wrench kevin stein
  13. You're welcome to my Oscar templates, if want/need them! wrench kevin stein
  14. I should have clarifed ... by 'misplaced' I should have said 'displaced'...the pilot position dosn't match with the external model. In using the Scooter pit, you have this for the position: Position=0.0,4.437,0.658 when it should be this: Position=0.0,2.50, 0.73 been trying to edit the ini, but it keeps crashing out. so, i've been spening ALLL day zipping and backing s**t up, just in case I want to try a 'repair OS install' or some other insane action Mabye I should start pricing a larger, newer HD....just in case.... 1 terabyte should be ok for a week or 2... btw, other than the decals not showing on the F-4N (and crashing when I try to edit the decals ini and move the decals to a folder it won't let me create --crash--), it work perfectly with all the WoE extracted bits for the cockpti and aircraft lods. I"m gonna try to edit it OUTSIDE the folder, then move it back in. Flys great, too! wrench kevin stein
  15. Exactly what I did ... copied the ENTIRE cockpit folder for the Fagot ( ), with all the bits inside -- bmps, tgas,lods, etc. still no go. I'm going to extract all the Phantom bits, and see what happens with the F-4N...just for gigles. Like l'm not getting frustrated enough... wrench kevin stein
  16. yah, the nt one pops up fairly rarely ... mostly get a crash due to 'explorer.exe', as I leave the damn thing open all the time ... I'm pretty sure this maching needs a striping and reinstall of the OS (maybe???) but it's stable everywhere else. And yes, I'm always alarmed -- Natural Jewish Paranoia ™ Using genric notepad, like I always have. BTW, just before the nt crash, I was able to save the Mig17F ini pointing to the A-4Bs cockpit, and it does work. Albeit far misplaced... But I don't see any reason why Ordway's pits, inis, etc DON'T ... if others are getting them to work. Other than simply missing something... maybe XP sp2 just don't like unicode??? Or at least my machine. wrench kevin stein
  17. That's the _HM.bmp issue I mentioned before... follow the link below: http://wrench1smog.com/tmp/black_desert_hm_bmps.zip these are all the desert _hm.bmps repainted black,which gives them 0 (or flat) height. Unzip, and toss them into the I2 folder. That sure cure it. wrench kevin stein
  18. COOL!!! Paint it powder blue, it'll look just like the ones in the movie "Battle of the Bulge"!! a long awaited addition!! wrench kevin stein
  19. I"m on XP, if that's any help... but this keeps happening too... (1st screenie) every time I save an ini.... and even with deleting the 'adjusted' MiG15bis and just dropping in the other, it crashes. (see 2nd shot) -- I just took these, it's current. I'm absolutely clueless as what happening here... wrench kevin stein
  20. M-109

    Many thanks! I now Officially Declare, for now and all time, Rebel Ryder as The Vehicle Master!! wrench kevin stein
  21. IIRC, Geo's Bearcat comes with a VNAF skin ... wrench kevin steni
  22. Safe to assume this is WoV, and the stock VietnamSEA terrain? (well, other than the trees and such like... ) Or are you trying this is SF2:V?? gotta tell us which game!! Have you flown single missions, and does the problem reoccur??? IIRC, that campagin was made for like SP3 or 4 -- probably no higher than the 06 patch level. That's more than likely the issue; needs updating (read: total rebuild). Most assurdly will probably NOT work in SF2V wrench kevin stein
  23. Ok, I just got the thing (SF2) and had no problems bringing over the stock GermanyCE or VietnamSEA terrains ... you just copy/paste the ENTIRE terrain folder over into you (well, for me XP) C:\Documents and Settings\Kevin J. Stein\My Documents\ThirdWire\StrikeFighters2\Terrains don't forget, you MUST create the new folder Terrains (and it must be plural) now, to figure out how to get the AI Migs flyable.... wrench kevin stein
  24. dumb question ... do you have a textureset.ini for said skin in said skin's folder??? Without it, the game don't know it's there wrench kevin stein
  25. SF2

    You know, you all are gonna make/force/convince me to spend 20 bucks I ain't got and get this thing, right??? I'm sure I can drege it up somehow... "oh, honey, can I borrow 20 bucks?" wrench kevin stein
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