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Wrench

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Everything posted by Wrench

  1. thanks guys! and the aircraft data ini uses KG for the weight in the Internal Fuel Tanks, right??? so...if I have 1420 liters, total, split between 3 fuse tanks...give 474 (apporx) liters each...then just convert wrench kevin stein
  2. Mig-19s dont have radar (unless it's the 19P or PM -and those work just fine!) The Flagon issue is with the radar tga -- convert it to bmp. It's covered in the KB someplace, although I disremember exactly where. wrench kevin stein
  3. We've already got a Mitchell with the 75 ... can't see a need for a 'What If...' prototype. And we've got the 110E (?) with the underbelly cannon, and the Hs-129, so the Luftwaffe is covered too. Let me tell ya, it's harder than hell to be accurate with ANY of the those guns!!! There's a LOT of gaps in Real Aircraft ™ that need filling. While I relish the thought of "hey, lets see how this might have worked...", I doubt we'll ever see one. But, ya never know!! I'd like to see a Moonbat, just to see what the aerodynamics would be like on that blended body wrench kevin stein
  4. downloads are probaly off line due to server migration/upgrades (yes ... just like English sparrows ) wrench kevin stein
  5. AND... there's a seperate SF2 and SF2:V forum there as well... wrench kevin stein
  6. very old info...and it does cause other problems you also need to create MORE shipping lanes on VietnamSEA_movements.ini, as well. IIRC, there's only 2 wrench kevin stein
  7. I have to ask...will they be YAP items only, or availabe for seperate purchase? Superb looking Cessna!! wrench kevin stein
  8. Xcellent!!! Agreed, never thought I'd see THIS in game (had the renwall model when I was a kid, waaaaay back in the '60s!!) wrench kevin stein
  9. Nice skin Nigel!! a comment though; in the header for the release announcment, you might want to add for which games it can be used in. (like I do on mine) keep up the work! We need more WW2 guys!!! (the 14 of us are getting lonely.... ) wrench kevin stein
  10. and there's a nice ring-and-bead gunsight tga in my P-40B and P-36A mods available here (and in other mods that I can't remember right offhand) wrench kevin stein
  11. Moved to the proper Forum. And... PLEASE do not post in the Knowledge Base!!! All the usual questions go here, in the regular forums. thank you! wrench kevin stein
  12. on the auxintakes, they should be in the exact same positions, with the exact same sizes as the fueleage decals. look at TMFs decals ini for the stock AdA decals, you'll see what a mean. wrench kevin stein
  13. What did you do in World War II daddy?

    well, Dad didn't do anything really spectacular, like millions of other GIs...he was just one of them 'that was there' I just scanned this off the original print (I think the dots and stuff were on the negative, or curd on the lens) to post here; S/Sgt William C. Stein, USA (Military Police), Leyte, PI, sometime in late 1944 Wrench Kevin Stein
  14. that book I sent you has some GREAT interior shots, which is why I "settled" on a modded F-4 pit. Albeit not correct, but a 'best closest fit'. Even though the fight insruments are in the wrong places, there was no radar display for the pilot, I basically used it for the 'twin engine annunciator' panels that have a nice steam-gauge look. don't forget, the pilot sat up front (ok, on the left), with nothing but black boxes and empty beer cans on the right. The other crew members sat behind him, so I didn't feel the need for adding anything on the right side. Now, if I could have figured out how to remove the right side bulkhead.... since that's where the thottle pedestal actually was... wrench kevin stein
  15. All we need are the object buildings, and the will to place them...and that ain't hard at all! making a 'civil' airport out of the existing ones (even though you'll have HUNDREDS of military flights) is just a simple matter of calling it that in targets ini although, having the correct SHAPES (ie: correct runway lods) is up to our talented 3d guys. wrench kevin stein
  16. silverbolt: I can see you havn't updated you Wildcat or Kate skins.... shouln't the sign say "This is MIDWAY!!!" wrench kevin stein
  17. that terrain loooks familiar, Dave. You find the "Please Fly Quietly" sign at Osan??? wrench kevin stein
  18. File Name: Bf-109E-7 by RussoUK File Submitter: Wrench File Submitted: 7 May 2009 File Category: Axis Fighters Bf-109 E-7 Trop for SF/SFG/WoV/WoE WWII North Africa --for Games at 06 Patch Level -ONLY!!!- This is a mod of Russo's great Bf-109 E-3, to make the Bf-109 E-7 Trop as used in North Africa in WWII. The E-7 is a much more typical aircraft for WWII North Africa than other the earlier variants of the Bf-109E. The principal differences from the earlier variants were the ability to carry a bomb or drop tank under the fuselage, and a slightly more powerful engine. Russo made and released a LOD for the E-7 model, which has a bomb/drop tank cradle under the fuselage, but never released the completed mod. Here it is, FM changes and all, with two new skins, a new desert camo skin and a plain desert tan skin. The cockpit is especially for the Bf-109E by Kesselbrut, the skins by Charles. A new Revi 3 gunsight has been added by me, based on the one from the EAW PappaRomeo pak. Included are the original hangar and loading screens, as well as one of my 'boxart' types and a generic 'mto_109_loading.bmp. (that one actualy depicts Franz models, but is a VERY nice painting by Trudigan) = IMPORTANT: This aircraft is designed for use in SF/WoV/WoE -ONLY- at the 10/06 patch levels. It has =NOT= been tested it in post 8/28/08 patch WoI, nor post 9/08 - 10/08 patch SF/SFG/WoV/WoE. Nor has it been tested in SF2 or SF2:V. You use it in these enviroments at YOUR own risk. = As always, it's reccomened you unzip this package to a temp folder, or your desktop, to gain access to the rest of this readme for the full, easy to follow install instructions. Happy Hunting! Wrench Kevin Stein with thanks to Russo for allowing me to upload! Click here to download this file
  19. jeez....how to explain "New Order America".... think of the US broken up into enclaves, some good, some not. Picture everything west of the Mississippi to the Rockies a radioactive wasteland... Picture an American occupied by Soviet forces (and their allies, both WarPac AND American). Picture a country where even possessing the American Flag is a death penalty... This is the world of "The Wingman", Major Hawk Hunter, ex-USAF who flys the last remaining F-16 in the world... Here's the author's site: http://www.mackmaloney.com/home.html I have all but one of the books, the long missing #11 "The Ghost War" wrench kevin stein
  20. Bf-109E-7 by RussoUK

    Version

    409 downloads

    Bf-109 E-7 Trop for SF/SFG/WoV/WoE WWII North Africa --for Games at 06 Patch Level -ONLY!!!- This is a mod of Russo's great Bf-109 E-3, to make the Bf-109 E-7 Trop as used in North Africa in WWII. The E-7 is a much more typical aircraft for WWII North Africa than other the earlier variants of the Bf-109E. The principal differences from the earlier variants were the ability to carry a bomb or drop tank under the fuselage, and a slightly more powerful engine. Russo made and released a LOD for the E-7 model, which has a bomb/drop tank cradle under the fuselage, but never released the completed mod. Here it is, FM changes and all, with two new skins, a new desert camo skin and a plain desert tan skin. The cockpit is especially for the Bf-109E by Kesselbrut, the skins by Charles. A new Revi 3 gunsight has been added by me, based on the one from the EAW PappaRomeo pak. Included are the original hangar and loading screens, as well as one of my 'boxart' types and a generic 'mto_109_loading.bmp. (that one actualy depicts Franz models, but is a VERY nice painting by Trudigan) = IMPORTANT: This aircraft is designed for use in SF/WoV/WoE -ONLY- at the 10/06 patch levels. It has =NOT= been tested it in post 8/28/08 patch WoI, nor post 9/08 - 10/08 patch SF/SFG/WoV/WoE. Nor has it been tested in SF2 or SF2:V. You use it in these enviroments at YOUR own risk. = As always, it's reccomened you unzip this package to a temp folder, or your desktop, to gain access to the rest of this readme for the full, easy to follow install instructions. Happy Hunting! Wrench Kevin Stein with thanks to Russo for allowing me to upload!
  21. It would also be VERY workable for the post-WW3 world of "The Wingman", as the entire east is 'occupied' territory by The New Order; with the occasional 'Free Zones" (Otis, The Pits -for air pirates, Baltimore for the Mid-Aks, etc. Canada is a Free State, allied with Free America) would be a very fun map; lots and lots and lots and lots of work, but VERY fun!! wrench kevin stein
  22. HERE HERE!!! although, the sexy women with palm fronds does appeal, too!! wrench kevin stein
  23. File Name: MiG-19PM Farmer-E Mod -Ver 2.0 File Submitter: Wrench File Submitted: 1 Aug 2007 File Updated: 6 May 2009 File Category: Soviet Union/Russian Aircraft MiG-19PM Farmer-E upgrade Ver.2 for SF/SFG/WoV/WoE/WoI and maybe SF2/SF2-V UPDATED to Version 2.0 5/5/09 This is a simple upgrade that will bring this aircraft to the latest patch standards (08 Level) This is ALL the other bits from before complied into a complete package, all inclusive, and is designed to TOTALLY replace any earlier upgrades. The changes implimented herein are mostly in the switching of the Izumrud nose bubbles to a 'pilot seat', ala FastCargo's trick. This will allow it to show on aircraft parked on the line. Included is Mago/Paladrain's cockpit from the Mig-21PFM. While not a perfect match, it's the 'bestest closest fit', and works REALLY nicely!! Other data ini edits remove all 3 gun barrels and the xtra weapons pylon. A new skin, based off my 1024 templates is also included, with the ejection ports and fusleage gun-blast shielding removed. Decal ini edits move the bort numbers aft and make them slightly smaller; meaning they're not -quite- correct, but at least now something will show up on the nose. For those wishing to resking for Czech or Hungarian usage, you'll have to plot the new postions yourselves, as they placed them on the aft fuesleage. The avionics ini has been updated to include an audio-only RWR; not sure of what type, probably some kind of a Serina, but it does work. The cockpit ini has also been modified to use the original style radar and radar display that Pasko created. No other changes have been made to it. So the instructions given in the original 'readme' still apply for target aquisition, tracking and firing. The is the 'Interception Procedures.txt' included in the main folder. You'll also find an updated data ini to 08 standards. I've split the Alkali stations, to allow for a "mixed" loadout of either/or the IR or SAH versions of the AA-1, even though I've turned up nothing that says that a mix could be used. It's part of my gaming belief system "playbility & fun sometimes takes precedence over historicality" (and everyone knows what a stickler I am for historical correctness!!) The original 'box-art' style hangar screen is included, along with a new WoE 'on the runway' version, so you can choose which you like best. It is designed for use with any/all weapons paks, or none. I've incuded the Alkali A & B missiles from the 06 Bunyap Pak; still in their RS-2US and RS-2U naming conventions, in the 'seperate folder' format now usable in all post patch games. For those with SF2 and SF2:V, the weapons data ini for each missile is included in each of the folders. As I don't have these games, you all'll have to figure out the numbering on your own. But, with TKs release of the SF2 weapons editor, this should pose no major problem As always, it's reccomened you unzip this package to a temp folder, or your desktop, to gain access to the rest of this readme for the full, easy to follow install instructions. Happy Hunting! Wrench Kevin Stein Click here to download this file
  24. good find! the one thing I didn't look for!! I don't think we can 'move' the existing one sideways, somebody would have to create a new lod for the 'probe', and we'd attach it as a seat, like the other stuff. an update for the 19P is in the works; it's pretty much the same 'move' for the nose as the 19pm. Don't know if I want to reskin it, or what wrench kevin stein
  25. crap...I'd thought I'd renumbered everything.... ok, use the data below for ALL the mission profiles: just copy/paste it OVER all the existing entries ... easy fix! searching the lod finds no reference to pitot or tube or anything close, so I guess we're stuck with it! wrench kevin stein
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