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Wrench

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Everything posted by Wrench

  1. What did you do in World War II daddy?

    well, Dad didn't do anything really spectacular, like millions of other GIs...he was just one of them 'that was there' I just scanned this off the original print (I think the dots and stuff were on the negative, or curd on the lens) to post here; S/Sgt William C. Stein, USA (Military Police), Leyte, PI, sometime in late 1944 Wrench Kevin Stein
  2. that book I sent you has some GREAT interior shots, which is why I "settled" on a modded F-4 pit. Albeit not correct, but a 'best closest fit'. Even though the fight insruments are in the wrong places, there was no radar display for the pilot, I basically used it for the 'twin engine annunciator' panels that have a nice steam-gauge look. don't forget, the pilot sat up front (ok, on the left), with nothing but black boxes and empty beer cans on the right. The other crew members sat behind him, so I didn't feel the need for adding anything on the right side. Now, if I could have figured out how to remove the right side bulkhead.... since that's where the thottle pedestal actually was... wrench kevin stein
  3. All we need are the object buildings, and the will to place them...and that ain't hard at all! making a 'civil' airport out of the existing ones (even though you'll have HUNDREDS of military flights) is just a simple matter of calling it that in targets ini although, having the correct SHAPES (ie: correct runway lods) is up to our talented 3d guys. wrench kevin stein
  4. silverbolt: I can see you havn't updated you Wildcat or Kate skins.... shouln't the sign say "This is MIDWAY!!!" wrench kevin stein
  5. that terrain loooks familiar, Dave. You find the "Please Fly Quietly" sign at Osan??? wrench kevin stein
  6. File Name: Bf-109E-7 by RussoUK File Submitter: Wrench File Submitted: 7 May 2009 File Category: Axis Fighters Bf-109 E-7 Trop for SF/SFG/WoV/WoE WWII North Africa --for Games at 06 Patch Level -ONLY!!!- This is a mod of Russo's great Bf-109 E-3, to make the Bf-109 E-7 Trop as used in North Africa in WWII. The E-7 is a much more typical aircraft for WWII North Africa than other the earlier variants of the Bf-109E. The principal differences from the earlier variants were the ability to carry a bomb or drop tank under the fuselage, and a slightly more powerful engine. Russo made and released a LOD for the E-7 model, which has a bomb/drop tank cradle under the fuselage, but never released the completed mod. Here it is, FM changes and all, with two new skins, a new desert camo skin and a plain desert tan skin. The cockpit is especially for the Bf-109E by Kesselbrut, the skins by Charles. A new Revi 3 gunsight has been added by me, based on the one from the EAW PappaRomeo pak. Included are the original hangar and loading screens, as well as one of my 'boxart' types and a generic 'mto_109_loading.bmp. (that one actualy depicts Franz models, but is a VERY nice painting by Trudigan) = IMPORTANT: This aircraft is designed for use in SF/WoV/WoE -ONLY- at the 10/06 patch levels. It has =NOT= been tested it in post 8/28/08 patch WoI, nor post 9/08 - 10/08 patch SF/SFG/WoV/WoE. Nor has it been tested in SF2 or SF2:V. You use it in these enviroments at YOUR own risk. = As always, it's reccomened you unzip this package to a temp folder, or your desktop, to gain access to the rest of this readme for the full, easy to follow install instructions. Happy Hunting! Wrench Kevin Stein with thanks to Russo for allowing me to upload! Click here to download this file
  7. jeez....how to explain "New Order America".... think of the US broken up into enclaves, some good, some not. Picture everything west of the Mississippi to the Rockies a radioactive wasteland... Picture an American occupied by Soviet forces (and their allies, both WarPac AND American). Picture a country where even possessing the American Flag is a death penalty... This is the world of "The Wingman", Major Hawk Hunter, ex-USAF who flys the last remaining F-16 in the world... Here's the author's site: http://www.mackmaloney.com/home.html I have all but one of the books, the long missing #11 "The Ghost War" wrench kevin stein
  8. Bf-109E-7 by RussoUK

    Version

    409 downloads

    Bf-109 E-7 Trop for SF/SFG/WoV/WoE WWII North Africa --for Games at 06 Patch Level -ONLY!!!- This is a mod of Russo's great Bf-109 E-3, to make the Bf-109 E-7 Trop as used in North Africa in WWII. The E-7 is a much more typical aircraft for WWII North Africa than other the earlier variants of the Bf-109E. The principal differences from the earlier variants were the ability to carry a bomb or drop tank under the fuselage, and a slightly more powerful engine. Russo made and released a LOD for the E-7 model, which has a bomb/drop tank cradle under the fuselage, but never released the completed mod. Here it is, FM changes and all, with two new skins, a new desert camo skin and a plain desert tan skin. The cockpit is especially for the Bf-109E by Kesselbrut, the skins by Charles. A new Revi 3 gunsight has been added by me, based on the one from the EAW PappaRomeo pak. Included are the original hangar and loading screens, as well as one of my 'boxart' types and a generic 'mto_109_loading.bmp. (that one actualy depicts Franz models, but is a VERY nice painting by Trudigan) = IMPORTANT: This aircraft is designed for use in SF/WoV/WoE -ONLY- at the 10/06 patch levels. It has =NOT= been tested it in post 8/28/08 patch WoI, nor post 9/08 - 10/08 patch SF/SFG/WoV/WoE. Nor has it been tested in SF2 or SF2:V. You use it in these enviroments at YOUR own risk. = As always, it's reccomened you unzip this package to a temp folder, or your desktop, to gain access to the rest of this readme for the full, easy to follow install instructions. Happy Hunting! Wrench Kevin Stein with thanks to Russo for allowing me to upload!
  9. It would also be VERY workable for the post-WW3 world of "The Wingman", as the entire east is 'occupied' territory by The New Order; with the occasional 'Free Zones" (Otis, The Pits -for air pirates, Baltimore for the Mid-Aks, etc. Canada is a Free State, allied with Free America) would be a very fun map; lots and lots and lots and lots of work, but VERY fun!! wrench kevin stein
  10. HERE HERE!!! although, the sexy women with palm fronds does appeal, too!! wrench kevin stein
  11. File Name: MiG-19PM Farmer-E Mod -Ver 2.0 File Submitter: Wrench File Submitted: 1 Aug 2007 File Updated: 6 May 2009 File Category: Soviet Union/Russian Aircraft MiG-19PM Farmer-E upgrade Ver.2 for SF/SFG/WoV/WoE/WoI and maybe SF2/SF2-V UPDATED to Version 2.0 5/5/09 This is a simple upgrade that will bring this aircraft to the latest patch standards (08 Level) This is ALL the other bits from before complied into a complete package, all inclusive, and is designed to TOTALLY replace any earlier upgrades. The changes implimented herein are mostly in the switching of the Izumrud nose bubbles to a 'pilot seat', ala FastCargo's trick. This will allow it to show on aircraft parked on the line. Included is Mago/Paladrain's cockpit from the Mig-21PFM. While not a perfect match, it's the 'bestest closest fit', and works REALLY nicely!! Other data ini edits remove all 3 gun barrels and the xtra weapons pylon. A new skin, based off my 1024 templates is also included, with the ejection ports and fusleage gun-blast shielding removed. Decal ini edits move the bort numbers aft and make them slightly smaller; meaning they're not -quite- correct, but at least now something will show up on the nose. For those wishing to resking for Czech or Hungarian usage, you'll have to plot the new postions yourselves, as they placed them on the aft fuesleage. The avionics ini has been updated to include an audio-only RWR; not sure of what type, probably some kind of a Serina, but it does work. The cockpit ini has also been modified to use the original style radar and radar display that Pasko created. No other changes have been made to it. So the instructions given in the original 'readme' still apply for target aquisition, tracking and firing. The is the 'Interception Procedures.txt' included in the main folder. You'll also find an updated data ini to 08 standards. I've split the Alkali stations, to allow for a "mixed" loadout of either/or the IR or SAH versions of the AA-1, even though I've turned up nothing that says that a mix could be used. It's part of my gaming belief system "playbility & fun sometimes takes precedence over historicality" (and everyone knows what a stickler I am for historical correctness!!) The original 'box-art' style hangar screen is included, along with a new WoE 'on the runway' version, so you can choose which you like best. It is designed for use with any/all weapons paks, or none. I've incuded the Alkali A & B missiles from the 06 Bunyap Pak; still in their RS-2US and RS-2U naming conventions, in the 'seperate folder' format now usable in all post patch games. For those with SF2 and SF2:V, the weapons data ini for each missile is included in each of the folders. As I don't have these games, you all'll have to figure out the numbering on your own. But, with TKs release of the SF2 weapons editor, this should pose no major problem As always, it's reccomened you unzip this package to a temp folder, or your desktop, to gain access to the rest of this readme for the full, easy to follow install instructions. Happy Hunting! Wrench Kevin Stein Click here to download this file
  12. good find! the one thing I didn't look for!! I don't think we can 'move' the existing one sideways, somebody would have to create a new lod for the 'probe', and we'd attach it as a seat, like the other stuff. an update for the 19P is in the works; it's pretty much the same 'move' for the nose as the 19pm. Don't know if I want to reskin it, or what wrench kevin stein
  13. crap...I'd thought I'd renumbered everything.... ok, use the data below for ALL the mission profiles: just copy/paste it OVER all the existing entries ... easy fix! searching the lod finds no reference to pitot or tube or anything close, so I guess we're stuck with it! wrench kevin stein
  14. viper: I edited your post, simply cause I couldn't make out what you were trying to say...not offense is/was intended!! As to the helo question; things are as they are. Nothing to be done about. People will build (or not build) whatever aircraft they want to. At some point in time, I'm sure someone else will step up and give up more helos. But remember just HOW much time it takes to create the model in MAX, then dial in a flight model for something the game really dosen't support; albeit made workable by some supremly smart people (much smarter than I!) Time will tell... wrench kevin stein
  15. you didn't add the entry in the decals ini for that vent-thingy. IIRC, the mesh names are RightAuxIntake LeftAuxIntake (had the same thing happen to me on the 'what if' panamainan Mirage III) wrench kevin stein
  16. that's odd...I changed the WHOLE announcement section ... it' shoud have the entire new release note.... I'll go back and see if I can't re-edit my edit!! DRAT!!! wrench kevin stein editx2 ... oh, dopey me!!! Forgetting I have to re-apporve the file, as it's a NEW one!!! (smack self on head) all fixed now!
  17. Verson 2.0 uploaded!! have fun!!! wrench kevin stein
  18. aren't templates available for the WoI one from TK site? also, maybe PM Veltro and see what he's got (wouldn't it be a simple matter of redecaling the natural metal version for an AdA one?) wrench kevin stein
  19. Trop you say??? Here's a shot of Russo' E-7. It's never been released, as I've totally forgotten about it! Guess I should ask Russ if it's ok to 'let it out and run free"... I'd LOVE to see a G6 with right gun bumps!!! Yep, is someone whips out the proper trop filter assembly, it's really simple matter to add to any exiting Bf! wrench kevin stein
  20. Happy Birthday Column5 and Crab_02

    Happy Birthday Guys!!! and many, many more!!! wrench kevin stein
  21. Yup, Kramer X-4. Right now, it's only used on the DATs Ta-183. Although, with some judicious editing (not sure exactly how), you could maybe add it to the 262. It's a bit overmodeled in its present state ... maybe a some point it'll need re-editing to bring it closer to 'supposed' real life. IIRC, it's set as an IRM, when it sould be WGR. Maybe someday I'll look into it.... It's also in the WW2 Specific Weapons pack I released a few months ago. Check the downloads section here, in the "Weapons Paks" section wrench kevin sten
  22. we're going to have flying boobs??? never forget people, they usualy travel in pairs... ------ sorry, I just couldn't resit! wrench kevn stein
  23. Like Malibu said, the engine seem to favor SA-8 over a lot of things. Probaly because of the availability thing. Also, don't forget the unit itself is set as "mobile_AAA", making the game engine populate the map with them over others. (btw, methinks this is beause it starts with an "S" and the regular AAA units all start with "Z", ala Zu-23, ZSU-23, ZSU-57, etc. I belive the engine pull items from the GroundObject folder in alphabetical order. The only way around it is to edit the terrain's _types and _targets ini, specificying certain types of AD units over others. Not a lot of work, but time consuming. This is the method I perfer; it gets what I want right where I want it!) for something like WoI, you can always change the Experted= to FALSE, and the regular availabilit to Very_Rare. That should most definatly work! wrench kevin stein
  24. The Terrain Editor Thread

    because the texturelist ini MUST be in the terrain editor, as well as the terrain folder. it don't work any other way along with any and ALL terrain tiles; the water tgas MUST be converted to bmp wrench kevin stein
  25. I'm sorry 531_Ghost.....

    HAPPY BIRTHDAY Ghost!!! :yes: From one old fart .... to another!!! wrench kevin stein
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